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Pips 03-11-2012 10:17 AM

1 Attachment(s)
And for those who may not be familiar with it's appearance, here's a photo.
Such a beautiful aircraft! :)

Ace1staller 03-11-2012 03:23 PM

I would like to see a flyable B-17/B-24/ or a B-29. Also, I wanted the Throttle system fixed on the Fw-190A-4 because I notice it only reaches up to 88% when it should have been reaching a 100%

DD_crash 03-11-2012 04:24 PM

B-24D is in build and the throttle on the 190 is correct as the boost is limited. ;)

Jure_502 03-11-2012 04:41 PM

-further development of nightfighter tehnique and navigational aids
-flyable Ki-45 (or D4Y) :)

Bearcat 03-12-2012 12:18 AM

Quote:

Originally Posted by stugumby (Post 382579)
1. P-51 ordnance tweaks and remove the fin fillet from the -5. need the rockets on the later -20 series, perhaps as a loadout option? -5 thru -30?
2. Mosquito now has rockets, should it be able to carry mixed loads, such as rockets and bombs at the same time?
3. Hawk-P40 series upgrades with new wings and a P-40N.
4. B-25 upgrades with a dedicated PBJ with rockets/torpedo/depth charge options, even the multi gun strafers.
5. Hud upgrade with Tas and a bomb bay door key setting.
6. Make some of the torpedo planes flyable, TBF may be off limits but Kate,Jill etc.
7. Tropical Hurricanes and tropical filters for the Bf 109s as needed.
8.Ordnance upgrade for FM-2.
9.Me-210/410 flyable
10. beaufighter variants or upgrade the ordnance on existing model.
11. Send me a bunch of money so I can go to computer school and help to do some of these things!!

All of the above...

Per this shot above .. How hard would it be to give us the ability to actually name a profile for joystick 1-4? Even if it were to be done in the config file. That way instead of 1-4, I could name a profile for a specific plane.

Quote:

Originally Posted by jermin (Post 391336)
LOL. 109 pilots in WW2 did use "elevator trim" to help with turning. And there wasn't any delay between the movement of the trim wheel and the horizontal stabilizer in real 109s. ;)

I have news for you .. it wasn't just 109 pilots .. I read in several accounts from some well known aces .. that they used trim as well. Your life was on the line .. you used anything available to make sure that you got back home and that you killed the guy trying to kill you before he could do the same whether it was trim or flaps or whatever as long as it was doable. Cycling the throttles to turn better on the P-38s was not in the books .. but guys did t all the time in dogfights to help them turn better..

Quote:

Originally Posted by swiss (Post 391411)
trim.exe :rolleyes:
I know of only one pilot who used flaps(not even trim). He got killed in Africa.
http://www.youtube.com/watch?v=qcMjhihuuX8
PITA.

WOW!!! I had no idea!! What yeah .. PITA is right..

Ace1staller 03-13-2012 12:51 PM

Quote:

Originally Posted by DD_crash (Post 398157)
B-24D is in build and the throttle on the 190 is correct as the boost is limited. ;)

Kay thanks DD (:

Whacker 03-13-2012 03:39 PM

Cross post for this thread, plus some additions.

My "most wanted".

1. Please please PLEASE give us FOV ranges and options. 20 - 170 in 5 degree increments, and increase/decrease FOV in 5 degree increments is much needed. My three flying FOVs are 60, 120, and 155 as an example. It's totally dependent on the user's setup and resolution. Mods and tools somewhat cover this, but each have drawbacks and there's no substitute for real in-game support.

2. Please make the game more friendly for ATI/ATI Crossfire users. I play different games frequently, and having to manually go into the control panel and turn Crossfire off just for IL-2 is a bit tedious. Also there shouldn't be any reason with modern cards ATI users can't run the same bells and whistles as Nvidia users. Not asking for optimization, just the ability to run same maxed settings.

3. Please incorporate the functionality of the outstanding "Mission Pro Combo" into the game. http://www.sas1946.com/main/index.php?topic=18353.0 This mini-mod is wonderful, but the menus are always messed up, too small to read, smashed together, etc.

4. Please increase the number of available aircraft slots for modders by a large amount. It would appear some of the larger mods are approaching or at the limit and are having to "prune" some aircraft here and there in order to be able to fit them all.

5. A generic "level autopilot" for every aircraft. Just want something that will hold a plane's altitude and direction (accounting for crosswind as well). Don't want it to touch engine settings, radiator, pitch, try to follow waypoints, or anything. Just straight and level on the heading. If speed drops and it can't maintain altitude, then keep the plane level and same heading, but let it sink at whatever rate it needs to sink at.

My "nice to have but not as badly needed" list.

6. Catapults and specific keys for catapults (NOT chocks in/out). The mini-mod with HSFX that uses chocks is decent, but something officially and built into the game by TD would be wonderful.

7. The ability to 'back up' an aircraft. This one may be a bit controversial, but it's something I've consistently wanted, especially after landing on an aircraft carrier. Maybe think of it logically as the deck crew or ground crew pushing or tractoring the plane around. Maybe make it so that the engine needs to be off and this mode is "toggled", when on the plane moves very slowly and is controlled by rudder and throttle? A logically extension of this idea would be the simple ability to fine tune an aircraft's position when on the ground and power off. I am NOT in favor of a simple "reset position" key combo that puts the plane back into a take off position on the carrier, as again I'd like this to be useable on land as well.

8. Angled-deck carrier with catapults (see pt 5). The models you guys make are second to none. http://en.wikipedia.org/wiki/USS_Antietam_%28CV-36%29 I realize the core game is WW2 specific with the few 1946 "additions", but post WW2/Korean War mods are great and just scream a need for these.

9. Option for "rearm", "repair", "refuel" through comms menu to ground ctrl when landed. I think UP3 has this, and thought it was a great idea. This could potentially be mission specific, only available at one's home airport, at friendly airports, etc. The level of "repair" could be variable, such as quick repairs only, full repairs, etc etc. "Re-arm" could be guns only, bombs only, both, etc. "Refuel" could be the same, 100%, 75%, 50%, external stores, all, etc.

10. A "lean out window" key to angle view to partially see around the nose for tail draggers, like pilot does in this vid here: http://www.youtube.com/watch?v=FQxb-V-rZqA
Or make it a function of the 6DOF use, at the extreme left or right side of the cockpit allow for "leaning" out the window when it's on the ground and under certain speeds.

Luno13 03-13-2012 05:32 PM

Quote:

2. Please make the game more friendly for ATI/ATI Crossfire users. I play different games frequently, and having to manually go into the control panel and turn Crossfire off just for IL-2 is a bit tedious. Also there shouldn't be any reason with modern cards ATI users can't run the same bells and whistles as Nvidia users. Not asking for optimization, just the ability to run same maxed settings.
Doing things like this to a 10 year-old game are exceedingly difficult. DT would have to write the entire code from scratch. Il-2 just simply wasn't made to run on modern hardware (ironic, isn't it?).

Quote:

4. Please increase the number of available aircraft slots for modders by a large amount. It would appear some of the larger mods are approaching or at the limit and are having to "prune" some aircraft here and there in order to be able to fit them all.
This is probably another inherent fault of an old game engine that was not anticipated to model more than 20 or so aircraft. DT had to do some serious rework of the code just to get more toggles in the realism settings (the old limit was only 32, I think).

Quote:

10. A "lean out window" key to angle view to partially see around the nose for tail draggers, like pilot does in this vid here:
Or make it a function of the 6DOF use, at the extreme left or right side of the cockpit allow for "leaning" out the window when it's on the ground and under certain speeds.
It's pretty easy to taxi if your head is to one side or the other and you zig-zag, which is what most pilots do anyway. It could be useful, but not every plane has opening canopies anyway. This feature would be most appreciated in the Yak, which for now has no way of allowing the pilot to see the fuel gauges.

Whacker 03-13-2012 09:58 PM

Quote:

Originally Posted by Luno13 (Post 398623)
Doing things like this to a 10 year-old game are exceedingly difficult. DT would have to write the entire code from scratch. Il-2 just simply wasn't made to run on modern hardware (ironic, isn't it?).

Dripping with irony! The thing is, I don't believe a major re-write or even really any "optimization" is needed at all. I've got dozens and dozens of older games from '99 on up that work with crossfire on, but don't really benefit from it at all because they're so dang old.

Point is, if it's not a lot of effort (relatively speaking), it's something I'm lobbying for.

Quote:

This is probably another inherent fault of an old game engine that was not anticipated to model more than 20 or so aircraft. DT had to do some serious rework of the code just to get more toggles in the realism settings (the old limit was only 32, I think).
Also true and understand, but as above if it's feasible, it'd be greatly and widely appreciated, since all the major mods would benefit from it.

Quote:

It's pretty easy to taxi if your head is to one side or the other and you zig-zag, which is what most pilots do anyway. It could be useful, but not every plane has opening canopies anyway. This feature would be most appreciated in the Yak, which for now has no way of allowing the pilot to see the fuel gauges.
Aye, the zigzag taxi works and it's historically accurate, but it's still a bit of a pain. Short of modeling a ground crew sitting on the wing (sarcasm), having a "lean out" view function with be the next best thing.

Luno13 03-14-2012 01:03 AM

Having dudes on the wing would be really cool. That would require a bit of AI programming though, as it has to "see" obstacles and intersections and give the right instructions to the player.


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