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Observations..
First, thanks for the great patch!
Some observations, not sure if intentional or not.... > .50 cal seem to be more powerful than before against planes (or weaker rufes?)? >Time setting on some old missions is later? - i.e. Light in 4.10, Dark in 4.11 - have to go into FMB and resave > Track save: Even if not touching time speed up, the mission doesn't replay the same as it was flown - too many variables now? > Some stationary objects (e.g. Am6 "Rufe") take a LOT of bullets to destroy - strangely, on my map, some did, some didn't. > Some ground objects take a LOT of bullets to destroy - not sure of the object, but its a ground machine gun. Before, a quick blast of quad .50's was it, this time, 4 passes and still firing. > Some small ground emplacements that destroyed easily before with .50s, I can't destroy at all now > What happened to my 20mm in the FW? Just me or do they hit like .303s now? Thanks! |
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Aviar |
[QUOTE=KG26_Alpha;379172]No crashes yet............
But there some strange time of day graphics going on. Italy map time 19:00 to 19:20 [MAIN] MAP Italy_DF/load.ini TIME 19.0 CloudType 1 CloudHeight 1500.0 1/2/3 are v4.11 3/5 are v4.101 the time of day is too dark too quickly Also Seems like some textures have got mixed up pic 2 gets lighter then flashes to a dark night texture like a light switch going off. QUOTE] I confirmed same, ATI 4850 right around 1830 on 4.10 was still light, on 4.11 dark. transition between light and dark was abrupt in mission when I played with time. |
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AI have trouble taking off the carriers in some situations:
http://i984.photobucket.com/albums/a...grab0000-1.jpg Beaufighter has wrong damage textures: http://i984.photobucket.com/albums/a...-28-00-554.jpg I can confirm that the Ki-45 has reversed aileron animation. I was wondering if arresting cable tension, or "stopping power" could be looked at. It seems to be too elastic, at least in comparison to war-time footage. |
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This may or may not be a bug. I dunno. |
Just wanted to push a 'Thank you!' through the rooms. Due to all your reports many small and some larger issues had been found and are fixed by now already. So just keep it up! ;)
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This could be a known bug, but I think it's worth mentioning as it still occurs in the latest patch:
When selecting one or multiple engines, some changes made to one engine will carry over to any and all engines selected afterward. As a practical example, in an aircraft with running engines, select #1 and set the magneto's to off, effectively stopping the engine. If the #2 engine is then selected, the magneto's for this engine will also be set to off, killing this engine as well. This "carryover" happens with a number of controls. I've tested it with Magneto's and radiator settings(Open/Closed). Prop pitch has a similar issue: Set #1 prop pitch to 20%, switch to #2 which is at 100% and decrease prop pitch. Rather then decreasing to 95% as it should, it will switch to 15%. So the value it decreases from is the one last set. I'm assuming Mixture will have the same problem. There are exceptions however: Prop feathering and fire extinguishers do not exhibit this behavior. My conclusion is that the problem occurs only with incremental controls, I.E. controls with more than two settings. A possible cause for this is the system reading the variable that was last changed, rather than the one for the currently selected engine. |
Two bugs that I did spot recently...
Ki-27 Ko and Otsu http://i1121.photobucket.com/albums/...27gunsight.jpg Part of the engine cowling appears in the gunsight and is clipped. Ki-43-Ia/Ki-43-Ib/Ki-43-Ic http://i1121.photobucket.com/albums/...43gunsight.jpg The prop disc appears to intersect with the camera at times creating some clipping. It's particularly irritating when at full throttle as the flickering does get intense. Apparently not all can see this. I'm running at a customized 1920x1200 resolution. SaveAspect is set to 0. Not sure if that may be relevant. |
I've checked, both the Ki-27 and Ki-43 bugs occur at 1600x1200(default aspect ratio) as well.
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