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I wonder if the devs have seen this thread.
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personally i want a smooth gameplay and a realism
if in true life the needles don't dance i have no problem with that:-) but i want a sim as real as its get:grin: |
Have a look at this Glorious video Full screen 720HD.
About 2:20 in a cockpit shot of a Hudson ... all engine instruments rock steady. http://www.youtube.com/watch?v=zIK04PA0d9U |
I love the video IvanK! thank you
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Make a poll, guys !
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gee, look at the hues of the countryside...
have ya got a vid of the Hurricane which represented ingame of the same era? |
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That`s exactly the point. ;) It should be displayed and implemented as close to the available data as possible. Do not let some players decide, so a poll is exactly what the developers should NOT do. It is not getting right, if it is repeated thousend times. So please refrain from changes like this... * Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players) ... only because some players felt confused. Please stick to your data and sound engineering practise. :cool: Greetings SNAFU |
Realism above all. Players should learn the how and why the 'real' aircraft behaved, not complain because it doesn't suit their abilities
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yeah, well... they didn't call it New South Wales because it was similar to the Arizona desert, IvanK ;) outback or not :grin:
Orange, NSW http://www.orange-nsw.com/files/Abou...LakeCanobA.jpg |
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