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BB Shockwave 10-29-2012 07:45 PM

Quote:

Originally Posted by camelotcrusade (Post 474469)
More updates.
Added Knight, Paladin and Rune Mage not getting morale from griffon

After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.

AxellSlade 10-29-2012 08:06 PM

Quests that bugged for me:

Coastal Brotherhood: I freed all the prisoners down in the dungeon, and the quest didn't update. So now I'm stuck.

Missing Cabin Boy: The wolf was fleeing from me(don't know the reason), and I actually chose not to fight him. So now he's gone and I can't complete the quest.

Kel 10-29-2012 08:13 PM

Quote:

Originally Posted by BB Shockwave (Post 474599)
After checking the Morale.TXT - btw, even correcting it doesn't make this work for me, in Crossworlds that is - I noticed the section about the Runemage itself is missing completely - IE, that he increases the morale of all archmages, priests and inquisitors... So I guess that doesn't work either.

Rune Mage has changed, it is not the same unit anymore (for example only level 4 and needs much less leadership). Most of the abilities changed as well.

BB Shockwave 10-29-2012 08:27 PM

OK... tried DEV mode, still doesn't work, it just crashes me to the desktop. So, I did what I never do otherwise - I cheated and used "K" to kill all of Eric's troops. Game works fine from now on, at least for the time being.

Another bug, or maybe a "feature" - on Nordlig Isle, the northeast corner of the mainland, you see a house marked "House of Jotun" on the map, but there is nothing you can visit there in reality, only a bridge and a stat-boosting one-visit place.

camelotcrusade 10-29-2012 08:29 PM

Okay lots to keep up with here.

@AxellSlade - thanks, I've made a new quest section. Curious if anyone else has had problems with Free the Missing Prisoners (I haven't done it yet).
@Kel - Is Ice Dragon a unit or a spell? I haven't come across it yet so I don't know. If it's a unit, what's the ability called that's failing to trigger the update?
@Mystic Pheonix, nublets - thanks, I've clarified the entry for Crystal Collector.
@nublets - great research, made updates as needed
@nicoli - is that a Steam bug or a KB bug? I think that bug should go elsewhere since it's not game mechanics. I advise making a new thread so it doesn't get lost (this thread is huge).
@BBshockwave - that Jotun house on the map bugs me too. I'm gonna add it. I'll also qualify the "workaround" since it's not working for everyone.

Finally, based on this thread the jury is still out on whether/how Valhalla's messenger is updating. Does anybody actually understand what IS updating the number? I'm not wading into that mess I've got enough to do. :p

camelotcrusade 10-29-2012 08:38 PM

Quote:

Originally Posted by Nike-it (Post 474307)
Guys, thank you very much for the reports. The devs are working hard to fix as many issues as possible.

Guys, people are also reporting a lot of random crashes and there is also a steam synching problem. How do you want to handle those? Are you going to make a support sub-forum? That might be a good place for those.

In general I am not including the random crashes here - just crashes that are common, reproducible, and as a result of using an ability/clicking a menu (like the Skald+Last Hero thing or the bad dialog on the third valkyrie).

Kel 10-29-2012 08:44 PM

Quote:

Originally Posted by camelotcrusade (Post 474622)
@Kel - Is Ice Dragon a unit or a spell? I haven't come across it yet so I don't know. If it's a unit, what's the ability called that's failing to trigger the update?

It is a Unit, the ability is called "Creator".

Quote:

@BBshockwave - that Jotun house on the map bugs me too. I'm gonna add it. I'll also qualify the "workaround" since it's not working for everyone.
I don't think this is a bug. You can visit the house of Jotun once you get your flying mount.

camelotcrusade 10-29-2012 08:51 PM

Quote:

Originally Posted by Kel (Post 474631)
It is a Unit, the ability is called "Creator".



I don't think this is a bug. You can visit the house of Jotun once you get your flying mount.

Thanks, updated both entries.

torquemada 10-29-2012 08:56 PM

Quote:

Originally Posted by camelotcrusade (Post 474526)
RE that amulet, do you mean you are supposed to get it and you don't, or do you mean the dialog option explains why you don't get one? Or do you get one anyway? I forget how that plays out, but I remember what you are talking about.

And yeah, I noticed that in the Valkryie conversation too. We almost need another thread for cosmetic translation issues... I don't want to distract them from game-altering bugs that need fixed but I agree it would be better if the translation were polished!

You get two dialog options, I don't remember exactly what they said but the first one includes "Accept the amulet" the other one was just extra dialog option which, as far as I could tell, ended up with you accepting the amulet in the end. However I didn't get it.

camelotcrusade 10-29-2012 08:59 PM

Anybody know what the of the Amulet quest is called? Sounds like I should add it.

torquemada 10-29-2012 09:05 PM

Quote:

Originally Posted by camelotcrusade (Post 474638)
Anybody know what the of the Amulet quest is called? Sounds like I should add it.

It was the last stage of the "Help the vikings of Vestlig" quest.

This is not positively confirmed though, I might have misread or something, I doubt it though.

camelotcrusade 10-29-2012 09:10 PM

Okay, thanks. I put down something about it suggesting they review the dialog and outcomes. It has come up a lot.

Who knows how they are going to prioritze the bugs. I'm tempted to flag the high priority ones but really who am I to say? I'm just hoping a patch makes the list smaller, not bigger. :)

AxellSlade 10-29-2012 09:22 PM

Guys, rate this thread 5 stars, it deserves it. It's on top of the very first post on page 1. It reads "Rate this thread".

Mystic Phoenix 10-29-2012 09:24 PM

Quote:

Originally Posted by torquemada (Post 474640)
It was the last stage of the "Help the vikings of Vestlig" quest.

This is not positively confirmed though, I might have misread or something, I doubt it though.

I tried out both options twice before I had read your report and it happened to me, too. You are supposed to get the amulet in both dialogue options, but you only get it when you accept it.

BB Shockwave 10-29-2012 09:34 PM

An old bug raises its ugly head again... and I am afraid I forgot the solution. Basically, I learned 2 levels of Scouting (I am playing Soothsayer), but still, the gold, crystal and other items do not show up on the mini-map. What the heck do I need to do to make them appear?

nublets 10-29-2012 09:36 PM

Quote:

Originally Posted by Mystic Phoenix (Post 474651)
You are supposed to get the amulet in both dialogue options, but you only get it when you accept it.

I really don't think you are supposed to get it with both options. The first option (the one with accept amulet in it) gives you the amulet and nothing more. The second choice gives you some gold, experience and one of each talent rune instead of the amulet. Try it for youself.

It would make no sense for one option to give both rewards.

camelotcrusade 10-29-2012 09:45 PM

Quote:

Originally Posted by BB Shockwave (Post 474658)
An old bug raises its ugly head again... and I am afraid I forgot the solution. Basically, I learned 2 levels of Scouting (I am playing Soothsayer), but still, the gold, crystal and other items do not show up on the mini-map. What the heck do I need to do to make them appear?

Not sure. This may help, but I read it only works for new games. Btw you only get those icons on easy or normal.

Nevar 10-29-2012 10:36 PM

Where to begin?

Books of Evil are ridiculously powerful. I'm not sure it's a bug, exactly, but I don't think a Level 4 Book of Evil should have over a thousand health and lots of attack and defense besides when an enemy hero has less intellect than my Skald.

Sense Weakness activates even though I have no points in it. I'm a Skald.

Regina the Stone's Effect doesn't seem to work, since it says my Level 5 units should be getting more attack, but I'm noticing no difference in their stats.

Adrenaline my Ogre is starting combat with full Adrenaline, despite the fact that I have no skills that should be adding Adrenaline to a Level 5. I think Rage Ready is the culprit.

Rune Mage has 20 initiative. Is this working as intended?

SchDerGrosse 10-29-2012 11:02 PM

Quote:

Originally Posted by aghiuta (Post 474397)
the -dev thing did the trick, it used to crash at the fight with Eric (so it was a non avoidable fight), happened 7 times, but after adding -dev and starting as admin no more crashes. Will keep fighting and checking if any more occur.

Is it supposed to work on win 7 either?

Where exactly should I put that "-dev" line?

mine looks like: "C:\...\KBWotN.exe" -dev

and the game still crashes after the skalds last hero.

camelotcrusade 10-29-2012 11:03 PM

I've got sense weakness already but have questions/comments about the others.

Book of Evil and Rune Mage sound like they were both redone. I'm not sure those are bugs, though. Do they have any abilities suggesting they shouldn't be powerful and fast, respectively?

About the Adrenaline... is the problem with the Ogre, with Rage Ready, or both?

I'd like to add Regina but need more information. Is that a Valkyrie? Is it clear an attack stat increase is what we should get?

Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

camelotcrusade 10-29-2012 11:09 PM

Quote:

Originally Posted by SchDerGrosse (Post 474707)
Is it supposed to work on win 7 either?

Where exactly should I put that "-dev" line?

mine looks like: "C:\...\KBWotN.exe" -dev

and the game still crashes after the skalds last hero.

More specific instructions would be great from anyone who's done this. @SchDerGross this doesn't prevent the crash when it works, it lets you close a dialog box causing the crash so the game can continue.

SchDerGrosse 10-29-2012 11:11 PM

Quote:

Originally Posted by camelotcrusade (Post 474711)
More specific instructions would be great from anyone who's done this. @SchDerGross this doesn't prevent the crash when it works, it lets you close a dialog box causing the crash so the game can continue.

Nope.
The game stops completely after i close that box, thats why I asked if i put the "-dev" line in the right place.

nublets 10-29-2012 11:16 PM

Quote:

Originally Posted by camelotcrusade (Post 474709)
Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

You're not the only one that feels that way. I've realized my mage has the sense weakness bug and its really killed my interest in playing on. Having 100% crit immunity is just too much like cheating.

Nevar 10-29-2012 11:45 PM

Quote:

Originally Posted by camelotcrusade (Post 474709)
I've got sense weakness already but have questions/comments about the others.

Book of Evil and Rune Mage sound like they were both redone. I'm not sure those are bugs, though. Do they have any abilities suggesting they shouldn't be powerful and fast, respectively?

About the Adrenaline... is the problem with the Ogre, with Rage Ready, or both?

I'd like to add Regina but need more information. Is that a Valkyrie? Is it clear an attack stat increase is what we should get?

Lol, I spend more time on this thread than playing the game, I am getting behind you guys on knowing about the content. :D

Thank you for your hard work on this bug thread, then.

Well, looking at the enemy Book of Evil info sheet in battle (against a hero), it said that its stats are 235% boosted when the hero had maybe 15 intellect. In another battle, the Book had 85% boosted but its stats weren't much different. You're right, though. I'll have another look.

The problem with the Ogre, Adrenaline, Rage Ready thing is I can't segregate. I have only 1 orc unit available to me (Ogres) XD

Regina the Stone is Valkyrie number 4, yes, and her effect states she grants +attack to Level 5 creatures. I think it's supposed to be +16 on mine right now, but my Level 5 creatures don't display that in their stat windows. It was kind of a downer because I was using Giants, Cyclopses, Ice Dragons, Ogres and Black Dragons.

Also, Icy Rage's freeze effect works on the Lord of the North rage skill. My hypothesis is that Icy Rage works only on Olaf's skills, not the Valkyries'. However, I have never gotten a crit, which is weird when you consider LotN hits 17 spaces.

Xenesis 10-29-2012 11:48 PM

Soothsayers (Unit) - Either the description is wrong or the ability isn't working as intended. Description says that they increase their attack when allied troops receive a critical hit. Ability however activates when allied troops inflict a critical hit.

BB Shockwave 10-30-2012 12:02 AM

Yep, the text is wrong - and the ability works as intended, it makes sense that they receive attack when allies hit, not when they are hit.

Here is a weird bug:

http://i4.photobucket.com/albums/y13...121030_001.jpg

See, the enemy Berserkers attacked - they used Berserk, fell into a rage, then after attacking, the text says they overcame their rage - but the Berserk state persisted. Huh.
THis screenshot also documents the "Sense Weakness" bug - my Axe Throwers will avoid critical damage, but... I don't even have that skill yet!

Also, atrocious translation is atrocious. :D

http://i4.photobucket.com/albums/y13...121029_001.jpg

Seriously, what does this... garbled message even mean? A whip was telling me about its owner? LOL!

Still, this one is much worse... since it's a spell that has been used with the same description for THREE GAMES. Or heck, maybe Bless will now cause a bass attack, making your units whip out a guitar and playing a solo?

http://i4.photobucket.com/albums/y13...121030_002.jpg

Really, 1C? Couldn't you just... use the old game's text instead of giving a TXT file to some russian guy who speaks english as well as those agents from the Rocky and Bullwinkle show? THis is sad... Seriously, I'd recall the game from the shelves, go back and work on the bugs and translation for a few months and try again.

Sooty 10-30-2012 12:17 AM

Your post is hilarious BB lol! Seeing these number of bugs makes me feel like waiting for to patch and expansion to put come out before I play again. Well at least for the next playthrough

Zechnophobe 10-30-2012 12:53 AM

Transmute - This effect was in KBAP, and I believe said that it didn't effect kills by spells. I believe it is working as intended, but is not documented correctly.

New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn.

New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Well, maybe. The Giant Spider does a poison spit thing... that seems to not deal poison damage, as it cuts right through Royal Snakes. It also retaliates against creatures that it can't retaliate against... once again the Royal snakes (even at melee!).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.

Fatt_Shade 10-30-2012 01:03 AM

@Zechnophobe
Quote:

New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).
If you tried Red sands mod there new lizard unit had same ability connect some ally unit with 1 enemy and any dmg taken by ally will split in 50% to enemy (f...ked up situation if you dont realize that and make 20+ crit on that unit and lost whole stack of your units with no idea what happened :-) As of disable not removing it ... hm , bug i guess ( just one of many).

PennyT18 10-30-2012 01:36 AM

This may or may not be a bug and if someone has already brought this up, I apologize for the repeat.

When I use auto-combat, the rage skills don't activate at all. I have all but one of the Valkyries. Does this maybe not work in auto-combat until you have all five? Rage skills activated on auto in both of the previous games. Granted, I didn't always like the skill chosen by the AI but at least I could set it and forget it until the battle was over when I got tired of running the show.

Chro 10-30-2012 01:44 AM

Well,I found my first beneficial bug.

If an entire troop is taken from you immediately after a battle (due to plot reasons), and you have the 'Warriors of Valhalla' skill, it will still resurrect those troops, as well as bring back the stack that was taken away. This lets you keep the stack of units when you aren't supposed to have them anymore.

camelotcrusade 10-30-2012 02:05 AM

Updates:

*Added Regina the Stone attack bonus bug
*Revised Icy Rage to mention activation on Lord of North
*Added Soothsayer "Divine Hand" tooltip
*Added Song of Svartalfaheim initiative bug
*Added more information to Thread of Life bug
*Added Giant Spider's fake poison
*Added Warrior of Valhalla bug
*Added no rage skills in autocombat

@Nevar - you're welcome. I'll add something about the ogre/rage ready once we know what to put. Let me know if you figure anything out.
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?

Zechnophobe 10-30-2012 02:23 AM

Quote:

Originally Posted by camelotcrusade (Post 474759)
@Zechnophobe - I bet more Edda are buggy but people aren't using them because most of them have penalties... feel free to test 'em all. :p Regarding the spider, I think all bosses have traditionally retaliated against everything and multiple times at that. I haven't been to Greenwort yet... does the story make sense that it would take away your troops? Maybe you get them back later?


Bosses would not retaliate against 'no retaliation' attacks, but they would retaliate like they were griffons, against every possible attack.

About Greenwort: Sorta, yeah. But I still am worried you could literally get stuck there, which makes me wonder if it is actually intentional.

camelotcrusade 10-30-2012 02:31 AM

@Zechnophobe - I see. I'll add the no retaliation bypass to the spider entry. It's probably intentional (otherwise why would it be happening?) but they'll know we don't like it. Greenwort could just be bad design... let me know if you ever get those troops back (and, though this is spoiler territory, at which point I should horde them elsewhere).

vmxa 10-30-2012 03:28 AM

Tooth from Eric not accepting units
 
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.

camelotcrusade 10-30-2012 03:39 AM

Quote:

Originally Posted by vmxa (Post 474772)
I cannot seem to get this quest to complete. I speak to Eric with 10 Berserks, 10 Axe Throwers, 5 ancient bears and 15 wolves. I do not know what is meant by vikings as I could not find any troops called vikings.

This is why I had 10 of the viking like units. I had first tried with larger stacks, but that failed as well. I would expect Soothsayers would not work as they may require too much leadership for 10 so early in the game.

Am I missing something or do I have bugged game? I have not been able to go into the Necros cave as I only have 4 teeth. The other cave was empty.

I noted that the map shows a "house of abc", but there is actually a shrine there. Not sure if that is what is expected or not. Cannot proceed at this point.

For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

camelotcrusade 10-30-2012 03:54 AM

@Zechnophobe. Well, another Edda bug. I have used Song of Midgard dozens of times and most often it gives the first unit in my army +1 morale. I guess that's what it means by "troop morale will increase by at least one." Which doesn't make any sense. Also, I've only had it work on the whole army once.

Can you test it too and let me know what you observe? I might add it to the bugs.

Makes me wonder how many of the songs work exactly as worded.

Sooty 10-30-2012 04:22 AM

BTW thanks for keeping track of the bugs. It's really useful ^^

nicoli 10-30-2012 06:03 AM

Looks like the game was just updated (at least on steam).

Any idea what was in the 5.6mb update?

Edit: After I started the game I got a steam achievement it hadn't given me before, so that's probably at least one thing updated.

Nevar 10-30-2012 06:13 AM

Song of Midgard's description is just faulty. The % is actually the chance that all your units receive +1morale. The other number stated is how many units are guaranteed to get +1morale. Seems weak, overall. I'm Level 22 and there's presently a 26% chance of mass morale boost and still only 1 guaranteed unit.

Anyhow, the only bug there is that the tooltip is terrible.

Highborne 10-30-2012 06:49 AM

Losing troops after Spider Boss is a non-issue.

Greenwort is easily doable after that.

Highborne 10-30-2012 06:55 AM

Quote:

Originally Posted by Zechnophobe (Post 474741)
New Bug: Thread of Life goblin shaman ability is being cast on ENEMY troops! The effect life links two units, but looks like it is meant to only be cast on allies. Instead it gets cast on my sooth sayers, and an enemy ogre. When the ogre takes damage, so do my sooth sayers. You also cannot dispel it correctly (removing the effect from the sooth sayers changes nothing).

New Bug: Again, maybe. When I first reached Greenwort, my entire army was removed. While this may very well be intended, I shudder to think what would happen if I only had barely enough money to afford that army and couldn't buy anything new after that.

1) I think this is kinda neat, makes you target the Goblin Shaman first just so you don't get Life Linked (sucks to lose like 80 Inqs in a battle and have to res for 3-4 turns).
Adds more interesting gameplay options here imo.

2) If you have a GOLD problem in this game I dunno...the first training enemy I fought at level 1 gave me 40k gold. I left the first 4 islands with just over 1 million gold (not using Edda gold song at all).

Nevar 10-30-2012 07:02 AM

More on the Book of Evil: I am a Soothsayer with 24 Intellect and no points in Creation. I just summoned a Book of Evil using the scroll, so this is a basic one:

Atk 136 (20)
Def 115 (15)
Damage 120-298
Health 1188 (!!!!!)

This thing is stronger than a Black Dragon (although it would probably still lose to one) for only 15 Mana. That can't possibly be right.

Edit:
I'm now off to make a Summoner Soothsayer in order to abuse this before it gets fixed.

Also, Icy Rage has triggered on Vortex. I think it's safe to say it only works on Olaf's skills.

Bhruic 10-30-2012 07:56 AM

I'm not sure when it happened or under what circumstances - mostly posting this so other people can keep an eye out for a trigger.

At some point I lost all the runes on my character. I had ~10 each, checked my Hero after I picked up a couple and saw that all I had were the ones I just picked up. Loaded each of the 3 quicksave slots, and had 0/0/0 in each of them. I was on Merlassar at the time, although I don't know if that factors in at all.

Mandea 10-30-2012 08:36 AM

You can't use archmage Rezo (Arlania) tower no matter what allthough there is a quest icon above the building. I used the three altars, the 3 mages disappeared, but that's it. is must be something wrong.

Bhruic 10-30-2012 09:26 AM

Generally speaking, when upgrading an item, the higher the level you are upgrading it to, the harder the fight. That doesn't hold true for the Staff of the Herbsage. The fight to upgrade it to Soothsayer's Staff (the middle level) is probably the right strength, but the fight to upgrade it to White Hlad (the highest level) is considerably easier - almost certainly too easy.

Also, the XP/Gold rewards for some quests seems completely off. I'm seeing quests with 780 gold and 49 XP reward on Merlassar. Considering you get quests with ~100 XP on the starting 4 islands, it doesn't seem like the rewards are scaling properly.

BB Shockwave 10-30-2012 09:59 AM

Quote:

Originally Posted by Zechnophobe (Post 474741)
New Bug: I'm surprised this isn't reported yet, but the Edda option that gives you bonus gold and initiative, is giving WAAAAY too much initiative. Like, it's giving +10 instead of +1, causing your units to go first each turn.

Not sure if it's a bug either, but I think the way Berserk works for Berserkers and Vikings is just waaaay overpowered. I mean, my Berserkes got +100% initiative, making it go up to 10 - which is super-Phoenix-fast. Not that it helps, since they are uncontrolleable.

Quote:

Originally Posted by Sooty (Post 474730)
Your post is hilarious BB lol! Seeing these number of bugs makes me feel like waiting for to patch and expansion to put come out before I play again. Well at least for the next playthrough

Frankly, I just bought XCom and will be playing that game - maybe when I am done, there will be enough patches and updates to makes WotN playeable. Right now, I kinda only run around on the second island to check the new units and spells. Some are innovative, I just wish they worked well.

vmxa 10-30-2012 11:08 AM

Quote:

Originally Posted by camelotcrusade (Post 474779)
For your first point you need to bring him the level 2 viking unit that has that shield bash. Bring him 15 of those, there were tons for sale in my game. For the teeth I got one from Runorm the Seer and one from my dad (via dialog) after somebody told me to go and get it from him - I don't remember where I got the others (combat maybe) so someone else will have to say. That ABC house is probably the House of Jotun and you have to fly to get there (it's on my bug list but only as a courtesy... it confused me too).

I have 4 of the teeth, just needed Eric's. I see the problem. The viking units look so similar to the axe thrower that I did not realize they were unique. Thanks for the tip on them being level 2 units. That was how I distinguished them.

BB Shockwave 10-30-2012 11:16 AM

Vikings and Axe throwers similar? They look nothing alike! The Axe Thrower is a huge bulky brute, half-naked, with a bald head and wields two axes. The Viking has a horned helmet, wears a scottish skirt, and uses a sword and a shield, also having a white wolf pelt on his shoulders.

If anything, the Viking and the Berserker look too much alike - they use the same mesh, too, imho. The best way to tell them apart is by the metal armor the berserker wears, and how one of his helmet's horns is broken off.

Ma233e 10-30-2012 11:43 AM

I have the latest drivers and a Sapphire Radeon 7900. I'll add something about it.
http://www.rdox.info/01.jpghttp://www.rdox.info/02.jpghttp://www.rdox.info/8.jpghttp://www.rdox.info/04.jpg

Bhruic 10-30-2012 12:06 PM

While I remember that they did in AP, Guardsman/Swordsman in WotN have no ability listed that gives them a chance to dodge attacks - but they still are able to perform dodges.

It probably is the "Prudence" ability, although the tooltip labels it as "Cautious", just one of many mismatched labels.

Fatt_Shade 10-30-2012 12:51 PM

Does any1 remember problem with Archmages in Legend/AP/CW ? Battle trance gives them 100% bonus dmg and crit% from their BASIC, not CURRENT, while on other hand with Orge you can get huge attack with frenzy and then use ogre rage to get +100% of his current attack and getting ridiculous attack 200 or higher. With archmages you can equip archmage staff or cast fire breath on them then use battle trance and you`ll still get 100% bonus only their basic not current. So is this bad mechanics or planed this way?

hotfix666 10-30-2012 01:44 PM

why so much bugs in a game? :confused:

BB Shockwave 10-30-2012 01:54 PM

Quote:

Originally Posted by hotfix666 (Post 474998)
why so much bugs in a game? :confused:

I am starting to believe the development team was replaced at 1C. I mean, if this game was developed by the same people who made AP or CW, NO WAY they'd create so many bugs - including ones they already made in the previous games.

Quote:

Originally Posted by Fatt_Shade (Post 474970)
Does any1 remember problem with Archmages in Legend/AP/CW ? Battle trance gives them 100% bonus dmg and crit% from their BASIC, not CURRENT, while on other hand with Orge you can get huge attack with frenzy and then use ogre rage to get +100% of his current attack and getting ridiculous attack 200 or higher. With archmages you can equip archmage staff or cast fire breath on them then use battle trance and you`ll still get 100% bonus only their basic not current. So is this bad mechanics or planed this way?

I am fairly sure it's planned that way, and the Ogre is bugged instead. Actually, I think (I will need to check) the Berserk skill also only doubles the actual Attack of the Berserkers/Vikings, not the bonuses.

tiberiu 10-30-2012 01:55 PM

Quote:

Originally Posted by hotfix666 (Post 474998)
why so much bugs in a game? :confused:

Because of incompetent game-testers.

BB Shockwave 10-30-2012 01:57 PM

Anyone else experienced weird flashing "lines" on the map textures? Especially visible on snowy terrain, for example when you start a new game and you get a quick intro video of the island. Odd, as I never had video problems with TL and CW and I actually have them installed on the very same computer.

QNk 10-30-2012 02:02 PM

I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).

pavar 10-30-2012 02:13 PM

Quote:

Originally Posted by BB Shockwave (Post 475005)
Anyone else experienced weird flashing "lines" on the map textures? Especially visible on snowy terrain, for example when you start a new game and you get a quick intro video of the island. Odd, as I never had video problems with TL and CW and I actually have them installed on the very same computer.


Yup, with Nvidia GeForce GT420. even if I drop shadows, antialias etc the issue remains. considering that this is the only thing affected, I keep playing (and crashing) with all settings to max.

hotfix666 10-30-2012 02:31 PM

Quote:

Originally Posted by tiberiu (Post 475004)
Because of incompetent game-testers.

its wrong on steam too beacuse you not can get achievements :evil:

camelotcrusade 10-30-2012 02:55 PM

Updates:
  • Moved Icy Rage to Tooltip Section
  • Clarified entry for Song of Midgard
  • Recategorized a few entries
  • Added Book of Uber (I mean, Book of Evil)

@Nevar, omg, that book is nuts. I added the book of evil. If anyone else can summon one and let us know if their book has crazy modified stats that would be nice to know. The base stats seem fine to me, it's the modifiers that look screwy.
@Nicoli, I didn't notice an update but I wouldn't be surprised. No patch notes, though. :(
@Bhruic - lost your runes? That sux? I can report it if you want but I'm not sure what to put. Suggestions? Or do you think it was a freak occurence? Also I can mention the tooltip on Cautious/Prudence - did they just update the name or do they call it two different things on the same unit?
@Mandea - More info plz! What quest is that, and what step is bugging? Any ideas what the faulty trigger would be?

camelotcrusade 10-30-2012 02:59 PM

Quote:

Originally Posted by QNk (Post 475007)
I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).

Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?

inolle 10-30-2012 03:16 PM

I found a glitch in greenwort when i purchased Armageddon it said i didnt have room for the spell then gave me it anyway and left the only copy of the scroll in the shop (dont know if it charged me)

Puce Moose 10-30-2012 03:23 PM

Thanks for keeping this list updated camelotcrusade. It's a good resource for players to avoid/try to work around possible issues, as well as a nice collection for the devs to address.

Two minor bugs that affect me:
* In the dialog box, there's an extra space in front of the last word on each line.
* Checking or unchecking 'show introductory videos' seems to make no difference; the logos/intro videos always play for me when booting up the game.

hippo 10-30-2012 03:33 PM

If you fix these all problems I would buy this game.

nicoli 10-30-2012 03:53 PM

Quote:

Originally Posted by hotfix666 (Post 475023)
its wrong on steam too beacuse you not can get achievements :evil:

Have you tried since the patch? I think thats one of the things fixed, since I got achieve right after.

camelotcrusade 10-30-2012 03:58 PM

Added the extra Armageddon scroll and the problem with disabling the videos. Not going to add the extra space... I feel like we need a separate thread for all the minor text and translation issues, but that's just too big to take on right now. Bugs first, right? :)

Fatt_Shade 10-30-2012 04:03 PM

Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.

Bhruic 10-30-2012 04:48 PM

Quote:

Originally Posted by camelotcrusade (Post 475039)
@Bhuric - lost your runes? That sux? I can report it if you want but I'm not sure what to put. Suggestions? Or do you think it was a freak occurence? Also I can mention the tooltip on Cautious/Prudence - did they just update the name or do they call it two different things on the same unit?

Well, there definitely was a bug that caused them to all disappear, but unfortunately I didn't have anything from before the event, so I'm not sure what caused it yet. Hopefully it'll happen again where I do have a pre-save so I can note it.

As for the Cautious/Prudence, on the unit page it labels the ability as "Prudence". The tooltip when you mouseover it is labeled "Cautious". But the tooltip doesn't say anything about it giving the ability to dodge attacks. I'm pretty sure that in AP, the Cautious ability did give that. I'm not sure if they intended to remove it - explaining the change in the tooltip - or the tooltip is wrong. Either way, it's a bug.

camelotcrusade 10-30-2012 05:15 PM

Quote:

Originally Posted by Bhruic (Post 475101)
Well, there definitely was a bug that caused them to all disappear, but unfortunately I didn't have anything from before the event, so I'm not sure what caused it yet. Hopefully it'll happen again where I do have a pre-save so I can note it.

As for the Cautious/Prudence, on the unit page it labels the ability as "Prudence". The tooltip when you mouseover it is labeled "Cautious". But the tooltip doesn't say anything about it giving the ability to dodge attacks. I'm pretty sure that in AP, the Cautious ability did give that. I'm not sure if they intended to remove it - explaining the change in the tooltip - or the tooltip is wrong. Either way, it's a bug.

Gotcha. What does Prudence say it does? Once I have that I'll add something about it.

hotfix666 10-30-2012 05:17 PM

Quote:

Originally Posted by nicoli (Post 475075)
Have you tried since the patch? I think thats one of the things fixed, since I got achieve right after.

I try deafeat Eric again with a very little amry and get no achievement but maybe the amry not was little or I need play from beginning?

Bhruic 10-30-2012 05:53 PM

Quote:

Originally Posted by camelotcrusade (Post 475109)
Gotcha. What does Prudence say it does? Once I have that I'll add something about it.

When the troop loses 30%, defense increases by 30% (that's a paraphrase).

nicoli 10-30-2012 06:16 PM

Quote:

Originally Posted by hotfix666 (Post 475111)
I try deafeat Eric again with a very little amry and get no achievement but maybe the amry not was little or I need play from beginning?

I got 2 achivements after the patch (1 rewarded to me after exiting the game like it was catching up, 1 when I was playing, I started the game before the patch.

Fatt_Shade 10-30-2012 06:28 PM

@nicoli what does achievements DO, are there bonus for them like medals or they just look shiny somewhere ?

camelotcrusade 10-30-2012 06:32 PM

Quote:

Originally Posted by Bhruic (Post 475126)
When the troop loses 30%, defense increases by 30% (that's a paraphrase).

Thanks to all who reported and clarified, I've added this. We know that Caution is still happening... is Prudence working, too? We can assume nothing in this game. :)

camelotcrusade 10-30-2012 06:34 PM

Quote:

Originally Posted by Fatt_Shade (Post 475083)
Not really bugs, but some things missed in items.txt i found :
- griffon_banner , griffon_feather , wing_wind , exorcist_necklace picture_griffin_king missing griffin spirit unit for bonus.
- dragonslayer_shield there is x2 -20% magic resistance , and no -fire%
- knight_boots , knight_armor missing paladin unit for bonus
- banner_true_faith missing lds bonus, now this item is much weaker then ancient_amulet / gladiator_sword
- telescopic-sight , set_krit no axethrower or slinger unit for bonuses (goblins and catapults, faun are listed)
- ogre_club missing jotun for bonus
- young_mask doesnt work because bonus is on wrong place : pbonus=health,0,0,7,-100,0,0 should be pbonus=health,0,7,0,-100,0,0
- _sling why are goblins here ?
- dragon_eye missing emerald green dragons for penalty
- wormgear and worm_gear_fake are this correct ? or should be worm_gear
- dragon_armor missing bone dragons.

Interesting. I could see where the spirit griffon and bone dragon aren't eligible for those bonuses if you want to argue the griffon is just a shadow and the bone dragon has no armor since it has no skin. That Young Mask and the Dragonslayer shield definitely seem bugged. If you find the actual items, let me know so we can make sure they are in the game first.

QNk 10-30-2012 06:54 PM

Quote:

Originally Posted by camelotcrusade (Post 475043)
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?

The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...

camelotcrusade 10-30-2012 07:16 PM

Quote:

Originally Posted by QNk (Post 475174)
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...

Good work. I've added it. Maybe it's something we can fix in the files once we find it, too.

Nekondas 10-30-2012 08:33 PM

At THIS thread i found out bugged item.
Its called "Banner of the Horde" . I think that if u use it u dont receive exp for won battles. It would be nice if someone else tried it too to reproduce this bug.
I cant be sure but it might have to do something with "Diplomacy" perk.
http://i.imgur.com/Z28Ja.jpg?1

"Onslaught" perk seems bugged also because it should give 10/20/30 adrenaline to random orc unit at battle start but every fight i do always 1st unit gets boost.
In my party (screen above) its Blood Shamans.

Zechnophobe 10-30-2012 08:58 PM

Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.

camelotcrusade 10-30-2012 09:11 PM

Quote:

Originally Posted by Zechnophobe (Post 475258)
Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.

Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet). :)

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Muckraker 10-30-2012 09:42 PM

**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.

Zechnophobe 10-30-2012 09:50 PM

Quote:

Originally Posted by Muckraker (Post 475283)
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.

The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.

QNk 10-30-2012 09:52 PM

Quote:

Originally Posted by camelotcrusade (Post 473439)
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.

Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit. :(

Zechnophobe 10-30-2012 09:54 PM

Quote:

Originally Posted by camelotcrusade (Post 475266)
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet). :)

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Er sorry, was reciting from hero. Last Hero, the spell where you take half damage for a while, and then full damage + s'more at the end. When the second half damage triggers, I'd sometimes 'lose' troops... except none are lost. It's almost like the damage is applied, but the counter of troops in the stack isn't updated.

Muckraker 10-30-2012 10:01 PM

Quote:

Originally Posted by Zechnophobe (Post 475294)
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.

Thank you, thank you, thank you!

Moderator feel free to wipe that last post since the only bug is the one in my brain.:o

The bears are sold in the "Lair" at the very top of the snowy mountains for anyone else as blind as me.

Bhruic 10-30-2012 10:01 PM

Quote:

Originally Posted by camelotcrusade (Post 475266)
Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

I just looked into it, the way it works is that (assuming you don't get +1 for every unit), it will give the +1 initiative to the unit with - what I believe is - the lowest morale. If there is a tie, then it will go to the last unit (which based on the ordering may appear to be the first unit in game). I don't have a Skald to check, but if you get a chance next time you are playing, can you verify that it's working the way I describe?

Bhruic 10-30-2012 10:05 PM

Quote:

Originally Posted by QNk (Post 475299)
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit. :(

If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.

camelotcrusade 10-30-2012 10:12 PM

Updates.
  • Added Last Hero inconsistency (thanks Zenophobe)
  • Revised description for Destruction (doh, thanks for that QNk)
  • Switched from bullets to numbers so it's easier to tell when new bugs are added to a section

RE Destruction - could it be that two separate things are going on, the first benefit increasing the damage for your spells and the second one increasing the critical damage of your armies? I don't have the skill so I can't test this hypothesis.

@Bhruic - I bet that's it. I am fielding dwarves, vikings, and an assassin so none of my units have positive morale. My army order is: Engineers, Maidens, Berserkers, Alchemist and Assassin and the Engineer always get the buff. Does that make sense? Could it be randomized? And do you think what's happening with Onslaught and Adrenaline distribution is similar?

Bhruic 10-30-2012 10:17 PM

It's currently not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. It could be randomized, but without a clear indication that it's supposed to be random, I'm not sure if that would be straying from bug fixing into modding. What does the tooltip say about how it's supposed to be applied?

blacklegionary 10-30-2012 10:20 PM

The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.

Zechnophobe 10-30-2012 10:22 PM

Had a thought about 'crit' damage from spells and rage. Is it possible they ARE doing more damage, but just don't use the big red 'crit' bubble to show it? Do you ever get damage values outside the listed range?

camelotcrusade 10-30-2012 10:27 PM

Quote:

Originally Posted by Bhruic (Post 475313)
It's not randomized at all. If your army has identical morale, then the same unit will always get the bonus. Actually, scratch that, the same unit position will get the bonus. If you change your unit order, you can change who gets it.

I wouldn't be at all surprised to find that Onslaught/Adrenaline work the same way, it seems to be deliberate. I was thinking about making it random, but without a clear indication that it's supposed to be random, I think that might be straying too much.

Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.

For Song of Midgard the translation is too butchered to know what they intended. It just says "Troop morale will increase by at least one" which apparently means "Otherwise, the first troop with the lowest morale will get the bonus."

I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).

Bhruic 10-30-2012 10:32 PM

Quote:

Originally Posted by blacklegionary (Post 475318)
The spell Power of Light (increase damage agaisnt undead, demon) doesn't affect all troop at level 3 while the tooltip says it does.

Are you sure? When I mouseover the spell, the tooltip still refers to "the target", singular. I don't see any mention that it should apply to all units.

QNk 10-30-2012 10:38 PM

Quote:

Originally Posted by Bhruic (Post 475308)
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.

That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)

Bhruic 10-30-2012 10:48 PM

Quote:

Originally Posted by camelotcrusade (Post 475322)
Well, the Onslaught skill specifically says it distributes adrenaline among allied orcs (rather than giving it to just one), so if that's what happening it's either broken or they didn't update their tooltip to scale back their ambition.

Ok, Onslaught does appear to be distributing the adrenaline evenly among the troops. Modified by other factors, of course. At least, as far as I can tell from looking at the code, I don't have any Orc units in-game to test with.

Quote:

I would think randomizing it once it's been determined it could go to any troop with equally bad morale would be true to the spirit. Probably too much fuss, though. I'll update the bug to say it's a tooltip issue (and maybe we can mod it to be random in the future if it's not too much trouble).
It's a simple enough change. If there's some sort of consensus on randomization being the correct method of handling it, I don't mind doing it that way.

Bhruic 10-30-2012 10:50 PM

Quote:

Originally Posted by QNk (Post 475330)
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.

Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again! ;)

DGDobrev 10-30-2012 10:58 PM

On a side note:

"Transmute not providing mana from a spell kill: Even though it should provide mana for any type of stack kill, transmute isn't providing its mana bonus when that kill is done by a spell. "

Wasn't it supposed to work exactly like this? It was working the same way in KBAP/CW too - otherwise you could spam armageddon/geyser/death star almost every turn.

"Destruction isn't activating: This ability should add crit chance to spells but no one has confirmed an actual critial on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%."

I thought destruction gives a damage increase, not critical chance. In KBAP/CW there was never a spell crit. Could it be a misinterpretation or a bad translation?

"They are working but need to be clarified. Trapper only works when the stack dies as a result of a trap."

Another copy/paste example. It was the same in KBAP/CW and never got fixed,

Xenesis 10-30-2012 10:59 PM

Spell - Gift doesn't appear to be consuming the correct runes. I used the L3 version on a soothsayer, it says that it should eat a Luck Rune in the description but the combatlog states that it used a Defence Rune.

camelotcrusade 10-30-2012 11:18 PM

Updates -
  • Added Gift Spell using incorrect runes
  • Moved Transmute to description issue. Thanks for pointing out it has always worked this way (so I'm suggesting the description be updated).

@DG, when you read destruction in this version it specifically says it provides a bonus to your critical damage. It's a new line added under the previous benefit (flat damage increase to spells). I'm wondering if impacts your critical damage in general and has nothing to do with a spell crit. Although evidence that spell crit is in the code makes me wonder what they intended.

@Bhuirc ha I know I barely play too because the bugs keep me busy and the fixes/mods are exciting to watch. On that note, all this talk of randomizing targets make me eager to look at Song of Alfheim. It's line 1454 in addon_arena. The description says good guys get buffs and bad guys gets debuffs but what actually happens is both sides get buffs and debuffs.

marc 10-30-2012 11:30 PM

1 Attachment(s)
Ok, here's a completely reproducible crash bug that hasn't been mentionned before.

If a unit that has the "Thread of life" buff walks into a trap, it crashes the game instantly. I've attached a save file with the 100% reproducible bug. To trigger, just land and attack the Orc unit, then :

- Cast Magic Missile on Orc Shamans
- Cast 18 rage skill centered on Orc Shamans, hitting all 6 units
- Cast lvl 3 Ice Snake on Orc Shamans
- Use maiden Spear on nearest goblins (only unit that is in full dmg range without moving)
- Wait all units until Soothsayers
- Soothsayers cast Loki's touch on Orc Shamans

If done right all 6 surrounding orcs will start attacking the Shamans, then Thread of life will be cast on an Orc unit, which then steps into a trap. Whew!

I suspect it might be caused the the trap and thread animation playing at the same time...

Edit : Where's my QA pay for the day? :P


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