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Tolwyn 01-19-2012 05:38 PM

1946 Yak 15 Overheat on DF (Default Friction)
 
If you create a DF map with the Yak 15 (1946) and you use default friction (maybe even without)...

You just can't take off when you start the plane in a parked spot (using static planes).

Please download and find the mission and NTRK file here:

http://files.tolwyn.com/df_yak_overheat.zip

I've tried several times. This overheat thing is a bit... over the top.

(and yes, I realize I spelled the mission incorrectly)

Tolwyn 01-19-2012 05:56 PM

Ok, Friction didn't seem to matter. So I guess I put this in your guys' court.

Do you really expect Yak-15 to have to take off like this:

http://files.tolwyn.com/yak15_takeoff.ntrk

Takes... FOREVER! (but is possible).

Tolwyn 01-19-2012 06:09 PM

This is not an inconsistency.

Normal means you need to place the LIFT OFF point takeoff icon on the end of the runway.

The other options allow you the FLEXIBILITY off putting the takeoff icon where YOU want it to be, with the proceeding waypoint dictating the takeoff direction.

This is by design. Changing it will screw things up.

Quote:

Originally Posted by Uzin (Post 381797)
Another inconsistency, in FMB: with Normal option in take off you must, as earlier, position the waypoint which is next to the first one, away from the runway, while with new options - Pairs and Line - you must position that next waypoint over the runway, to its opposite end. Why not to remove this inconsisteny, please ?


spdr109 01-20-2012 02:29 AM

When placing takeoff waypoints, if you try to place more than one squadron on a runway

icon when using the “line” or “pairs” options, the squadrons spawn on top of one another

destroying all the aircraft in both squadrons. When using the “normal” option, additional

squadrons line up behind the previous ones as was done in previous game versions.

Uzin 01-20-2012 07:17 AM

Quote:

Originally Posted by Tolwyn (Post 381928)
This is not an inconsistency.
.

There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.

II/JG54_Emil 01-20-2012 10:50 AM

I´m not sure if it has been mentioned or not, but there is no gear and no flap sound un dthe Focke Wulf 190 A4 versions(and probably others).

MicroWave 01-20-2012 11:37 AM

Quote:

Originally Posted by Uzin (Post 382104)
There are three options in take off waypoint setting. In one of them you must place the waypoint on one end of the runway, while in two others - on the opposite end.
If you do not call this feature " inconsistency", it s, at least, user unfriendly, indicating that the programmer does not care of users.

I'm sorry, but I disagree with your point of view.
It is clearly stated in the manual that PAIR and LINE work as off runway take-off. Off runway take-off has been in Il2 for ages and it works exactly the same as before with added bonus to place the starting planes in pairs or line. It will also not automatically snap your starting position to the runway if you are close by.
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.

This also answers spdr109 problems. No change there. Mission builder has to take care of placing the flights, so they don't collide.

Uzin 01-20-2012 12:08 PM

Quote:

Originally Posted by MicroWave (Post 382192)
If anything, extra care was taken not to change the previous mechanics to make it easier for the mission builder.

As a mission builder I would say that the programmer did not made it easier, but much worse.
I do not like if anybode else says what is better for me.

eduzk 01-20-2012 01:02 PM

Moon phase bug: dark side faces the Sun, at least a few times on Leningrad winter.
(Also, a rotating starfield instead of static would be nice... ;) )

76.IAP-Blackbird 01-20-2012 03:00 PM

Its a flight simd and not a space sim, you wouldn even notice if the stars are rotating or not :confused:


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