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You would need to alter the brightness of the instruments as you can't see them very well in the 2nd picture.
I prefer the 2nd picture personally.:) |
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I'm pretty sure HDR was present in the videos at Igromir (or whatever it's called). ;) Oleg's a photographer, so I trust the guy to deliver :P
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Im an amateur photographer myself and even though I enjoy hdr in some pictures it is almost always overdone.It wouldnt add much to the realism of the game so Im with Oleg there :D
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We've seen HDR shots in the past so I expect it will be used as part of the lighting engine, but yes Oleg mentioned he prefers a more subtle approach and wants to avoid the usually exaggerated way it's done in most games. Let's hope it works out like that.
(not trying to knock Rise of Flight here btw, they've done some beautiful stuff with their engine, but the HDR part seems to produce too many surreal images for my taste) |
If you want to see some horrible HDR, go play the original Brothers in Arms. It seemed that everyone's skin produced light instead of absorbing and reflecting it. Sort of like how people portray angels in movies. Glowing skin with light blooms all around them. Now days they've toned it down quite a bit, but I think that Oleg probably has a better system that that "cut and paste" effect.
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Yes I remember how after the Lost Coast tech demo for Half Life 2 (which was actually quite well done) many developers went crazy with HDR & bloom. Results were often unbearable, but they could at least claim to use the latest and greatest technology. And for many people that seems to count more than the actual result.
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Heliocon you are absolutely right, it's a travesty beyond proportion.
I would suggest you make a real stand and not buy the game on principal. You can use the time you save to g00gle up an education on the graphics features you are getting yourself so worked up over. But whatever you do please dont stop posting your little nuggets of wisdom, sport! :lol: |
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