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-   -   Friday 2010-10-08 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16862)

mungee 10-11-2010 07:13 AM

I'm a bit "scared" to mention this on this forum because I suspect that it has been addressed in the AI behaviour improvements in SoW, but I presume that one will be able to keep up with one's flight in SoW?
I must say, on some '1946' missions, as much as speed off behind my leader on the runway, keep the ascent gradual, push the airplane as much as I can (subject to overheating etc) my flight disappears slowly, but surely, into the distance.

SlipBall 10-11-2010 08:08 AM

WTE_Galway good one! thanks:grin:

Insuber 10-11-2010 08:35 AM

Quote:

Originally Posted by jippy13 (Post 188708)
Hi Oleg,
I may be displeasing the purists, but I d like to see in Bob the following feature:
a mode (usefull for rookies) that would allow the pilot shooting on a target to see (readable information on the screen), in real-time, technical information about the dammage caused by his shoot . For example, rudder hit - 70% destroyed etc., left wing hit 2% dammaged

I think this kind of functionnality could help rookies to improve their skill in dogfight.

Another point, a detailed statistic chart at the end of the mission would be great to evaluate your action.

Thanks for reading

+1

robtek 10-11-2010 09:49 AM

Quote:

Originally Posted by jippy13 (Post 188708)
Hi Oleg,
I may be displeasing the purists, but I d like to see in Bob the following feature:
a mode (usefull for rookies) that would allow the pilot shooting on a target to see (readable information on the screen), in real-time, technical information about the dammage caused by his shoot . For example, rudder hit - 70% destroyed etc., left wing hit 2% dammaged

I think this kind of functionnality could help rookies to improve their skill in dogfight.

Another point, a detailed statistic chart at the end of the mission would be great to evaluate your action.

Thanks for reading

I think thats a feature for fps and it's much too arcadish for MY taste.
It might be interesting in training, but then it would be very hard to hit always the same parts to get the same results, so it seems rather pointless for me.
We should remember that we don't have hit-boxes for a wing or the fuselage but a lot of really small hit-boxes for all the sub-systems and parts.
One would get messages like:
Left wing, Spar 3, 4 and 6 hit; lost 50% stability;
Hydraulic Line left gear holed, 100% pressure lost;
Engine hit, spark-plugs 12 and 13 100% damaged, Power loss 12%;....
For the training it would be enough to show the hits with markers like in IL2

my thoughts

Insuber 10-11-2010 11:59 AM

? Just simple real time gunnery statistics, as CFS had some 15 years ago (upper-right corner with components hit & hit %) ... great for gunnery practice. Remember that new users are often scared and repelled by the steep learning curve of combat flight sims.

robtek 10-11-2010 12:35 PM

Yep, 15 years ago, with large hit boxes ;-D
Oh well, as a option, as long as it doesn't reduce performance :-D

jameson 10-11-2010 12:41 PM

I'm confused about about why anyone would want little red arrows flying around the cockpit or statistics writ large in the corner. Why can't they learn to fly by instruments and learn to shoot properly, and then get situational awareness by looking out of the window? I thought this was going to be a realistic flight simulator....

robtek 10-11-2010 12:49 PM

As real as possible is, regrettably, not everybodys fashion. :-(
Those, who dare the challenge, are even sometimes called snobbish :-D
One can always hope that the arcade setting get boring for the masses and a few more
will find the way to the light of "arapatm" (as real as possible at the moment) :-D :-D

Richie 10-11-2010 12:51 PM

Then turn them off I'm sure

Peffi 10-11-2010 12:55 PM

For training purposes, if one could see a small glimt of light as the bullets passes closest to the enemyplane, it would be a great way to train lead / lag.


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