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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Cliffs of Dover, a Year Later (http://forum.fulqrumpublishing.com/showthread.php?t=30683)

Insuber 03-27-2012 10:39 PM

Quote:

Originally Posted by GraveyardJimmy (Post 403476)
Thats quite interesting. I was sure that someone said that Ubisoft were the ones who made them implement the anti-epilepsy filter. Maybe it said publisher and I assumed that meant Ubisoft as they are the ones on the splash screen (in the UK at least).

The two facts are not in contradiction. Ubi would publish the game at his general contract conditions, which must include strict anti-epilepsy specifications, measured by specific tests. It seems also quite plausible that Ubi didn't decide the date, nor financed this venture.

addman 03-27-2012 10:43 PM

Quote:

Originally Posted by Insuber (Post 403488)
The two facts are not in contradiction. Ubi would publish the game at his general contract conditions, which must include strict anti-epilepsy specifications, measured by specific tests. It seems also quite plausible that Ubi didn't decide the date, nor financed this venture.

I would say these are the facts...if I only had something to back it up with.

GraveyardJimmy 03-27-2012 10:49 PM

Quote:

Originally Posted by addman (Post 403487)
I would bet cold cash that Ubisoft is merely the publisher for CloD in the EU/rest of the world. Their job was to manufacture the DVD's, make sure they ended up in retail and also do the marketing for CloD which would also explain why the marketing was so meager for CloD.

With what 1c have said about digital distribution: http://www.mcvuk.com/news/read/opinion-retail-vs-steam

I wonder why they bothered getting ubisoft invovled. I would guess it is because they thought most flight sim fans would like a dvd and box, which ubisoft could provide for them in W.europe. Interesting comments in the article from 1c though:

Quote:

"As a generalisation, retail would pay these guys a maximum of 40 per cent of what they made. So on a £29.99 game the publisher would receive about £12 (and on a sub-licensed deal, we would then only get about £4.25 of that) – minus return, write down and consignment costs.

When would we get that money? Well, payment would be by the end of the quarter.

So, let’s say £10 per unit sale goes to the publisher, £3 to the developer/sub-licensor, and it’s in your bank five months after the customer has paid out £30.

Compare that to the digital model. On a £29.99 sale, the digital partner will pay the publisher – or in many cases direct to the developer – between 60 and 70 per cent, by the end of the month following the sale.

Wow. To recap: on a sale over the counter today, we can have our £3 by the end of March, or on a digital sale, we can have £20 by Christmas.

Remind me why we should choose to go with retail and decline to let Steam sell the game?"

Slayer 03-27-2012 10:52 PM

I would suggest going over the the ED forums and reading this:

http://forums.eagle.ru/showthread.ph...612#post640612

Pretty good insights.....

Insuber 03-27-2012 11:09 PM

Quote:

Originally Posted by addman (Post 403491)
I would say these are the facts...if I only had something to back it up with.

Sometimes speculation is better than facts ... :-)

Chivas 03-27-2012 11:18 PM

UBISOFT has little input on COD, other than forcing the epilepsy filter, before they would publish the sim in the West. UBISOFT may have a had a good percentage of the investment in BOB SOW in the early years unitl 2006/7, but it now appears that the IC Company is the controlling investor and likely making all the financial decisions. UBISOFT can be let off the hook for forcing the early release of COD, but could still have some investment or contract, which might have forced the IC Company to keep them as the Western publisher, instead of just using Steam. With 8 million already invested I don't blame the IC Company investors for releasing what was completed to see if there was enough interest to continue spending monies on the sim. Why throw good money after bad. Don't confuss the IC Company with IC Maddox Games. IC Maddox Games is just a part of the huge IC Company.

Richie 03-28-2012 01:44 AM

Was there something mentioned about the name being switched back to Storm Of War some how for the addition or how did that go? Battle Of Moscow Storm Of War?

tomandre81 03-28-2012 02:59 PM

Kickstarter
 
Next time 1C, do like these guys:

http://www.kickstarter.com/projects/inxile/wasteland-2

They have got $1,621,839 already. They needed "just" 900 000, but still more is coming in.
95 % of the money goes do the developers. And they listen to the gamers in a forum what they want for 6 months of pre-production ;)

But maybe not the sim marked is as big as the old RPG marked?
This will be like fallout 2 was, only deeper gameplay. Hunger, thirst etc.

addman 03-28-2012 03:05 PM

Quote:

Originally Posted by tomandre81 (Post 403626)
Next time 1C, do like these guys:

http://www.kickstarter.com/projects/inxile/wasteland-2

They have got $1,621,839 already. They needed "just" 900 000, but still more is coming in.
95 % of the money goes do the developers. And they listen to the gamers in a forum what they want for 6 months of pre-production ;)

But maybe not the sim marked is as big as the old RPG marked?
This will be like fallout 2 was, only deeper gameplay. Hunger, thirst etc.

HA! That's nothing, look what Tim Schafer and his team managed to "scrape" together: http://www.kickstarter.com/projects/...nture?ref=live

MegOhm 03-28-2012 07:56 PM

Really on the GFX Settings?
 
3 Attachment(s)
Quote:

Originally Posted by HessleReich (Post 403353)
I had ctd issue loads and loads... Had to test 10 diff gfx settings (changed to DX9). and you know what havent had one in 2 weeks.

How about sharing your Graphics settings that you claim slow down the CTDs.

Both Card and in game settings. I am sure many are curious.


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