Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.11 - AI debugging (http://forum.fulqrumpublishing.com/showthread.php?t=29040)

RegRag1977 09-28-2012 06:51 PM

when bailing out behind enemy lines means death
 
Quote:

Originally Posted by Bearcat (Post 464297)
Exactly .. Maybe in a bomber.. but not fighters.. I have never read an account of a pilot sticking around ina fighter that was on fire.. unless he was wounded and couldn't bail . but then he shouldnh't be able to fight very well either ..




Not in a fighter...


Yes they did though few of them survived to tell: sometimes they prefered to stay in a burning/hard smoking aircraft rather than to bail out above enemy controlled areas. Especially on eastern front (for obvious reasons), they would try to join friendly territory at all costs.

Famous example: HSU Georgiy Golubev story -Pokryshkin's wingman- reported in Dmitry Loza's "Attack of the Airacobras" (p. 162 to 165). He managed to stay in his burning aircraft controlling the rudder with only one foot, because the fire started to burn his other one. Despite blinding smoke in the cockpit that caused irritation of his eyes he flew his aircraft until he was sure he was behind friendly lines, then only bailed out.

Bearcat 09-28-2012 09:47 PM

Quote:

Originally Posted by RegRag1977 (Post 464662)
Yes they did though few of them survived to tell: sometimes they prefered to stay in a burning/hard smoking aircraft rather than to bail out above enemy controlled areas. Especially on eastern front (for obvious reasons), they would try to join friendly territory at all costs.

Famous example: HSU Georgiy Golubev story -Pokryshkin's wingman- reported in Dmitry Loza's "Attack of the Airacobras" (p. 162 to 165). He managed to stay in his burning aircraft controlling the rudder with only one foot, because the fire started to burn his other one. Despite blinding smoke in the cockpit that caused irritation of his eyes he flew his aircraft until he was sure he was behind friendly lines, then only bailed out.

Yes but what he didn't do was go on the attack.. either of the guy who shot him or some other guy.. he tried to leave the theater as quickly as possible ......

RegRag1977 09-29-2012 01:16 AM

Right
 
Quote:

Originally Posted by Bearcat (Post 464759)
Yes but what he didn't do was go on the attack.. either of the guy who shot him or some other guy.. he tried to leave the theater as quickly as possible ......

True he did not go on the attack in this particular example, though he had to dodge two attacks by a 109 pilot before leaving the theater IIRC.

Anyway, I just posted this in order to give an example. That said, in general, of course, i'm sure a pilot would bail out immediately, and it should be like that in game.

K_Freddie 09-29-2012 07:51 PM

Offline DFs:

The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this.

Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!.

Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??

Plenty work to be done here.. don't be biased - just do it as it is/should be ?

IceFire 09-29-2012 08:16 PM

Quote:

Originally Posted by K_Freddie (Post 465139)
Offline DFs:

The AI still can see through its engine cowling... Beside the crazy aerobatic dances that no ordinary pilot would ever do once in his lifetime... try this.

Go into a tight turn with the AI on your six.. keep your turn until the AI does it's stupid 'dance'. At this point it cannot see you - you then change your direction slightly... the AI immediately stops it's dancing, realigns then dances again for the next shot - way to go !!.

Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??

Plenty work to be done here.. don't be biased - just do it as it is/should be ?

Doing AI work is tricky... that said the AI does not see through their cowling anymore. They used to but not anymore. Now they make a guess as to where you are and estimate for blind shooting just as a human would do. I think they still have to cheat a bit with regards to some levels of awareness and target acquisition. It's difficult because you can make the ultimate game AI but only be able to run a few of them at a time due to the CPU cycles required or you can find a balance point with some fidelity issues and be able to run the dozens of AI that are required to make this look good.

Luno13 09-29-2012 08:20 PM

Quote:

Besides that I'm sure the FMs have been badly fudged.. I mean really bad.
The Spit seems to be able to turn on a tickey without any blackout.. then blackouts with no apparent reason ??
Sounds like placebo effect. I haven't had random blackouts, and it's possible to blackout in turns, although I avoid it.

Quote:

Plenty work to be done here.. don't be biased - just do it as it is/should be ?
Ah, another conspiracy-theory. :rolleyes:

K_Freddie 09-29-2012 10:19 PM

Do a quick mission..
Crimea map, dora-9 vs spitIXs, aces + 4 each.. record and watch the tracks...

People complained about the AI before TD.. see it now ;)

I'm not sure whether HSFX6 has anything to do with it... but the AI behaved the same before the mod

Another point ..:)
Not sure whether it's a visual artifact or an upgrade that was mentioned in earlier versions
The AI control surface positions, Rudder and elevator, are in extreme positions... complete stall should occur.
Are we still looking at certain ..AI invincibility which cannot be ironed out in the game engine. ??

No it's not a conspiracy, but a note for the developers.
I've been at the game just as long, if not years longer than yourself.. and know the nuances of the versions.
:)

K_Freddie 09-29-2012 10:49 PM

Quote:

Originally Posted by IceFire (Post 465152)
I think they still have to cheat a bit with regards to some levels of awareness and target acquisition.

It seems so as every time they know exactly where to 'blind' shoot with a combination of all control surfaces, nearly a 100% of the time, which is an impossibility for any human, hence AI :grin:

Not only that.. with all the control surface agitation the AI still maintains a superior speed advantage.

I've practised my skills with the ace AI for years, but have never seen anything like this... it's like chalk and cheese. As I said .. a BIG AI fudge has occurred.

One doesn't mind the ability to 'lead shoot', but the ability to place the a/c in any 3D position without 'costs'... is a bit much. This in not coming from a noob.. it's coming from a 4000hr plus on FW190s sim person.

;)

Luno13 09-30-2012 01:35 AM

Quote:

I'm not sure whether HSFX6 has anything to do with it... but the AI behaved the same before the mod
If you're running a mod, it's not DT's problem. Simple as that.

Quote:

I've been at the game just as long, if not years longer than yourself.. and know the nuances of the versions.
It doesn't matter how long you've been here (and I have to wonder how you can claim that you've been here longer when you don't know anything about me). You won't know any of the 'nuances' until you've programmed it yourself.

Quote:

People complained about the AI before TD.. see it now
You really think their AI is worse? And I'm supposed to believe that you know the 'nuances'? Psh.

CWMV 09-30-2012 04:09 AM

That would be my only gripe about the AI, make them adhere to the same AI as the player.
Other than that its much much better than before.


All times are GMT. The time now is 07:22 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.