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P2 ?? ... P3 ?? .. P8 ?? ..:grin:
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optimization? the game was in dev for 5 years before release...it came out of the gate with no doc, no dedicated server soft and very little content...at the very least it should have been optimised at release. |
have it ever crossed your mind that it might be because of a bad implementation of the speed tree library?!!
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S!
My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard.. |
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Iv been on the positive side the entire time, but now, i lost interest completely. It pains me to say this, oh god, you have no idea, but there really is some truth to the phrase "enough is enough". |
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Was the entire team swapped out when Oleg left? I thought he was the only one that left? |
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It is good the idea of MMO saves the project from being shut down completely IMO. |
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As for the MMO I agree, but only something more like Warbirds but with maybe different options to get people into the game. |
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So there no old code to decipher in those areas at least. I guess that the new AI and FM guys are the ones having hard times. |
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But ... I recall that this hick-ups (no fps affected) are not in the old build, they was micro-freezes (fixed in the new build). But you are right ... it can be a interop problem but I think that can be caused by the issue of left the tree and grass code aside of the new build that is in the Alpha patch, so the ddl dependence is high. Has is written in the know-issues list in BlackSix patch post, the tree and grass optimizations was not complete but it will be in a few days. Anyway we´ll see this soon :) By the way, to clear misunderstandings in the DX9/10/11 debate : Of course you can made a game with DX9/10/11 support but what I was saying is that by doing it you´ll not fully use the DX11/10 possibilities. That´s it. Cheers |
S!
Not being a programmer, just an average joe, but IMHO they should drop DirectX 9.0c and focus on DX 10/11 as ANY decent GPU these days can handle both. Backwards compatability is like an anchor slowing you down. Look at Frostbite engine used in BF3 for example, it will go 64-bit ONLY in a year. No more limitations of 32-bit like 3Gb RAM or whatever. That would be future proof, not dragging relics with you. Just some thoughts, propably not very educated but nevertheless :) Thoughts? |
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It is possible but highly unlikely that the development has dropped work on the Sequels too work solely on the MMO's. The reasons this is unlikely is the MMO won't be completed for atleast a couple of years and the development needs cash now with the release of a Sequel. Also why would the development drop this source of income from the game engine. Everything depends on getting the game engine working. Then developing games, and MMO's from that working game engine is relatively easy. Luckily it appears the investors/publishers/developers are showing some confidence they will be able to fix the game engine or there would be no talk of developing an MMO. |
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Anyway - as the main logic in the game is written in .NET and the Speedtree dll:s are written in C++ there will be interop problems in this critical part that for sure will not help! Of course they can maybe do optimization so that they load stuff and don't do the marshalling every frame, but I really don't know how the Speedtree libraries work in runtime... As Speedtree does culling, lods etc I don't see how you could get around a lot of marshalling to get the C++ trees "into" your C# landscape manager? Just guessing here... Another thing is that they seem to be using Speedtree 5.2 which is not the latest release so let's hope they work with Speedtree support to fix this and are not stuck on a license for 5.x only. |
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PS I'm currently in India and I see things from a different perspective :-D |
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Game fixed 100%? Well pigs'll be packing Hispanos at angels one five before that happens as it stands to reason that it'll never be sound to that degree. So I disagree.
I stood directly behind an elephant once, it wasn't deliberate, that's just from where I approached him, that elephant became quite unhappy about me standing directly behind him and I quite rapidly decided to move out to his flank where he could see me, this seemed to placate the old gent and we both got one with what we were about. I would recommend, therefore, that if you ever come across an elephant, you keep within his field of view. |
I think when BoM is working beautifully, a SDK is released, mods begin to emerge: the sim will take off.
I really hope it does. Even if it doesn't, let's take a different approach... the SDK will open up Clod immensely. The team have modelled a part of the world that is familiar to a lot of people. Aside from the combat aspects, the sim could easily expand into a civvy one (cross channel flights etc) and if it can support larger maps, I can see the current one being expanded. All in good time anyway. I may come across as negative, but I'm forever hopeful. I don't doubt the game can be fixed; for some/many/a lot/a minority/the deluded/the content/the adults/the kids(...) it already is. |
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http://img338.imageshack.us/img338/977/pigat15k.jpg :-) |
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I sincerely hope you can model those VVS planes right this time. |
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Fearsome to their own pilot, what with the awful build quality, wings peeling apart etc..... :D
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If only you'd stopped whining, we'd have had a 100% fixed game by now!
:rolleyes: |
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Just kidding. I'm afraid that someone just didn't catch the sarcasm of your previous post. Cheers from Delhi! |
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That was because of the abundance of targets with strict orders they couldn't deviate from.
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A little simplistic don't you think?
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Try to imagine your chance to survive on ATAG after only some training hours of landing and take off;). I hear the voice of Western propaganda in your head:). So in second part of 1943 situation has dramatically changed. |
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And even in late 1943 the major reasons the VVS loss rate went down considerably was the influx of many new units on their side and the withdrawal of most of the german fighter force after Kursk (back to Germany). The VVS learned much, mind you, but it still suffered far too many losses simply because of unimatinative tactics and a general stubborn adhesion to its inefficient doctrine. ;) |
Soviet aviation was not the first in importance on the front, especialy if it's not ground attack planes. So yes, i agree with csThor. Many time hear from veterans: make 10 flights and you will live. They learned on the front.
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it's friday again ;)
come on! |
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But one must stress German aces who flew on the Western front also out performed their British and later American counter-parts. This could again be put down to pilot skill and target rich environments.. Sometimes I get the feeling that soviet aces do not get the credit they deserve. There were 2719 Russian aces who scored over 5 kills while the UK only had 539. The US had 1293 (two fronts including Japan) with the Germans having 2884 on two fronts, East and West. So cut the Russians a bit of slack ;) |
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As for Western propaganda, I can't say what it's like from behind the iron curtain what with all those statues of leaders and state controlled TV but I don't think it's 'propaganda' when you have so many VVS pilots getting shot down despite superior numbers. Are you saying that this didn't happen? It's certainly not something that the BBC has spent resources rubbing into the UK populace from my experience. |
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Also, I don't know what confirmation was required for a 'kill' but RAF pilots had it relatively tough compared with the other nations on the Western Front, requiring a witness seeing the enemy go in or an actual crash site. On the Western front the fights were often above 25kft and shot down A/C were not recorded. All nations overclaimed, just some more than others. |
Some Russian veterans did not speak very well about the skills of Western pilots. I can imagine that some of Western veterans say too about the Russians. It's not objective view anyway. Veterans say that in last two years of war luftwaffe was mere apology of former glory.
PS http://www.airforce.ru/history/ww2/alekseev/index.htm if you can read with google translate i recommend this interview. |
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Did the update thread really just turn into a willie waving contest about who had the most aces with the inevitable finger pointing at the Brits for having the smallest?
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What we lose in size we make up for in variety thanks to the Empire. We punch above our weight, with great satisfaction........;)
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And where is our game killing FM patch B6? Surely it doesn't take over 3 weeks to make some temporary tweaks to make things slightly more realistic or is it something that 1C aren't concerned with?
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+1
I concur,at the very least can we get the FM's corrected........please! Surely there has been enough input from the community to assist you with this,and seeing this is a flight sim,I'm sure I'm not alone when I say that it would mean a lot to the majority of people on here. EDIT:It is at last being sorted out,re today's update post from B6 |
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