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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-29 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17135)

IceFire 10-29-2010 05:18 PM

Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.

BK_JG27_Treiber 10-29-2010 05:18 PM

Quote:

Originally Posted by IceFire (Post 193823)
The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat :)).

Very interesting. So modern air combat is like Star Trek without transporters.:-P

Richie 10-29-2010 05:20 PM

Quote:

Originally Posted by Xilon_x (Post 193765)
OLEG MADDOX good very good good work i loock the video and the photo.
But i not like the gun effect and sound.
i loock original video of ww2 and sound of gun is POMM- -POMM- -POM very explosive sound of gun and tracers have a zig-zag effect and not a laser effect.
you loock the real gun camera the Tracher have a smoke little smoke and the tracher not have good linear and perfect direction but have little movement the bullets not is the laser.
http://www.youtube.com/watch?v=vk1Jb...eature=related
sound of gun
http://www.youtube.com/watch?v=shsxu...eature=related
gun sound
http://www.youtube.com/watch?v=50CErVz4quc
http://www.youtube.com/watch?v=y4Fx3...layer_embedded

All of that sound was probably edited in later after shot. Those 303s have a more rapid rate of fire than those 50 cals I'm sure.

Hunden 10-29-2010 05:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 193818)
It wasn't me. It was novice AI. I can seat in any aircraft that has cockpit (there is now such feature).

I'd say the same thing. Nice update, thank you for the video with the sound. Sounds very good to me. Good luck with exhibition!!:grin:

Jaws2002 10-29-2010 05:29 PM

Thank you for your imput Oleg.

There's one sound missing in most games that involve shooting rifles/machine guns that has a dramatic effect on the overal feel of "battlefield environment". The supersonic crack of the high speed bullets/shells flying by.
Is there a chance this effect could be part of SOW sound engine at some point? When i tried ARMA2 for the first time some time ago I imediately realised this is the first time I heared this high pitch "crack" in a game. It made the game a lot more imersive for me. :eek:

Robert 10-29-2010 05:32 PM

Quote:

Originally Posted by IceFire (Post 193823)
Ok folks...



The reason some people think the tracers in games look like lasers is because "lasers" in StarWars and other sci-fi were meant to look like tracers from World War II (all StarWars space combat is essentially World War II air combat :)).


http://http://www.youtube.com/watch?v=4OZq-tlJTrU



Sorry. I couldn't resist.

Oleg Maddox 10-29-2010 05:33 PM

Quote:

Originally Posted by Igo kyu (Post 193822)
In the UK blackout was patrolled on foot and enforced all night long. You shouldn't expect to see any lights out of doors at night.

We have it depending of different settings. We are develioping the series of sims, but the BoB is just the first one.
So we have different set of features or basic code for use future.

So there is possible to set one or other parameter in missions your are creating for the lights in this case. Not all is done for this, but you'll see it in future.

Oleg Maddox 10-29-2010 05:36 PM

Quote:

Originally Posted by Jaws2002 (Post 193828)
Thank you for your imput Oleg.

There's one sound missing in most games that involve shooting rifles/machine guns that has a dramatic effect on the overal feel of "battlefield environment". The supersonic crack of the high speed bullets/shells flying by.
Is there a chance this effect could be part of SOW sound engine at some point? When i tried ARMA2 for the first time some time ago I imediately realised this is the first time I heared this high pitch "crack" in a game. It made the game a lot more imersive for me. :eek:

I think it is in Il-2 on some good sound cards sounding, if the card is capable to render it :).

Oleg Maddox 10-29-2010 05:38 PM

Quote:

Originally Posted by IceFire (Post 193824)
Oleg I have one question: I've noticed that the British .303 tracers we've seen so far in video and elsewhere are white. Was this really the case? Just development? I thought most of the British/American guns fired red tracers... This was the case in IL-2 but also what I had previous read.

They are different depending of the type of the bullets with tracers and the year of use.

Stachel 10-29-2010 05:48 PM

Thank you for update Mr. Maddox. It all looks fantastic to me. Good luck with Nvidia presentation.


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