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-   -   ATAG Dedicated Server is up! (http://forum.fulqrumpublishing.com/showthread.php?t=21191)

ATAG_Bliss 11-24-2012 03:35 PM

Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?

Redroach 11-24-2012 04:14 PM

oh no, I'm certain that Night-Bombing-London missions will always be voted down by the fighter guys! So, rather not imo :rolleyes:

klem 11-24-2012 09:51 PM

Quote:

Originally Posted by ATAG_Bliss (Post 483587)
Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?


I don't think we need a voting system, it's bound to lead to bad feeling, but one of our guys was unhapppy with missions lasting 6 hours. This was partly due to wanting to try the new CH radar map and it didn't rotate for several hours. So, tying all these things together it would be nice if the CH radar could be ported into all of your maps as it might encourage more objective-based gameplay and make the missions rotate more quickly. If guys want rotation it might encourage them to go after the objectives in a very focussed way.

Roblex 11-25-2012 02:07 PM

Quote:

Originally Posted by ATAG_Bliss (Post 483230)
There are a few missions with varying differences in wind though. But your problem sounds like it was control related.

I assumed the wind info was broken. I asked GC about take off conditions at Kenley and it told me the wind was at 30 and seemed to suggest I use runway 240. There is no runway 24 at Kenley

Perhaps I misunderstood and it was telling me that the wind was at 240 and to use runway 30 which would make more sense. OTOH I am sure it gave me exactly the same instructions at Lympne or Hawkinge and they both have a runway 23

Nephris 11-29-2012 09:35 AM

Hi folks,
we are regular y flying a week on your server.
I read custom skin download is activated now, is that correct? Cause I wasnt able to confirm that. Do i have to change also sth to my conf? I guess i havent to.

The past months performance on your server was acceptable without serious problems.
But since (maybe) the beginning of november, we suffer on performance probs and regular warps.
Has there been sth changed that could cause that?

Thx again for your server.

ATAG_Bliss 11-29-2012 07:02 PM

Quote:

Originally Posted by Nephris (Post 484488)
Hi folks,
we are regular y flying a week on your server.
I read custom skin download is activated now, is that correct? Cause I wasnt able to confirm that. Do i have to change also sth to my conf? I guess i havent to.

The past months performance on your server was acceptable without serious problems.
But since (maybe) the beginning of november, we suffer on performance probs and regular warps.
Has there been sth changed that could cause that?

Thx again for your server.

Hi Nephris,

We are currently testing some custom skins incorporated into the server. We have limited the allowed skins to those that came with the sim + a few select others. Anyone using any other skins will only be loaded a default skin. The config for the server still has skins turned off etc.

The problem we've found is regardless if you have the skin or not (even the one's that came with the game) the way the code works is every single player has to download that skin every time your game is restarted. So if someone hasn't downloaded that particular skins (even one's that came with the game) the client is forced to upload that skin to the server and to everyone else for distribution. The kicker is once this is done you'll never have to do it again. So playing for only an hour may cause some freezes because of this process until all the allowed skins have been transmitted. But after that you shouldn't have any problems. It doesn't seem to matter if skins are saved in your cache from the previous session. As this process is seen time and time again (upon a new game session).

A final solution maybe to modify the code so these skins are hard coded and use skin packs. But we are still in the testing phase of it all. Judging by how the skin downloads / custom skins actually work, ATAG's idea of limiting them to a small amount way very well be futile. Time for a mod pack ;)

ATAG_Colander 11-29-2012 07:23 PM

Just to add...
The skins should give you some stutters when first loading and not the warping you are describing.

Warping is due to network packets not reaching the other side (packet loss) or not reaching in time (ping times) but it could be the other player's problem and not yours.

In other words, if player A has internet connection issues with the server, player A will see every plane warping. On the other hand, player A will appear as warping for every one else.

Hope this explains.

ATAG_Colander.

ATAG_Bliss 11-29-2012 08:00 PM

Quote:

Originally Posted by ATAG_Colander (Post 484585)
Just to add...
The skins should give you some stutters when first loading and not the warping you are describing.

Warping is due to network packets not reaching the other side (packet loss) or not reaching in time (ping times) but it could be the other player's problem and not yours.

In other words, if player A has internet connection issues with the server, player A will see every plane warping. On the other hand, player A will appear as warping for every one else.

Hope this explains.

ATAG_Colander.

This is true, but a skin freeze that lowers a player's FPS to 0 or close to it also affects netcode even if only for a split second. FPS and netcode are very closely related. Another lovely game problem.

Nephris 11-30-2012 12:58 AM

Thx for your detailed explanations!
:-P

salmo 11-30-2012 01:10 PM

Quote:

Originally Posted by ATAG_Bliss (Post 483587)
Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?

I think map-voting would be a useful addition. Something similar to what we had in the L2-1946 server commanders would be OK. From memory this was a simple majority.

ATAG_Colander 11-30-2012 01:26 PM

It's a bit more complicated than that.

We are thinking among these lines
- Simple majority and single user veto.
- If vetoed, a new vote can be restarted in 5 or 10 minutes.

The reason for the veto is in case some one has been flying a bomber for 1/2 hour and is about to drop bombs :grin:

ATAG_Bliss 11-30-2012 07:30 PM

Quote:

Originally Posted by salmo (Post 484692)
I think map-voting would be a useful addition. Something similar to what we had in the L2-1946 server commanders would be OK. From memory this was a simple majority.

Yeah, we are thinking that way as well. The biggest thing is trying to find a system that can't be abused yet works for the masses.

klem 11-30-2012 07:30 PM

About the only reason I would want to vote for a change is if its a six hour mission without CH radar, i.e. rolling the map might be very longwinded and we'd be stuck with a stale mission for hours.

Can you port the new CH radar into the other existing maps?

ATAG_Bliss 11-30-2012 07:33 PM

Quote:

Originally Posted by klem (Post 484757)
About the only reason I would want to vote for a change is if its a six hour mission without CH radar, i.e. rolling the map might be very longwinded and we'd be stuck with a stale mission for hours.

Can you port the new CH radar into the other existing maps?

Understood. I'll ask and see what can be done.

ATAG_Bliss 12-01-2012 02:06 AM

Also: Recoil has been a busy beaver. Check out the new website (still WIP): http://www.theairtacticalassaultgroup.com/atag/

Roblex 12-01-2012 07:23 PM

Quote:

Originally Posted by ATAG_Bliss (Post 484817)
Also: Recoil has been a busy beaver. Check out the new website (still WIP): http://www.theairtacticalassaultgroup.com/atag/

The link for 'Mission Briefs' does not work. Can we also have the name of the current mission and, ideally, how long before it ends?

ATAG_Bliss 12-03-2012 10:29 PM

Very much a work in progress.

ramstein 12-30-2012 11:26 PM

I was trying to start in the Blenheim, but unlucky me, my plane kept starting real close to a building, and when you start one engine (one at a time) the plane spins around, the differential steering doesn't seem to work in this plane and the brakes will not hold it... and scrambling to get the second engine started, but usually runs into the building and blowing up.. please, move the starting points away from the the buildings?

Thanx..

ramstein 12-31-2012 04:05 PM

update: I will try the 'crew remove brakes' command it should have been named 'chocks' like in IL-2 1946. I hope that command make planes stop wondering around out of control..

Sokol1 01-01-2013 01:57 AM

Use park brakes (undocumented command).

Jatta Raso 01-01-2013 02:30 PM

guys i just checked your new ATAG page, and want to congratulate you for the beautiful UI (if CLoD UI was more like that...), you guys delivered. :-)

i've been away from online for sometime, but i'm hopping for a comeback soon. again, congrats. you help to keep CLoD alive.

aka UFO_113,

ukBullTerrier 01-08-2013 02:58 AM

great fun over christmas, gonna donate again soon, can someone tell me how to rearm/refuel??? i hear players saying this all the time, but i always have to quit the server and restart?

klem 01-08-2013 08:38 AM

Quote:

Originally Posted by ukBullTerrier (Post 492495)
great fun over christmas, gonna donate again soon, can someone tell me how to rearm/refuel??? i hear players saying this all the time, but i always have to quit the server and restart?

Rearm/Refuel:

Stationary on friendly field
Engine off (Fuel Off)
Magnetos Off
Canopy Open
Brakes On (? I always do)

enter "<rr" into chat text without the quotation marks.

NB! it can only be done if you are undamaged AND have some ammo left in EVERY gun (don't ask me why the latter, probably a software counting problem). So add some tell-tale tracer to the last 50 rounds of one or more guns and as soon as you see it decide whether you want to be able to <rr or not.

GF_Mastiff 03-21-2013 07:32 AM

ATAG hit 123 lastnight

Megahurt 03-22-2013 10:05 AM

It rocks
 
What a great job the guys at ATAG have done providing this community with the ultimate flight fight sim experience. Over 100 flyers out looking for blood in the sun most anytime of day.
Great job.

Redroach 03-25-2013 11:27 AM

Hey,
I've been away for some time, frustratedly, since disaster struck, but now, ATAG and others really seem to put some juice into CoD.. which is very, very awesome! :)

And therefore, I've got a quick question regarding coordination: Does the ATAG server run with that Community patch? (which looks like it is fabulous, too!) If that's not the case, is there any specific reason for this? Is adapting that patch planned in the near future?

Thanks for your work, guys!

trindade 03-25-2013 11:44 AM

[QUOTE=Redroach;500260]Hey,

And therefore, I've got a quick question regarding coordination: Does the ATAG server run with that Community patch? (which looks like it is fabulous, too!) QUOTE]


yes

Redroach 03-25-2013 12:09 PM

awesome! Thanks for the quick answer!

Swo7pes 03-26-2013 12:31 PM

It also keeps ATAG members warm in the winter!
http://www.creditgif.com/02.jpghttp://www.creditgif.com/28.jpghttp://www.creditgif.com/03.jpghttp://www.creditgif.com/05.jpg
http://www.creditgif.com/04.jpghttp://www.creditgif.com/29.jpg

ATAG_Dutch 08-02-2013 03:19 AM

ATAG Forum now fully functional once more. :)

http://theairtacticalassaultgroup.com/forum/forum.php


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