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-   -   4.09 - Support & Bug Reporting (http://forum.fulqrumpublishing.com/showthread.php?t=10278)

KG26_Alpha 05-02-2010 11:53 AM

Quote:

Originally Posted by KG26_Alpha (Post 155663)
Hi

A long standing bug now from several patches back has been the gliders and towing them.

Online its now not possible to use the tow planes for human pilots:

He111
Bf110

Can this function be restored and if so please add a release button for the glider release cable, also a better AI release point to target a drop/trlease point on the map.

There are many small features about IL2 1946 that make the sim unique and this was one of them. :)

Regards

Also please fix the FW/Mistel combo.

It no longer works correctly as Human controlled or AI

All you need to do is test it quickly to see the problems.

Thxz

private_lewis 05-18-2010 01:59 AM

I don't know if this is a bug or not, please help.
On the SM.79, the flaps lower automatically (usually under 190km/h). Can someone please tell me if this is a bug or one of the SM.79's 'features'?:confused: Thanks!

nzwilliam 05-18-2010 02:33 AM

I believe it's a feature, not unlike the Ju88's raising automatically above around 250kph.

AndyJWest 05-18-2010 02:38 AM

Quote:

Originally Posted by private_lewis (Post 159522)
I don't know if this is a bug or not, please help.
On the SM.79, the flaps lower automatically (usually under 190km/h). Can someone please tell me if this is a bug or one of the SM.79's 'features'?:confused: Thanks!

Nope, it's a feature. From 4.09_Guide.pdf:
Quote:

Flaps: SM.79 has completely automated flaps/slats. These are automatically and gradually deployed (via hydraulic actuators) when the aircraft IAS falls below 210km/h. Maximum extension is reached when IAS drops to 140km/h. Retraction is also automated, at the same speeds. Ailerons also act as flaps (flaperons) by deflection downwards with the automated mechanism.
I'd suggest downloading this file if you don't have it (from wherever you got the 4.09m patch, or try Mission4Today - http://www.mission4today.com/index.p...etails&id=3742). You also need to understand the unusual propeller pitch control. The SM 79 is a nice plane to fly once you get used to its quirks, but it helps to read the manual!

private_lewis 05-19-2010 02:01 AM

Quote:

Originally Posted by nzwilliam (Post 159527)
I believe it's a feature, not unlike the Ju88's raising automatically above around 250kph.

Quote:

Originally Posted by AndyJWest (Post 159528)
Nope, it's a feature. From 4.09_Guide.pdf:


I'd suggest downloading this file if you don't have it (from wherever you got the 4.09m patch, or try Mission4Today - http://www.mission4today.com/index.p...etails&id=3742). You also need to understand the unusual propeller pitch control. The SM 79 is a nice plane to fly once you get used to its quirks, but it helps to read the manual!

Thanks for the info and support!

Romanator21 05-19-2010 08:09 PM

Quote:

Also please fix the FW/Mistel combo.

It no longer works correctly as Human controlled or AI

All you need to do is test it quickly to see the problems.
I can vouch for this :) Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.

Viikate 05-20-2010 02:51 PM

Quote:

Originally Posted by Romanator21 (Post 159860)
I can vouch for this :) Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.

Strange... I have no problem with Mistel.

Romanator21 05-20-2010 05:02 PM

I did some more testing yesterday, and I was able to make a safe separation. However, I noticed that there is a large tendency for the FW to pitch up, and I noticed that the elevators are deflected fully upward without input from my stick.

The other thing to point out in regards to the Mistel is that the "camera shake" feature seems much stronger in the Mistel than in a normal FW-190. Just try the single missions which give you a normal takeoff scenario to see the effect.

EDIT:

I don't know if this has been reported, but in the QMB under "Coral Sea" when selecting a flight of Zeros in the first "enemy" slot, they spawn in the water, and their usual carrier seems to be missing.

ovrucm 05-22-2010 03:57 AM

Mistel
 
Quote:

Originally Posted by Romanator21 (Post 159860)
I can vouch for this :) Every time we separate, no matter the speed or attitude, the fighter will spin and collide with the Mistel. It's practically impossible to make a safe separation.

I have the same problem. The autopilot does not work for the Mistel combination, it just spins to the ground.

Tempest123 06-16-2010 06:21 PM

DXXI Bug
 
Just noticed that is you do a quick mission and its air start with no target selected, your Fokker Dxxi (either version) will have iron sights (sight tube), yet if you select a target or scramble mission your aircraft will have a reflector sight instead.


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