Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Official system requirements (http://forum.fulqrumpublishing.com/showthread.php?t=18417)

Royraiden 01-29-2011 04:15 AM

Quote:

Originally Posted by Mustang (Post 218260)

I dont see any jaggies so I know theres AA.People asking if there is ever going to be AA should watch one of these videos.Thats one of the reasons why they are a bit laggy but look great.

Feathered_IV 01-29-2011 06:05 AM

Specs look pretty good. When it's Oleg saying it, there is every reason for confidence. If those specs were coming from Microsoft, I'd be shitting myself.

Peffi 01-29-2011 08:47 AM

Quote:

Originally Posted by bogie (Post 217718)
like my Father always used to say, " never argue with a fool because you can never win "

That's why he never argued with his son...:rolleyes:

kendo65 01-29-2011 11:14 AM

Thanks for posting the video Mustang - maybe the nicest Igromir vid I've seen.

Interesting how the terrain generally looks so much better in these vids than in the screenshots - I'll be very happy if it looks like that.

Something I've never seen before - cloud shadows on the ground from 0.23. Looks great.

The Stukas look great too!

He111 01-29-2011 12:41 PM

THANK YOU!! New computer here we come! :grin:

Just to clarify, the game will run;

(1) AMD 6 cores?
(2) 3 screens (Eyefinity)?
(3) 64 bit OS?


He111.

Mustang 01-29-2011 06:08 PM

Thanks

The terrain looks great.
:-P

Sven 01-29-2011 06:14 PM

Quote:

Originally Posted by He111 (Post 218411)
THANK YOU!! New computer here we come! :grin:

Just to clarify, the game will run;

(1) AMD 6 cores?
(2) 3 screens (Eyefinity)?
(3) 64 bit OS?


He111.

Well we never know exactly what it will be doing when it's out but my guess is:

1 Yes, compared to games like Rise of Flight, which take quite some processing power you'll be fine
2 That's going to be tricky one, 3 screens, 3x more objects ( on average ) to render so also more memory and vram and processing power. It will drain a lot of performance, but I don't know how heavy CoD will really be.
3 You'll be fine.

I've been thinking about 3 screens as well, but I'm just waiting for CoD to come out and then we'll see.

IceFire 01-29-2011 08:05 PM

Does anyone know if the Dedicated Server specs have been posted or what the requirements might be there? That'll be something that will be of interest to quite a few people in a very short period of time.

Heliocon 01-29-2011 09:45 PM

Quote:

Originally Posted by Flanker35M (Post 217868)
S!

Heliocon, add to that "video water" the long rendering range of CoD, AI calculations, FSAA/MSAA, high resolution, FM/DM computing, a whole lotta objects(planes/vehicles/ships), clouds and lighting/fire/smoke effects = you would get unplayable crap. IMO just a show case of PhysX, nothing more.

What I've seen in the first leaked video and later ones of IL-2:CoD is more than enough of water modelling for a flight sim. DirectX 11 is more than just one trick of tessellation ;) People just seem to want eye candy all over the place. Well done graphics that do their job is IMO far better than overdone graphics. Sure a dev can hide the flaws behind a wall of "ooh aaah graphics" but the crap is still there ;)

That was not PhysX, that was direct compute.
Tesselation is based off distance to increase relative performance, so is direct compute. Must faster for the machine to render/run than the equivalent in dx10/9. Thats why its good, because not only does it look better, but it CAN look better because it is much easier on the PC.

klem 01-29-2011 10:34 PM

Quote:

Originally Posted by speculum jockey (Post 217457)
Subconsciously believeing that having the system will make the game release faster? ...............

Absolutely! I just bought my new rig in December and what happens? Oleg rushes to announce the release of the game just 4 weeks later.

You guys owe me a beer for my farsighted investment and Market influence!!

Now if it's ok I'll carry on reading the trest of the umpteen pages of this thread.

EDIT: Well I got through to page 21.

128kps upstream?
Don't flame me guys but does anyone really have an upstream that low? Is that why it's only 128 players?


All times are GMT. The time now is 03:30 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.