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But take your eyes off it then go back and once again it screws with your eyes. |
Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.
If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC. Of cource this triagngle is in the 3D space represented the simulation world, but when its plotted on our 2D monitors it will look like line of various lengths determined by the angle. If your behind the sights that angle would be very small forming a dot in our view, If the guns to either side that angle would be a lot larger forming the laser effect. Cheers! |
Streams too visible from altitude
Most stream features on the map would not be visible from such high altitude.
Most of them would not appear blue at all. They might be a shadow in the trees. Many flight sims seem to do this, grossly exaggerate the visibility of small streams from altitude. |
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Pete |
Thanks Drewpee. Nice to know that Hecke & I were not alone.
Cheers Pete |
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Also like you say.. Firing from a messerschmitts cowling guns should really limit the tracers to looking like small dots, while wing cannons initially look very long, they look more like dots once they reach convergence distance! Can't wait to see more! Tracers should look more dim in daylight and "stringlike". And more fat and blinding in night conditions.. :) Based on my own experience! Thanks for commenting on my first post which such positive feedback! I hope i brought some concerns to ease :) Cheers! |
Ref the rudder.. just look at the next picture along, and you will see the same 109 from another perspective, and you will see the rudder hard over, as seen from the spitfires perspective..
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In fact, most streams and rivers (most UK rivers would actually qualify as streams in the rest of the world!) are visible from the air ONLY because of the lines of trees and bushes on their banks. I can see how making those continuous lines or bushes and trees compatible with a tiled landscape is hard, so I sympathise with Oleg & his team. The rather il2ish landscape is perhaps the least satisfactory aspect of CoD at present, great damage & engine modelling, fm sounds great. Also, some weather that is better than il2 but not fully dynamic is surely possible. We only can hope that Oleg & team start getting some revenue in that enables improvement. 56RAF_phoenix |
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I really, REALLY hope that they are not going to use "magic flaps" again as a cop out for AI/autopilot performance like they did in IL2. That was one of the most irritating things about IL2, looking out and seeing a bunch of Spits lined up for take off with 1/2 flap extended - impossible! Full up or Full down for the Spitfire, and never used in combat, there was no combat setting. They went from 0 to 89 degrees deflection, way too much drag to be useful in a fight. While I'm at it, I hope they aren't going to (again) use that ridiculous "full rudder" method of turning the AI aircraft, looks bad in screen shots and a complete immersion killer for me when the AI does it. |
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