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thanks :-)
reg Z |
Is there a change log with the updates? Thanks for your continuing work! http://www.matrixgames.com/forums/image/s14.gif
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While there is a test version I don't fix an ipravileniye. In the course of tests some algorithms also change - something is added, something is cleaned. The list of changes in versions I will start doing after RC1 release.
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Haven't been able to run your DGen. When trying to start any campaign I keep getting .dat files missing logged in the DGen Mod ERROR log (AllPlanesDB.dat, AllWeapons.dat, etc.). The DGen/Mod folder is installed.
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Wait a little, please. I now prepare version 2.0.0.4, in archive I will add all necessary files not to get confused.
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http://www.mediafire.com/?am4z967x81p87r9
v2.0.0.4 (18/2013) + removed separation by theatres + a completely new target acquisition algorithm + a new briefing system + a new Language= parameter in the DGen_mod.ini, this parameter allows to choose the language of Dgen messages. This setting doesn't depend on the in-game language setting. Available languanges: Russian, English, German, French, Czech, Polish, Hungarian, Japanese. + some bugs fixed In archive complete set of necessary files and automatic setup. |
Is it possible to get new "campaignXXY.dat" and "planesXXY.dat" files -if they are available? (xx=countrycode e.g. RU, Y=CampCod e.g. B)
In campaign mode I can only select the planes that were available before - are there updated files with current planeset available? |
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http://www.sas1946.com/main/index.ph...c,20104.0.html |
Small updating http://www.mediafire.com/?3f1z2serlah7612
v2.0.0.5 (21/02/2013) + fix bugs in briefing system + fix bugs in calculation of the ships + fix bugs in use of files *Planes.dat Simply replace DGen.exe |
many thanks, Asura
reg Z |
great, many thanks Asura - you've done a great job
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http://www.mediafire.com/?9lof5r1c69wcbq8
v2.0.0.6 (22/03/2013) + algorithms of management are added by suspended fuel tanks + the delay of emergence of planes of the opponent in Defend and Patrol missions is added + the error with 356squadriglia is corrected + correction of algorithm of definition of type is more whole + the error is corrected at wound of the player (a message conclusion) + the error is corrected at a conclusion of a total briefing of subcampaign + other small errors are corrected |
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Thank you!
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Hi Asura! Thanks a lot for your work, I use to fly the Dgen campaigns but because of a litle doughter at home I don´t have the time to try your improvements! I hope soon will enjoy it again!!!
Thanks:-) |
Many many thanks, Asura. :) Adding a ton of new flexibility in DGen campaign building that didn't exist before, especially with European maps!
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Just ran the latest DGen, and got major CPU loading when running IL-2 with it. All cores were pegged at 100%, and everything else on the system that was running bogged down. Problem persisted even after shutting down IL-2.
Closed down IL-2, restarted system, and reinstalled v2.0.0.6, then re-ran IL-2. Problem disappeared. Removed v2.0.0.6 and reinstalled v2.0.0.7, restarted IL-2 again, and the issue returned. Had to restart system again. Went back to v2.0.0.6. |
I installed the update and I was unable to create a new campaign. I must have messed up the installation, so I'll try again later.
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My apologies. http://www.mission4today.com/images/...on_redface.gif |
No problem. :)
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... many thanks Asura for all your work
cheers Z |
Hi, everybody! Development of the next version took more time than there was a wish, but all that was planned is made.
v2.0.0.8 (24/05/2013) + added settings for begin and end of the night + added weather settings + added wind settings in the section [WEATHER] + changed groups processing order in ops files + KhalkhinGol map data by Juri_JS + Manchuria map data by Juri_JS + Battle of Britain map (CAN_EnglishChannel) data by Boelcke + Malta map (mrz_Malta) data by kowi76 + some bugs fixed http://www.mediafire.com/download/2i...OD_2.0.0.8.zip In new parameters DGen_mod.ini are added: NightBeginW=17 - hour of the beginning of night in the winter NightEndW=7 - hour of the termination of night in the winter NightBeginS=20 - hour of the beginning of night in the summer NightEndS=4 - hour of the termination of night in the summer In the settingsXxX.dat files the optional section [MapNight] is added. For each map of campaign it is possible to determine the time of the beginning of night. [MapNight] SolomonsAug1942 Random 17 8 SolomonsOct1942 Random 16 9 The 1st parameter - the map name The 2nd - type of night missions (Random - old algorithm of definition of possibility of creation of night missions, True - always night missions, False - always day missions) The 3rd - hour of the beginning of night The 4th - hour of the termination of night In the settingsXxX.dat files the optional section [MapWeather] is added. For each map of campaign it is possible to establish probability as a percentage emergence of weather conditions. [MapWeather] Wake1943 30 40 16 5 3 3 3 [map] [cloudlessly] [clearly] [haze] [a weak fog] [fog] [rain/snow] [thunder-storm] Wake1943 100 0 0 0 0 0 0 - always a clear weather. In the settingsXxX.dat files the optional section [MapWind] is added. For each map of campaign it is possible to establish probability as a percentage emergence of a wind with a certain speed. [MapWind] Wake1943 60 30 8 2 [map] [0 - 3 ms breeze] [3 - 8 ms moderate] [8 - 11 ms fresh] [11 - 14 ms strong] I while will freeze active completion of the generator and I will be engaged in preparation of the detailed instruction on all files and settings of the generator. In version 2.0.0.9 will be it is ruled mistakes and the full instruction of version 2. |
I just saw this thread and I am glad someone is working on the Dgen since the amount of good static campaigns is limited.
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences? Cheers |
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The main difference is in their approach to ground war. In Dgen, ground war is "just happening" according to a pre-defined schedule, and air war has only an indirect impact on it (e.g. victory in the air delays enemy advance, or can help your side to progress faster, whichever is applicable). DCG has a wider scope in so far as it recreates the whole battlefield with individual (ground, air and naval) units, which all can be destroyed individually. Here air war has a direct impact on gound war (and vice versa!), and a tactical loss can turn out to be a strategic victory. In short, Dgen simulates typical air combat situations, while DCG simulates air combats resulting from (changing) battlefield situations. |
Okay, thanks!
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I'm getting no Radio feedback from AI pilots in German Dgen campaigns. Tried different campaigns. USAAF, USM, USN, GB, all work... No DE. Anybody else notice this? Your work is awesome just to let you know!
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Yes, I noticed the same. Communication with ground controll is also not working when flying as German pilot.
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Salute!
Is this latest version 4.12 compliant? |
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http://www.mediafire.com/download/r8...OD_2.0.0.9.zip
v2.0.0.9 (01/07/2013) + data on planes for version 4.12 + installation program 2.1 + support of a long code of campaign (1-10 letters) + some bugs fixed "shared kills" will be realized in 2.0.0.10 |
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Question...
I install it as required, then start an Axis campaign (Barbarossa) and I always end up with the same missions.. as if I was using the original IL2 Dgen...? Is this supposed to happen (scripted missions) or should it vary ! Any ideas ? |
To K Freddie
Which of the original De Campaigns did you try, North, South, or Center? Because none of them are working for me... I'm compiling a list of what is working and what doesn't on my computer. It just might be my setup. Thanks |
Thanks for your contiuing work on this.
However, I get no voice chatter at all when playing a German campaign. Other nationalities have chatter, though. Voice chatter is turned "on" in the menu. |
I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...
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B5N2 GROUND A problem I noticed, after I added the B5N2 is, that it never carries any bombs or torpedos. I guess this is a problem of the latest DGen version. I noticed this with other carrier aircraft too. |
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Oddly enough Wake segment gens fine without changing the class, just something about Hawaii it doesn't like when it is left as default class of Bomber (Pearl Harbor mission probably has some hard-coding somewhere). It does get a loadout for Wake but the ones of the other flights is different...I've seen this in other campaigns as well.
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Strange, I don't get loadouts at Wake.
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I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.
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Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far... German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started. All of the above also have no radio call back from squadron mates or home base. So Russian, most of USA and British campaigns seem to be working. I'll test some more... Thanks for all the work on this and the Solomons campaign is awesome! Any questions just ask... |
Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.
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Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version. http://www.mediafire.com/download/3p...OD_2.0.1.0.zip About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0 ;) |
http://i1103.photobucket.com/albums/...ps7a64f9de.jpg
I have released my Manchuria and Khalkhin Gol campaigns for Asura's new DGen: http://www.axis-and-allies-paintwork...d.php?view.808 CAMPAIGNS AND FLYABLE PLANES Soviet Air Force fighter pilot: I-15, I-16, I-153, LA-5, LA-7, LAGG-3, P-39Q, P-63, YAK-3, YAK-9 Soviet Air Force bomber pilot: A-20, B-25, Il-2, Il-4, Il-10, Pe-2, SB-2, TB-3 Imperial Japanese Army Air Force fighter pilot: Ki-27, Ki-43, Ki-45; Ki-84 SUB-CAMPAIGNS Lake Khasan, July - August 1938 Khalkhin Gol, June - July 1939 Khalkhin Gol, August - September 1939 Manchuria, August 1945 REQUIREMENTS Il2-Sturmovik 1946 4.12.1 or later. The campaigns should also work with mod packs based on 4.12.1, for example HSFX 7. Asura's DGen_MOD version 2.0.1.0 or later. The official discussion thread is here: http://www.axis-and-allies-paintwork....php?7624.post |
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http://www.mission4today.com/index.p...ownloads&c=605 If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register. http://www.axis-and-allies-paintwork...d.php?view.807 |
Page 6 of the DGen_UserManual_En.pdf
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0 - Rookie 1 - Average 2 - Veteran 3 - Ace Which Skill level was removed to add the random feature and how do they correspond to the current setup? 0 - ?? 1 - ?? 2 - ?? 3 - Random If you are going to allow all skill levels plus a random feature the options should run from 0 to 4. 0 - Rookie 1 - Average 2 - Veteran 3 - Ace 4 - Random Quote:
Is the CampaignLength feature actually disabled at this time? What are the available values for the CampaignAI feature? ---------------------------------------------------------------- Pages 10 & 11 of the DGen_UserManual_En.pdf Quote:
Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option? Wheels |
MaxBomberSkill establishes the general level of preparation of AI
[RAF_No512SQN10] Planes 4 Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less skin0 placeholder.bmp CampaignAI - in the instruction a typographical error thank you that noticed CampaignAI – controls the balance of skill between friendly and enemy AI flights. Available values: CampaignAI =Hard – enemy AI are more skilful. CampaignAI =Normal – the default value. Level of skills is set historically correct CampaignAI =Easy – friendly AI are more skilful. Nation - don't confuse the nation of the plane and codes of campaigns, these are different things. |
http://i1103.photobucket.com/albums/...ps41b09fbc.jpg
My next new campaign for Asura's Dgen: http://www.axis-and-allies-paintwork...d.php?view.812 Discussion thread: http://www.axis-and-allies-paintwork...topic.php?7659 |
Well this is the best thing since sliced bread (or 4.12), great job. I'm going to have to update the default campaigns with new planes.
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After a long break the next version of the generator is ready. In it while there are no big changes, time was spent on debugging of available algorithms and on addition of data for different versions of game. In the following versions precisely there will be new types of missions and other changes. For now here:
v2.0.1.2 (20/06/2014) + user manual v.2.1 + the algorithm of use drop tanks is reworked + added data on aircraft (528 lines) and armament (over 6000 lines) + corrected errors, caused collisions of large aircraft groups during the start of a mission + the MissionDistance parameter reworked - allowed values: Full - full flight distance, Medium - 75%, Short - 50% + the CampaignLength parameter reworked - it works as in the first version, but also takes into account the number of flights during the day + other errors corrected v2.0.1.1 (01/04/2014) + corrected routes for strike groups, attacking moving targets + corrected markings of stationary aircraftmarkings + added data for Bessarabia and Slovakia maps (by Juri_JS and Lagarto) + added aircraft data for DBW 1.71 + added aircraft data for HSFX 7 (by IV/JG7_4Shades and Charlie Chap) + other errors corrected http://www.mediafire.com/download/j3...OD_2.0.1.2.zip |
I get a virus alert downloading.
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For those who are having problems with Mediafire the new DGen is also available at Axis and Allies Paintworks:
http://www.axis-and-allies-paintwork...d.php?view.807 |
Thanks Asura, batyushka, and Juri, golubnik, I've downloaded from A&A without problems.
Cheers, GB |
Sorry for my ignorance.
Is the download in the link by Juri the complete new DGen or just a patch? In other words: if I want to give it a try and install it on a virgin 4.12.1 (or HSFX) do I have to install what I get from this download only, or do I have to install other things firdst (and if so, where do I find them)? Thanks in advance, Der Da |
It is the full new DGen version, not a patch.
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Thanks a lot.
I am looking forward to test it, while all my familiy is busy watching football :) |
DGen_MOD_2.0.2.0
v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns + a completely new algorithm of distributing aircraft groups on start points when a mission starts + each side can use up to 8 aircraft groups (specified in ops file) + in carrier missions all carriers used to launch airplanes + a new way of placing the player on airfields (the settings file used) + a new way to create transfer missions (the settings file used) + a new group of mission types to model RAF Circus operations + new ground attack mission types - a free hunt and RAF Rhubarb operations + a static airplanes insignia error corrected + an algorithm of counting downed captured planes corrected + updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files + added data for ag_Dakar and g_Madagascar maps (by Сhameleon) + other errors corrected http://www.mediafire.com/download/o8...OD_2.0.2.0.zip The translation of the instruction of version 2.2 will appear at the end of December. |
v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns + a completely new algorithm of distributing aircraft groups on start points when a mission starts + each side can use up to 8 aircraft groups (specified in ops file) + in carrier missions all carriers used to launch airplanes + a new way of placing the player on airfields (the settings file used) + a new way to create transfer missions (the settings file used) + a new group of mission types to model RAF Circus operations + new ground attack mission types - a free hunt and RAF Rhubarb operations + a static airplanes insignia error corrected + an algorithm of counting downed captured planes corrected + updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files + added data for ag_Dakar and g_Madagascar maps (by ?hameleon) + other errors corrected http://www.mediafire.com/download/o8...OD_2.0.2.0.zip The translation of the instruction of version 2.2 will appear at the end of December. |
v2.0.3.0 (07/05/2015)
ATTENTION! The old hydroplane campaigns are not supported by the version 2.0.3.0 and could result in errors. + a mission could be bound to a key point, defined in a ops*.dat file + a completely reworked algorithm of using hydroplanes + hydroplanes are fully compatible with their relevant land versions + hydrodromes are defined in *AF.dat files, just like land airfields + new mission types to protect and attack hydrodromes + new codes for hydroplane groups + new types for hydroplanes + new RECON and PATROL aircraft types + a temporary airfield can be specified in *AF.dat files ('Test runway 1-5' objects in the full editor) + a generator setting to control intensity of AA artillery + automatic and historically accurate promotion of VVS regiments to the Guard regiments + when the player is transferred to a new unit, all his scores are kept + user's guide version 2.3 + updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files + some errors corrected http://www.mediafire.com/download/fo...OD_2.0.3.0.zip |
Wow! Thanks so much for continuing your excellent work on this project.
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Berlin campaign crash?
Did anyone manage to test it in German campaign, particularly the end? I'd like to know will it be a cure for crash that doesn't let you finish the campaign (No matter what you do, whatever squadron are you into, what is your rank, it crashes at April 29 with "no MAP in mission file" and empty briefing window).
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Hi is there a way to get english manual? I've installed the 2.0.3.0 zip but can't see any difference in game after starting a new campaign. The only difference is the presence of a DGenMod subfolder in my 1946 installation.
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Hello, I don't know if thread is still active.
I use stock Il-2 '46 4.13.4 and for some campaigns use Asura's DGen 2.0.5.0 I'm searching some DGen campaigns that use the Tobruk map, but I'm unable to find anything, so I woul like to try to scratch for myself (I have only a very vague idea on it, so I will only "try"), but in DGen/MOD folder I haven't the correct files for tobruk map (tobrukAF, tobrukBR and tobrukTown): where I can found these files? or I have to make it? Thank you and bye! :) P.S. there are some news about Asura's DGen in next TD patch? |
DGen_MOD_1.0.1.0.zip has an English manual, it helps explain most of the features.
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Ru 2.05
https://yadi.sk/d/E8eglwBn3HPGoA |
Thank you for the links :)
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You can contact the author.
http://forum.aviaskins.com/showthread.php?t=2337 |
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