Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

Foo'bar 10-23-2010 12:21 PM

Quote:

Originally Posted by sutts (Post 192188)
indeed, i think they are the only people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?

amen!!!

=69.GIAP=MORAK 10-23-2010 12:35 PM

S! Oleg!
This is also the first time I have written to you. I love the screen shots! But I have 2 question what will be the minimum computer to run this and second.......wait for it.......WHEN DO WE GET TO PLAY!!!!:confused:

All of us at the 69.GIAP follow this development and are eager to get our hands on it!

Thanks Ml. Leyt. MORAK

philip.ed 10-23-2010 12:37 PM

Quote:

Originally Posted by Sutts (Post 192212)
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

Your last point is wrong. Sales WILL be strong for SoW. Factors like this will only make them stronger :D
SoW will capture the whole flight-sim market, and from what I've heard from other people, many others might be inspired too. Whether you like to admit it, graphics does draw many people into games and SoW just looks wonderful.

He111 10-23-2010 01:05 PM

Quote:

Originally Posted by Sutts (Post 192188)
Indeed, I think they are the ONLY people capable of showing the vision, dedication and expertise to produce such a work of art in this capitalist age where profit trumps everything else.

Thank goodness we have guys like Oleg. Any western company would have rushed this out and ruined it by now. And how many western companies would have full time experienced aerospace engineers on the team?

My experience is Russians generally NOW produce quality over quantity, Zvezda produce quality plastic soldiers better than any other brand. And we know IL2 kicked-butt over the competition.

I'm willing to pay a high premium for a quality game because i know I'll be playing it for years hence, but I won't pay a small price for rubbish because it's just a waste of time.

.

Dimon 10-23-2010 01:33 PM

http://s42.radikal.ru/i098/1010/d0/6fe411baedd9t.jpg
.

Ekar 10-23-2010 01:37 PM

Simply the best cockpits I've ever seen in a flightsim.

Best in business :)


Nothing else to say :grin:

major_setback 10-23-2010 01:44 PM

Quote:

Originally Posted by Sutts (Post 192212)
I'm a complex systems fan too. SoW will be a huge hit if it manages to combine the complexity of MSX add-ons with the great combat environment of the IL2 series - with options to simplify of course. I'm so pleased the team have given us clickable pits with the promise of more complex systems.

If Oleg can tap into the MS study sim brigade as well as the growing IL2 fan base then sales should be strong for the new title.

+1

Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market especially if we see third-party releases including non-combat and modern aircraft (and considering that third-parties will have the possibility to make their own small maps).

I wonder how well it will work as a train sim..I imagine it will be very simplified though, otherwise that would be another nice market. I could just imagine the frustration of online train simmers, constantly being harassed by pesky dive bombers!:-)

SlipBall 10-23-2010 02:12 PM

quote
Even if MS come up with FSXI they will not be able to compete when it comes to the General Aircraft market



If the SU-26 is in the release, look then for MS to loose many followers rather quickly:grin:

Insuber 10-23-2010 02:31 PM

Don't dream, the force of MSFS is the world-wide base of maps, apart thant the thousands of add-ons for long-courrier flights aficionados.
Given the higher quality of the terrain, I'm afraid that SoW will have a very long way to go to reach such a huge square mileage of maps.

ElAurens 10-23-2010 02:57 PM

Apples and oranges isn't it really?

As I have said many times, MSFS in it's countless variations is not a flight sim. It's a flight procedure simulator. A very different market indeed than a combat flight simulation. I doubt that any of the wannabe ATCs and trans Atlantic "pilots" in the Microsoft product have any clue what a proper FM or DM is, nor do they care. It's all about the procedure of flying, following the script (flight plan) of their "flight" to the letter is what is important to them.

The cattle car driver's viewpoint is very different than ours is.

Where SoW can make inroads into the "civilian" flight sim market will be in aerobatic flying and virtual air racing. Both of which depend a lot on proper modeling of the aircraft both structurally and in terms of the performance envelope.


All times are GMT. The time now is 02:16 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.