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Specs look pretty good. When it's Oleg saying it, there is every reason for confidence. If those specs were coming from Microsoft, I'd be shitting myself.
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Thanks for posting the video Mustang - maybe the nicest Igromir vid I've seen.
Interesting how the terrain generally looks so much better in these vids than in the screenshots - I'll be very happy if it looks like that. Something I've never seen before - cloud shadows on the ground from 0.23. Looks great. The Stukas look great too! |
THANK YOU!! New computer here we come! :grin:
Just to clarify, the game will run; (1) AMD 6 cores? (2) 3 screens (Eyefinity)? (3) 64 bit OS? He111. |
Thanks
The terrain looks great. :-P |
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1 Yes, compared to games like Rise of Flight, which take quite some processing power you'll be fine 2 That's going to be tricky one, 3 screens, 3x more objects ( on average ) to render so also more memory and vram and processing power. It will drain a lot of performance, but I don't know how heavy CoD will really be. 3 You'll be fine. I've been thinking about 3 screens as well, but I'm just waiting for CoD to come out and then we'll see. |
Does anyone know if the Dedicated Server specs have been posted or what the requirements might be there? That'll be something that will be of interest to quite a few people in a very short period of time.
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Tesselation is based off distance to increase relative performance, so is direct compute. Must faster for the machine to render/run than the equivalent in dx10/9. Thats why its good, because not only does it look better, but it CAN look better because it is much easier on the PC. |
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You guys owe me a beer for my farsighted investment and Market influence!! Now if it's ok I'll carry on reading the trest of the umpteen pages of this thread. EDIT: Well I got through to page 21. 128kps upstream? Don't flame me guys but does anyone really have an upstream that low? Is that why it's only 128 players? |
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