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-   -   Dynamic Campaign Generator 2.0 (http://forum.fulqrumpublishing.com/showthread.php?t=6681)

KnightFandragon 11-06-2010 06:44 AM

This mod is pretty awesome and im trying to like it but good god......I was rolling along nice in a campaign and I captured a Churchill and Priest and when I ended and gone back into the window for the next mission it had sold my Panther......of my 3 tanks (2Pzr IVs, 1 Panther) it ditches my panther, and what for? just b/c im over my limit? Then whats the point of capturing stuff if its going to replace what you have already?......id put so many swear words in there but im sure itd be a bad idea....and of course, oh so very conveinently, there isnt one to replace it with....which is lame considering I had 200+ pts saved up......THen whats up with the Russian campaign and a Me109 strafing my dudes right off before I even have a chance to see whats going on.....

OMFG........wtf is up with this mod and ditching my tanks......that makes twice now it has gotten rid of my tank...Where in what manual does it say a track being out ditches the tank.....thats the ONLY reason I could have any hope of seeing why my tank got ditched..but seriously, my uncle leaves his missions with damaged stuff usually and he gets it back.....I wasnt over this time either.....38 points left...seriously......wtf is up with that....

Holy sweet mother of god.....why the **** does this friggin DCG get rid of my stuff? This time it sold my whole damn army!?!?!? I was on my way into the 3rd campaign and it got rid of everything...I was 13 pts under to.....seriously?

Zeke Wolff 11-08-2010 02:29 PM

The only time(s) you will lose a vehicle is;

a) A wheeled vehicle has a wheel lost (greyed out, imreparable).

b) The player doesnt repair a damaged engine/hull/track (ie parts is colored red, not dark grey).

c) if the vehicle that was captured belongs to the map, and not the enemy AI, it wont be transfered to your next battle.

d) a unmanned vehicle will not be transfered to your next battle, and thus, it will instead be removed from your unit.

These are the only times a vehicle will be removed from your force. Always make sure that you do repair any damaged vehicles to be sure not to lose them.

DCG never ditches any vehicles, cannons, etc because of a limit. You will only be unable to buy anything new until you are udner the limit again.

~Zeke.

FlavidtheCenturion 11-13-2010 07:18 PM

Is there a for this to installed for a steam version of MOW?

KnightFandragon 11-14-2010 05:43 PM

So, do damaged turrets force the vehicle to be abandoned? I pretty much figured out that an unmanned vehicle would be abandoned, thats kinda an obvious reason.....well anywho, ive read the replies to my thread on DMS and it all makes sense now =D While im at it, why, when I refuel in the field can I not use Sherman, Grant, Stuart fuel and my uncle couldnt use Matilda fuel but I can use Churchill and Dorchester fuel? I havent tried with any M8s, trucks or jeeps.

I know for a fact my vehicles need the gas before I go to do it but when I get the gas from anything but a Churchill or Dorchester, I dont get that refueling funnel icon. I make it my mission now to refuel everytime I see a churchill. Also, what was with the Panthers and in the buy menu I could only refuel my Panthers up to 100 only after they were below 100? Is that to force the player to make use of gas cans in the field? I dont mind using them but still, just wondering whats up with the refueling in the buy menu.

Lolz, one more question. YOu know how if you play the Castle map one mission and wind up on it again a few missions later and the carnage from the previous mission stays? Well does the carnage from the previous mission become "bound to the map"? I had a Panther that had gotten tracked and i didnt realize it till I lost it in the buy menu so I restored my campaign and played the map again, my panther was there and i fixed it but lost it in the buy menu anyway. My only guess was that it became "bound to the map" after the first time. I just wound up doing some save game editing to give it back to me...evil I know but I am so very tired of losing my stuff to randomness like that haha. Well anywho lolz.....carnage from previous missions becomes bound then?

Zeke Wolff 11-15-2010 07:44 AM

Everythign you leave on the map when finishing the mission, gets owned by the map. That is, if you do leave a vehicle that could´ve been repaired, and later returns to the map, you can repair the vehicle and use it on that map, but will lose it when the mission is done.

Regarding the fuel issue: Shermans, Stuarts, etc uses Petrol as fuel. Dorchester, Matildas, Churchills uses Diesel as fuel. That´s why you can´t refuel your Matilda from a Sherman etc.

A damaged tank turret (red colored) wont make you lose the vehicle, it will be automatically repaired in-between battles. However a totally greyed out turret means that you will lose the vehicle (this is due to the fact that the game engine doesnt allow us to man vehicles that has lost their turret but is otherwise undamaged. Too bad, the old S:HOWW2 engine allowed us to do that and it was pretty cool to drive around in a turretless tank! :D ).

~Zeke.

Twan 01-11-2011 08:35 PM

Is there any chance of the DCG mod moving on to Assault Squad? Or is that a completely different animal that would require a new mod?

Also, is this mod still in development for MoW? It's easily my favourite. Endlessly replayable. Great job.

I'm still hoping to see remotely triggered explosives of some type, or the ability to add fuzes to any explosive and trigger them remotely once placed. Sounds complicated though, I won't get my hopes up.

Zeke Wolff 01-18-2011 10:47 PM

If it will be transfered to MoW:AS is a thing for the future to discuss, we can´t say if it is possible until MoW:AS has been released. But since both games are based on the same engine, my guess is that it is do-able.

Yes, the mod is still being developed for MoW. The mods main forum is located at DMS (http://www.digitalmindsoft.eu/forums...orum.php?f=138) and as far as I know, I´m the only team member who is a member of 1C Men of War forums. We are currently working on adding Italy to our mod (vehicles etc are being made from scratch) and other things. You can find more info about the mod´s future in the link above.

~Zeke.

Ale56 01-22-2011 09:43 PM

Problem
 
2 Attachment(s)
I canno get this mod to work

Here are some of pictures with my problems

Attachment 4449

Attachment 4450

martinapsid 02-16-2011 06:13 PM

hi can not get into resource screen after save the game saves its in the folder result but resource screen never comes up i think ive got it in wrong folder i am using vista and have followed advice and put game into file outside program files its im c:\games mod folder is in there and all mods work and sve fine expect dcg saves help please

Rainmaker 02-16-2011 09:00 PM

Hey Zeke good work you guys are doing there! Good job man really, keep it up. You got my props!

Twan 03-24-2011 03:47 PM

Hello again.

Just downloaded 2.5 and love it so far.

But I think I found a bug. I bought a T-34 Obr. 40 I believe, and when my coaxial mg ran out of ammo, I couldn't reload, tried pressing the numpad + key and tried doing it the other way when not in direct control, when you go into that cogwheel menu thing and click reload. But it still wouldn't reload. The odd part is that the hull machine gun works fine. It reloads and fires. I even tried unmounting and mounting the coax, but it still wouldn't work.

Any advice?

Thanks for the new release, looking forward to many hours with it!

EDIT: All other vehicles/tanks seem to work fine, it might just be the T-34 Obr. 40 I think was what I spawned. Also, the change shell type key (numpad insert) doesn't work in DCG2.5 anymore for some reason. Doesn't really matter, good update.

Zeke Wolff 03-28-2011 09:49 PM

Yes it is a bug which has already been fixed and a hotfix will be released shortly (when we´ve fixed some other stuff as well).

The numpad insert key works for me (to change ammo type that is).

~Zeke.

Alex27 04-02-2011 05:31 PM

Hello

Great mod!

Just 2 questions:
-> Is there is a way to play just a single map with all the units?
-> I've been downloading the German Soldiers Mod, I was just wandering if it is possible to play with the italians or the french using your mod.

Thanks

Zeke Wolff 04-03-2011 08:50 PM

Thanks,

Q1: Not sure what you mean with it to be honest.

Q2: Not yet - we´re working on adding the Italians as a standalone nation for our mod (if you are interested, we´ve a thread about the project at http://www.digitalmindsoft.eu/forums...p?f=138&t=2924) but it is far from done.

The French MIGHT be added in the future but that depends on several things (interest from mod players, if the mod team has enough time to add (create new models, skins etc) them and a lot of other things).

~~Zeke.

Alex27 04-04-2011 09:21 AM

Quote:

Originally Posted by Zeke Wolff (Post 251138)
Thanks,

Q1: Not sure what you mean with it to be honest.

Right now you have to wait several missions to get enough point to buy some units (especially tanks and heavy artillery:grin:) sometimes you have never acess to some vehicles like the centurion for the british.:-x
All I'm asking is if it is possible to play just a single map against the computer with all units available (no rarity) and enough point to get more units.;)

Quote:

Originally Posted by Zeke Wolff (Post 251138)
Q2: Not yet - we´re working on adding the Italians as a standalone nation for our mod (if you are interested, we´ve a thread about the project at http://www.digitalmindsoft.eu/forums...p?f=138&t=2924) but it is far from done.

The French MIGHT be added in the future but that depends on several things (interest from mod players, if the mod team has enough time to add (create new models, skins etc) them and a lot of other things).

~~Zeke.

A mod have been made with those 2 factions: German Soldiers Mod
I know it sound stupid but did you ask them if you could use their work and use it for your mod?:rolleyes:
And what can I do to use them inside your mod?
Right now I am planning to change the code of MoW and replace the british with the french or the italians, but I don't know what would be the result...:confused:

Zeke Wolff 04-04-2011 02:11 PM

We´re well aware of the GSM mod; However it is the other way around here - they´re waiting for us to release our Italians so that they can use our models in their mod, just like they´ve done with all our other vehicles we´ve released so far for DCG.

We do not use any resources etc from other modding teams, since we prefer to make our own models and maps, since we then own everything we´ve made and thus, no-one can accuse us of stealing and/or not providing original authors with credit.

Answer to your Q1: If you want more "money" to buy units for in the beginning, click on the DCG setting button and choose Easy - this will give you 50% more "money" to buy things.

DCG is also created to be historical accurate, and thus you wont see Centurions, Black Prince, IS3 and other vehicles which arrived after the end of the war in our mod, except when and if, you play a Korean War campaign.

~Zeke.

Alex27 04-04-2011 09:13 PM

Quote:

Originally Posted by Zeke Wolff (Post 251825)
We´re well aware of the GSM mod; However it is the other way around here - they´re waiting for us to release our Italians so that they can use our models in their mod, just like they´ve done with all our other vehicles we´ve released so far for DCG.

I didn't know a thing about this!
I'm a froggy this is why I was asking the french, I'm just dreaming of playing with them!:-P

Quote:

Originally Posted by Zeke Wolff (Post 251825)
We do not use any resources etc from other modding teams, since we prefer to make our own models and maps, since we then own everything we´ve made and thus, no-one can accuse us of stealing and/or not providing original authors with credit.

Ok just asking the question.
Afterall if you give something you can ask something in return no?;)

Quote:

Originally Posted by Zeke Wolff (Post 251825)
Answer to your Q1: If you want more "money" to buy units for in the beginning, click on the DCG setting button and choose Easy - this will give you 50% more "money" to buy things.

I know and I did it but some vehicles will remain in gray for the all campaign:mad:
It's because of the rarity stuff, what are the chance of getting a "very rare" vehicle?

Sorry to ask again but is it possible to play just a single game where you choose how many points you will have?

Thanks for the replies.

Zeke Wolff 04-05-2011 12:52 PM

Quote:

Originally Posted by Alex27 (Post 252173)
I know and I did it but some vehicles will remain in gray for the all campaign:mad:
It's because of the rarity stuff, what are the chance of getting a "very rare" vehicle?

It´s because of the rarity check. Don´t know what the exaxt chance is for a very rare vehicle, but the chance to get, for example, a Dicker Max which was only produced in 2 examples, are very rare, and to get two in the same campaign, is almost impossible.

Quote:

Originally Posted by Alex27 (Post 252173)
Sorry to ask again but is it possible to play just a single game where you choose how many points you will have?

No.

~Zeke.

onlyforbrian 08-01-2011 07:44 AM

campaign generator
 
I'm sorry to sound like a whiner, but I'm tired of guys posting dead links, don't you ever double check to see if they are working before you post them? I'm also tired of guys posting assinine, useless information like, "Hey guys, I just downloaded, the map pack for this generator and it's great!" But then they are either too lazy or too stupid to bother providing a link. That makes their post totally useless and a total waste of time.

Monotone56 08-04-2011 07:56 PM

So, Just download the 2.5 version, and it's correcctly installed (Paths are right, it loads up, reconizes maps, etc. ) but when i go to click the "done" button after choosing my move on the campaign map it pops up a message that says, "Error while Copying Map files." I can hit continue and everything will act right (Haven't got it to work yet so i'm not sure about that) but when i load everything up in-game there only a black screen with the hud. This is for the MOW vanilla current steam version on XP. Any help anyone can give would be stellar.


*Edit* And then THIS happened, "Unhandled exception, Counldn't find DCGenviroment.set" *sigh* Thanks for anything you guys can think of....

Mono

Monotone56 08-05-2011 03:13 AM

Nevermind
 
Got it running. it was just a User error i think. Awesome mod! (I did notice a error when playing as the americans,, only got it once, but it said something about the P-51. kinda not helpful i know. but i kinda think it might be my copy of MoW. ) anyway, Thanks for a awesome mod!

Zeke Wolff 08-05-2011 11:17 PM

Quote:

Originally Posted by onlyforbrian (Post 317701)
I'm sorry to sound like a whiner, but I'm tired of guys posting dead links, don't you ever double check to see if they are working before you post them?

Digitalmindsoft.eu recently changed their wbesite to a new format, and after that, none of the links that were posted before the change, doesnt work.

All DCG files can be found at http://www.moddb.com/mods/dynamic-ca...-generator-dcg.

Quote:

Originally Posted by onlyforbrian (Post 317701)
I'm also tired of guys posting assinine, useless information like, "Hey guys, I just downloaded, the map pack for this generator and it's great!"

Well, for us who are working on DCG (making new vehicles, maps, etc) this kind of "useless information" ain´t that useless, since it let US know that people actually do like the stuff we make. If we never hear anything from the users who play our mod, we would stop releasing stuff.

Quote:

Originally Posted by onlyforbrian (Post 317701)
But then they are either too lazy or too stupid to bother providing a link. That makes their post totally useless and a total waste of time.

It would take you about 10 seconds to write "dynamic campaign generator" at Google, and the first link you receive, is to our files at ModDb. But perhaps your time is too valuable to do so, or?

~Zeke.

mccormack.d 08-24-2011 01:05 AM

DCG link in this thread is broken
 
I clicked on the DCG link in this thread, but the page isn't found. Where can I find and download the DCG?

Thanks in advance for any help you can give me!

Zeke Wolff 08-29-2011 10:10 PM

All DCG files can be found at http://www.moddb.com/mods/dynamic-ca...-generator-dcg.

~Zeke.


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