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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

PanzerAce 11-12-2009 09:49 AM

These images:

http://fooblog.mexxoft.com/wp-content/bf-108b-2_04.jpg
http://fooblog.mexxoft.com/wp-conten...k_1_wip_01.jpg

make me wonder as to the customization of ground objects. Will we, for instance, be able to place aircraft that have their cowling removed for maintnence, or interceptors with their canopies open and ready for pilots at the start of missions?



EDIT:

One thing in the answers so far does concern me though: the mention of limitations on map sizes in km^2. While in general I love this, as it makes the game more DF friendly, it makes me worried on the 'Battle of the Atlantic' front. With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.

Also, a friend of mine mentioned naval B-24 variants, and this got me wondering: while I'm guessing that in plane radar will be possible, will aircraft searchlights be possible?

...which brings up the question of sub-surface warfare. Are depth charges going to me modeled in game as usable weapons from aircraft? And will maritime patrol aircraft be able to vector in submarines to a convoy, and then hear/see about the results? (obviously, the visual would only be if they were lucky enough to have a submarine nearby in the first place). This could also be used the other way around, by fighters seeing a Fw-200 or uboat, and vectoring ships away.

Skarphol 11-12-2009 11:30 AM

Quote:

Originally Posted by PanzerAce (Post 119038)
These images:

With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.

But do you think long maritime patrols will be of interrest to more than only a very small number of people?
There will be virtually no aerial opposition, just MANY hours of empty ocean, with an odd ship now and then. And maybe a (about one in every 100 patrol or so) german submarine. I think incorporating this gives very little value for the time spent on creating it.
There will probably be enough ship targets if you fly a Stuka over the Channel. And that is well within the map for BoB.

Skarphol

Tvrdi 11-12-2009 03:18 PM

Quote:

Originally Posted by Oleg Maddox (Post 118807)
Its why we would like to make it. Not like in MS or RoF did. More useful. More real.

NeoqB guys have so many things to learn from you....currently on some rigs (even on new i7 quad cores!) ROF is not playable as one will expect to be on a new i7 (sometimes heavy microstutters both online and offline, slowdowns when AI planes are near, very often we have a problem with online authentication for online and ofline play etc etc )...they have a problem with optimisation of the sim (Can you help them?...OK Im just kiddin :-) )...

and you are aware how optimisation is important in developing of a modern sim..thank you for that.....

question for you: What do you think, would my i7 920 quad overclocked to 3.3Ghz cope with BOB: SOW? Would SOW run smoothly on this cpu?

cheers

Insuber 11-12-2009 03:50 PM

Map Km2 Limitation
 
As far as I've understood, the acreage limitation will regard only the user created maps. No limitations foreseen for the third party authorised licensees.

Ins

Quote:

Originally Posted by PanzerAce (Post 119038)
One thing in the answers so far does concern me though: the mention of limitations on map sizes in km^2. While in general I love this, as it makes the game more DF friendly, it makes me worried on the 'Battle of the Atlantic' front. With limited map sizes, we won't be able to do long maritime patrols or convoy interceptions.


PeterPanPan 11-12-2009 05:00 PM

Hi Oleg

Can I PM you about a UK TV programme which might be able to use your visuals and help promote BoB SoW?

Cheers

PPanPan

Mhondoz 11-12-2009 05:07 PM

Quote:

Originally Posted by AdMan (Post 118963)
That's very cool Mhondoz, will that also work for a G13?

Thanks AdMan :)

I have never tested it with the G13, so I don't know. But from what I can see of information from Logitech, applets written for the G15 should also run on G13, so there is a chance it would work.

zakkandrachoff 11-12-2009 09:14 PM

waiting for the post of my friend Ilya
I hope will be a Bf 110 or a Hurricane cockpit.
Bf 109 cockpit too

zapatista 11-13-2009 01:52 AM

Quote:

Originally Posted by Oleg Maddox (Post 118841)
Sorry, it seems it is missed by me.

It is already working. On 2 or 3 monitors.

http://img81.imageshack.us/img81/892...07wfp04uy2.jpg

wow Oleg, you "made my week" if you have included this already in BoB !

to make sure i havnt misunderstood you, you are confirming we will be able to use in BoB at the same time:

1) a central widescreen lcd monitor (for ex a 22', 25' or 27' lcd monitor)
2) together with two smaller size lcd's at the same time on each side next to it, to increase our peripheral vision, and those extra monitors could be a smaller size, like 17' or 19' lcd's for example in landscape mode ?
3) we will be able to use the BoB 3 monitor "mixed size lcd" setup without needing to use a matrox 3H2go unit or a software program like ultramon or soft3H

note 1: this is probably needing some different programming compared to what is needed for using 3x the exact same monitor size, like some other games allow 3x the same 22', or 3x the same 25' lcd's (some current games that allow 3x monitors do not allow a mix of monitor sizes)

note 2: if in BoB we then use for ex a central 24 or 27' (resolution 1920 x 1200 = 2.304.000 pixels) with a 19' lcd in landscape mode on each side (resolution 1280 x 1024 = 1.310.720 pixels, but for both 19' lcd used this is x 2 so = 2.621.440 pixels)
- then our pc grafix card gpu's will in this setup "only" need to push 2.304.000 pixels (for the 24' lcd) + 2.621.440 pixels (for the two 19' lcd's in landscape mode) = 4.925.440 pixels in total ? (and not 3x 2.304.000 pixels = 6.912.000 pixels as you would need for 3x 24' lcd's)

it is much cheaper for us to be able to mix monitor sizes like that (because we can use older cheap lcd's which many of us already have), and our grafix cards do not need to be ultra powerfull and ultra expensive (pushing 4.925.440 pixels in my earlier example is MUCH easier/cheaper then pushing 6.912.000 pixels).

this means we can get 50% wider field of view and MUCH better peripheral vision in BoB, yet only need to push 2x the pixels (instead of 3x the pixels when you use 3x the same widescreen lcd)

many many thanks for including this oleg, this will make using BoB as a true simulator MUCH better for many of us. having good peripheral vision is very important, and doing it in a cheaper smart way like this will make it now possible for many of us !! (instead of only a few very rich people with an ultra expensive 3x 30' type setup)

Buster_Dee 11-13-2009 05:48 PM

I'm one of the "few" who likes long, crew-teamwork kind of scenarios. I'm horrible at fighter tactics/maneuvers. I'm usually the first "change" after the map load--you know, the 1st statistic.

I'd love to see S/SW England and the Bay of Biscay represented, with B-24s seeking subs who ar seeking ships, JU88s who are looking to spoil the snooper's day, and fighters looking to subtract JU88s from Lorient. But there are no diving subs, no maneuvering ships/subs, and no map. And you'd almost have to "hot seat" to other B24s on patrol to keep from going crazy. Still, I would love it.

As an alternative, I'd love to "command" an Atlantic Bogue Class escort carrier, fly one of its ASV-equipped stringbags, or fly one of its fighters to protect the stringbag.

But that is a different sim :(

Les 11-15-2009 03:58 AM

Edit - content deleted as part of routine clean-up.


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