Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Technical threads (http://forum.fulqrumpublishing.com/forumdisplay.php?f=191)
-   -   Alternative to Antialiasing (http://forum.fulqrumpublishing.com/showthread.php?t=25281)

Vengeanze 10-21-2011 01:25 PM

Anders, if it's not clear to you by the documentation what you can do with the file then perhaps you should stick with the initial files as suggested by Tvrdi.
No offence.

RCAF_FB_Orville 10-21-2011 02:47 PM

I can't get this to work for some reason. CoD will not start when I put the 3 files below from the DX10 folder where the old FSAA files used to go.

dxgi.dll
injFX_Settings.h
shader.hlsl


Any ideas on how to get it to work chaps? I opened the injFX_Shaders folder, then plonked these files in the il2cliffsofdover folder, which is where I put the old ones and they work fine. Must be doing something wrong. :confused:

Cheers.

Vengeanze 10-21-2011 03:26 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 352315)
I can't get this to work for some reason. CoD will not start when I put the 3 files below from the DX10 folder where the old FSAA files used to go.

dxgi.dll
injFX_Settings.h
shader.hlsl


Any ideas on how to get it to work chaps? I opened the injFX_Shaders folder, then plonked these files in the il2cliffsofdover folder, which is where I put the old ones and they work fine. Must be doing something wrong. :confused:

Cheers.

Guess you need to put the injFX_Shaders folder in there with the files too.

RCAF_FB_Orville 10-21-2011 03:29 PM

Quote:

Originally Posted by Vengeanze (Post 352329)
Guess you need to put the injFX_Shaders folder in there with the files too.

Rgr I'll try putting the whole lot in. Just putting the files themselves in worked with the older version, it could be that.

*EDIT Yes of course it would help lol. I just looked in the folder now (all in there) and had thought all that was in it was the 3 files I mentioned. D'oh! :)

Cheers mate. :)

Vengeanze 10-21-2011 03:40 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 352331)
Rgr I'll try putting the whole lot in. Just putting the files themselves in worked with the older version, it could be that.

*EDIT Yes of course it would help lol. I just looked in the folder now (all in there) and had thought all that was in it was the 3 files I mentioned. D'oh! :)

Cheers mate. :)

plz come back with comments. :)

ACE-OF-ACES 10-21-2011 03:49 PM

Quote:

Originally Posted by heidelbergensis (Post 352017)
It´s on thread answer #128.

The direct link to the fileset is

http://www.assembla.com/spaces/fxaa-pp-inject/documents

Thank you heidelbergensis!

This new version is much nicer!

Now there is no need to edit CoD config files to use DX09 in that this new version supports DX10!

And easy to use! It does not get any simpler than this! Just drop the files/folders into your game's root directory and wa-la! I mean you would have to 'try' and F that up to F that up (read dont read the readme.txt)

I tried it online last night.. Tried a few servers, never got kicked or any warnings of cheating this or that, so, for now STEAM seems to be fine with it.

Now I just need to see if it truly fixxes the 'jaggies' at far distances.. In that no one was online last night that I could find.. I did see a few blimps that looked much smoother at distances, and thier 'dot's at far distance looked better too.. and the transtion from dot to outline of a blimp was.. well not smooth but at least I did not loose sight of it

Down side is Ill bet once I get all the settings the way I like it, Luither will pop in and say they got a patch to enable AA in the game ;)

heidelbergensis 10-21-2011 03:51 PM

The beauty of this version is that is customizable...the AA with the default configuration is too mild, but you can increare the effect and it becomes almost perfect, except the black antennas..

This is the part that sets the amunt of antialiasing with my settings :

/*------------------------------------------------------------------------------
FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.85; // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.010; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0233; // Lower the value for more smoothing



Some sharpening is a great improvement, mainly if you´re running at relatively low resolutions; but if it does not fit your taste, simply disable it.(//).These are my setttings (milder than default, I think):

/*------------------------------------------------------------------------------
PRE_SHARPEN
------------------------------------------------------------------------------*/
//For higher precision in the calculation of contour, requires slightly more processing power
bool highQualitySharpen = 1; //0 = Disable | 1 = Enable

// Set values to calculate the amount of AA produced blur to consider for the sharpening pass
#define Average 0.8
#define CoefBlur 2

// Set values of the sharpening amount
#define SharpenEdge 0.2
#define Sharpen_val0 1.1


All the rest are alterations in color and tone; That can be lowered or disabled according both to personal tastes and monitors..

So, yes, you only want the AA, maybe some sharpening, but the original colors; disable all the rest and fit the AA amount to your taste. And as an additional remark, I found that, FOR ME, it works even better if you ALSO put the ingame antialiasing active (x2 in my desk).

CWMV 10-22-2011 05:19 AM

So what would be the settings for MAX AA?
Also, we need to use the DX10 version right?

FS~Lewis 10-31-2011 08:42 AM

Thanks for the help and posting this......I have a GTX580 and was struggling to get rid of the jagged edges...this seems a great little fix....not a perfect fix but it certainly makes it a lot more bearable...~S~

CWMV 11-26-2011 06:59 AM

Bump+1


All times are GMT. The time now is 05:35 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.