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-   -   4.11 General debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29042)

Luno13 01-24-2012 12:05 AM

Ah, you beat me to the Ki-27 :D

Here's another bug though. Note the front of the tube sight:

http://i984.photobucket.com/albums/a...grab0001-1.jpg

Here's another weird one. The bullet hole is disappearing behind the nose and appears to move with head position:

http://i984.photobucket.com/albums/a...k/grab0002.jpg

http://i984.photobucket.com/albums/a...k/grab0003.jpg

Jumoschwanz 01-24-2012 02:26 PM

Quote:

Originally Posted by Uzin (Post 382339)
Again and again, end of the record of the QMB Scramble mission on Bessarabia map does not correspond what was flown in the mission. Have 4.11 +Hotfix, nothing else.

Yep, I have the same problem. When I watch tracks with automatic view control they play just fine, but if I use manual view control and watch the tracks from outside the aircraft I was flying then anything can happen.

I have seen this before in years past when new patches came out. I remember in the original IL2 the training tracks quit working and the aircraft in them would crash, sort of amusing to watch while the commentary kept going on about what was supposed to be happening.

And I have seen it in other patches too. Seems like sometimes they change the flight models of the aircraft but the simulation has not been notified of it so it tries to fly them according to the way they flew in the last patch and it does not work out. My ideas might be simplistic and even wrong, but it is an actual problem in some patches whatever the reason for it....

EJGr.Ost_Caspar 01-24-2012 03:26 PM

In fact the 'old' track format isn't able to cope with all new features, especially not with those, that include some randomly made calculations. Track is rather an automatic 'play again', than a true record (which ntrack is instead). We tried to avoid the problems with it as much as we could, but it isn't possible 100%, as longs as we want to give you the new features. So in the end its just a sick horse, that we are pulling with us.
Personally I expect, that we will soon declare it as obsolete and completely stop support of it (means we will ignore it during development). Users are always recommended to use Ntrack format instead, even if its larger.

Sapper 01-24-2012 06:37 PM

I-15bis iron sight option no longer works.

CzechTexan 01-24-2012 06:56 PM

Country names are still not showing in the FMB squadron dropdown list.
Names were eliminated with the 4.10 patch and i thought they'd be fixed in 4.11

-=MadCat=- 01-24-2012 09:43 PM

On the right side of the engines of the TB-7, the cowl flaps "open" further inwards as you open the radiator. Both left side cowl flaps work ok, opening to the outside.

Btw, thank you all for this great patch!!!

Tbolt 01-24-2012 09:52 PM

I'm sure this problem must have been mentioned before, though I've had a look around and can't see anything but when flying a single mission (original or one built with the full mission builder) or campaign the skin on the players aircraft is whatever skin has been selected in the quick mission builder no matter what has been selected in the mission.

Is there a fix for this or is it a bug waiting to be fixed?

CzechTexan 01-25-2012 02:57 AM

Quote:

Originally Posted by Tbolt (Post 384094)
I'm sure this problem must have been mentioned before, though I've had a look around and can't see anything but when flying a single mission (original or one built with the full mission builder) or campaign the skin on the players aircraft is whatever skin has been selected in the quick mission builder no matter what has been selected in the mission.

Is there a fix for this or is it a bug waiting to be fixed?

It has always been that way. The skin that shows up is always the previous skin that the player chose for that aircraft, QMB, single, campaign or otherwise. You just need to change it before the mission.

Tbolt 01-25-2012 07:28 AM

Quote:

Originally Posted by CzechTexan (Post 384147)
It has always been that way. The skin that shows up is always the previous skin that the player chose for that aircraft, QMB, single, campaign or otherwise. You just need to change it before the mission.

But shouldn't it be designed to default to whatever skin has been selected during the mission build and then you can change it before the mission if you want something different?

In the early days of IL-2 I guess it didn't matter much when you had only 1 or 2 skins per aircraft but now there's a lot more especially if you added a lot of skins - going through a long list of skins trying to work out which skin is correct to match your flight of aircraft before each mission isn't exactly my idea of fun.

I'm surprised no one has asked for this before. I'll stick it in the requests thread.

Aviar 01-25-2012 09:01 PM

2 Attachment(s)
Can someone confirm a bug in the Patrol Type selections? When I select Random, in the missions themselves, the only patrol type I get is a Triangle Patrol with 500m legs. (See screenshot 1)

I would assume that 'Random' would randomize the patrol from the present list...Triangle, Square, Pentagon, Hexagon. (See screenshot 2)

*The waypoint 'legs' are also incorrect. They should be 5km for that particular mission (the default setting).

Aviar


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