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-   -   Friday 2010-02-25 Development update:Interview by Grégory Lemasson/Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=13530)

Oleg Maddox 03-03-2010 06:55 AM

Quote:

Originally Posted by DJB (Post 147394)
Maybe a simple tool to make possible to translate the whole text?
Can be two columns style, left column with text in english and right column to enter wanted translation...

Thank you very much Oleg, for maintain contact with users;).

Sorry for my bad english, but I hope you can understand me:).

I think we will have totally open texts in separate folders. Maybe not totally, but many. Anyone will be able to translate it.

Oleg Maddox 03-03-2010 06:58 AM

Quote:

Originally Posted by Zorin (Post 147413)
A FREYA installation, for anyone interested.

http://i205.photobucket.com/albums/b...render_3-1.jpg

This is one of the late variants. In 1940 such phased array antenna wasn't existed yet.

Oleg Maddox 03-03-2010 07:11 AM

Quote:

Originally Posted by major_setback (Post 147347)
I agree. A dedicated amateur with a passion for the game will give everything to reach his goal.

I don't do any game devolpment (other than hunting for reference materials for others), but I know from my own personal experience that I will put in 1000% effort, and go without sleep and meals for a hobby that I am passionate about. The pure pleasure of watching your own work (or a project you have taken some part in) near completion is all you need to keep going. My energy is endless for such a thing.

It would never be like this at a paid job, and I would never want it to.

There is other case... when hobby correponds to work. Then also maybe excellent result.... There is only one limit in this case ... funds and time ... this limit is some time very critical and stops some very good ideas or even decrease possible quality.

AdMan 03-03-2010 08:40 AM

will I need a pilots license to play SOW?

I'm kind of getting that feeling

Foo'bar 03-03-2010 08:54 AM

Quote:

Originally Posted by Oleg Maddox (Post 147430)
There is other case... when hobby correponds to work. Then also maybe excellent result.... There is only one limit in this case ... funds and time ... this limit is some time very critical and stops some very good ideas or even decrease possible quality.

Only very few people have that luck...

Oleg Maddox 03-03-2010 09:04 AM

Quote:

Originally Posted by Foo'bar (Post 147448)
Only very few people have that luck...

Sure. One of them still me :)

Oleg Maddox 03-03-2010 09:09 AM

Quote:

Originally Posted by AdMan (Post 147446)
will I need a pilots license to play SOW?

I'm kind of getting that feeling

I understand the joke...
Of course nothing can be perfect. We only try to tend to a limit...

But... we also remember about console and WoP players... so for them the sim will be also playable... But I'm sure - way more interesting in terms of long life use, learning, to be anxious for success. Very scalable difficulty setings will allow this.

Abbeville-Boy 03-03-2010 11:20 AM

I would like if the static camera view could be set to a certain degree such as S 180, good idea?

Flanker35M 03-03-2010 12:21 PM

S!

I think SoW will be a harsh reality check for many of us with full realism. No more slamming carelessly throttle to firewall without consequences etc. Fidelity in DM and FM unrivalled until now. Bringing back the challenge to online flying, the use of tactics instead of whiteknuckle endless furball..Oh yes, the good times are coming!


I think I should check my medication..:evil:

MikkOwl 03-03-2010 02:00 PM

Quote:

Originally Posted by Oleg Maddox (Post 147424)
In device link we plan to give alsmot any information. And now we wouldn't limit it only for single play. I do think now that it was my little mistake to listen user's votes to prohibit it for online gameplay. To know G loading or to have separate normaly visible gauges on other panel isn't a cheat. We simply closed the development of some small industry around Il-2 in this case. it was really some mistake.
Not I think by other way. Experince of Il-2 gave me a lot of things to think :).

I am working on getting the G940 throttle colored lights to work with IL-2. I already succeeded, and will soon release a version to support the G940 in IL-2. But it really sucks that some of the good information I need is blocked in multiplayer. I cannot make buttons light up if an engine is on or off, because devicelink won't even let me read such information in multiplayer. I cannot even know if the aircraft is airborne or standing still on the airfield.

If enabling this is a simple switch in the code, could you please let the Team Daidalos guys know that they should do it for the next patch they are working on? This way, you can also try out what the change can result in, ahead of SoW, and I can provide a bit more fun stuff for IL-2 for the community while Storm of War is still being worked on.

EDIT: I think I could possibly even improve the force feedback. If I read the airspeed, I could try to make a program to use the self-centering on the G940 (much tighter centering, and some damper type forces (a bit like hydrualic/wire resistance) become harder or looser with the airspeed, and set any threshhold. It would also fix the bug where FF is centering on the ground before take-off (only when lifting the tail a single time will the force feedback centering become normal).

EDIT: I can also make the AI crew speak a bit in multiplayer, and make it hard coded so that it only works in planes that have ALIVE crew members. A co-pilot can tell you your altitude, heading, radio beacon heading, and indicated air speed (fun when trying to bomb stuff, no longer 'alone'), they can freak out when pulling crazy maneuvers, they can tell you if you shot down someone or destroyed a target, and scream when they get injured or killed etc. This requires reading the logfile at the same time, but in combination it can bring some more realism and life to multiplayer without any chance of cheating.


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