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-   -   1C Team Questions and Requests (closed) (http://forum.fulqrumpublishing.com/showthread.php?t=28341)

*Buzzsaw* 10-10-2012 06:05 PM

Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.

planespotter 10-10-2012 06:50 PM

Improvement: Help non coders script mission events and create more better user content

Explanation of proposals: FMB GUI current allows users to create triggers, but only one action is possible: spawn. Add more actions possible in the drop down actions menu: including mission success, mission failure, show text XYZ, engine or mechanical failure, fuel leak...many actions are possible.

Benefits: many more people could create content other than just C++ genuises and this would keep the user and fan base alive until sequel more

ALSO: write a FMB manual!!!

Ataros 10-10-2012 07:26 PM

The final suggestion: add any gameplay at last to your product:

1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.

2) Online: working coop (like in old good IL-2)

3) Sample of online add-in to allow MP server programming.

Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.

Kurfürst 10-10-2012 08:00 PM

Type of improvement: Set radiators for half open, gunsight light strenght to 100% by defeault
Explanation of proposals: It's annoying having to set these every time the mission starts.Different settings only make sense for rare night missions or when one wants to purposefully destroy engine ;)
Benefits: Smoother gameplay.

Qpassa 10-10-2012 08:09 PM

Type of improvement: Stable version
Explanation of proposals: Next release could be a stable one
Benefits: More people will play when they see there is an update avaliable and please, update Steam news

He111 10-10-2012 08:52 PM

ok, at this point in time my problems are few, game works great EXCEPT for ..

(1) AI isn't the best, maybe if the game had a hook to override current AI to read a user script file or something ? or better still, allow modding ? SCRIPTING MANUAL would help non-programmers.

(2) SLI isn't working on my computer, When an aircraft is taking off with lots of grass (2d sprites), fps can fall to single digits .. ???? :confused: i need my other card to be working.

(3) Popping clouds and terrain, i have a powerful computer so set my graphics to high. i would have hoped this would mean the LOD distance would be extented for a smoother transition of details .. but no, there's still alot of stuff popping into existence right before my eyes.

(4) SOUND - please bring back original engine sounds for all aircraft, current engine sounds are so alien.

(5) Bug - If you rearm a aircraft with a non-default gun, sometimes it doesn't work - ie rearm FW200 with 20mm nose cannon and AI refuses to fire it.

(6) Bug - Aircraft will show bullet holes when first shot but when you go back to look at that aircraft later, the bullet holes have vanished ?? like the skin absorbed them ?? I'm specially thinking of the Dornier here.

Other smaller points ..

(1) Mssion Recorder, would be nice if this was more like 1946 - default to ON so great missions can be saved AFTER it happens, not before.

(2) ability of a pilot to land and jump into another plane already armed and fueled to continue the fight.

OVerall a great game! :grin: .. Russian quality is peaking through ..:grin:

.

6BL Bird-Dog 10-10-2012 09:14 PM

Quote:

Originally Posted by ataros (Post 468264)
the final suggestion: Add any gameplay at last to your product:

1) offline: Radio comms, ai not crashing, attacking targets and not avoiding battle.

2) online: Working coop (like in old good il-2)

3) sample of online add-in to allow mp server programming.

Luthier mentioned in the recent q&a discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for clod, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1c:mg studio by 2014.


+100%

Longbone 10-10-2012 09:14 PM

Type of improvement:
Sliders for viewdistance,aircraft visibility,higher zoom for bombsight,voicecommand for Ai,plugin for customcontrollers (e.g. motion platforms,extra display's)
Explanation of proposals:
Currently we didn't find enemy's,groundtarget's appear to late at higher altitude, Ai commands don't work smooth (almost absolutely useless).
Benefits:
Better adjustment for CPU,GPU. Enemy,Groundtarget visibility. Higher immersionfactor.
Better gameplay.

Winger 10-10-2012 09:32 PM

Quote:

Originally Posted by *Buzzsaw* (Post 468245)
Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.

Edited since this in no discussionthread. Only one thing: ROFL

Flanker15 10-10-2012 10:58 PM

-Have a look at the glycol damage model, players say it doesn't overheat the engine.
-Open some or all of the game up to community tweaking and modding to give us something to do in the meantime.
-Make smoke trails visible out far if they aren't already (it's been a while since I played and they disappeared at close range before)

Good luck with the sequel!


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