![]() |
Quote:
|
Quote:
|
I only have experience programming Unreal, but if it were me, rather than maintaining permanent collision on trees, I'd instead be setting each aircraft as the trigger. Aircraft are already doing a whole bunch of checks per tick, I'd set them to also check for the existence of trees/buildings/whatever within a set radius (based on point of origin) and then enable collision for any detected (disabling any that are active but no longer within said radius), which would keep the number of active "objects" to a minimum.
That said, I have no idea how actors are setup and controlled in this engine, so my methods may be insanely difficult or completely impossible as it stands. Whoever said that they need to get better programmers though is talking out their arse. The ones they have may well be exceptional, but if the engine they're working with was written by someone else and is a mess, then that'll put serious limitations on anyone. |
All the difference, if you butcher peoples opinions and cast your own while you dont even own the game we are discussing how can you talk like you know?
If you live in the U.S and are waiting for the game to arrive then maybe you should do exactly that and speak from experience rather than just bloat these posts with ignorant crap like I WIN I WIN! Show me and the others you have probably annoyed by behaving immaturely, that you do have some respect for others by not arguing back to this post, and take on board what I am saying out of respect for yourself too. |
let`s be clear - ROF, albeit less detailed, models the sense of altitude and flight above terrian much better than COD. COD`s terrain is just too cartoonish...
The best way forward for COD is when 777 takes on WWII combat flight sim :) |
I dunno mate tbh I like the terrain but i do like the washed out look WoP, had too.
I tried GAPA and desaturated the colours a little and thought it looked great maybe you should have a play with it too http://www.mediafire.com/?lzhjwmmmmme |
Quote:
|
Quote:
|
Quote:
Quote:
You have proved my point. There's nothing more to say. |
Quote:
Quote:
|
All times are GMT. The time now is 09:44 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.