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-   -   4-12 wish list (Merged) (http://forum.fulqrumpublishing.com/showthread.php?t=29249)

JaboMan 04-07-2012 10:22 AM

Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.

IceFire 04-07-2012 02:01 PM

Quote:

Originally Posted by JaboMan (Post 406620)
Please add widescreen support in the next patch. It's not nice to have those black strips in 1920x1080.

Although the game does lack true widescreen support, you can eliminate the strips by modifying the Config.ini:

Code:

[window]
width=1920 <-manual entry
height=1200 <-manual entry
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=1
EnableResize=0
EnableClose=1
SaveAspect=0 <- removes the back bars
Use3Renders=0

Do not open the video settings area in IL-2 after you do this as it will overwrite these changes back to an IL-2 default.

The only problems with this are that the speedbar, comms menu, and map will continue to be rendered in a 4:3 aspect but I find that a small annoyance.

JG27_PapaFly 04-08-2012 07:28 AM

Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.

302_Corsair 04-08-2012 03:31 PM

Ability to use 2048x2048 textures on aircrafts, objects and terrain.

Whacker 04-08-2012 03:43 PM

Quote:

Originally Posted by JG27_PapaFly (Post 406820)
Is there a way to implement 3D support (shutterglasses)? That would boost interest in IL2-FB.

Take a gander at this, I think it's what you're referring to.

http://www.sas1946.com/main/index.php/board,201.0.html

Whacker 04-08-2012 03:46 PM

I realized today that no matter what aircraft, I can stand on the brakes or abuse the crap out of them when landing and they'll never overheat or fail (explode, catch fire, melt/shred tires, etc).

I think it'd be wonderful if in the future this could be modeled. It's probably way too involved researching brake data per aircraft, but one can still dream. :cool:

csThor 04-08-2012 04:52 PM

Quote:

Originally Posted by 302_Corsair (Post 406920)
Ability to use 2048x2048 textures on aircrafts, objects and terrain.

For miracles please refer to BenedictXVI[at]vatican.va. :rolleyes: Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.

Bearcat 04-08-2012 11:35 PM

Quote:

Originally Posted by fruitbat (Post 403194)
I'm guessing that this will be next to impossible to do, but it would be great if when you are flying western allied planes, the maps/grids were in miles and the icons (if using) in yards.

Be a real nice touch, its a bit of a pain when flying in a SEOW or something similar, your gauges are in mph, but the grids are in km, especially doing blue water nav.

Just a dream i know.....

Yeah that wold be nice .. but I agree with you .. maybe not next to impossible .. but too much work for the team to have to do on every map. There would be so much that would be affected by that.

302_Corsair 04-09-2012 11:56 AM

Quote:

Originally Posted by csThor (Post 406939)
For miracles please refer to BenedictXVI[at]vatican.va. :rolleyes: Ideas like that are way out of line with the basic characteristics of the engine, which is in its second decade and already prehistoric in PC terms. Just because modern hardware can deal with that it doesn't mean the engine is up to it.

How do you know? Did you try it? Were FPS drop down drastically?

csThor 04-09-2012 12:16 PM

A PC game is a sum of several parts and all need to be in balance to run smoothly. As it is the engine already has issues with some of the largest maps if you put a lot of objects in them (because of memory). Fixing that is already a little delicate but what you asked would require so much memory that it would essentially require a rewrite of the engine (which, obviously, is totally out of question). Do not expect 2012 features in a PC game engine that was written more than ten years ago. That is not going to work.


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