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-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.10 Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=17766)

felix_the_fat 12-28-2010 11:17 AM

Hi Daedalos
4.10 is fantastic!
one little bug:
Fairy Fulmar damage model:
when plane is slightly damaged, or smoking, main wheels sit on top of wings!
felix

[URU]BlackFox 12-28-2010 11:44 AM

Some members of my squad saw the red arrows as in FMB at the end of runways when connecting to a 4.10m server last night (WarbirdsofPrey).

It didn't happen to myself, but 3 guys with clean installations had that issue. I'll try to reproduce it and upload the tracks, has it happened to anyone else ?

BTW... I'm a Software developer, and i have a suggestion: To avoid discussion of some software features, in my company we have decided to make it as customizable as possible (with reasonable default settings). In that way, users can themselves correct what they believe to be wrong, and they don't complain to us so frequently. I don't even know if it's possible to do that in this game, it's just a suggestion.

Regards and many thanks for all the work that you've done with the sim. IMHO, the new implementations and ideas are very good.

Sorry for my English in case some point is not well explained.

GF_Mastiff 12-28-2010 12:35 PM

my 1940 hurricanes have pylons on them?n evermind on this one I see the problem, you took out the MKII and only have the MKIIb, what happened to the MKIIa?

The 1939 HurricaneMKI doesn't come up in the standared list but in alphabetic list; once picked, a QMB is active it's no longer in the list.

I love the joystick optional set ups. Awesome work in the HOTAS detection system.

blowpipe 12-28-2010 12:36 PM

RADIO question...

Yesterday my radio was working well, now it,s dead..
Checked again, all buttons up in sounds , choose blue(or red) in properties, groszdeutcher rundvunk filled with 3 wavs but no luck. Also in other mission which worked well yesterday, radio Honoloulu also dead?
Any help appreciated

EJGr.Ost_Caspar 12-28-2010 01:14 PM

Quote:

Originally Posted by Kwiatek (Post 207458)
I think that blackout should be back to the same like before 4.10 where it was more realistic. Now pilots start to blackout too fast and at slowier speeds.

Nothing was changed to blackouts, except the texture (deleted that crispy one for a tunnel vision).

swiss 12-28-2010 02:26 PM

1. BK3.7
The changed "aiming point"(don't know the correct expression) for BK3.7, which is way lower than before, is a bug - not a feature, right?

2. Loadouts FW190
Why do we still get the darn Rüstsatz on the belly for removing the outer FF(or even everything but the two 151) ?

Ernst 12-28-2010 02:35 PM

Quote:

Originally Posted by Wutz (Post 206894)
Well the funny thing is as of 4.10m the bomb casing not the detonator touching something makes the differance. Also try dropping at 25m and see what happens! I can tell you absolutely nothing! At 40m the same, at 60m you can hit finally, at 70m you are dead reguardly what kind of a delay you have set, as now we know that mechanical and chemical detonators reset themselves automaticlly when not dropped at the exact right height.
I should maybe write my former instructors with whom I did my EOD training that they told us a bunch of bull about how mechanical detonators work.....
Sorry the momentary solution for skip bombing is straight out of the funny farm.

Until as i known and reading (Air Combat Manouvres) they flew very near to the deck to evade enemy fire then climb when approaching the target to release the bombs cause bombs may not explode if dropped too low. I have nothing against with the new bomb fusing. I do not understand, what is the real thing then? If it is possible to improve it in next patches it ll be very pleasant but the actual is acceptable, and think it is better than 4.09 way

But this i described above is true, pilots flying very low climbed a little to release the bombs. Instead to be complaining you must develop new tactics but maybe you are right when you speak about the bomb casing and detonators.

W32Blaster 12-28-2010 02:51 PM

can we please have a confirmation on changing Aimpoint of BK3.7 in Bf110?!

Is this messed up by the 'schwarze Maenner', by slobbily adjusting convergence?! :cool:

Colt 12-28-2010 03:02 PM

A6m3
 
The A6M3 starts off on its nose on the Bougainville Map at the southern base on Bougainville Island. The A6M5 works fine. I even put down Test runway 2 and the A6M3 did it on that also. I assume it is a bug with the plane and not map.

EJGr.Ost_Caspar 12-28-2010 03:33 PM

Quote:

Originally Posted by W32Blaster (Post 207496)
can we please have a confirmation on changing Aimpoint of BK3.7 in Bf110?!

Is this messed up by the 'schwarze Maenner', by slobbily adjusting convergence?! :cool:

Confirmed - and will be fixed in next issue. ;)


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