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-   -   4.12.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=40139)

FC99 07-24-2013 04:58 PM

Quote:

Originally Posted by II/JG54_Emil (Post 507212)
All surfaced subs fire torpedos, apart from those 3 named above.
This was also part of their tactics, to attack convoys when surfaced.

Please, post the mission where one of the surfaced submarines fire torpedoes.

Blackjack 07-24-2013 08:25 PM

Quote:

Originally Posted by FC99 (Post 507071)
Now this is a funny one :) i tried it and it really happens. Can you do me a favor and test what happens if you fly with gears down instead of flaps down?

gears stay down, no other effects , playing with the FMB and creating a mission with 64 BF109E4 vs 64 MIG3, elevator, rudder and aileron input was modified during flight while using almost constant input, it now seems its the beginning of the fight that matters , there the input is overridden sometimes, but much later when a group calls out the contacts again , or something in the general fighting changes it is triggered again , cant say if its the "AI" of the own plane that has to get away from the fight and return to "react" again.

UPDATE: I thought it had something to do with AI calling out bandits , but it also works when flying 1:1 in QMB, it just happens at the same time your wingmen would call out bandits, now Im stumped even more...

Lagarto 07-25-2013 04:21 PM

Seems like the AI is still hapless when caught in the landing pattern. Last night, while flying a DGen mission, I encountered a few enemy AI over their own airfield and shot them down one by one, which took a couple of minutes. No counteraction whatsoever during that time.

Pursuivant 07-25-2013 10:49 PM

Quote:

Originally Posted by Lagarto (Post 507295)
Seems like the AI is still hapless when caught in the landing pattern. Last night, while flying a DGen mission, I encountered a few enemy AI over their own airfield and shot them down one by one, which took a couple of minutes. No counteraction whatsoever during that time.

This a very old bug and really spoils QMB missions where pre-generated flight plans are quite short.

I thought it had been fixed in 4.12, but I guess not. It seems like a very simple AI fix. If attacked in landing pattern, abort landing pattern unless you're on final approach and your gears are down. Resume previous formation and fight until no more enemy are near. Resume landing pattern.

Jami 07-26-2013 08:02 PM

Many thanks to TD for this excellent patch.

The feature I have in mind is actually not a bug, but I think/hope that it would be possible to include it in the fix patch 4.12.1.

The problem is the red color of the speed bar info on the screen. This is very annoying for the color blind people and specially for those who can't see the difference between red and green. This causes inconvenience mostly when landing. If the speed bar color would be white or could somehow be changed by the user it would help a lot. It is not necessery to create a new switch for it in GUI, just line in conf.ini would be good enough (if possible).

I know that there has been mod(s) for this, but I'd like to have this feature in the stock version as well.

- Jami

Gumpy 07-27-2013 11:36 PM

Two bugs to report at least I think they are #1 the nasty tendency of auto piloted aircraft to throw their wings up into the vertical at random times then return to normal flight,I do not see normal AI aircraft executing this maneuver. http://i697.photobucket.com/albums/v...psb4edfca0.jpg #2 I'm seeing random flashes of light in the external view,almost like flash bulbs going off I don't know whether this has something to do with the new effects or not but,Ive never seen this in previous patch versions. http://i697.photobucket.com/albums/v...psfde0f2e0.jpg

CzechTexan 07-28-2013 12:01 AM

4 Wood Fence Objects are all the same?
I was just browsing objects and noticed the old brown wood fence has four types of fences (long and short) that are all the same.
Is it just me or is anyone else seeing this?

Aviar 07-28-2013 01:07 AM

Quote:

Originally Posted by CzechTexan (Post 507410)
4 Wood Fence Objects are all the same?
I was just browsing objects and noticed the old brown wood fence has four types of fences (long and short) that are all the same.
Is it just me or is anyone else seeing this?


They are all different. 162 Fence Long and 164 Fence Short will conform to the angle of the terrain that they are placed on. The other two will look funny if you, for instance, place them on a hilly area.

166 Germany Country Fence does the same thing.

Aviar

Aviar 07-28-2013 07:38 AM

1 Attachment(s)
In the Formation options, the correct spelling is 'Line Astern', not 'Line Astearn'.

Aviar

IceFire 07-28-2013 01:44 PM

Quote:

Originally Posted by Gumpy (Post 507409)
Two bugs to report at least I think they are #1 the nasty tendency of auto piloted aircraft to throw their wings up into the vertical at random times then return to normal flight,I do not see normal AI aircraft executing this maneuver. http://i697.photobucket.com/albums/v...psb4edfca0.jpg #2 I'm seeing random flashes of light in the external view,almost like flash bulbs going off I don't know whether this has something to do with the new effects or not but,Ive never seen this in previous patch versions. http://i697.photobucket.com/albums/v...psfde0f2e0.jpg

The wing "throwing" thing is them rolling to check their six and other areas hidden. It's perhaps a bit overstated by the AI but not an unusual sight in WWII. As the AI now have to deal with the sight lines of the cockpit just like human players they can now be surprised by a bounce that they couldn't see and thus this allows them to check.


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