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-   -   no friday update today??? (http://forum.fulqrumpublishing.com/showthread.php?t=18667)

Redwan 02-16-2011 09:18 AM

Quote:

Originally Posted by philip.ed (Post 224437)
I agree, but I think there is a difference between knit-picking for the sake of it and actual constructive criticism. I didn't save the quote, but Luthier did say that criticisms of the sim are essential at all stages in order for the sim to improve. For example, although it is arguably a very small aspect of the sim, Oleg asked me to send him lots of information on the RAF flight kit used in the BoB and I obliged and sent him a lot of information. Similarly, when members have posted and said that various features were wrong with the aircraft, the team looked into this, and efited the model if the member was found to be correct. Such a ping-ping motion between the developer and the customer is essential to ensure a great product.
I agree that in places people pick-apart features that may seem pointless to some (and some members have, in my opinion, said defamatory things against the developers) but again, we all have a different idea of what makes out perfect sim.
I agree with regards to gameplay vs eye-candy (hence why I don't play WoP as I thought the demo was aweful) but if BoB is as good as Il-2 gameplay wise, I think there is a fair market for eye-candy related issues.
That's just my opinion. There is a fine-line between constructive criticism and pointless posts which stir flame wars. I think most of us are mature enough to see the difference (and I can hold my hands up and say that I have made posts in the past which many may feel fall into the latter category).

Don’t miss understand me, I don’t try to discredit BOB or to be unrespectful with the dev team but I’m an IL2 fan since the beginning and I have a lot of expectations in this SOW as worthy successor of IL2 and I would certainly be it’s last defensor if required.

I don’t offen talk about the quality of planes (graphics, historical accuracy …) or flight dynamics or even ballistic because I know that features like that will be very advanced/accurate and I trust Oleg on that particular point, totally agreeing that they must remain a priority in BoB.

Why do I seem to focus on clouds ?
As I’m flying gliders for almost 15 years now, I’m very concerned about the meteo effects and the aspect of the sky in general. (we use clouds to localize thermals)

I don’t ask to have the whole variety of clouds in BoB but at least some good looking cumuluses.

I was very happy to have 3D clouds in IL2 and I really expected to have something more realistic in BoB. Even if the cloud variety seen until now in the updates is not very wide, the clouds that are supposed to be the cumuluses don’t look so bad and with some little improvements they could look much better.

- The bottoms of cumuluses should be FLAT and very dense during the day (in the good season) until the convections stop in the evening.
- The flat base of these clouds should be much darker and thicker and in general the ambiance under a good size cumulus is quite darker than what we saw untill now in the WIP with more ‘strange’ light variations between blue and mauve.

I’m also very disappointed by the fact that that the new clouds and the advanced meteo effects will not be part of the first release. I think that it’s a marketing mistake because it’s the eye candy that every virtual pilot expects in a modern combat flight sim to make the difference with what we have now (IL2, Lock On, ROF etc …)

Now after a two week deprivation, I’m very impatient to discover this Friday’s update of the place holders used in the WIP of BoB :-P

CharveL 02-16-2011 01:37 PM

I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

jt_medina 02-16-2011 02:18 PM

Quote:

Originally Posted by CharveL (Post 224795)
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

+1

As Oleg said...
Quote:

20mm: What do you think today's simulation fans want (besides everything). Is it mostly gameplay, eye-candy, a dynamic campaign, a solid multiplayer, better-and-better AI, or some new element?

Oleg: I would say everything anyway! And when we give more and more, making 3D more and more close to a realistic image they never stop their complaints. Comments like, “This screw is not on the right place or this curl of the cloud doesn’t look good”. At the same time a few users would like too much realistic control of aircraft using all the devices like in real life. These are in minority. So there always should be the right calculated balance between realism and usability for a casual player, or we will be not able to sell the new product well and cover our expenses.

BigC208 02-16-2011 02:48 PM

30 Year glider pilot here. I also like the clouds to be more realistic than Il2 but...I don't like my sim experience to become a slide show. Just looking at the quality of the clouds in RoF or OFF, we know what's possible in todays flight sims. Oleg just overdid it a bit in the realism department. Bit off a too much, for the amount of time left to market. Frontal weather systems? Realistic airflow behaviour in and around convective weather? Icing simulation? You need a separate super computer to just crunch all those numbers.

I have no problem with using the old Il2 clouds as placeholders untill they have optimized the new weather so it'll be playable. What I'm hoping for is that he optimizes it for DX11 and multicore machines and GPU's. There is all this computing power outthere that is not being utilized.

If you have an older machine and don't want/can't upgrade, you get CoD with the old weather. If you're running an 990x or i2600k with 2 to 4 top of the line gpu's you're getting the full DX11 weather effects.

For the brave among us, Oleg is shipping the advanced weather with the game. You can use it in the full mission builder. Nice for screenshots or movies.

JG52Uther 02-16-2011 03:18 PM

Quote:

Originally Posted by CharveL (Post 224795)
I'll take the old clouds and non-dynamic weather for now until my 5.9ghz octa-core cpu arrives, and just settle for good FM, DM, dynamic lighting, improved shadows & terrain, sound, etc.

I prefer not to fly at ~10fps but that's just me.

+1 Its not just you.

philip.ed 02-16-2011 03:49 PM

Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.

kendo65 02-16-2011 04:07 PM

Something that i haven't seen a definitive answer on - will we be able to set different types of weather in the initial release? I know the dynamic weather is delayed, but will there be options as in il-2 for overcast, stormy, etc?

So far have only seen screenshots and video of clear, sunny conditions.

have also seen early morning mist / fog

philip.ed 02-16-2011 04:22 PM

Yes, of course we will! I think if we couldn't, we'd be in a one-step forward, two steps back situation with regards to the weather.

Redwan 02-16-2011 04:23 PM

Quote:

Originally Posted by philip.ed (Post 224851)
Redwan: I have always agreed with you regarding the clouds (my comment wasn't aimed at you). I was relieved to see that Luthier said he agreed as well (as did the whole dev-team) and that the current clouds are just placeholders until they work on or finish the new model.

If the evolution of the IL2 clouds to BoB new clouds will be comparable to the evolution of IL2 aircrafts to BoB aircrafts .... they will be great !!!

And to be honest, I'd rather wait a while to have some advanced weather effects in a future patch that to have something unfinished in the release version.

kalimba 02-16-2011 06:18 PM

Just a glimpse of the future
 
Vey impressive....;)

http://www.youtube.com/watch?v=1snfO...eature=related

Imagine what can be done with the new CoD engine....:cool:

Salute !


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