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-   -   Friday 2009-11-06 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=10920)

13th Hsqn Protos 11-11-2009 07:25 PM

Quote:

Originally Posted by Oleg Maddox (Post 118398)
What do you mean under term "Sharper" ?


More polys. Generally speaking ... I am very pleased with planes and cockpits. IF possible (due to time) would like to see more polys in objects ..... but these can be inserted later under modded content.

Please make sure pilot head is moveable as in example.. Lock On.

Ernst 11-11-2009 07:49 PM

Quote:

Originally Posted by nearmiss (Post 118898)
Why clickable cockpits, there are awesome button command tools available that are a hundred times easier than trying to look around the virtual cockpit to click in a precise place on the screen to raise the flaps in increments, etc.

Clickable cockpits are archaic, haven't made sense in 10 years. We have all kinds of options with joysticks, throttles, controller panels and switch blocks now.

I have an MFP as per below. It has 25 keys that are highly programmable furnished with the basic unit. In addition it has two selectable modes, which allows an additional 25 key commands (which can be scripts as well). You can arrange the keys in any configuration with templates. You can make your own templates and print them out. This is so much more efficient than clickable cockpits.

Clickable cockpits might work for some in MSFT Flight simulator, because everything in flight simulation is procedural and not time critical for the most part. Air combat is on the fly, at speed under pressure. finding the flaps when you doing a high G turn to click just enough for combat flaps, and you've got an FW190 pouring rounds at your six. Then when you're just about done turning you have to find the virtual switch to raise the flaps. LOL --- this is not a best way to do anything.

http://www.chproducts.com/retail/mfp.html

It cost 199$ US.

You can also buy X-Keys with all kinds of interface options

http://www.xkeys.com/

If you are so set on clickable cockpits you might want to check out some fo the cockpits people have made for flight and air combat simulators. They all use controller tools. Some of the serious Falcon 4.0 enthusiats will blow your mind with what they do.

I agree. However i would like to see both, clickable cockpit and buttons commands. It ll be amazing see switches moving when you press a button, and pilot hands on coms to hehe :o

Ernst 11-11-2009 08:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 118783)
probably when radio station is damaged it may happens, but not when wire... We are on the way to modle many things... :)

However I may say that with radio chatter the quality depends of the distance between the planes or plane and ground control. Same should be for the game internal voice online channels (at least programmer told me he did it by my request...)

Hehe... Would like too see some guys complaining, some planes has no "trasmitters". Ex.: Japanese and Russian fighters. It ll be a bad experience fly without radios or with interference.

This can afford new strategies, like to bomb radio stations to break enemy coms. hehe... Would be amazing!

AdMan 11-11-2009 09:50 PM

OK, this has been asked before by someone else and it was answered but, quite honestly, I didn't understand the answer that was given.

I'm wondering what's with the floating antenna shadows? They are disconnected and makes it look like the antenna mount is floating

Also the dotted shadow of the antenna wire itself, is this part of how the engine displays shadows for wires? does it have something to do with the fact it is a still image, or is it just WIP?

If I missed something can someone please explain it to me.

AdMan 11-11-2009 10:18 PM

Quote:

Originally Posted by Mhondoz (Post 118802)
Hi Oleg, and thanks for the updates! :-)

I see you are creating a new devicelink that will probably also work online. A question earlier in this thread asks for logs with gunnery stats available offline too...

So my question is:
1. Will gunnery stats be available from devicelink?
2. Will gunnery stats available offline?

I think it will be a nice feature when practicing offline to have this kind of information available. If it is from devicelink even better. :-)

For IL-2 I made a tool to use with the G15 keyboard which has a small LCD screen where I display gunnery stats from the log file. But it would have been much better if it was available directly from the game for example via devicelink...

That's very cool Mhondoz, will that also work for a G13?

KOM.Nausicaa 11-11-2009 10:24 PM

Totally against clickable cockpits here. It's a nice feature to use a couple of times on start up f ex, afterwards it becomes just annoying in a combat sim.

SlipBall 11-11-2009 10:32 PM

If a third party offer's it, I will buy it. I'm not talking the mouse, but programed keys:grin:

AdMan 11-11-2009 10:36 PM

The things said about in-game training, user customizations, and the third party tools are just as I imagined they should be - truly innovative not just for the genre but for gaming, cant wait to see where the SoW engine leads us throughout the next decade.

BadAim 11-11-2009 10:56 PM

Quote:

Originally Posted by Oleg Maddox (Post 118820)

PS. this post a bit edited by Ilya Shevchenko that to make clear my Olegish English :)

As I was reading the post I was thinking to myself "What did Oleg copy and paste this from something?" Then I got to the above part and had a good laugh. It's nice when Ilya comes along to clarify things, but we really feel at home with your "Olegish". Besides it's half the fun. :)

Foo'bar 11-12-2009 05:38 AM

Quote:

Originally Posted by 13th Hsqn Protos (Post 118926)
More polys. Generally speaking ... I am very pleased with planes and cockpits. IF possible (due to time) would like to see more polys in objects ..... but these can be inserted later under modded content.

Please make sure pilot head is moveable as in example.. Lock On.

Compared to all other ground objects the boats I've seen so far have faces enough IMHO.


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