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-   -   BETA PATCH v.1.07.18301 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=32920)

banned 07-07-2012 10:30 AM

Quote:

Originally Posted by RickRuski (Post 441750)
Here is a screen shot from QMB (Bomber Intercept Hawkindge) don't know when this started to appear but it is there now, twin rail tracks England to France. No it's not the 'Chunnel" this is on the surface, see if anyone else has this.


Yip I have it too. Only offline though. They're doin a ripper of a job. Gettin a railroad to float that far is bleedin hard mate. No wonder the poms and us won the war.

JG11Raven 07-07-2012 01:11 PM

JU88 bay doors auto close

The bomb bay doors close automatically after weapons release.


http://www.il2bugtracker.com/issues/381
http://www.youtube.com/watch?v=5rM5Z...ature=youtu.be

dreamofire 07-08-2012 02:52 AM

I'm experiencing a "blind distance" where objects suddenly become invisible.

I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger.

But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL).

I'm now at 1280*800, with following conf
RandSeed = 0
TexQual=1
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=1
TexFlags.VSync=1
TexFlags.FastTransparency=1

E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit

RVG 07-08-2012 12:06 PM

Radio
 
Radio comms are still not working. Impossible to coordinate combat situation with your flight squadron.

banned 07-08-2012 01:28 PM

Just flew ATAG. Always have a ball, although sometimes I want to throw a tantie, like tonight when a 109 crashed into me. He couldn't get a bead on me so I think that was the only way for him to take me down. Anyway, I digress, I wanted to say that a couple of times, I swear a 109 disappeared in front of me. A couple dove towards the ground and suddenly they vanish. I know people have had this before but I haven't. The 109 smashing into me didn't vanish... I wish that bugger did though.

Terrorvogel 07-09-2012 10:21 AM

Launcher.exe crashes at stopping single mission and/or at leaving programm.
Needs to be fixed...

Daliaraptor 07-09-2012 12:14 PM

Hey guys. Back from 3 Months holyday :)
I was deeply disapointed when starting cod with new patch yesterday.
Stutering like never before :(
I searched a litle bit in the forum and found the solution
with microsoft .NET Framework 4 and directx,
which made me happy again:)
But ive got a bug, or at least i think its one, when diving.
The cool sound when fast diving is not here anymore :(
Does anybody share this problem? Solution?
Cheers :)

Flanker35M 07-09-2012 12:42 PM

S!

The diving sound was adjusted so it is not on/off anymore like before.

IvanK 07-09-2012 11:54 PM

The High speed sound is now progressive ..... much better imo.

ATAG_Snapper 07-10-2012 12:11 AM

@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.


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