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-   -   Friday 2009-10-23 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10702)

Jaws2002 10-26-2009 02:01 PM

Thank you very much sir for the screens and all the news.:)


There's one think I would like to see a bit different in BOB. One that i considered a bit dull in IL-2. The color of the sky.
In Il-2 the sky had the same color on all maps. absolutely no variations what's or ever. I see right now in this BOB screens, the sky looks about the same. After i travel a lot in many many different places on this planet, i know that the sky can look dramatically different from one place to another, from one day to the next. What we had in IL-2 looked like a hazy sky over a rather polluted city. when you get away from big cities and the weather is good, the sky is clear blue. You can't compare how the sky looks over LA with how it looks over Bora Bora, Moreea, Cabo San Lucas, or many other places without polition. Here the sky is just blue. clean blue. The sky color is determined by a lot of factors including temperature, particles in suspension, humidity, time of day and many other factors. That's why there are so many variations.
Please if possible try to introduce a bit of variation and don't be afraid to make the sky blue from time to time.
The same thing with the ocean water color. You posted screenshots of some beautiful exotic island, but the water has the color you normally find close to some busy port. In a place like the paradise island you made, I would like to see naturally clean blue water I saw in so many places I went wile working on Princess Cruises ships. This island map you are working on would look gorgeous with some really tropical looking water and sky around it.

Edit: I just noticed in another post the sky sea and land textures weren't yet fine tuned for the new engine. So take my coments more as a sugestion.

Schuetz 10-26-2009 02:28 PM

Thank you for this update, Oleg!

I`m sure that SoW will set a new standard in WWWII combat sims as it had IL2 done!
Thank you for your great work and the patience to answer questions from users.

Robert 10-26-2009 02:37 PM

Quote:

Originally Posted by Feuerfalke (Post 114284)
ROFLOL

1:0 for Oleg :o

Quote:

Originally Posted by Oleg Maddox (Post 114277)
Another one "specialist"....


I like that. LOL Instead of Luftwhiners we can call them Luft-specialists.

Thanks for the updates and communication Oleg. It's much anticipated and even more appreciated. Keep up the great work.

AND the team's work is also greatly appreciated. It's easy to overlook them and not think twice about the many hours hunkered down over a computer screen making this flight sim.

Kudos.

igitur70 10-26-2009 02:42 PM

Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks

Feuerfalke 10-26-2009 03:06 PM

Quote:

Originally Posted by igitur70 (Post 114433)
Hello Mr. Maddox, thx for answering our questions.

May I ask you whether you and your team have found a way to significantly widen the pilot's field of view (up to a natural 130° or so)?
Did you implement the TripleHead2Go set ? Will there be any option to simulate that widened view on a single wide screen (even if to sacrify two third of the image's height) ?

Thanks

130° of view on a 17" screen - now that's what I call a fisheye.

http://archive.bigben.id.au/tutorial...rc_fisheye.jpg

philip.ed 10-26-2009 03:13 PM

Oleg, any iput on how particle effects will be moddled in the game? For instance, in Il-2 now there is a mod for bouncing tracer, so could we be seeing something like this in SoW?

Also, any input on how clouds will change; as I remember from seeing a video from the first version of SoW where it said that clouds would be able to change form, so it would be possible to have a clear day turn over-cast etc ?

:D many thanks for being so helpful, we take too much for granted when we moan about regular updates. I am not aware of a site that has such good customer support as far as gaming goes ;)

EDIT: I have just seen luthiers post, so I assume bullet ricochets will be taken into account :D

Lucas_From_Hell 10-26-2009 03:20 PM

Question about weather:

Do you have plans to set the weather to each day according to weather reports from that time? It might not sound reasonable at all, but it's just (way too much) curiosity :-P

JtD 10-26-2009 03:56 PM

Regarding the sound of il-2, I've replayed videos I recorded at Duxford and the sound sent shivers down my spine, then I fired up il-2 and it sounded like, well, not nearly as good. I can make it sound ok, but need to tune my sound system for it, and at these settings, nothing else replays well. So, it's not all in the sound system.

I've also played loads of racing games and none could match the sound I've heard on the racetrack, it's something very hard to reproduce on a computer. Unless you want to be at war with your neighbours. :D

Arrow 10-26-2009 04:26 PM

Quote:

Originally Posted by JtD (Post 114469)
Regarding the sound of il-2, I've replayed videos I recorded at Duxford and the sound sent shivers down my spine, then I fired up il-2 and it sounded like, well, not nearly as good. I can make it sound ok, but need to tune my sound system for it, and at these settings, nothing else replays well. So, it's not all in the sound system.

I've also played loads of racing games and none could match the sound I've heard on the racetrack, it's something very hard to reproduce on a computer. Unless you want to be at war with your neighbours. :D

But you have to take in account sound from cockpit and sound when standing out. I sat in Mig-29 by engine test and I can tell you that it is simply incomparable, what you hear outside and inside cockpit. The same goes for prop planes, the sound inside is much thinner than outside. I think that Il2 models inner sound quite well. The problem is just that it uses internal sound in external views only in "externalized" way. But mods are doing just the opposite - they put external sounds taken from external sound sources into cockpit that is not realistic, but you get more realistic sounds outside. I personally prefer the current solution as I fly only from cockpit and do not use external views.

Lucas_From_Hell 10-26-2009 04:47 PM

Quote:

Originally Posted by Arrow (Post 114494)
But you have to take in account sound from cockpit and sound when standing out. I sat in Mig-29 by engine test and I can tell you that it is simply incomparable, what you hear outside and inside cockpit. The same goes for prop planes, the sound inside is much thinner than outside. I think that Il2 models inner sound quite well. The problem is just that it uses internal sound in external views only in "externalized" way. But mods are doing just the opposite - they put external sounds taken from external sound sources into cockpit that is not realistic, but you get more realistic sounds outside. I personally prefer the current solution as I fly only from cockpit and do not use external views.

I have nothing to add. You just said everything.

(And by the way, did you recorded the MiG-29 sounds? I've heard it from outside and I have to say, it's one of the most beutiful noises I've EVER heard. It's almost musical!)


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