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-   -   My DtS/MoT mod (http://forum.fulqrumpublishing.com/showthread.php?t=5502)

Liz Shaw 10-24-2009 10:58 AM

In "Paycheck", Wenk Bartels doesn't seem to be doing anything. I got rid of AHO's tinkering with the SchnapsPoisonTrigger.lua, but he still does nothing. Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.

forlik 10-24-2009 11:37 AM

Quote:

Originally Posted by bcz (Post 113742)
Sorry to bother you.

No problem.
Nice avatar, Erwin ;)

http://img149.imagevenue.com/loc155/..._122_155lo.jpg

Quote:

Originally Posted by bcz (Post 113742)
I really like the new photo of the man with the little mustache and the silly hairstyle!

Are you from Germany? :)


Quote:

Originally Posted by Liz Shaw (Post 113751)
In "Paycheck", Wenk Bartels doesn't seem to be doing anything.

I'll check it, thanks.

Quote:

Originally Posted by Liz Shaw (Post 113751)
Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.

AFAIK DtS has one also.

bcz 10-24-2009 02:59 PM

I'm from Malta, I was just describing Hitler in the Allo Allo fashion. Malta is a very small island south of Sicily and the name's Bernard. I really like the small picture of Rommel.

Sackler 10-24-2009 07:59 PM

It looks good so far, nice work. However, I had a problem, it crashed as soon as I passed the first level. Also, I was wondering, would it be possible or do you plan to, implement the "yellow status" guards present in MoT? The way the guards respond to a suspicious disguise in MoT just seems more realistic than in DtS. I should probably note that I played MoT first, so I'm a bit biased toward favoring the way MoT handles over the original.

forlik 10-25-2009 07:52 AM

Quote:

Originally Posted by Liz Shaw (Post 113751)
In "Paycheck", Wenk Bartels doesn't seem to be doing anything

I confirm the bug in the mission#05. Wenk doesn't want to drink, so it's impossible to kill him with the poison. I'll try to fix...
Thanks Liz Shaw for the bug reporting.
http://img238.imagevenue.com/loc368/..._122_368lo.jpg

Quote:

Originally Posted by bcz (Post 113811)
Malta is a very small island south of Sicily

Of course I know Malta :)

Quote:

Originally Posted by bcz (Post 113811)
and the name's Bernard

I mean Erwin Rommel, he is on your avatar :)

Quote:

Originally Posted by Sackler (Post 113868)
It looks good so far, nice work.

Thanks!

Quote:

Originally Posted by Sackler (Post 113868)
However, I had a problem, it crashed as soon as I passed the first level.

More details please. When, after that, another levels ok?

Quote:

Originally Posted by Sackler (Post 113868)
Also, I was wondering, would it be possible or do you plan to, implement the "yellow status" guards present in MoT? The way the guards respond to a suspicious disguise in MoT just seems more realistic than in DtS

Yes. It will work in "Jagdpanther".
http://img105.imagevenue.com/loc462/..._122_462lo.jpg

bcz 10-25-2009 10:19 AM

I was thinking, is it possible to make the soldiers click their heels when they salute you?

Liz Shaw 10-25-2009 11:07 AM

I have played all of the DtS missions on the MoT engine, and there are some things I want to point out:
  • Because Ivan Melnik in White Head is an edited model of Volkov, both Volkov himself and the traitor in Hotel (who is also an edited Volkov model) speak German among Brits. I'm currently trying to figure out how to make all three "Volkovs" speak Russian rather than German (but Melnik will still speak German to the waiter and the guard outside his room).
  • Because the male US scientists in Project Y are reused in Dora, they have British dialogue among Americans. Female scientists don't have this problem.
  • Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.

AHO 10-25-2009 11:47 AM

Quote:

Originally Posted by Liz Shaw (Post 113751)
In "Paycheck", Wenk Bartels doesn't seem to be doing anything. I got rid of AHO's tinkering with the SchnapsPoisonTrigger.lua, but he still does nothing. Also, there are supposed to be three soldiers in front of the church at the beginning of the level, but there's only one.

It's not my fault, I just added a dialog text to the scripts...

P.S.: My modifications are not compatible with forlik's ones,
because we modified the same files...

forlik 10-26-2009 09:14 AM

Quote:

Originally Posted by bcz (Post 113986)
I was thinking, is it possible to make the soldiers click their heels when they salute you?

Soldiers don't use heels in salute (legs don't move). So, no sense to add this sound.

Quote:

Originally Posted by Liz Shaw (Post 113996)
Because Ivan Melnik in White Head is an edited model of Volkov, both Volkov himself and the traitor in Hotel (who is also an edited Volkov model) speak German among Brits. I'm currently trying to figure out how to make all three "Volkovs" speak Russian rather than German (but Melnik will still speak German to the waiter and the guard outside his room).

Why Russain? Embassy's and Hotel's traitor speaks with english people, so he must use English.
WhiteHead's traitor speaks with germans, so he must use Deutsch.
Will be fixed in the first patch.

Quote:

Originally Posted by Liz Shaw (Post 113996)
Because the male US scientists in Project Y are reused in Dora, they have British dialogue among Americans. Female scientists don't have this problem.

Will be fixed in the first patch.

Quote:

Originally Posted by Liz Shaw (Post 113996)
Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.

American people in english embassy looks absolutely normal :)
But I'll try to fix it also.
Liz Shaw, thanks a lot for your comments!

Quote:

Originally Posted by AHO (Post 114003)
It's not my fault, I just added a dialog text to the scripts...

I've already confirmed my bug in post#225 ;)

Quote:

Originally Posted by AHO (Post 114003)
P.S.: My modifications are not compatible with forlik's ones, because we modified the same files...

Yes :(
Will you try to adapt your mod to MoTmod?

AHO 10-26-2009 09:47 AM

Quote:

Originally Posted by Liz Shaw (Post 114294)
Because some of the female civilians in Embassy are reused in Shefferd, they have American dialogue among Brits. Not every woman in Embassy is affected by this problem, though.

Quote:

Originally Posted by forlik (Post 114294)
American people in english embassy looks absolutely normal


He means, the britishmen speak with american accent.

Quote:

Originally Posted by forlik (Post 114294)
Will you try to adapt your mod to MoTmod?

Oh man, much much work again... Will first check your mod, when I've
got enought time...then let's take a look...


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