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In SP i can turn up most of my Settings and fly a comparable Sortie without no Problems at all. MP however would be next to impossible to fly at those settings, independent on side chosen. I suspect the problem lies in the way the server is setup. Remember, it is not a dedicated server, but more comparable to a listen server. Who knows ( Serveradmins step forward pls and enlighten me :D ) what unnecessary files the server has to load, which in return has an impact on performance.
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Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss. That's my experience anyway |
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I always use the plane icon as a heading selector and the 12:00 position as my current heading when navigating manually, when climbing on course autopilot, when on the bomb run with R22 autopilot, etc. The repeater compass has no effect on the AP, but since the gyro tends to drift and need frequent adjustment i just read my headings and waypoint bearings off of the repeater compass with the method i described above, then command the AP to turn until the repeater compass shows i'm pointing at my selected heading. |
hi its me again,
iinstalled a new version on a120 gb ssd with the actual betapatch and it stutters as always and it minimizes itself to the taskbar after the loading screen disappears.. same system as before + 2 120gb ssds+ 7970 16gb 1600 fx 8150 +g940 win 7 x64 pro so long weasel230 |
III/JG53_Don is correct
Actual German Patin compass operation is as follows: Aircraft symbol should always indicate aircraft heading read from the nose of the aircraft symbol against the verge ring .... regardless of the verge rings orientation. It was designed to allow a quick heading reading and an easy method to preselect a desired heading. To fly a Desired heading the pilot rotates the verge ring to the 12'Oclock position (The aircraft symbol will also rotate during this operation as its nose will still be indicating the current heading against its value on the moving verge ring). Once the Desired heading is set by placing its verge ring value at the 12 O'clock position the pilot simply turns to put the aircraft symbol on the nose ... therefore on the Desired heading. So if the desired heading is set a quick glance to see the aircraft symbol is up is all that is required to confirm the correct heading is being flown ... no real need to read exact numerical values. This is how it works on all types except the HE IIIP2. The HEIIIP2 is bugged all other types show correct operation in CLOD Also See the operation in IL2 1946 Ver 4.11 this is correct as well. |
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Current mission does run quite well with roughly 50 planes in the air, but like I said, it doesn't have the full complement of triggers/script running behind the scenes either. |
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I was flying in the back of a Tiger Moth and lines appears in front of me that where not supposed to be there coming from the exterior going to the interior but see this picture; http://postimage.org/image/71ok8mnu1/ :!: |
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Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?
I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy. |
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Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder. Can't explain the right rudder left roll though :( Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway. |
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I started to have this bug after I updated:
http://forum.1cpublishing.eu/showthr...502#post452502 I Did check integrity, delete cache and so on as advised. |
I forgot to report one other bug that has been around for a while:
- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing. It sounds silly, but this is what actually happens in game. I will sit in the back of my own or someone else's Bf110, Ju87, ect. and start shooting at an enemy scout, but after 30 rounds or so the gun will stop shooting, and it will only start working again once the enemy plane has left the area. I'm not sure if the AI is interfering somehow or what exactly is causing the issue (however once a player jumps into the gunner's seat, the AI will stop working.) I've also had issues in the Br20 where I no longer hear the player's engine sounds, so if I am in the hydrollicly controlled top turret, it will stop working. The only way to get the turret to function again is to cycle through the crew positions (because somehow that causes the game to refresh on the fact that the engines are running. (This still happens when the impeller is extended) |
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I have noticed something, bug wise, and I'm not 100% sure if this is just on ATAG or not....
I have noticed, since the patch, that I have fantastic performance apart from on one particular part of the channel map ie Dover area. I can leave occupied France from Pihen with an average of 47 - 50 fps, fly over the channel with up to 70 fps but, as soon as I reach the coast of ol' Blighty, it drops to about 7-18 fps.... this is regardless of how much flack there is, whether there are other pilots nearby, cloud cover etc..... I can then fly more inland (Where one would expect a performance drop) and, whether dogfighting 10 or more pilots or just business as usual (wondering where the hell everyone is! lol).... back to the 47-50 fps. I would understand if there was anything major happening on the coast but, 8 out of 10 times.... nothing much is going on to justify such a performance drop. |
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i may get labeled an Id and iot, but if my memory is correct, torque is not just caused by the power of the engine, but also by the rotation of the prop if the engine is off. some physical law iirc.
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I saw this message on game: 'Blenheim have BEED destroyed'...
also I notice when shooting at german bombers at high altitude they absorb the impacts as I was shooting chewing gum...no parts flying out..nothing...and finished my bullets and nothing...they kept on flying with no harm |
Second time I got a launcher crash in a Ju-88 one moment ago.
Both times I was in a Ju-88 on Atag on my way from Tramecourt to the Channel, both times crash right when I want to look through the bomb sight. On ground I could use the bomb sight perfectly fine, but in the air I see a light blue screens and a mouse overlay in the center which says "side_left" or sth. like that |
yes, LOD range is definitely too short. With max graphics, I was flying towards the cliffs of Dover when all of sudden, right in front of me, the detail jumped to max resolution .. VERY obvious and annoying.
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Where i find it very irritating is Dover Harbour, where the Harbour, which should be one of the first visible landmarks, pops up last.
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dont know if this has been reported yet, but if you start the raf engines till warm, shut off the engine instead of taking off you will see the rad temp continue to rise until it pops.
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Gunner Firing
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I had almost the same thing. My GPU usage is acting weird? Dropping down to 10% sometimes, even FPS is way under 60 and should use all the horse power? Didnt do this the previous versions. Causing heavy stuttering! Not smooth at all. Also my mixture slider dont work on SpitIIa. Cant drag it with mouse either. |
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Full throttle and mixture wont move. Sometimes a short period of time its working and then not again. Weird! |
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Turn it off and the future will be sweet A good idea but not thought out In Clod sometimes testing has not much clout camber |
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Salute
Impossible to save a custom Convergence and Ammo load for the Spit 1A 100 octane. After you save and exit the Loadout screen, the saved/custom settings disappear. |
Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. :( Please fix :confused:
I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality. |
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EDIT: Wasn't solely zoomed in view for me where FPS hit the floor, but certainly at its worst with any level of zoom. |
Same I was there too :) .... slide show indeed. In my case FOV didnt affect it ... slide show everywhere. I figure about 8 aircraft in the fight.
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Can you fix the online brief so it can show slides?
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Green Splash?
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Anyone else seen this green splash in the water? :confused:
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Switch to "pseudo full screen" and it's gone. |
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I have always run full screen |
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Septic. |
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I didn't know it happens otherwise by Nvidia cards. Strange.... |
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Now Xfire is working well I am using true full screen :D |
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AA From 1x to 4x did it
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Card setting is Application Preference |
Memory leaking and fast! Run or you will drown in Bandwidth
Ummmm! Memory leakage since the release.... can I have my 59.00 back please? Ill send it too you Devs. Maybe use it to hire someone to optimize the engine for you. Sheesh!
After I ran the Black Death Track four or five times benching different settings, I have 16GB of RAM. :confused:http://i11.photobucket.com/albums/a1...t/83962ee4.jpg:confused: |
Fuel Tanks on way to London
If this has been captured in the past...I missed it
When COD was first released... on my 1st flight... I flew up to London in a BF109 and Strafed all the Fuel Tanks I could find along the River... Most of them Blew with gunfire and you could set the landscape on fire with nice explosions, with billowing plumes of smoke... You could see debris thrown up with the explosions...and the fires would burn for sometime ....It was impressive Now The tanks will not blow up or catch fire......nothing.... So "London Burning" does not apply anymore...Pity Any chance we will ever get this back? :confused: |
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I can save a couple of tracks if it would be useful? I'm Nvidia though so suspect results wouldn't translate to ATI cards. Cheers, Septic. |
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Card setting is Application Preference |
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While using the FMB, if you change time of day (say 1:00PM to 3:00AM), the game will freeze solid once you zoom in far enough to see the change - when the terrain colors change to reflect the amount of lack of sun light. Did this 5 times in a row, and results in a complete freeze every time.
The mission has run way lights in it, if that makes a difference. Edit: To test. Zoom all the way in on the top down view while in the FMB. Go to mission parameters and change time of day. Instant freeze every time for me. |
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Really.......
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More to point out something we need back in the Sim... I am sure they did this to help frames... hope it is a temporary removal... |
It's more of a funny ha ha with truth to it. This proves there engine is far from being optimized. No matter what patch they implement there is the horrid large amount of frames per second drop. Check this out!
BLACK DEATH 4.7GHz, 16GB RAM, GTX 680 4GB NVIDIA System Information report created on: 08/11/2012 15:36:51 System name: STATIC-PC [Display] Operating System: Windows 7 Ultimate, 64-bit (Service Pack 1) DirectX version: 11.0 GPU processor: GeForce GTX 680 Driver version: 305.53 DirectX support: 11.1 CUDA Cores: 1536 Core clock: 1006 MHz Memory data rate: 6008 MHz Memory interface: 256-bit Total available graphics memory: 12005 MB Dedicated video memory: 4096 MB GDDR5 System video memory: 0 MB Shared system memory: 7909 MB Video BIOS version: 80.04.09.00.E4 IRQ: 32 Bus: PCI Express x16 Gen3 ----2x SSAO------------------------ Medium: Avg- 100 Max- 223 *Min- 29 - choppy as hell and should not be at 29 fps --------------- High: Avg- 69 Max- 177 *Min- 24 --------------------------- Very High: Avg- 61 Max-149 *Min-10 it should be choppy at these fps --------------------------------------------- I really don't think I can build a much better computer than I already have. The game engine is jacked and whom ever coded the engine needs to revisit the Dev school again. What happend to the damn optimizers and testers? A public Alpha would of saved this game, I mean one that was released before the retail copies hit the market. RIP IL2 COD Best of luck on the Russian Front with the same game engine. |
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aside from the occasional cockpit view forced from front zoom view to close up revi sight
view and head slam movement to close up, I'm liking this version keep going. |
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What's next? Turn everything to Black and White for a "better" frame rate? Maybe, they should have gone this route? With the old game engine....and where we are now? We could have been, a year ago. |
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no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft. |
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It's a real game breaker as this directly affects what BoB online flying is all about: human players intercepting and battling other human players. It's broken and must be fixed. |
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Just follow the 3 steps bellow : 1. press the trigger 2. Enjoy your newly acquired debugging skills 3. Report to your fellow with a big YA hOOO |
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the extremely rare thing is that when i fly blue with friends in 110s close to each other there are no problems and the fps are fine and stable Quote:
believe me that i tried, unfourtanetly i suck |
Hi,
Sorry if already posted but i dont really fancy sifting through 17 pages... I noticed that my plane of choice Spitfire MKIIa has got dramatically reduced speeds compared to previous patches...Before i could get to 300mph really fast but now i can only achieve it via a dive. Like now i cant even catch a 110 or JU-88.. Other than that, great work on this patch! I have not recieved one crash while playing online. There are still bugs like previous posters have mentioned but you are making excellent progress :) Keep it up, you are definately earning your pay! Chris |
There has been some mention elsewhere in this Forum that Spitfire flight models are a little off. Currently being looked at by the game developers, I believe.
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I really hope they work on this Bug because as you pointed out its a game breaker! All the adjustments FPS increase etc and work on patches is worth nothing if they do not fix this issue. Is there any word from Blacksix on this topic? |
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Attached a pic of the pixelated lines on gauges when using MEDIUM effects. None of them visible with High. Look at compass and altimeter, on others too. |
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are there any clues as to what may be causing it? Big encounters off-line are smooth as silk for me with effects turned up, but on-line it often ends in a 2FPS slide show. very grim:( |
Doesn't work for me at all, no issues with earlier patches but when I extract this one as before and click on the icon to launch the game nothing happens. Computer works fine but it just won't load. I then reverify via steam, which has to download 150mb of files each time and the same thing happens.
Weird. |
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Gun belting doesnt work
Weathering doesnt work Irvin jacket is visible through the fuselage of Spits When I fire the guns in a 109 I lose FFB Spitfire oil temp overheats way too easily - max rpm is 2600 now tops |
Good evening to all.
Bought CloD about a week ago through steam, worked fine although I had to turn things down, but in fairness it was still pretty. (So long as I kept below 7 or 8 planes everything run ok) Over the last couple of days however I have try'd more times than I care to count to install the 1.08 patch. Everything works fine till the loading screen (both single player and multiplayer) I get the picture and the percentage loading bar and just as it gets to 100% CRASH the game locks up and I get a little 'launcher.exe' error message (the launcher is still showing in the task manager) i validate the files through steam and back to good old 1.05 and runs fine again Specs Xp sp3, 2.33Ghz Core Duo, GTX 560 1GB Any ideas as I really want to play on line and almost all the servers are 1.08 Thanks in advance |
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.net framework microsoft visual c++ direct x (?) then go to the cliffs of dover folder and install the on the redist folder also delete the cliffs of dover folder in documents, let the patched clod create new ones (save user.ini and userconfig.ini for the key config) ps: its not a patch bug |
Need a fix for the Enable/Disable Track IR function which does not do anything currently.
Track IR drops out in Clod and you must exit entire game to re-enable. It would be great if this worked. Arma 2 has a function like that and if you lose it you can re-enable it ingame. |
Yesterday on Atag my fps dropped to 1 when I started chasing some 109s, mostly while zoomed in. :(
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I, for one, like this feature. its about putting yourself in the pilots shoes and facing the issue they faced on a day to day basis, it's part of what makes this a simulation not arcade game, even if there are problems with it. BUG When I look into the bombsite in the HE-111 H2 the game crashes to desktop with a Launcher.exe error, it seems to happen more if there is a tool-tip displayed at the same time. |
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On ground I could use the bomb sight, but in the air I see a light blue screen shortly and a mouse overlay in the center which says "side_left" or sth. like that... then it crashes |
Netcode is generl bad. 10 Planes in Formation and you have 15 fps and and and. We have try it many times to fly in Big Formation of 20 Pilots. But netcode is to bad.
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The net code is hideous. Absolutely an embarrassment.
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Heir.Mesh error (Not found)
Bug Found with a model.
I get Heir.Mesh error (Not found) when loading this object for online play. When this is loaded in a Sub misssion I get a loop error. It was happening every now and then. But now happes 100% of time so I took out the object and all is fine. [Stationary] Static68 Stationary.BMW_R71_w_MG_34 de 272377.69 200100.64 340.00 |
Okey... what the hell has happened to Cliffs of Dover?
Just popped in for a quick multiplayer game to see that most of the servers are an absolute ghost town... not only that.... after starting and restarting the game, restarting my PC and then restarting the game etc etc etc I don't have a plane!!! I'm just floating above the airstrip regardless of which server I am on, which plane I choose.... This game is dead isn't it? |
Get on comms, we'll help you out bud
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Funny!...get on comms |
Cheers for the offer of help but only just got back on the PC.
Shouldn't need a verify cache as the installation is only a couple of days old, installed on top of a fresh Windows 7 install and then not even touched apart from a quick blast on multiplayer immediately after install. (Had a plane then. LOL) I'm wondering if it may be because I am still waiting for Microsoft to drip feed their updates? (Why they can't just send a massive update bundle in these days of fiber optic broadband is anyone's guess? lol). All that said, mind.... I'm seeing very slight performance increases in single player, multiplayer (When it is working etc) but still no improvement with the dust clouds etc.... I know I haven't got the most amazing PC in the universe but I frankly don't swallow the whole "There's so much going on under the hood" thing anymore when I look at some of the games I can play at, pretty much, full settings. (I say 'pretty much' because I rarely if ever bother with AA. I don't mind the jaggies.... and it isn't even an option with CloD. lol) Sure.. I'm no programmer but when I look at my heavily modded Total War games, for instance, with ridiculously huge armies, each individual soldier hacking and slashing away at his opponent etc... and then I see my PC grind to a halt because there are more than five planes in my view (Regardless of my settings etc!).... nah. Ain't swallowing it. The way the game used to look... I could believe a bit then....... All that said.. it is great fun (ish) when you guys are on there as well but, when I load it up and play it without people on comms to chat to etc.... I'm finding I'm just losing interest rapidly. I start the engine, take off, get half way across the channel... press escape.. keep pressing it... load something else. lol I sometimes wonder if we would all be doing ourselves a favour if we all just met up for a pint instead. LOL Of course, all that said, I'm still going to fly... am I a masochist? Probably. lol |
This is very interesting.
When zoom in and out very often I get a "Launcher exe" crash. This happens very often when I bomb by LOFTE but I also see in the Me 109 from time to time. I think this is very important, but unfortunately I have no crash log. PS: the view from 4000m to a destination is very bad because they are too late! so fast man can no longer correct. thx JG4_Widukind |
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@JG4_Bendwick
If you have not enabled to keep log files then go to your documents/ 1c Softclub folder and steamapps/common/il-2 sturmovik cliffs of dover folder & make sure under [console] in yor conf.ini you have the line LOGKEEP=1 .You can find the crash log files In your documents/ 1c Softclub/ccpcrash folder. |
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I have log and log keep and still do not get crash logs or if I get them it is VERY seldom. But after the 2 latest patches I have gotten VERY few crashes if any. And in general not many over the period I have had the game (since release). |
ok LOGKEEP was =0
i will watch this crashes. thx JG4_Widukind |
Crash dump files of Barage balloon bug
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When in game and you approach barrage balloons at low altitude the launcher chashes.
I have attached 2 lots of craches to the zip file. each crash produces 3 crash files. Edit: this has been resolved. It was triggers in the area that were faulty. |
Canopy Spring cable restraint shadow missing
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This is a small one but there is no shadow of the canopy spring cable restraint in the BF109 E4...guessing this was hard one to get right so it was just nixed....but you guys are serious about realism...no?
See screen...yup altitude is 7800M errr 25,590 ft.. I struggled to get it there...and she did not want to do more.... I thought the ceiling was 33,800ft? |
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I think the canopy cable shadow missing is because its not actually a 3D object hence no shadow. |
To elaborate on an earlier post, please refer to this for the true speeds of the spitfire IIa. You will see the game speeds are off:
Spitfire IIa speed trials Height MPH IAS PEC Comp RPM Boost 1,000 290 294 -8.5 -0.2 2990 +8.8 2,000 294 294 -8.5 -0.4 " +8.8 3,000 298 294 -8.5 -0.6 " +8.8 5,000 306 293 -8.5 -1.1 " +8.8 6,500 311 292 -8.5 -1.4 " +8.8 10,000 325 290 -8.5 -2.2 " +8.8 13,000 337 287 -8.5 -3.0 " +8.8 15,000 344 285 -8.5 -3.5 " +8.8 16,500 350 283 -8.5 -4.0 " +8.8 18,000 354 280 -8.5 -4.3 " +8.3 20,000 350 269 -8.5 -4.5 " +6.2 23,000 344 251 -8.4 -4.6 " +3.6 26,000 335 233 -7.8 -4.4 " +1.5 28,000 329 220 -7.2 -4.3 " +0.2 30,000 321 206 -6.3 -4.1 " -0.9 17,550* 354 282 -8.5 -4.3 " +8.8 Here is the link aswell: http://www.spitfireperformance.com/spitfire-II.html it also lists other spitfire models speeds |
JU88-il2cod vs. JU88A-1
The Bombdoors ( JU88-il2cod ) are closing automatically after a Bomb is droped, but they should work only manually, like in He111.
When the operating lever is turned to position “Elevator and landing flaps” (“Höhenflosse und Landeklappe”) the flaps return to neutral positiion and are retracted. Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2. Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original. When the automatic steering device is switched on, the signal lamp for the pitot heater simultaneously is switched on. The pitot heater switch is connected to auto steering on/off lamp. The dive break position is shown in the tail wheel indicator. The original dive break indicators on the wings are missing ... Regards Varrattu |
HE111-il2cod
Setting the main switch of the SAM-Kurssteuerung K4ü --automatic steering device-- to stage 1 the automatic steering takes rudder under contol. Ailerons and elevator are still under control of pilot. This feature should function at stage 2.
Setting the main switch to stage 2 the automatic steering takes rudder ailerons and elevaton under contol. This feature does not exist in the original. Regards Varrattu |
BF110-il2cod / JU88-il2cod / HE111-il2cod
"Kursgeberrose" and "Kursrose" of the "Kurszeiger" are erroneous reversed. The socalled "Kursrose" (actual flight course) should be the lower indicator.
Regards Varrattu |
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