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-   -   Please keep the realism! (http://forum.fulqrumpublishing.com/showthread.php?t=21459)

JG52Uther 04-16-2011 07:59 PM

I started the thread not just because of the needles and cut out,just a general concern about moving away from realism just because some people weren't happy with it,which is the impression I got from the beta post thread.
I agree there are many issues more important than bouncy needles,the incorrect low ceiling of the planes is a biggie,but thats not what the thread is about.

Topo 04-16-2011 09:26 PM

+1 Keep it real

IvanK 04-16-2011 09:53 PM

Service ceiling issues have been directly brought up with Devs as a HIGH priority element to address.

dali 04-16-2011 09:56 PM

eh, needles...there are other things which are unfortunately far from the "suspension of disbelief"...

41Sqn_Banks 04-17-2011 07:07 AM

Bump :)

MikkOwl 04-17-2011 11:43 AM

Dear Luthier and talented developers at Maddox Studios,

I bought your game. I think it is an unpolished huge diamond. Something very special. One reason is your incredible attention to detail in bringing these old machines to life again. I had misconceptions. Expectations that were wrong. Your simulator teaches me things I would never have learned from reading books or watching videos. It corrects my misconceptions. When I learn about these changes; actual efforts; to move away from that to meet some people's ignorant expectations, I become saddened and feel as if this precious simulator is being desecrated and corrupted.


As a paying customer I ask that you carefully consider the following request:
  1. Revert these changes to what closest represents reality.
  2. Adopt a policy of changing people's expectations through education. For example, a FAQ in the game's readme, and in forums. This takes less effort, development time and is simpler. The laser-tracer issue you defended and altered people's expectations, and we have our straight realistic tracers.
  3. If there is a hardcore market requirement for dumbed down gauges and engine behavior, include it as option in the game settings. A unique option for gauges would be ideal. If pressed for time, it can also logically be part of 'complex engine management'.
Thank you for considering my request.

addman 04-17-2011 12:01 PM

+1

Bouncy needles, ridicoulus! There are still people having problems even running the game, focus on those issues instead, prioritize people, prioritize!

P.S Fix the god damned radio comms already.

335th_GRAthos 04-17-2011 12:24 PM

Quote:

Originally Posted by JG52Uther (Post 265387)
I started the thread not just because of the needles and cut out,just a general concern about moving away from realism just because some people weren't happy with it,which is the impression I got from the beta post thread.

+1 on this point Uther, it is very concerning that this thread turned into a "Gimme my realistic bouncing needles back" which is absolute and total nonsense because there is no historic evidence of "dancing needles", actually more of the opposite!


People are jumping on the bandwagon for the right war, but for the wrong fight!



PS. Thanks Blackdog_kt for posting it

~S~

kimosabi 04-17-2011 12:30 PM

It did NOT turn into a needles discussion. People that keep mentioning all the comments about the needles are making it a needles discussion. So please check your own wagon.

Wolf_Rider 04-17-2011 01:30 PM

Quote:

Originally Posted by 335th_GRAthos (Post 265901)

a "Gimme my realistic bouncing needles back" which is absolute and total nonsense because there is no historic evidence of "dancing needles", actually more of the opposite!


perhaps you would share this "actually more of the opposite" information with us?


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