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-   -   THE TRENT WAR --- a new campaign! (http://forum.fulqrumpublishing.com/showthread.php?t=230196)

raknefne 03-30-2019 01:24 AM

When updating your Trent version:

If you have finished Trent before, you might want to keep your high score recordings. To do so, extract 'records.txt' from your old TRENT\Trent.kfs and overwrite in new installed TRENT\Trent.kfs
- else it will be erased.

raknefne 03-30-2019 09:32 AM

Just wonder if the pet only should be able to dig up 1 chest and not 2 ...

Sirlancelot 03-30-2019 10:59 AM

Quote:

Originally Posted by raknefne (Post 718782)
Just wonder if the pet only should be able to dig up 1 chest and not 2 ...

That change could affect dramatically the game experience, and not necessarily for the better. With the latest updates there're tons of things to test, hence I would keep for a while the mod like it is now, with just little changes here and there.

Sirlancelot 03-30-2019 12:33 PM

Quote:

Originally Posted by raknefne (Post 718738)
I just checked code for ghost sword. It halves physical resistance not subtract. Still op?
Could reduce to 25% reduction

Yep, 25% reduction for now. We'll se whether is not strong enouh or not.

Quote:

- Divine Armor: Duration 3-3-4 (was 2-3-4). Resistances 15-22-30 (was 20-25-30). Mana 12-18-24 (was 15-20-30)
Fine. Yes, I have used this spell several times. If I remind correctly, it's the only option you have when you want to raise your resistance to elements like poison or fire.

raknefne 03-30-2019 03:56 PM

Pet chests: I leave it for now, was just a thought. It's just kind of repetive, digging twice each battle...

Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time.

Pet spells: I'm eager to see how the cheaper Grot's Armor and Orb works regarding balance and if players actually use it. Also the 3 spells that cannot be learnt but only used as scrolls to cast to get an edge: Icethorns, Stone Rain and Gizmo. They cost 1000-2000 with bigger damage than they would have as level 1 spells. The spells cost 1000 crystals to learn, that's how I did it...

Right now, I'm focused on adding new items and sets.

Sirlancelot 03-30-2019 07:25 PM

Quote:

Originally Posted by raknefne (Post 718785)
Divine Armor: Yes, think it is only way to raise all resistances. It was too expensive before though. In vanilla it was 30 mana at level 3... I never used it. Did you use it when it was expensive, or was it in The LEgend? Ghoulking's "spell guide" said it was more useful mana-wise in The Legend than Xworld. In general, I used his guide - as you suggested - it was very helpful. I guess, I tend to use spells like a habit... so some spells might be good, but never came around them, like Turn-back-time.

Yes, because I played vanilla on Impossible, and at that level some fights were very difficult without this spell. I'm thinking about the Spider boss battle, for example.

raknefne 03-31-2019 12:13 PM

4 Attachment(s)
Some more items / new set, for next version, as you can see some of you are represented..:

Attachment 15659Attachment 15660

Attachment 15662Attachment 15661

raknefne 03-31-2019 12:17 PM

some new items
 
5 Attachment(s)
A new set, there arent much for orcs:

Attachment 15663Attachment 15664Attachment 15665

I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways?


2 standalone items:

Attachment 15666Attachment 15667

Sirlancelot 03-31-2019 01:50 PM

Quote:

Originally Posted by raknefne (Post 718792)
I gave +1 Damage for the amulet. A goblin will get about 33% more damage (normally do 2-4 damage, will be 3-5 now), but level 5 much less relatively. I was thinking of +2 damage, but wouldn't it be too much for the goblin with 66% more damage ...? or would u use the goblin anyways?

Heh,heh,heh, my own amulet :)

What about +1 for levels 1-2, +2 for level 3 and +5 for levels 4-5. Or something like that... is that viable?

raknefne 03-31-2019 02:21 PM

Then it would be easier just giving like 15% extra damage all orc. I gave +1 dam to help low levels more. But not sure if low levels 1-2 will be used anyway so perhaps 15%
there is a long spear that gives 15% dam to orcs


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