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Asked for this since 2008 |
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One possible change to ship movement, which would them maneuver realistically, would be to make ships zig-zag (or, more accurately, S-turn) on a regular basis. This could either be achieved by changing the default pattern for ship movement, or by allowing mission builders to specify a zig-zag movement pattern along the ship's course in the FMB. This option could be used for other vehicles as well, so make them deviate from their overall path in a predictable manner. For example, trucks could swerve, and aircraft could "corkscrew". |
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Where nationality helps is access to preserved aircraft and high-quality reference materials. |
The Beaufort would be a great asset to have as a flyable. It would fill the gap for a Commonwealth torpedo bomber for the early to mid war in the ETO, the MTO and the PTO.
The Swordfish would be a great aircraft aswell when it comes to torpedo bombers as a flyable. And I really hope one day we will get to see the Wellington as a flyable aswell so there is atleast one British medium bomber. And I have the same hopes for the MS 406/410/Mörkö or the Dewotine 520 aswell. |
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I prefer to be made not for mission builders, but as an automatic behaviour while under air attack. Still, it is quite complex because it is very difficult to avoid bombing and that ships don't collide with themselves. Also some realistic movements must be added to ships. Nowadays, they just move as told, and as close as the mission builder asks. |
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You could use a simple sine wave function and plot new way points at maximum and minimum amplitude along a line described by the ship's baseline course. If the programmers wanted to get fancy, they could give options for amplitude and frequency to control width of each "curve" and frequency of course changes. This would be realistic for "non-combat" movement by ships in a war zone, where zig-zagging was standard submarine defense. For "emergency" movement against air attack, it would "good enough". If you wanted to move into "pseudo AI" for ships, there are some simple "swarming" or "flocking" algorithms which could be used for basic station-keeping and collision avoidance, as long as ships are assumed to be in a convoy or some other formation and are programmed to keep a certain distance from other ships. These could be used to make a formation of ships all turn in the same direction when under attack. Collision avoidance, especially realistic avoidance of shallow waters, and "intelligent" tactics vs. air attack, would require a lot more effort. Realistic ship movement is way beyond IL2's ability, since it doesn't take factors such as hull draft, turning radius, acceleration, deceleration, heeling angle, waves, wind, etc. into effect when determining ship movement. |
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There were different "standard" zig zags. Commodore would use signal flags to order the start, thereafter each ship could work to the clock, knowing what turn was next. On each "leg" they would follow a straight line. |
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Obviously, not ideal in terms of absolute realism, and a crock when it comes to giving ships actual AI, but a potentially very simple hack (just 1 line of code for the movement pattern) for a programmer, which would make it slightly more challenging for players to hit moving ships. |
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