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-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

Oleg Maddox 10-27-2009 07:05 AM

Quote:

Originally Posted by igitur70 (Post 114433)
Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks

TripleHead2Go we plan to support. Matrox sent us everything. But we will do this implementation in final, because it isn't the main goal of the sim. It is nice feature and nice for representations.

As for 130 degrees of view - that will be very unrealistic. We already going for compomise always with the computer games - we make wider basic angle of view. This thing distort the feel of distances to the object, but make the wider angle. However with make more "close up" like should see that distances the human eye. This is compromize in every game.

Oleg Maddox 10-27-2009 07:09 AM

Quote:

Originally Posted by Feuerfalke (Post 114733)

And when in doubt, I prefer a high degree of simulation over graphics anytime.

I think we should have both :)

And in additional excellent online gameplay... ;)

13th Hsqn Protos 10-27-2009 07:10 AM

S~! Oleg

Thank you for fighting to keep S.O.W alive. :!:

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer. ;)

Oleg Maddox 10-27-2009 07:11 AM

Quote:

Originally Posted by Flyby (Post 114539)
Oleg,
I've read that Sow_Bob is coded to use take advantage of multiple-core processors. I've read that Intel will release a 6-core processor in the future. Is the SoW coding limited in the number of cores it will or can make use of? Is a hyper-threading CPU an advantage?
Flyby out

4 core is working now

Oleg Maddox 10-27-2009 07:13 AM

Quote:

Originally Posted by 13th Hsqn Protos (Post 114737)
S~! Oleg

Thank you for fighting to keep S.O.W alive. :!:

As usual your aircraft cockpits are the best in the industry.

Not going to talk about terrain screenshots publicly at this point except to say ........ 2gb video cards are going to be pretty common soon. I have one now. You can put a lot of textures in that buffer. ;)

We already put a lot non-pixelated textures with the clouse up look.

Oleg Maddox 10-27-2009 07:17 AM

Quote:

Originally Posted by zakkandrachoff (Post 114636)
nice pterodaktulos

ask for oleg.
How is going to call all the Series Of Storm Of War.?
Ej: Storm Of War - Battle of Britain, Storm Of War - Korea, Storm Of War - ...

The first we should finish and release all things around BoB. This is a basis. Basis of engine, basis of features and basis of upcoming features and titles. As well as it is basis of our own and third party add-ons industry.


We really make something other than Il-2, but learning experince of Il-2.

Oleg Maddox 10-27-2009 07:20 AM

Quote:

Originally Posted by Romanator21 (Post 114620)
http://i984.photobucket.com/albums/a...g?t=1256600392

http://i984.photobucket.com/albums/a...g?t=1256600423

Are pterodactyls out of the question? :grin: I would very much like to see pterodactyls in the game. (With a realistic Damage model :-P)

Thanks for the update, I have no criticisms, I understand it is a work in progress and good things take time.

We did seagulls. Almost like pterodactyls and shouild be dangerous in the collision with any aircraft.

SlipBall 10-27-2009 07:24 AM

Quote:

Originally Posted by Oleg Maddox (Post 114740)
The first we should finish and release all things around BoB. This is a basis. Basis of engine, basis of features and basis of upcoming features and titles. As well as it is basis of our own and third party add-ons industry.


We really make something other than Il-2, but learning experince of Il-2.



Have you settled on a different engine name, or will it remain SOW???...do you still expect a release at the time that you stated...hope so:grin:

Feathered_IV 10-27-2009 07:24 AM

It's wonderful that you are here talking to us Oleg. I'd really like to ask, will you consider making a quick-save feature that can be used in missions? Work and family commitments make it impossible to enjoy a long mission in one sitting. Trading saves with friends would be a great thing too. Almost like sharing tracks, but better. :)

13th Hsqn Protos 10-27-2009 07:30 AM

Quote:

Originally Posted by Oleg Maddox (Post 114736)
I think we should have both :)

And in additional excellent online gameplay... ;)

1. Does that mean we have better netcode for S.O.W ?

2. Will the Game UI have any new online communications tools such as irc built in or some type of instant messaging or friends tools?

3. What if anything can you reveal at this time about support for squadrons? I feel that IL2 online play was severely hampered by the 'dogfight' mentality as opposed to a more coop or mission oriented style of play. Will there be more support for squadron play?

4. I know you will scream at me ..... but will onliners finally be rid of the offliners. Will there finally be separate installs ? (Protos dives to avoid Olegs cannon fire)

Seeing you here reminds me of the Golden Age of IL2 the FB days :grin:


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