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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v.1.08.18956 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=33612)

FFCW_Urizen 08-06-2012 06:16 PM

In SP i can turn up most of my Settings and fly a comparable Sortie without no Problems at all. MP however would be next to impossible to fly at those settings, independent on side chosen. I suspect the problem lies in the way the server is setup. Remember, it is not a dedicated server, but more comparable to a listen server. Who knows ( Serveradmins step forward pls and enlighten me :D ) what unnecessary files the server has to load, which in return has an impact on performance.

bolox 08-06-2012 07:47 PM

Quote:

Originally Posted by von Brühl (Post 452119)
I wonder if it's something specific to their mission, I've flown 12 (109s) vs 36 (18 Spit/Hurris + 6 wellies 12 blennies) with no appreciable drop, single player self created mission with no triggers/radar etc.

Don't think so- I've been doing alot of testing with offline missions, and the number of twin engined planes seems to be a big factor, particularly from 1.06 onwards. In 1.05 it was possible to have formations of around 50 bombers and approach without too much of an fps drop, since 1.06 I've had to revise that number to around 20- add in proximity of enemy EA and fps hits the floor,
Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss.

That's my experience anyway

Blackdog_kt 08-06-2012 08:05 PM

Quote:

Originally Posted by III/JG53_Don (Post 451911)
hm are you sure abouth that? I always set the outside ring as the heading selector and used the plane icon as my current heading indicator which always worked in CloD in all german planes perfectly fine, because the little plane SHOWS my actual heading in game :D whereas the outside ring dont rotate at all as long as you dont press the "course setter increase/decrease" buttons. I mean this makes just totally sense that the little plane icon illustrates your planes ACTUAL heading.... and NOT your desired heading. The desired heading is illustrated by the 12:00 position because this is the heading you want your plane icon (which is basically your plane) moving in to :D
FACT is atm in CloD: As soon as you press "course setter increase/decrease" you rotate the little plane-indicator as well as the whole outside ring which turns as well in the same direction. EVERY other german plane works right now totally fine in this aspect except for the He-111P.

I am in game right now with the He-111H and if I turn my aircraft, the little plane shows my actual heading whereas the outside ring stays at North 12:00. If I press "course setter increase" the outside ring rotates to the right together with the little plane with my actual heading. This works the exact way in the Ju-87, Ju-88 and Bf-110. When this little plane points to W, i fly West, to E, i fly East and everything inbetween. Once again the outside ring stands perfectly still :D

The He-111P on the other hand is exactly reversed regarding this plane indicator. I fly East, the plane indicator points to W, i fly West, the plane indicator points to East, i fly Northwest (315°), the little plane points to 45°NE. The mouse overlay on the other hand shows the right heading all the time (look at my screenshot i posted before: the mouse overlay says 321° which were right, but the little plane icon points to NE)

I can confirm the reversed behaviour of the repeater compass in the 111P. The rest, well, it's the first i've heard of it:-P
I always use the plane icon as a heading selector and the 12:00 position as my current heading when navigating manually, when climbing on course autopilot, when on the bomb run with R22 autopilot, etc.

The repeater compass has no effect on the AP, but since the gyro tends to drift and need frequent adjustment i just read my headings and waypoint bearings off of the repeater compass with the method i described above, then command the AP to turn until the repeater compass shows i'm pointing at my selected heading.

weasel230 08-06-2012 10:41 PM

hi its me again,

iinstalled a new version on a120 gb ssd with the actual betapatch and it stutters as always and it minimizes itself to the taskbar after the loading screen disappears.. same system as before + 2 120gb ssds+ 7970 16gb 1600 fx 8150 +g940 win 7 x64 pro


so long weasel230

IvanK 08-06-2012 11:31 PM

III/JG53_Don is correct

Actual German Patin compass operation is as follows:

Aircraft symbol should always indicate aircraft heading read from the nose of the aircraft symbol against the verge ring .... regardless of the verge rings orientation.

It was designed to allow a quick heading reading and an easy method to preselect a desired heading. To fly a Desired heading the pilot rotates the verge ring to the 12'Oclock position (The aircraft symbol will also rotate during this operation as its nose will still be indicating the current heading against its value on the moving verge ring). Once the Desired heading is set by placing its verge ring value at the 12 O'clock position the pilot simply turns to put the aircraft symbol on the nose ... therefore on the Desired heading. So if the desired heading is set a quick glance to see the aircraft symbol is up is all that is required to confirm the correct heading is being flown ... no real need to read exact numerical values.

This is how it works on all types except the HE IIIP2. The HEIIIP2 is bugged all other types show correct operation in CLOD

Also See the operation in IL2 1946 Ver 4.11 this is correct as well.

von Brühl 08-07-2012 12:16 AM

Quote:

Originally Posted by bolox (Post 452159)
Don't think so- I've been doing alot of testing with offline missions, and the number of twin engined planes seems to be a big factor, particularly from 1.06 onwards. In 1.05 it was possible to have formations of around 50 bombers and approach without too much of an fps drop, since 1.06 I've had to revise that number to around 20- add in proximity of enemy EA and fps hits the floor,
Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss.

That's my experience anyway

I can test this, original mission I had built for a campaign had 96 bombers total. It ran ok at the time, until the bombs started dropping. That was before the E-4 was implemented, and haven't run it since.

Current mission does run quite well with roughly 50 planes in the air, but like I said, it doesn't have the full complement of triggers/script running behind the scenes either.

senseispcc 08-07-2012 12:17 PM

.
I was flying in the back of a Tiger Moth and lines appears in front of me that where not supposed to be there coming from the exterior going to the interior but see this picture;

http://postimage.org/image/71ok8mnu1/
:!:

Krt_Bong 08-07-2012 12:53 PM

Quote:

Originally Posted by louisv (Post 452106)
Not that I know of...

You should clear everything, including cache, and re-install.

I'm doing that now, should anyway I haven't done a fresh install since I got it so it can't hurt.

Krt_Bong 08-07-2012 01:45 PM

Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.

klem 08-07-2012 03:52 PM

Quote:

Originally Posted by Krt_Bong (Post 452417)
Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.

If you are having to hold the stick to get trimmed out you are not trimmed out. You may still be fighting the torque with the stick.

Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder.

Can't explain the right rudder left roll though :(

Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway.

GraveyardJimmy 08-07-2012 04:02 PM

Quote:

Originally Posted by Krt_Bong (Post 452417)
Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.

Are you using Complex engine management? My friend had this effect until he turned on CEM.

FIN_Master 08-07-2012 04:58 PM

I started to have this bug after I updated:
http://forum.1cpublishing.eu/showthr...502#post452502


I Did check integrity, delete cache and so on as advised.

nakedsquirrel 08-07-2012 06:04 PM

I forgot to report one other bug that has been around for a while:

- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing.

It sounds silly, but this is what actually happens in game. I will sit in the back of my own or someone else's Bf110, Ju87, ect. and start shooting at an enemy scout, but after 30 rounds or so the gun will stop shooting, and it will only start working again once the enemy plane has left the area. I'm not sure if the AI is interfering somehow or what exactly is causing the issue (however once a player jumps into the gunner's seat, the AI will stop working.)

I've also had issues in the Br20 where I no longer hear the player's engine sounds, so if I am in the hydrollicly controlled top turret, it will stop working. The only way to get the turret to function again is to cycle through the crew positions (because somehow that causes the game to refresh on the fact that the engines are running. (This still happens when the impeller is extended)

Volksieg 08-07-2012 06:20 PM

Quote:

Originally Posted by nakedsquirrel (Post 452551)
- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing.

I dunno as I have never played as a gunner... I only fly 109s.... but I'm wondering..... could it be you are wasting your ammo and then there is a period of time in which your gunner needs to reload? (hence why you can't shoot) Just a thought.... could be miles off, mind. lol I only ask this as that is the bane of my existence when playing First Person Shooters. :D Everytime I have a clear headshot my damned gun needs to reload. :D

Volksieg 08-07-2012 06:25 PM

I have noticed something, bug wise, and I'm not 100% sure if this is just on ATAG or not....

I have noticed, since the patch, that I have fantastic performance apart from on one particular part of the channel map ie Dover area.

I can leave occupied France from Pihen with an average of 47 - 50 fps, fly over the channel with up to 70 fps but, as soon as I reach the coast of ol' Blighty, it drops to about 7-18 fps.... this is regardless of how much flack there is, whether there are other pilots nearby, cloud cover etc..... I can then fly more inland (Where one would expect a performance drop) and, whether dogfighting 10 or more pilots or just business as usual (wondering where the hell everyone is! lol).... back to the 47-50 fps.

I would understand if there was anything major happening on the coast but, 8 out of 10 times.... nothing much is going on to justify such a performance drop.

Krt_Bong 08-07-2012 08:11 PM

Quote:

Originally Posted by klem (Post 452470)
If you are having to hold the stick to get trimmed out you are not trimmed out. You may still be fighting the torque with the stick.

Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder.

Can't explain the right rudder left roll though :(

Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway.

Torque is not what is causing this. I can shut the engine off and get the same result which if it was torque would disappear, right? I have tried all kinds of things and it still acts like a plane that is tweaked, I've flown out of square weary R/C trainers that no matter how twisted the airframe was I could trim them for straight and level flight and they would fly an even course even if they were flying sideways in a slew so I have never seen torque that can account for this flight behavior.

FFCW_Urizen 08-07-2012 08:54 PM

i may get labeled an Id and iot, but if my memory is correct, torque is not just caused by the power of the engine, but also by the rotation of the prop if the engine is off. some physical law iirc.

juanjo 08-07-2012 11:02 PM

I saw this message on game: 'Blenheim have BEED destroyed'...
also I notice when shooting at german bombers at high altitude they absorb the impacts as I was shooting chewing gum...no parts flying out..nothing...and finished my bullets and nothing...they kept on flying with no harm

III/JG53_Don 08-07-2012 11:45 PM

Second time I got a launcher crash in a Ju-88 one moment ago.

Both times I was in a Ju-88 on Atag on my way from Tramecourt to the Channel, both times crash right when I want to look through the bomb sight.
On ground I could use the bomb sight perfectly fine, but in the air I see a light blue screens and a mouse overlay in the center which says "side_left" or sth. like that

He111 08-07-2012 11:49 PM

yes, LOD range is definitely too short. With max graphics, I was flying towards the cliffs of Dover when all of sudden, right in front of me, the detail jumped to max resolution .. VERY obvious and annoying.

.

robtek 08-08-2012 12:11 AM

Where i find it very irritating is Dover Harbour, where the Harbour, which should be one of the first visible landmarks, pops up last.

macro 08-08-2012 01:15 AM

dont know if this has been reported yet, but if you start the raf engines till warm, shut off the engine instead of taking off you will see the rad temp continue to rise until it pops.

aus3620 08-08-2012 02:29 AM

Gunner Firing
 
Quote:

Originally Posted by nakedsquirrel (Post 452551)
... The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing.

It sounds silly, but this is what actually happens in game. I will sit in the back of my own or someone else's Bf110, Ju87, ect. and start shooting at an enemy scout, but after 30 rounds or so the gun will stop shooting, and it will only start working again once the enemy plane has left the area. I'm not sure if the AI is interfering somehow or what exactly is causing the issue (however once a player jumps into the gunner's seat, the AI will stop working.)

I have experienced this issue. The MG will only fire intermittently. Reloads are fine, in the 110 you get the animation, but not in JU88.

bw_wolverine 08-08-2012 05:58 AM

Quote:

Originally Posted by robtek (Post 452809)
Where i find it very irritating is Dover Harbour, where the Harbour, which should be one of the first visible landmarks, pops up last.

+1 on this. I hope they can fix this. I often call to rendezvous over Dover Docks and it's so bothersome to suddenly see a massive pier just a'pier' out of no where.

banned 08-08-2012 07:45 AM

Quote:

Originally Posted by bw_wolverine (Post 452882)
+1 on this. I hope they can fix this. I often call to rendezvous over Dover Docks and it's so bothersome to suddenly see a massive pier just a'pier' out of no where.

Very clever

skouras 08-08-2012 08:40 AM

Quote:

Originally Posted by aus3620 (Post 452853)
I have experienced this issue. The MG will only fire intermittently. Reloads are fine, in the 110 you get the animation, but not in JU88.

not in the 111 too

Krt_Bong 08-09-2012 07:16 PM

Quote:

Originally Posted by GraveyardJimmy (Post 452472)
Are you using Complex engine management? My friend had this effect until he turned on CEM.

Yep, that was what it was I hadn't gone and reset everything and it was at whatever default is which brings me to my next question. Why, I mean really WTF are the devs thinking if in what is essentially Arcade mode the airplane remains so unstable that it will roll right into the ground without holding left aileron and left rudder to fly straight and level? This makes absolutely no sense. It's actually harder to fly than full simulation with CEM, and to be sure I don't fly this way but if someone does it's like a punishment built in to make you not even try full real. Real dumb.

SFF_Karhu 08-10-2012 03:12 PM

Quote:

Originally Posted by VO101_Tom (Post 451153)
I have this bug tonight: I got 1 fps (instead of 40-50) when i switch 30 deg FOV. Every single time. I was checked the system monitors, maybe i see something. The weird thing, that the "GPU usable" graph drop to 10% in the same time. When I set back, the fps will be normal again (The CPU usage was prickly, but more or less stable 40-60% on all 6 core).

I ask the PC gurus, is this a measuring error (the MSI afterburner show stupid things), or the game behave very weird way? Or what? :)

Hi!

I had almost the same thing. My GPU usage is acting weird? Dropping down to 10% sometimes, even FPS is way under 60 and should use all the horse power? Didnt do this the previous versions. Causing heavy stuttering! Not smooth at all.

Also my mixture slider dont work on SpitIIa. Cant drag it with mouse either.

SiThSpAwN 08-10-2012 03:17 PM

Quote:

Originally Posted by SFF_Karhu (Post 453553)
Also my mixture slider dont work on SpitIIa. Cant drag it with mouse either.

Mixture slider wont move higher than throttle so make sure that isnt what you are seeing, try moving throttle full open and see if you can move the mixture handle.

SFF_Karhu 08-10-2012 03:57 PM

Quote:

Originally Posted by SiThSpAwN (Post 453555)
Mixture slider wont move higher than throttle so make sure that isnt what you are seeing, try moving throttle full open and see if you can move the mixture handle.

Hi.

Full throttle and mixture wont move. Sometimes a short period of time its working and then not again. Weird!

camber 08-10-2012 09:32 PM

Quote:

Originally Posted by SFF_Karhu (Post 453575)
Hi.

Full throttle and mixture wont move. Sometimes a short period of time its working and then not again. Weird!

Anthropomorphic control is the answer you seek
Turn it off and the future will be sweet

A good idea but not thought out
In Clod sometimes testing has not much clout


camber

_YoYo_ 08-10-2012 10:35 PM

[IMG=http://img31.imageshack.us/img31/3954/nowy2t.jpg][/IMG]

This grass?

*Buzzsaw* 08-11-2012 05:45 AM

Salute

Impossible to save a custom Convergence and Ammo load for the Spit 1A 100 octane. After you save and exit the Loadout screen, the saved/custom settings disappear.

salmo 08-11-2012 06:29 AM

Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. :( Please fix :confused:

I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality.

naz 08-11-2012 07:53 AM

Quote:

Originally Posted by salmo (Post 453796)
Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. :( Please fix :confused:

I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality.

I was in that fight and confirm the FPS slide show. It now happens for me every time I am in an online fight involving several planes. Never used to happen prior to this Beta on my rig.

EDIT: Wasn't solely zoomed in view for me where FPS hit the floor, but certainly at its worst with any level of zoom.

IvanK 08-11-2012 07:58 AM

Same I was there too :) .... slide show indeed. In my case FOV didnt affect it ... slide show everywhere. I figure about 8 aircraft in the fight.

hc_wolf 08-11-2012 08:32 AM

Can you fix the online brief so it can show slides?

MegOhm 08-11-2012 09:04 AM

Green Splash?
 
1 Attachment(s)
Anyone else seen this green splash in the water? :confused:

Kodoss 08-11-2012 09:11 AM

Quote:

Originally Posted by MegOhm (Post 453818)
Anyone else seen this green splash in the water? :confused:

Happens by Ati card in real full screen.
Switch to "pseudo full screen" and it's gone.

MegOhm 08-11-2012 09:18 AM

Quote:

Originally Posted by Kodoss (Post 453819)
Happens by Ati card in real full screen.
Switch to "pseudo full screen" and it's gone.

never saw it before the patch..maybe I changed a setting..

I have always run full screen

ATAG_Septic 08-11-2012 09:24 AM

Quote:

Originally Posted by Kodoss (Post 453819)
Happens by Ati card in real full screen.
Switch to "pseudo full screen" and it's gone.

I tried pseudo full-screen, which incidentally had good effect on SLI performance, but I saw smoke (or dust) rendered in green.

Septic.

Kodoss 08-11-2012 09:30 AM

Quote:

Originally Posted by ATAG_Septic (Post 453823)
I tried pseudo full-screen, which incidentally had good effect on SLI performance, but I saw smoke (or dust) rendered in green.

Septic.

As I wrote it happens by Ati cards in "Real Full Screen" but is gone in "Pseudo".
I didn't know it happens otherwise by Nvidia cards.

Strange....

JG52Krupi 08-11-2012 12:27 PM

Quote:

Originally Posted by ATAG_Septic (Post 453823)
I tried pseudo full-screen, which incidentally had good effect on SLI performance, but I saw smoke (or dust) rendered in green.

Septic.

Are you sure of that septic, before Xfire was working well I had to use pseudo to ensure that the game was not using Xfire or I would get bad fps.

Now Xfire is working well I am using true full screen :D

klem 08-11-2012 12:39 PM

Quote:

Originally Posted by *Buzzsaw* (Post 453793)
Salute

Impossible to save a custom Convergence and Ammo load for the Spit 1A 100 octane. After you save and exit the Loadout screen, the saved/custom settings disappear.

Hand edit your user.ini. Copy from another aircraft.

SlipBall 08-11-2012 02:22 PM

Quote:

Originally Posted by *Buzzsaw* (Post 453793)
Salute

Impossible to save a custom Convergence and Ammo load for the Spit 1A 100 octane. After you save and exit the Loadout screen, the saved/custom settings disappear.

This is a Steam issue, you need to make your changes/give it a name other than "custom" helps, and then close Steam once or twice, so that it saves.

MegOhm 08-11-2012 09:41 PM

AA From 1x to 4x did it
 
Quote:

Originally Posted by MegOhm (Post 453822)
never saw it before the patch..maybe I changed a setting..

I have always run full screen

I changed AA in game from 1x to 4x and the green went away... now it is normal...in Full Screen

Card setting is Application Preference

broken pixel 08-11-2012 09:50 PM

Memory leaking and fast! Run or you will drown in Bandwidth
 
Ummmm! Memory leakage since the release.... can I have my 59.00 back please? Ill send it too you Devs. Maybe use it to hire someone to optimize the engine for you. Sheesh!

After I ran the Black Death Track four or five times benching different settings, I have 16GB of RAM.

:confused:http://i11.photobucket.com/albums/a1...t/83962ee4.jpg:confused:

MegOhm 08-11-2012 09:56 PM

Fuel Tanks on way to London
 
If this has been captured in the past...I missed it

When COD was first released... on my 1st flight... I flew up to London in a BF109 and Strafed all the Fuel Tanks I could find along the River...

Most of them Blew with gunfire and you could set the landscape on fire with nice explosions, with billowing plumes of smoke...

You could see debris thrown up with the explosions...and the fires would burn for sometime ....It was impressive

Now The tanks will not blow up or catch fire......nothing....

So "London Burning" does not apply anymore...Pity

Any chance we will ever get this back? :confused:

ATAG_Septic 08-11-2012 09:59 PM

Quote:

Originally Posted by JG52Krupi (Post 453864)
Are you sure of that septic, before Xfire was working well I had to use pseudo to ensure that the game was not using Xfire or I would get bad fps.

Now Xfire is working well I am using true full screen :D

I use full-screen too Krupi, but the water flickers using AFR2. I gave it a try again though after seeing someone at Sukhoi claim good effect. I noticed the GPUs were being worked around 10% less using pseudo (from memory) and it all looked very smooth. I'd still be using it if not for the green smoke but I'm back to AFR1 and full screen for now.

I can save a couple of tracks if it would be useful? I'm Nvidia though so suspect results wouldn't translate to ATI cards.

Cheers,

Septic.

MegOhm 08-11-2012 10:05 PM

Quote:

Originally Posted by ATAG_Septic (Post 454002)
I use full-screen too Krupi, but the water flickers using AFR2. I gave it a try again though after seeing someone at Sukhoi claim good effect. I noticed the GPUs were being worked around 10% less using pseudo (from memory) and it all looked very smooth. I'd still be using it if not for the green smoke but I'm back to AFR1 and full screen for now.

I can save a couple of tracks if it would be useful? I'm Nvidia though so suspect results wouldn't translate to ATI cards.

Cheers,

Septic.

Dunno if it will work for you but......I changed AA in game from 1x to 4x and the green went away... now it is normal...in Full Screen

Card setting is Application Preference

ATAG_Snapper 08-11-2012 11:27 PM

Quote:

Originally Posted by salmo (Post 453796)
Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. :( Please fix :confused:

I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality.

Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.

ATAG_Bliss 08-11-2012 11:56 PM

While using the FMB, if you change time of day (say 1:00PM to 3:00AM), the game will freeze solid once you zoom in far enough to see the change - when the terrain colors change to reflect the amount of lack of sun light. Did this 5 times in a row, and results in a complete freeze every time.

The mission has run way lights in it, if that makes a difference.

Edit: To test. Zoom all the way in on the top down view while in the FMB. Go to mission parameters and change time of day. Instant freeze every time for me.

broken pixel 08-12-2012 01:13 AM

Sad
 
Quote:

Originally Posted by MegOhm (Post 454001)
If this has been captured in the past...I missed it

When COD was first released... on my 1st flight... I flew up to London in a BF109 and Strafed all the Fuel Tanks I could find along the River...

Most of them Blew with gunfire and you could set the landscape on fire with nice explosions, with billowing plumes of smoke...

You could see debris thrown up with the explosions...and the fires would burn for sometime ....It was impressive

Now The tanks will not blow up or catch fire......nothing....

So "London Burning" does not apply anymore...Pity

Any chance we will ever get this back? :confused:

Instead of fixing issues the devs choose to take away from the game. I guess that's the Russian way? Take the easy way out and don't focus on optimizing the existing engine. Lets just take content away instead and mask the issues. As the devs say dont let that retail Alpha release hit you in the ass on your way out as they roll around in all our money. :/

MegOhm 08-12-2012 03:44 AM

Really.......
 
Quote:

Originally Posted by broken pixel (Post 454052)
Instead of fixing issues the devs choose to take away from the game. I guess that's the Russian way? Take the easy way out and don't focus on optimizing the existing engine. Lets just take content away instead and mask the issues. As the devs say dont let that retail Alpha release hit you in the ass on your way out as they roll around in all our money. :/

Was not my intention for this post to become an example for disgruntled "Sim pilots"... but that's inevitable...

More to point out something we need back in the Sim...

I am sure they did this to help frames... hope it is a temporary removal...

broken pixel 08-12-2012 03:57 AM

It's more of a funny ha ha with truth to it. This proves there engine is far from being optimized. No matter what patch they implement there is the horrid large amount of frames per second drop. Check this out!

BLACK DEATH 4.7GHz, 16GB RAM, GTX 680 4GB
NVIDIA System Information report created on: 08/11/2012 15:36:51
System name: STATIC-PC

[Display]
Operating System: Windows 7 Ultimate, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GTX 680
Driver version: 305.53
DirectX support: 11.1
CUDA Cores: 1536
Core clock: 1006 MHz
Memory data rate: 6008 MHz
Memory interface: 256-bit
Total available graphics memory: 12005 MB
Dedicated video memory: 4096 MB GDDR5
System video memory: 0 MB
Shared system memory: 7909 MB
Video BIOS version: 80.04.09.00.E4
IRQ: 32
Bus: PCI Express x16 Gen3

----2x SSAO------------------------
Medium:
Avg- 100
Max- 223
*Min- 29 - choppy as hell and should not be at 29 fps
---------------
High:
Avg- 69
Max- 177
*Min- 24
---------------------------
Very High:
Avg- 61
Max-149
*Min-10 it should be choppy at these fps
---------------------------------------------
I really don't think I can build a much better computer than I already have. The game engine is jacked and whom ever coded the engine needs to revisit the Dev school again. What happend to the damn optimizers and testers? A public Alpha would of saved this game, I mean one that was released before the retail copies hit the market.

RIP IL2 COD Best of luck on the Russian Front with the same game engine.

Frequent_Flyer 08-12-2012 01:03 PM

Quote:

Originally Posted by MegOhm (Post 454069)
Was not my intention for this post to become an example for disgruntled "Sim pilots"... but that's inevitable...

More to point out something we need back in the Sim...

I am sure they did this to help frames... hope it is a temporary removal...

I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

GF_Mastiff 08-12-2012 01:10 PM

aside from the occasional cockpit view forced from front zoom view to close up revi sight
view and head slam movement to close up, I'm liking this version keep going.

broken pixel 08-12-2012 04:45 PM

Quote:

Originally Posted by Frequent_Flyer (Post 454135)
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

A+

Pudfark 08-12-2012 06:57 PM

Quote:

Originally Posted by Frequent_Flyer (Post 454135)
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

Totally Agree.
What's next?
Turn everything to Black and White for a
"better" frame rate?

Maybe, they should have gone this route?
With the old game engine....and where we are now?
We could have been, a year ago.

chantaje 08-12-2012 07:24 PM

Quote:

Originally Posted by ATAG_Snapper (Post 454020)
Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.

i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.

ATAG_Snapper 08-12-2012 07:48 PM

Quote:

Originally Posted by chantaje (Post 454193)
i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.

On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.

TomcatViP 08-12-2012 08:33 PM

Quote:

Originally Posted by chantaje (Post 454193)
i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.

It's a very simple bug to erase... No need for high tech Russian coder or read thousands of lines wrote by a super Uber IT Guru on the forum.

Just follow the 3 steps bellow :
1. press the trigger
2. Enjoy your newly acquired debugging skills
3. Report to your fellow with a big YA hOOO

chantaje 08-12-2012 09:00 PM

Quote:

Originally Posted by ATAG_Snapper (Post 454197)
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.

thats exactly what happens to me. ia is fine, its the human 110 that slideshowed me , i havent crossed an human 88 or 111 so i thought that it was only the 110.
the extremely rare thing is that when i fly blue with friends in 110s close to each other there are no problems and the fps are fine and stable

Quote:

Originally Posted by TomcatViP (Post 454210)
It's a very simple bug to erase... No need for high tech Russian coder or read thousands of lines wrote by a super Uber IT Guru on the forum.

Just follow the 3 steps bellow :
1. press the trigger
2. Enjoy your newly acquired debugging skills
3. Report to your fellow with a big YA hOOO

:grin:
believe me that i tried, unfourtanetly i suck

Longywales 08-13-2012 04:12 PM

Hi,

Sorry if already posted but i dont really fancy sifting through 17 pages...

I noticed that my plane of choice Spitfire MKIIa has got dramatically reduced speeds compared to previous patches...Before i could get to 300mph really fast but now i can only achieve it via a dive. Like now i cant even catch a 110 or JU-88..

Other than that, great work on this patch! I have not recieved one crash while playing online. There are still bugs like previous posters have mentioned but you are making excellent progress :)

Keep it up, you are definately earning your pay!

Chris

ATAG_Snapper 08-13-2012 06:15 PM

There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.

Longywales 08-13-2012 07:36 PM

Quote:

Originally Posted by ATAG_Snapper (Post 454351)
There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.

Thank god! I once watched a documentary on BF109 V Spit, and they said that the spits top end was 7mph faster than the 109...but it got let down by the carb... I find they got the carb issue right in this sim but not the speed. Still early days yet though!

Steuben 08-13-2012 07:45 PM

Quote:

Originally Posted by ATAG_Snapper (Post 454197)
On the ATAG Server, if you run into 110's, especially a formation of them, they are all human-flown. On the rare occasion that I encountered a small formation of Ju88's that were human-flown the same 1 fps slideshow occurred. Large formations of AI-flown multi-engine aircraft have not been a problem online in term of frame rates. To a certain degree, furballs with three or more human-flown 109's have also caused framerates to radically slow down as well.

It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed.


I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches
is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic?

Flanker35M 08-13-2012 08:02 PM

1 Attachment(s)
S!

Attached a pic of the pixelated lines on gauges when using MEDIUM effects. None of them visible with High. Look at compass and altimeter, on others too.

lensman1945 08-13-2012 08:20 PM

Quote:

Originally Posted by Steuben (Post 454362)
I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches
is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic?

+1
are there any clues as to what may be causing it?

Big encounters off-line are smooth as silk for me with effects turned up, but on-line it often ends in a 2FPS slide show.

very grim:(

Siko 08-13-2012 08:21 PM

Doesn't work for me at all, no issues with earlier patches but when I extract this one as before and click on the icon to launch the game nothing happens. Computer works fine but it just won't load. I then reverify via steam, which has to download 150mb of files each time and the same thing happens.

Weird.

MegOhm 08-14-2012 03:34 PM

Quote:

Originally Posted by Frequent_Flyer (Post 454135)
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back

reflected 08-14-2012 04:55 PM

Gun belting doesnt work
Weathering doesnt work
Irvin jacket is visible through the fuselage of Spits
When I fire the guns in a 109 I lose FFB
Spitfire oil temp overheats way too easily - max rpm is 2600 now tops

TheGiantTribble 08-14-2012 08:48 PM

Good evening to all.

Bought CloD about a week ago through steam, worked fine although I had to turn things down, but in fairness it was still pretty. (So long as I kept below 7 or 8 planes everything run ok)
Over the last couple of days however I have try'd more times than I care to count to install the 1.08 patch.

Everything works fine till the loading screen (both single player and multiplayer)
I get the picture and the percentage loading bar and just as it gets to 100%
CRASH
the game locks up and I get a little 'launcher.exe' error message (the launcher is still showing in the task manager)
i validate the files through steam and back to good old 1.05 and runs fine again
Specs Xp sp3, 2.33Ghz Core Duo, GTX 560 1GB

Any ideas as I really want to play on line and almost all the servers are 1.08

Thanks in advance

chantaje 08-14-2012 08:53 PM

Quote:

Originally Posted by TheGiantTribble (Post 454492)
Good evening to all.

Bought CloD about a week ago through steam, worked fine although I had to turn things down, but in fairness it was still pretty. (So long as I kept below 7 or 8 planes everything run ok)
Over the last couple of days however I have try'd more times than I care to count to install the 1.08 patch.

Everything works fine till the loading screen (both single player and multiplayer)
I get the picture and the percentage loading bar and just as it gets to 100%
CRASH
the game locks up and I get a little 'launcher.exe' error message (the launcher is still showing in the task manager)
i validate the files through steam and back to good old 1.05 and runs fine again
Specs Xp sp3, 2.33Ghz Core Duo, GTX 560 1GB

Any ideas as I really want to play on line and almost all the servers are 1.08

Thanks in advance

uninstall :
.net framework
microsoft visual c++
direct x (?)

then go to the cliffs of dover folder and install the on the redist folder

also delete the cliffs of dover folder in documents, let the patched clod create new ones (save user.ini and userconfig.ini for the key config)

ps: its not a patch bug

Chromius 08-14-2012 09:10 PM

Need a fix for the Enable/Disable Track IR function which does not do anything currently.

Track IR drops out in Clod and you must exit entire game to re-enable. It would be great if this worked. Arma 2 has a function like that and if you lose it you can re-enable it ingame.

reflected 08-15-2012 06:44 AM

Yesterday on Atag my fps dropped to 1 when I started chasing some 109s, mostly while zoomed in. :(

rhinomonkey 08-15-2012 08:21 AM

Quote:

Originally Posted by MegOhm (Post 454461)
Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back

arn't these things that would happen in real life? I was watching an air show at the weekend and was interested to see how a small plane does go out of sight fairly quickly in real life too. It was quite cloudy though!

Slipstream2012 08-15-2012 05:40 PM

Quote:

Originally Posted by rhinomonkey (Post 454543)
arn't these things that would happen in real life? I was watching an air show at the weekend and was interested to see how a small plane does go out of sight fairly quickly in real life too. It was quite cloudy though!

Yes it does, that's why the back face of the prop's are painted black, to reduce the reflection, but with your back to the sun, it still occurs.
I, for one, like this feature. its about putting yourself in the pilots shoes and facing the issue they faced on a day to day basis, it's part of what makes this a simulation not arcade game, even if there are problems with it.

BUG

When I look into the bombsite in the HE-111 H2 the game crashes to desktop with a Launcher.exe error, it seems to happen more if there is a tool-tip displayed at the same time.

III/JG53_Don 08-15-2012 06:06 PM

Quote:

When I look into the bombsite in the HE-111 H2 the game crashes to desktop with a Launcher.exe error, it seems to happen more if there is a tool-tip displayed at the same time.
Lol i have exactly the same bug except this happens to me in the Ju-88! The He111 H-2 works just fine for me, but as soon as I look through the bomb sight of the Ju-88 I get a crash.
On ground I could use the bomb sight, but in the air I see a light blue screen shortly and a mouse overlay in the center which says "side_left" or sth. like that... then it crashes

E.V.E 08-15-2012 07:41 PM

Netcode is generl bad. 10 Planes in Formation and you have 15 fps and and and. We have try it many times to fly in Big Formation of 20 Pilots. But netcode is to bad.

ATAG_Doc 08-15-2012 08:04 PM

The net code is hideous. Absolutely an embarrassment.

Frequent_Flyer 08-16-2012 12:26 AM

Quote:

Originally Posted by MegOhm (Post 454461)
Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back

Another irratating issue is by virtue of blurring details ,soften the lines of distinction in an effort to pick up framerates you cannot distiguish AI from almost any distance until they are right on top of you.

hc_wolf 08-16-2012 01:00 AM

Heir.Mesh error (Not found)
 
Bug Found with a model.

I get Heir.Mesh error (Not found) when loading this object for online play.

When this is loaded in a Sub misssion I get a loop error. It was happening every now and then. But now happes 100% of time so I took out the object and all is fine.

[Stationary]
Static68 Stationary.BMW_R71_w_MG_34 de 272377.69 200100.64 340.00

Volksieg 08-16-2012 07:10 PM

Okey... what the hell has happened to Cliffs of Dover?

Just popped in for a quick multiplayer game to see that most of the servers are an absolute ghost town... not only that.... after starting and restarting the game, restarting my PC and then restarting the game etc etc etc

I don't have a plane!!! I'm just floating above the airstrip regardless of which server I am on, which plane I choose....

This game is dead isn't it?

Osprey 08-16-2012 09:33 PM

Get on comms, we'll help you out bud

CaptainDoggles 08-16-2012 10:38 PM

Quote:

Originally Posted by Volksieg (Post 454762)
Okey... what the hell has happened to Cliffs of Dover?

Just popped in for a quick multiplayer game to see that most of the servers are an absolute ghost town... not only that.... after starting and restarting the game, restarting my PC and then restarting the game etc etc etc

I don't have a plane!!! I'm just floating above the airstrip regardless of which server I am on, which plane I choose....

This game is dead isn't it?

Time to have Steam verify your game install, and then re-install the latest Beta.

SlipBall 08-16-2012 10:57 PM

Quote:

Originally Posted by Volksieg (Post 454762)
Okey... what the hell has happened to Cliffs of Dover?

Just popped in for a quick multiplayer game to see that most of the servers are an absolute ghost town... not only that.... after starting and restarting the game, restarting my PC and then restarting the game etc etc etc

I don't have a plane!!! I'm just floating above the airstrip regardless of which server I am on, which plane I choose....

This game is dead isn't it?


Funny!...get on comms

Volksieg 08-17-2012 12:05 AM

Cheers for the offer of help but only just got back on the PC.

Shouldn't need a verify cache as the installation is only a couple of days old, installed on top of a fresh Windows 7 install and then not even touched apart from a quick blast on multiplayer immediately after install. (Had a plane then. LOL)

I'm wondering if it may be because I am still waiting for Microsoft to drip feed their updates? (Why they can't just send a massive update bundle in these days of fiber optic broadband is anyone's guess? lol).

All that said, mind.... I'm seeing very slight performance increases in single player, multiplayer (When it is working etc) but still no improvement with the dust clouds etc.... I know I haven't got the most amazing PC in the universe but I frankly don't swallow the whole "There's so much going on under the hood" thing anymore when I look at some of the games I can play at, pretty much, full settings. (I say 'pretty much' because I rarely if ever bother with AA. I don't mind the jaggies.... and it isn't even an option with CloD. lol) Sure.. I'm no programmer but when I look at my heavily modded Total War games, for instance, with ridiculously huge armies, each individual soldier hacking and slashing away at his opponent etc... and then I see my PC grind to a halt because there are more than five planes in my view (Regardless of my settings etc!).... nah. Ain't swallowing it. The way the game used to look... I could believe a bit then.......

All that said.. it is great fun (ish) when you guys are on there as well but, when I load it up and play it without people on comms to chat to etc.... I'm finding I'm just losing interest rapidly. I start the engine, take off, get half way across the channel... press escape.. keep pressing it... load something else. lol I sometimes wonder if we would all be doing ourselves a favour if we all just met up for a pint instead. LOL

Of course, all that said, I'm still going to fly... am I a masochist? Probably. lol

JG4_Bendwick 08-17-2012 12:30 AM

This is very interesting.
When zoom in and out very often I get a "Launcher exe" crash.
This happens very often when I bomb by LOFTE but I also see in
the Me 109 from time to time.
I think this is very important, but unfortunately I have no crash log.

PS: the view from 4000m to a destination is very bad because they are too late!
so fast man can no longer correct.

thx JG4_Widukind

broken pixel 08-17-2012 01:15 AM

Quote:

Originally Posted by ATAG_Doc (Post 454615)
The net code is hideous. Absolutely an embarrassment.

Among other codes. :rolleyes:

6BL Bird-Dog 08-17-2012 10:34 AM

@JG4_Bendwick
If you have not enabled to keep log files then go to your documents/ 1c Softclub folder and steamapps/common/il-2 sturmovik cliffs of dover folder & make sure under [console] in yor conf.ini you have the line LOGKEEP=1 .You can find the crash log files In your documents/ 1c Softclub/ccpcrash folder.

Flanker35M 08-17-2012 10:36 AM

S!

I have log and log keep and still do not get crash logs or if I get them it is VERY seldom. But after the 2 latest patches I have gotten VERY few crashes if any. And in general not many over the period I have had the game (since release).

JG4_Bendwick 08-17-2012 12:23 PM

ok LOGKEEP was =0
i will watch this crashes.

thx JG4_Widukind

hc_wolf 08-17-2012 05:47 PM

Crash dump files of Barage balloon bug
 
1 Attachment(s)
When in game and you approach barrage balloons at low altitude the launcher chashes.

I have attached 2 lots of craches to the zip file.

each crash produces 3 crash files.

Edit: this has been resolved. It was triggers in the area that were faulty.

MegOhm 08-18-2012 07:57 AM

Canopy Spring cable restraint shadow missing
 
1 Attachment(s)
This is a small one but there is no shadow of the canopy spring cable restraint in the BF109 E4...guessing this was hard one to get right so it was just nixed....but you guys are serious about realism...no?

See screen...yup altitude is 7800M errr 25,590 ft.. I struggled to get it there...and she did not want to do more.... I thought the ceiling was 33,800ft?

IvanK 08-18-2012 11:03 PM

Quote:

Originally Posted by MegOhm (Post 455101)
This is a small one but there is no shadow of the canopy spring cable restraint in the BF109 E4...guessing this was hard one to get right so it was just nixed....but you guys are serious about realism...no?

See screen...yup altitude is 7800M errr 25,590 ft.. I struggled to get it there...and she did not want to do more.... I thought the ceiling was 33,800ft?


I think the canopy cable shadow missing is because its not actually a 3D object hence no shadow.

Longywales 08-20-2012 11:20 AM

To elaborate on an earlier post, please refer to this for the true speeds of the spitfire IIa. You will see the game speeds are off:

Spitfire IIa speed trials


Height MPH IAS PEC Comp RPM Boost
1,000 290 294 -8.5 -0.2 2990 +8.8
2,000 294 294 -8.5 -0.4 " +8.8
3,000 298 294 -8.5 -0.6 " +8.8
5,000 306 293 -8.5 -1.1 " +8.8
6,500 311 292 -8.5 -1.4 " +8.8
10,000 325 290 -8.5 -2.2 " +8.8
13,000 337 287 -8.5 -3.0 " +8.8
15,000 344 285 -8.5 -3.5 " +8.8
16,500 350 283 -8.5 -4.0 " +8.8
18,000 354 280 -8.5 -4.3 " +8.3
20,000 350 269 -8.5 -4.5 " +6.2
23,000 344 251 -8.4 -4.6 " +3.6
26,000 335 233 -7.8 -4.4 " +1.5
28,000 329 220 -7.2 -4.3 " +0.2
30,000 321 206 -6.3 -4.1 " -0.9
17,550* 354 282 -8.5 -4.3 " +8.8

Here is the link aswell:
http://www.spitfireperformance.com/spitfire-II.html

it also lists other spitfire models speeds

Varrattu 08-24-2012 12:43 PM

JU88-il2cod vs. JU88A-1
 
The Bombdoors ( JU88-il2cod ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111.

When the operating lever is turned to position “Elevator and landing flaps” (“Höhenflosse und Landeklappe”) the flaps return to neutral positiion and are retracted.

Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2.

Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original.

When the automatic steering device is switched on, the signal lamp for the pitot heater simultaneously is switched on. The pitot heater switch is connected to auto steering on/off lamp.

The dive break position is shown in the tail wheel indicator. The original dive break indicators on the wings are missing ...

Regards Varrattu

Varrattu 08-24-2012 12:45 PM

HE111-il2cod
 
Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2.

Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original.

Regards Varrattu

Varrattu 08-24-2012 12:57 PM

BF110-il2cod / JU88-il2cod / HE111-il2cod
 
"Kursgeberrose" and "Kursrose" of the "Kurszeiger" are erroneous reversed. The socalled "Kursrose" (actual flight course) should be the lower indicator.

Regards Varrattu


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