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-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

150GCT_Veltro 12-29-2010 11:56 AM

Caspar, for the Mk.Vc, if you still have some time for it please add some loadouts (fuel tank and bombs). The guy above is also right for the spinner.
Second, an Mk.Vc L.F. would be a nice addition. It's one of the most usefull aircraft in IL2's campaign.

We have mod but would be great have finally the Mark Vc fixed as an official release.

P.S.: Also Mk.VIII would be nice with some bombs. If i remeber well, wings are yet coded for it, so it would be "only" a java work in the aircraft file.

kampfjager31 12-29-2010 12:19 PM

Jettison stores
 
Gun pods used with the Bf-110-G2, Hs 129 B-2, and Hs 129 B-3 will not jettison, when hitting the key. Bombs and rocket pods do jetttison, but gun pods wont.

F19_Klunk 12-29-2010 12:34 PM

batbomb and breaking of waves
 
a)
The new Batbomb does not have the 2 sec fomb fuse delay. Spawn on a carrier with a corsair carrying the batbomb and release it, you will find that it will explode

b) Is it possible to "bind" breaking waves textures to wind speed rather that choice of weather? As it is now you can choose "good weather" with how much wind you like but the sea is still calm (no breaking waves textures), and if you choose "thunder" with wind speed 0m/s you will still get the breaking of the waves.

Flanker35M 12-29-2010 01:02 PM

S!

Did not scour through the thread, but one bug that is as old as the plane. Bf110G-2 landing gear light works the opposite: when in it shows out, when out shows in.

TinyTim 12-29-2010 01:04 PM

Quote:

Originally Posted by kampfjager31 (Post 207748)
Gun pods used with the Bf-110-G2, Hs 129 B-2, and Hs 129 B-3 will not jettison, when hitting the key. Bombs and rocket pods do jetttison, but gun pods wont.

For me BK 7,5 on Hs 129 B-3 does jettison. I don't think any other gunpods should.

150GCT_Veltro 12-29-2010 01:11 PM

Very little bug in the italians squadrons tga.

http://www.150gct.it/users/150GCT_Veltro/BUGTGA.jpg

279a Squadriglia AS
281a Squadriglia AS

Viikate 12-29-2010 01:12 PM

BK.75 cannot be dropped if flying too fast or too slow. Try something like 230km/h. There is a warning sign about this in the pit. Other pods will not jettison.

FlyingShark 12-29-2010 01:52 PM

Quote:

Originally Posted by indy (Post 207705)
Hello,
If you'll take a look into conf.ini file and find strings like
X=0 10 20 30 40 50 60 70 80 90 100 0
in the joistick control sections. Probably you'll see that first and/or last number are not zero.
Accidentially time to time this numbers are not equal to zeroes. Don't know why. But if you want to use entire joystick diapason these numbers should be equal to zero. This is the reazon of your issue.
I faced this issue only once. And when I set zero to the last and first position everithing came ok with joystick.

Cheers.

Hey, thanks for this:).

~S~

Roblex 12-29-2010 02:30 PM

Quote:

Originally Posted by PE_Tigar (Post 206713)
Spent an hour or so yesterday practicing blind landings. Here are some observations (not necessarily bugs):

- runway lights intensity is very low, and they're practically useless. What is the distance from the field when they can be turned on? I tried calling for lights on outer and on inner marker and nada, they switched them on when I was maybe 200m from rwy threshold - needless to say they were of no use then.

I was about to post that I could not get runway lights to turn on at all. What is the procedure? Do you request them then when you get no response just assume that they will switch on just before you touch down? I edited the mission and added the same type of lights along the the runway but with no ownership and they show up fine as long as you are at the right angle but I never saw the threshold lights turn on. If they dont turn on until 200m then they were probably under my nose before they turned on, especially as without threshold lights I was landing long to avoid landing before the invisible runway started!

swiss 12-29-2010 02:54 PM

KI84

Both, board weapons fire too low, never cross the "sighting line".


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