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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Priority bugs & other issues that need to be looked into (http://forum.fulqrumpublishing.com/showthread.php?t=23405)

Flanker35M 07-03-2011 10:49 AM

S!

Well, testing the latest patch inside out regarding performance..and this applies to all previous ones as well..is that the devs need to take a serious look into the shadows and SSAO implementation + the mirrors issue in planes. Those 3 kill most of FPS on my system. In this order from most to least effect: Shadows, SSAO, Mirrors. SSAO and mirrors are very close to eachother, around 10-25fps. But shadows give 20-40fps more if OFF! IL-2 had shadows and they NEVER caused such impact than these flickering things we have.

So it seems the code needs a lot of work..

fireflyerz 07-03-2011 11:32 AM

sound system breaks down with more than 10 aircraft or is it more than freeman.:!:

Blackdog_kt 07-03-2011 03:51 PM

Quote:

Originally Posted by cheesehawk (Post 305084)
We need working slats on the 109s...

I think they work correctly in regards to FM and it's just the animation that's somewhat toned down. In other words, they seem to extend less and with greater difficulty while they are in fact not, a mismatch between visuals and FM.

At least that's what i remember reading on this forum after a few people tested it and reported back with their findings.

JG53Frankyboy 07-04-2011 09:04 AM

FIAT G.50, ammocounters dont work

albx 07-04-2011 09:41 AM

Quote:

Originally Posted by JG53Frankyboy (Post 305377)
FIAT G.50, ammocounters dont work

mine works ok

SNAFU 07-04-2011 10:06 AM

Quote:

Originally Posted by cheesehawk (Post 305198)
If there's no visuals, how can anyone say reliably that they are modeled into the FM?

If there would be visuals for slat deployment, would you they are modeled in the FM? I am just curiuos and would guess that it would depend mainly on the AoA and the IAS, when the slats pop out. So a High AoA turn at low speeds should lead to a higher rate of turn, with slats, than without, but more drag and would give you low minium landing speed? I would gues to check the minimum flight speed is the easiest way to find out if the slats are modelled or not? :confused:

JG52Krupi 07-04-2011 02:33 PM

Haven't seen anyone mention this so..

109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry. I have experienced this twice online must be rather infuriating to see a huge fire ball and yet still see a pristine 109 fly onwards :)

Not sure if this was a bug but another time flying a spit I got a black screen and thought my pilot was dead yet there was no kill message and I found I could still fly :D managed to land with external view (repka 1)

335th_GRAthos 07-05-2011 05:37 AM

Quote:

Originally Posted by JG52Krupi (Post 305470)
109 fuel tank explosion.. No noticeable damage in the slightest but fuel tank completely dry.

Yes, I have experienced that (in a Spitfire, shooting at a Bf109) very beautiful explosion, no effect :(

furbs 07-05-2011 06:04 AM

Didnt see this...

The ground seems to be made of ice, belly landed on a slight hill, came to a stop then started to slide down the hill as if i was on snow covered hilltop.

would explain the planes turning round on the runways!
and explains the black death track where the huricanes go flying across the ground.

So...

"Ground friction bug"

klem 07-05-2011 07:04 AM

Quote:

Originally Posted by 335th_GRAthos (Post 305737)
Yes, I have experienced that (in a Spitfire, shooting at a Bf109) very beautiful explosion, no effect :(

Same or similarr effect is the 109 catches fire then the flames go out after perhaps 15 seconds - voila! a new 109 is born from the flames with no apparent damage. It might at least have the good grace to be out of fuel as it all just burned away.

Or did it have self-sealing tanks?


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