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-   -   BF109 - Can't we just have the gunsight in the middle? (http://forum.fulqrumpublishing.com/showthread.php?t=21850)

JG52Krupi 04-22-2011 08:32 AM

Quote:

Originally Posted by Baron (Post 270358)
Cant figure out why u are arguing against changing how shift F1 works in CoD.

Something tells me neither do u.

I think they should change how Shift F1 works, but i don't think that they should change the position of the sights.

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 270359)
@Krupi:
irrelevant. Dismissed.

How the hell is that irrelevant?

Note I understand about the ocular vision but it would not look like this. It would only look like that if the pilot had a setup like the one apache pilots use.

http://img339.imageshack.us/img339/4853/109kb.jpg

So your telling me all german pilots were right eye dominant?

Baron 04-22-2011 08:40 AM

Quote:

Originally Posted by JG52Krupi (Post 270368)
I think they should change how Shift F1 works, but i don't think that they should change the position of the sights.



How the hell is that irrelevant?

Note I understand about the ocular vision but it would not look like this. It would only look like that if the pilot had a setup like the one apache pilots use.

http://img339.imageshack.us/img339/4853/109kb.jpg

So your telling me all german pilots were right eye dominant?


Well, there we agree and i think everyone else is to.

Probably the topic headline that messes up things.


Im pretty sure no one wants the sight physically moved to the left, even if, at times, it seems like thats what they are debating.

Wolf_Rider 04-22-2011 08:46 AM

Quote:

Originally Posted by JG52Krupi (Post 270368)

So your telling me all german pilots were right eye dominant?


It works for either eye, left or right, dominant or not

zxwings 04-22-2011 09:28 AM

Quote:

Originally Posted by Lixma (Post 269914)
And here is what a pilot with two eyes open would see....

http://img339.imageshack.us/img339/4853/109kb.jpg

This image is erroneous for the two-eye-open situation, in that the cockpit here is strictly the only-LEFT-eye-open cockpit. Instead, the correct image shoud be a certain superposition of the left-eye cockpit image and the right-eye cockpit image, the two images being transparent to each other.

~~~
All the above discussions (yours and mine) are about the situation where the left eyeball's axis and the right eyeball's axis (by axis I mean the direction an eyeball is pointing at) are parallel; in other words, the pair of eyeballs are looking at a point relatively far away, such as a fighter you are aiming at. If the pilot looks at objects inside the cockpit, the way to take screenshots for the two eyes will be different.

If, for example, the pilot is gazing right at the Revi gunsight with two eyes, the Revi gunsight would be at the centre of both his left eye vision and his right eye vision, but would look slightly different for being looked at from slightly different points of view. The brain then processes these two images to form a binocular 3D vision of the Revi. So the image posted for the left eye (with right eye shut), pasted below, would be wrong if the left eyeball is also looking at--pointing at--the Revi gunsight, because now the Revi should be at the centre of the image.

http://img580.imageshack.us/img580/8409/lefty.jpg

41Sqn_Stormcrow 04-22-2011 10:16 AM

Yeah, but as we don't have 3D capable game now we have to make the best approximation to reality as possible with a game that tries to represent a 3D environment with only 2 dimensions available.

And as for the aim circle depiction the best compromise with respect to a 2D world and binocular vision simulation is to show the whole aim point circle wobbling slightly around the centre of the screen as long as the right eye is capable to capt the full circle on the reflector glas with all the headshake. So me thinks Lixma got the point at how it should be presented in the game.

Hatch 04-22-2011 11:11 AM

For those that still have aproblem visualizing it, try this.

Set a (D)SLR camera to infinity and look through the viewfinder while keeping both eyes open.
( don't block your other eye with teh camera body LOL)

You'll have steropscopic vision with the viewfinder data superimposed.

Now try to read the numbbers in the viewfinder while keeping track of whats happening in the distance.

That's what requires training, not the actual superimpostioning.

Lixma 04-22-2011 11:28 AM

Quote:

Originally Posted by JG52Krupi (Post 270368)
Note I understand about the ocular vision but it would not look like this. It would only look like that if the pilot had a setup like the one apache pilots use.

I think you are still mis-understanding the Revi setup in the 109/190.

In a real-life 109 the Revi (a reflex sight) is offset to the right....as accurately depicted in CoD/IL-2 etc...

In real-life the 109 pilot sits looking straight ahead through the windscreen....both eyes open.

The offset Revi is installed this way to project its image into one eye only. The right eye.

The right eye receives a fully formed reticle image (just as the Apache driver gets a fully formed HUD image in his right eye).

The left eye receives no reticle image whatsoever.

The brain combines both eyes viewpoints into one.

Therefore the real life 109 pilot would see a full reticle in front him while sat straight ahead with both eyes open....approximately like the (rough) picture i've been posting.....

http://img339.imageshack.us/img339/4853/109kb.jpg

Quote:

Originally Posted by JG52Krupi (Post 270368)
So your telling me all german pilots were right eye dominant?

No.

But the majority of people are right eye dominant, thus the offset of the Revi to the right.

Lixma 04-22-2011 11:40 AM

Quote:

Originally Posted by zxwings (Post 270396)
This image is erroneous for the two-eye-open situation, in that the cockpit here is strictly the only-LEFT-eye-open cockpit. Instead, the correct image shoud be a certain superposition of the left-eye cockpit image and the right-eye cockpit image, the two images being transparent to each other.

It's actually weirder than that, Zxwings.

The picture you refer to does not show the Left Eye image, but is actually what someone with one eye located in the centre of the head would see! A Cyclops in fact.

The reasons for this are we're trying to represent a 3D stereoscopic reality onto a 2D display screen.

1./JG2_Miller 04-22-2011 12:36 PM

[sarcasm] And I want a Heartbreaker 109 with Megan Fox in it... [/sarcasm]

Seriously, this game is about simulating the Battle of Britain, so there's no need to change the 109's revi to an unrealistical position, just to make it easier to look through it.

Pist-N-Broke 04-22-2011 12:53 PM

Quote:

Originally Posted by Lixma (Post 270445)
I think you are still mis-understanding the Revi setup in the 109/190.

In a real-life 109 the Revi (a reflex sight) is offset to the right....as accurately depicted in CoD/IL-2 etc...

In real-life the 109 pilot sits looking straight ahead through the windscreen....both eyes open.

The offset Revi is installed this way to project its image into one eye only. The right eye.

The right eye receives a fully formed reticle image (just as the Apache driver gets a fully formed HUD image in his right eye).

The left eye receives no reticle image whatsoever.

The brain combines both eyes viewpoints into one.

Therefore the real life 109 pilot would see a full reticle in front him while sat straight ahead with both eyes open....approximately like the (rough) picture i've been posting.....

http://img339.imageshack.us/img339/4853/109kb.jpg


No.

But the majority of people are right eye dominant, thus the offset of the Revi to the right.

Lixma is RIGHT. End of story. This how it would look (and probably should be the normal view in the game). I have done 30 years of shotgun shooting, and ALWAYS shoot both eyes open. I have also done 30 years of hunting with rifles with telescopic sights, but I shoot rifles with both eyes open. I have never closed the left eye to shoot with sights of any kind, open, telescopic, or red dot, or laser. Yes I am right eye dominant, and right handed.


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