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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2011-01-28 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=18455)

Trumper 02-01-2011 08:10 PM

You would need to alter the brightness of the instruments as you can't see them very well in the 2nd picture.
I prefer the 2nd picture personally.:)

Kikuchiyo 02-01-2011 08:40 PM

Quote:

Originally Posted by Heliocon (Post 219425)
Are you **** kidding me??? NO HDR? Thats absurd. No really, this is not like DX11, this is like a basic feature of every game release for years, it is on par with Anti aliasing. No HDR is seriously a bad thing, have it as an optional setting but to have no HDR at all means there is little - no point in even advanced DX9 since the main progress in DX9 itself was HDR and other lighting features. So wtf???

Oh btw and if there is no HDR the game will look absurd, HDR is implemented to mimic the way the human eye reacts to different lighting conditions and intensities. No HDR = no realism, the sun will just be a big yellow circle in the sky...

What purpose would HDR serve in a flight sim? You aren't going in and out of buildings which is the main feature of HDR. Personally I find HDR irritating most of the time anyway because it takes a hell of a lot longer for that feature to "adjust my eyesight" than my eyes adjust to it in real life. I agree that it is very heavy handed. It works well in FPSes where you are moving in and out of buildings etc, but it has no place or point in a flight simulator. Especially considering that sun glare has been implemented in flight sims for eons now. It does what you need it to do, and does it well without a bunch of extra processing.

philip.ed 02-01-2011 08:42 PM

I'm pretty sure HDR was present in the videos at Igromir (or whatever it's called). ;) Oleg's a photographer, so I trust the guy to deliver :P

speculum jockey 02-01-2011 09:07 PM

Quote:

Originally Posted by philip.ed (Post 219447)
I'm pretty sure HDR was present in the videos at Igromir (or whatever it's called). ;) Oleg's a photographer, so I trust the guy to deliver :P

I'm pretty sure he said they were coding their own lighting from the ground up instead of relying on HDR.

Royraiden 02-01-2011 09:37 PM

Im an amateur photographer myself and even though I enjoy hdr in some pictures it is almost always overdone.It wouldnt add much to the realism of the game so Im with Oleg there :D

Royraiden 02-01-2011 09:46 PM

Quote:

Originally Posted by Heliocon (Post 219425)
Are you **** kidding me??? NO HDR? Thats absurd. No really, this is not like DX11, this is like a basic feature of every game release for years, it is on par with Anti aliasing. No HDR is seriously a bad thing, have it as an optional setting but to have no HDR at all means there is little - no point in even advanced DX9 since the main progress in DX9 itself was HDR and other lighting features. So wtf???

Oh btw and if there is no HDR the game will look absurd, HDR is implemented to mimic the way the human eye reacts to different lighting conditions and intensities. No HDR = no realism, the sun will just be a big yellow circle in the sky...

HDR does not mimic how the human eye reacts,it shows detail that otherwise you wouldnt be able to see with your bare eyes.Its all about enhancing the highlights.If done properly it gives a pleasant touch to pictures but since people tend to overdo this effect, the result is not so pleasant.

The Kraken 02-01-2011 10:03 PM

2 Attachment(s)
We've seen HDR shots in the past so I expect it will be used as part of the lighting engine, but yes Oleg mentioned he prefers a more subtle approach and wants to avoid the usually exaggerated way it's done in most games. Let's hope it works out like that.

(not trying to knock Rise of Flight here btw, they've done some beautiful stuff with their engine, but the HDR part seems to produce too many surreal images for my taste)

speculum jockey 02-01-2011 10:11 PM

If you want to see some horrible HDR, go play the original Brothers in Arms. It seemed that everyone's skin produced light instead of absorbing and reflecting it. Sort of like how people portray angels in movies. Glowing skin with light blooms all around them. Now days they've toned it down quite a bit, but I think that Oleg probably has a better system that that "cut and paste" effect.

The Kraken 02-01-2011 10:28 PM

Yes I remember how after the Lost Coast tech demo for Half Life 2 (which was actually quite well done) many developers went crazy with HDR & bloom. Results were often unbearable, but they could at least claim to use the latest and greatest technology. And for many people that seems to count more than the actual result.

CharveL 02-01-2011 10:40 PM

Heliocon you are absolutely right, it's a travesty beyond proportion.

I would suggest you make a real stand and not buy the game on principal.

You can use the time you save to g00gle up an education on the graphics features you are getting yourself so worked up over.

But whatever you do please dont stop posting your little nuggets of wisdom, sport! :lol:


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