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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

BG-09 10-29-2010 06:24 PM

Quote:

Originally Posted by Triggaaar (Post 193841)
So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.

The old paint did not reflect anything, but fresly painted objects do reflect light as mirror. I have seen old aircraft covered with old paint and their paint was not reflecting as mirror.

I mean that some degree of paint-light-reflection effect have to be done. That is all.

Oleg Maddox 10-29-2010 06:27 PM

Quote:

Originally Posted by BG-09 (Post 193838)
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:
http://www.youtube.com/watch?v=XFcsz...layer_embedded

The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, in there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!


We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?

Qpassa 10-29-2010 06:28 PM

I have one request, will we destroy the terrain if we goes with no gear?
Thanks for the vid and screenshots, just awesome

BG-09 10-29-2010 06:30 PM

Quote:

Originally Posted by Oleg Maddox (Post 193848)
We model the reflections, but we also model the matt paint of the war beginning.

About sound... what I should listen? The poor compressed camcoder recording on the internal mic?

Thanks for the answer Oleg!
Good news about paint reflections!
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

~Sheers!

Eldur 10-29-2010 06:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 193710)
I do think in the next video that I maybe will post in a two weeks, you will see the difference in detail by a very great exponete... and willl try to compare with any WWII sim to date...and with Il-2....
Or... Il-2 was also a great step ahead for its time...

"and WWII sim to date" and Il-2 = the same :D
There's nothing else worth mentioning.
SoW is still WIP and it looks great. I don't want something like LOMAC of 2003 that needs a PC of 2010 to run at "playable" fps in scenarios other than flying the only "object" on the map.
Graphics can also be improved in later additions to the SoW series if planned from the beginning. And I doubt it's not taken into consideration :)

KG26_Alpha 10-29-2010 06:39 PM

Quote:

Originally Posted by BG-09 (Post 193850)
Thanks for the answer Oleg!
Good news about paint reflections!
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

~Sheers!


Those are Merlin engines in the He111

So ignore those sounds.

Kefirchik 10-29-2010 06:43 PM

скажите олег , скажите а какого числа лично вы будете на выставке? хочу взять автограф :) почему не могу исправить на заглавную букву? олег конечно. с уважением.

major_setback 10-29-2010 06:43 PM

Quote:

Originally Posted by 322Sqn_Dusty (Post 193845)
Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.

If you can jump into and take control of another AI aircraft - It will be a big hit with newcomers who don't have to exit a game just because they get killed.

This was supposed to be a feature in Jane's WWII fighters according to the manual, but I never got it to work.
I think it's a very good idea.
If you get shot down trying to help a wingman then you can take his place and try to get out of 'his' trouble. On the negative side it might encourage self-sacrifice for the above reason. You will never 'die'.
I'm sure it will be user controlled, it's bound to be.

Richie 10-29-2010 06:44 PM

Hi Oleg:


I think everything looks great. This question has to do with ground objects however. Horses!

Please take a look at this. I never knew that the German Army depended so much on horses. Do you have any plans to add horses to the moving vehicles and convoys etc.


http://www.lonesentry.com/articles/g...rse/index.html

SaQSoN 10-29-2010 06:45 PM

Quote:

Originally Posted by BG-09 (Post 193850)
About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend!

I think, Oleg tries to say, that suggesting that video (recorded with cheapish digital camera and compressed with Fourier algorithm) as reference for the sound is approximately the same, as using it for, say, color reference. :grin:


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