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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-01-22 Screenshots AND Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=12757)

Flanker35M 01-25-2010 06:41 AM

S!

Nearmiss..100% agree with you. Graphics are just part of the game. The rest is what makes it good like you mentioned. I prefer playability over eyecandy :)

ZaltysZ 01-25-2010 07:56 AM

Quote:

Originally Posted by Skoshi Tiger (Post 139177)
As stated before (and after) by a few people our brains tend to make us ignore the bad effect, my point is that when we try to concentrate on the gun sights this would be one of the times when it would be noticable. You would need to keep your head in a relatively fixed position (within the viewing angle of the refector sight) and thats when you'ld notice the movement.

It is not that hard with reflector sight, but with iron sight it is. Rise of Flight combined with TrackIR gives good feeling how hard it is to align sights for precise shots while maneuvering and constantly looking around. However, this is true only if you don't use any "magic" button to center the camera. :)

Eyes (or brains) don't filter the movements in sense of image processing. Instead, they are stabilized on the point where you look. This is possible due to vestibular system, which allows us to feel rotation and linear acceleration. This system allows us to feel when we fall, are pushed, turned and etc. (it even helps us to walk in complete darkness). Also, it sends signals to eyes, so that eyes will compensate for head movement and turn towards the point we want to look at.

Magnitude of effect depends on individual, but in case of vertigo (i.e. too much spinning) stabilization of eyes might become less effective or completely off. So, after multiple barrel rolls you may temporary think that plane shakes much more than before. :)

wannabetheace 01-25-2010 08:42 AM

Thanks for Friday updates and bonus vid :)
I knew it is SoW even before the confirmation post:cool:

Keep up the good work!!!!

Qpassa 01-25-2010 09:18 AM

Please dont put more vids. I feel embarrased when I see how I get wet :mrgreen:

FAE_Cazador 01-25-2010 09:39 AM

Quote:

Originally Posted by nearmiss (Post 139200)
I respect all the graphic wish lists, but to be forthright. I'd prefer more tools that let us work with the game play, i.e, programmable mission buiilder, probablistic programming tools for AI performance, weather programming, AI that can't see through clouds, sensible physics, etc.

The stuff that really makes the sim viable is the gameplay. Sure all the graphics is a plus, but delaying the SOW to satisfy all the graphic wishlists will put us even further release of SOW.

We are still all doing this sim with 10 year old graphics and enjoying it. There are plenty of non-graphic things that would give this old hound dog alot of punch.

TD is planning a multi-object editor ability in FMB, AI performance is being tweaked. These kinds of improvements are improvements, graphic improvements are great... but you get used to them pretty darn quick.

+1 !

Oleg Maddox 01-25-2010 10:12 AM

Quote:

Originally Posted by Flanker35M (Post 139205)
S!

Nearmiss..100% agree with you. Graphics are just part of the game. The rest is what makes it good like you mentioned. I prefer playability over eyecandy :)

For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.

KG26_Alpha 01-25-2010 10:26 AM

Quote:

Originally Posted by Oleg Maddox (Post 139242)
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.

Like buildings and objects at 100% of their size relative to the aircraft :)

furbs 01-25-2010 11:06 AM

lets hope MuxaHuk hasnt been gulaged :) for posting that fantastic vid and we get to see a few more...because just look how that vid flew across the net and its affect on eveyone here.

13th Hsqn Protos 01-25-2010 11:42 AM

Quote:

Originally Posted by Oleg Maddox (Post 139242)
For the real success on the market should be both in modern time.
And if we are speaking about fligth sims - we should put even more than two these terms.


You can add

1. Proper INGAME server browser/update system/chat/friends/Squadron tools to the list
2. Guid based keys for anticheat systems.
3. Dedicated Linux based server files with built in GUI server controller so that price of hosting is not as ridiculous as today

Oleg, you have to really push these, this time around.

ECV56_Lancelot 01-25-2010 11:55 AM

Quote:

Originally Posted by 13th Hsqn Protos (Post 139257)
1. Proper INGAME server browser/update system/chat/friends/Squadron tools to the list

Agree.

Quote:

Originally Posted by 13th Hsqn Protos (Post 139257)
2. Guid based keys for anticheat systems.

In this case i don´t know what you are referring to. It would be nice if you explain a little more this because honestly i got curious.


Quote:

Originally Posted by 13th Hsqn Protos (Post 139257)
3. Dedicated Linux based server files with built in GUI server controller so that price of hosting is not as ridiculous as today

Even if this is something i don´t use, i think its a great idea, because it will allow to squadron lower their expenses on hosting servers.


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