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-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

Romanator21 10-29-2010 05:56 PM

Quote:

I think it is in Il-2 on some good sound cards sounding, if the card is capable to render it .
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.

Doo 10-29-2010 06:06 PM

Quote:

Originally Posted by Oleg Maddox (Post 193710)
I do think in the next video that I maybe will post in a two weeks

No biters?

BG-09 10-29-2010 06:06 PM

Nice job Oleg...have no words...
 
Oleg, please look at the video bellow, and notice that the paint of the aircraft /He-111/ is reflecting the surrounding environment significantly. Probably this is modern paint, and that is why it is reflecting the light. But I think that fresh 1940's paint should be reflecting too the picture of the surrounding environment. In SoW there is no such reflection, except on the picture of the full polished metal Spitfire screenshot, given to us by you long time ago.

So, here it is He-111:
http://www.youtube.com/watch?v=XFcsz...layer_embedded

The paint is reflecting the image of the surrounding environment. Also please listen the sounds of the video.

There should no be dust in to the air taken up by the propeller wash, if there is rain, or it was raining not long time ago. Please fix this in SoW. Thanks.

~Cheers!

Blackdog_kt 10-29-2010 06:08 PM

Quote:

Originally Posted by JAMF (Post 193806)
Mr. Maddox said that if a bump-map was used for the skin of the aircraft, you would see it from the cockpit. Maybe there was no bump-map yet or it's a detail setting.

We don't know if a high(est) resolution texture was used for this test.



BTW, the cockpit noise sounds good. The needles being alive is a very nice detail. In the first frame every dial and gauge is "at rest". Might this be a result from the complex system? No computation of engine & aircraft status, if there is no status to compare it with from a 'frame' before? :)

Maybe what we're seeing is an airstart spawn/QMB mission and that could be why the entire aircraft goes from "off" to fully working like that. I'm not sure, just guessing here :grin:

kedrednael 10-29-2010 06:14 PM

Quote:

Originally Posted by Oleg Maddox (Post 193818)
I can seat in any aircraft that has cockpit (there is now such feature).

Nice, that is something I'm missing in all flight sims... till SOW is released:grin:

Triggaaar 10-29-2010 06:15 PM

Quote:

Originally Posted by BG-09 (Post 193838)
Probably this is modern paint, and that is why it is reflecting the light. But I thing that fresh 1940's paint should be reflecting too the picture of the surrounding environment.

So you want the level of reflection from a plane to vary depending on how long ago it was painted? Maybe after a plane has flown some missions and got a bit dirty, Oleg can have some parts of the plane relfecting less of the environment? And that's if the paint used then was the same as the paint in yout video.

Most of the work has been done already, now is not the time for feature requests, it's time for bug fixing.

OSSI 10-29-2010 06:19 PM

Quote:

Originally Posted by Dietger (Post 193617)
Hi Oleg good luck for the presentation!


...ups my first post here, Hello everyone!

Regards Dietger

Hehe Dietger die Pfeife:o:-)

IceFire 10-29-2010 06:21 PM

Quote:

Originally Posted by Oleg Maddox (Post 193833)
They are different depending of the type of the bullets with tracers and the year of use.

Got it :) Thanks for answering!

322Sqn_Dusty 10-29-2010 06:22 PM

Hotseat jumping.. that is for the recording only right? In eaw it was possible to jump into an ai and take it over after you jumped or got shot. It kept you in the action and spared the long climb back. If it's in for the fight...i hope it's switchable on realism level base.

IceFire 10-29-2010 06:23 PM

Quote:

Originally Posted by Romanator21 (Post 193836)
You mean that short, high-pitched whistle?

That's amazing to see the AI flying. Impossible to say that just by looking at the video. Nicely done.

I also like the Trenches, and so many other fine details.

About smoke and tracers - I don't think in this case you would see long lines of smoke following the bolts of light. If there was any smoke at all it would be emanating from the blast tubes and immediately pulled over the wing and behind the plane. So, from the POV presented in this video, we wouldn't be able to see it.

Keep in mind that Il-2 has tracer smoke for some airplanes with .303s, namely Bf-109s, while others, like the Hurricane, only have tracers. I don't think it will be forgotten in SoW.

Actually if you position the camera correctly and your sound card is setup you will hear the faint whistle of the bullets as they fly past. In IL-2 it was much louder but in Forgotten Battles and since then it's quiet.

It has to be a camera not near a plane as any engine noise will overpower it.


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