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-   -   Project DGen_mod (http://forum.fulqrumpublishing.com/showthread.php?t=30765)

fly_zo 01-24-2013 08:28 AM

thanks :-)


reg
Z

Treetop64 01-25-2013 04:47 PM

Is there a change log with the updates? Thanks for your continuing work! http://www.matrixgames.com/forums/image/s14.gif

Asura 01-28-2013 07:01 AM

While there is a test version I don't fix an ipravileniye. In the course of tests some algorithms also change - something is added, something is cleaned. The list of changes in versions I will start doing after RC1 release.

Treetop64 02-11-2013 02:19 AM

Haven't been able to run your DGen. When trying to start any campaign I keep getting .dat files missing logged in the DGen Mod ERROR log (AllPlanesDB.dat, AllWeapons.dat, etc.). The DGen/Mod folder is installed.

Asura 02-11-2013 06:21 AM

Wait a little, please. I now prepare version 2.0.0.4, in archive I will add all necessary files not to get confused.

Treetop64 02-11-2013 06:45 AM

Quote:

Originally Posted by Asura (Post 497110)
Wait a little, please. I now prepare version 2.0.0.4, in archive I will add all necessary files not to get confused.

No problem. Thanks! :)

Asura 02-18-2013 10:02 AM

http://www.mediafire.com/?am4z967x81p87r9

v2.0.0.4 (18/2013)
+ removed separation by theatres
+ a completely new target acquisition algorithm
+ a new briefing system
+ a new Language= parameter in the DGen_mod.ini, this parameter allows to choose the language of Dgen messages.
This setting doesn't depend on the in-game language setting.
Available languanges: Russian, English, German, French, Czech, Polish, Hungarian, Japanese.
+ some bugs fixed

In archive complete set of necessary files and automatic setup.

majorfailure 02-18-2013 02:07 PM

Is it possible to get new "campaignXXY.dat" and "planesXXY.dat" files -if they are available? (xx=countrycode e.g. RU, Y=CampCod e.g. B)

In campaign mode I can only select the planes that were available before - are there updated files with current planeset available?

Asura 02-19-2013 04:24 AM

Quote:

Originally Posted by majorfailure (Post 497739)
Is it possible to get new "campaignXXY.dat" and "planesXXY.dat" files -if they are available? (xx=countrycode e.g. RU, Y=CampCod e.g. B)

In campaign mode I can only select the planes that were available before - are there updated files with current planeset available?

Unfortunately old I have no time for creation of new campaigns or modification. Here it is possible to look at information on campaigns for DGen_MOD

http://www.sas1946.com/main/index.ph...c,20104.0.html

Asura 02-21-2013 10:03 AM

Small updating http://www.mediafire.com/?3f1z2serlah7612

v2.0.0.5 (21/02/2013)
+ fix bugs in briefing system
+ fix bugs in calculation of the ships
+ fix bugs in use of files *Planes.dat

Simply replace DGen.exe

fly_zo 02-28-2013 03:53 AM

many thanks, Asura

reg
Z

Arrow 03-01-2013 05:46 AM

great, many thanks Asura - you've done a great job

Asura 03-22-2013 11:59 AM

http://www.mediafire.com/?9lof5r1c69wcbq8

v2.0.0.6 (22/03/2013)
+ algorithms of management are added by suspended fuel tanks
+ the delay of emergence of planes of the opponent in Defend and Patrol missions is added
+ the error with 356squadriglia is corrected
+ correction of algorithm of definition of type is more whole
+ the error is corrected at wound of the player (a message conclusion)
+ the error is corrected at a conclusion of a total briefing of subcampaign
+ other small errors are corrected

Asura 03-29-2013 07:00 AM

http://www.mediafire.com/?52dau12htjxezr4

v2.0.0.7 (29/03/2013)
+ some bugs fixed

Luno13 03-29-2013 04:16 PM

Thank you!

Gel-ler 03-30-2013 01:32 PM

Hi Asura! Thanks a lot for your work, I use to fly the Dgen campaigns but because of a litle doughter at home I don´t have the time to try your improvements! I hope soon will enjoy it again!!!
Thanks:-)

Treetop64 03-30-2013 03:01 PM

Many many thanks, Asura. :) Adding a ton of new flexibility in DGen campaign building that didn't exist before, especially with European maps!

Treetop64 03-30-2013 06:10 PM

Just ran the latest DGen, and got major CPU loading when running IL-2 with it. All cores were pegged at 100%, and everything else on the system that was running bogged down. Problem persisted even after shutting down IL-2.

Closed down IL-2, restarted system, and reinstalled v2.0.0.6, then re-ran IL-2. Problem disappeared. Removed v2.0.0.6 and reinstalled v2.0.0.7, restarted IL-2 again, and the issue returned. Had to restart system again. Went back to v2.0.0.6.

Luno13 03-31-2013 04:20 AM

I installed the update and I was unable to create a new campaign. I must have messed up the installation, so I'll try again later.

Asura 04-01-2013 10:05 AM

Quote:

Originally Posted by Treetop64 (Post 500576)
Just ran the latest DGen, and got major CPU loading when running IL-2 with it. All cores were pegged at 100%, and everything else on the system that was running bogged down. Problem persisted even after shutting down IL-2.

Closed down IL-2, restarted system, and reinstalled v2.0.0.6, then re-ran IL-2. Problem disappeared. Removed v2.0.0.6 and reinstalled v2.0.0.7, restarted IL-2 again, and the issue returned. Had to restart system again. Went back to v2.0.0.6.

Send me log file please, and tell on what campaign there is a problem?

Treetop64 04-01-2013 10:15 PM

Quote:

Originally Posted by Asura (Post 500662)
Send me log file please, and tell on what campaign there is a problem?

Reinstalled v2.0.0.7 today and ran it for the first time since the reported issue occurred, and now it decides not to reproduce itself. Obviously something on my end was causing it then, even after I though I had successfully isolated the source of the issue.

My apologies.

http://www.mission4today.com/images/...on_redface.gif

Asura 04-02-2013 05:44 AM

No problem. :)

fly_zo 04-10-2013 08:17 AM

... many thanks Asura for all your work

cheers
Z

Asura 05-27-2013 08:50 AM

Hi, everybody! Development of the next version took more time than there was a wish, but all that was planned is made.

v2.0.0.8 (24/05/2013)
+ added settings for begin and end of the night
+ added weather settings
+ added wind settings in the section [WEATHER]
+ changed groups processing order in ops files
+ KhalkhinGol map data by Juri_JS
+ Manchuria map data by Juri_JS
+ Battle of Britain map (CAN_EnglishChannel) data by Boelcke
+ Malta map (mrz_Malta) data by kowi76
+ some bugs fixed

http://www.mediafire.com/download/2i...OD_2.0.0.8.zip

In new parameters DGen_mod.ini are added:

NightBeginW=17 - hour of the beginning of night in the winter
NightEndW=7 - hour of the termination of night in the winter
NightBeginS=20 - hour of the beginning of night in the summer
NightEndS=4 - hour of the termination of night in the summer

In the settingsXxX.dat files the optional section [MapNight] is added. For each map of campaign it is possible to determine the time of the beginning of night.

[MapNight]
SolomonsAug1942 Random 17 8
SolomonsOct1942 Random 16 9

The 1st parameter - the map name
The 2nd - type of night missions (Random - old algorithm of definition of possibility of creation of night missions, True - always night missions, False - always day missions)
The 3rd - hour of the beginning of night
The 4th - hour of the termination of night

In the settingsXxX.dat files the optional section [MapWeather] is added. For each map of campaign it is possible to establish probability as a percentage emergence of weather conditions.

[MapWeather]
Wake1943 30 40 16 5 3 3 3

[map] [cloudlessly] [clearly] [haze] [a weak fog] [fog] [rain/snow] [thunder-storm]

Wake1943 100 0 0 0 0 0 0 - always a clear weather.

In the settingsXxX.dat files the optional section [MapWind] is added. For each map of campaign it is possible to establish probability as a percentage emergence of a wind with a certain speed.

[MapWind]
Wake1943 60 30 8 2

[map] [0 - 3 ms breeze] [3 - 8 ms moderate] [8 - 11 ms fresh] [11 - 14 ms strong]

I while will freeze active completion of the generator and I will be engaged in preparation of the detailed instruction on all files and settings of the generator. In version 2.0.0.9 will be it is ruled mistakes and the full instruction of version 2.

The Stalker 05-27-2013 11:21 AM

I just saw this thread and I am glad someone is working on the Dgen since the amount of good static campaigns is limited.

I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences?

Cheers

sniperton 05-27-2013 01:02 PM

Quote:

Originally Posted by The Stalker (Post 503878)
I hope it's okay if I ask this, does this project have anything to do with the Lowengrin's DCG? And what are the main differences

They have some basic concepts in common, but nothing more, so far as I know. Asura's Dgen_mod is based on the code and files of the original Dgen shipped with the game (but abandoned afterwards). Lowengrin's DCG is a completely different 3rd party product with its own campaign data files.

The main difference is in their approach to ground war. In Dgen, ground war is "just happening" according to a pre-defined schedule, and air war has only an indirect impact on it (e.g. victory in the air delays enemy advance, or can help your side to progress faster, whichever is applicable). DCG has a wider scope in so far as it recreates the whole battlefield with individual (ground, air and naval) units, which all can be destroyed individually. Here air war has a direct impact on gound war (and vice versa!), and a tactical loss can turn out to be a strategic victory.

In short, Dgen simulates typical air combat situations, while DCG simulates air combats resulting from (changing) battlefield situations.

The Stalker 05-27-2013 02:10 PM

Okay, thanks!

Rodwonder 06-08-2013 01:14 PM

I'm getting no Radio feedback from AI pilots in German Dgen campaigns. Tried different campaigns. USAAF, USM, USN, GB, all work... No DE. Anybody else notice this? Your work is awesome just to let you know!

Juri_JS 06-08-2013 02:03 PM

Yes, I noticed the same. Communication with ground controll is also not working when flying as German pilot.

_ITAF_UgoRipley 06-28-2013 01:21 PM

Salute!
Is this latest version 4.12 compliant?

Juri_JS 06-29-2013 10:04 AM

Quote:

Originally Posted by _ITAF_UgoRipley (Post 505835)
Salute!
Is this latest version 4.12 compliant?

Not 100%. At the moment shared kills are not working and the data for the new planes from 4.12 is missing.

Asura 07-01-2013 01:57 PM

http://www.mediafire.com/download/r8...OD_2.0.0.9.zip

v2.0.0.9 (01/07/2013)
+ data on planes for version 4.12
+ installation program 2.1
+ support of a long code of campaign (1-10 letters)
+ some bugs fixed

"shared kills" will be realized in 2.0.0.10

Asura 07-02-2013 05:32 AM

http://www.mediafire.com/download/e5...OD_2.0.0.9.zip

The setup is corrected

_ITAF_UgoRipley 07-02-2013 03:40 PM

Quote:

Originally Posted by Asura (Post 506007)
..."shared kills" will be realized in 2.0.0.10

Thanks!

K_Freddie 07-05-2013 06:07 PM

Question...
I install it as required, then start an Axis campaign (Barbarossa) and I always end up with the same missions.. as if I was using the original IL2 Dgen...?
Is this supposed to happen (scripted missions) or should it vary !

Any ideas ?

Rodwonder 07-05-2013 11:24 PM

To K Freddie
Which of the original De Campaigns did you try, North, South, or Center? Because none of them are working for me... I'm compiling a list of what is working and what doesn't on my computer. It just might be my setup.
Thanks

Treetop64 07-06-2013 02:38 PM

Thanks for your contiuing work on this.
However, I get no voice chatter at all when playing a German campaign. Other nationalities have chatter, though. Voice chatter is turned "on" in the menu.

HarryM 07-09-2013 05:54 PM

I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...

Quote:

= DGen_mod 2.0.0.9 (01/07/2013) =
seed: 613373513
ParamStr: in 6
DGen_mod initialization. Side: in, Rank: 6
RandomFlights=5
MaxFLAK=10
MaxBomberSkill=1
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=High
GroundIntensity=High
SlowFire=3.0
PromotionRate=1.90
Career ID: In2
Unable to delete directory: missions\campaign\in\DGen_2_Hawaiidoe6
EnemyNation from settings:
Load DGen\mod\AllPlaneDB.dat:
Hawaii
Load DGen\mod\HawaiiTowns.dat:
EnemyNation from stock: USA
ReadDB sorties:5
Load DGen\mod\AllWing.dat:
TestWing(Axis,IJN_C_Akagi_FS_VT): IJN_C_Akagi_FS_VT 0 00
TestWing(Axis,IJN_C_Akagi_FS): IJN_C_Akagi_FS 4 10
TestWing(Axis,IJN_C_Akagi_FS_VB): IJN_C_Akagi_FS_VB 4 10
TestWing(Axis,IJN_C_Akagi_FS_VT): IJN_C_Akagi_FS_VT 0 00
TestWing(Axis,IJN_C_Kaga_FS): IJN_C_Kaga_FS 4 10
TestWing(Axis,IJN_C_Kaga_FS_VT): IJN_C_Kaga_FS_VT 4 10
TestWing(Axis,IJN_C_Kaga_FS_VB): IJN_C_Kaga_FS_VB 4 10
TestWing(Axis,IJN_C_Hiryu_FS): IJN_C_Hiryu_FS 4 10
TestWing(Axis,IJN_C_Hiryu_FS_VB): IJN_C_Hiryu_FS_VB 4 10
TestWing(Axis,IJN_C_Hiryu_FS_VT): IJN_C_Hiryu_FS_VT 4 10
TestWing(Axis,IJN_C_Soryu_FS_VB): IJN_C_Soryu_FS_VB 4 10
TestWing(Axis,IJN_C_Soryu_FS_VT): IJN_C_Soryu_FS_VT 4 10
TestWing(Axis,IJN_C_Soryu_FS): IJN_C_Soryu_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS): IJN_C_Shokaku_FS 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VB): IJN_C_Shokaku_FS_VB 4 10
TestWing(Axis,IJN_C_Shokaku_FS_VT): IJN_C_Shokaku_FS_VT 4 10
TestWing(Axis,IJN_C_Zuikaku_FS): IJN_C_Zuikaku_FS 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VB): IJN_C_Zuikaku_FS_VB 4 10
TestWing(Axis,IJN_C_Zuikaku_FS_VT): IJN_C_Zuikaku_FS_VT 4 10
PlaneNationCheck: PBN1 before - USA, after - USA
PlaneNationCheck: P_40SUKAISVOLOCHB before - USA, after - USA
PlaneNationCheck: F4F3 before - USA, after - USA
Blue skill set: 5 40 5
Red skill set: 1 10 50
Inherits operations from DGen\opsHawaii.dat
Loading 3 operation from DGen\opsHawaii.dat
Loading 2 red moving group
Loading 172 red stationary units
Loading 7 red buildings
Loading 13 blue moving group
Loading 15 all moving group
Loading 0 blue stationary units
Loading 172 all stationary units
Loading 0 blue buildings
Loading 7 all buildings
Load DGen\mod\HawaiiAF.dat:
ShipList count 31 objects
ZoneList count 0 objects
ClusterList count 6 objects
FleetList count 2 objects
CarrierList count 2 objects
Dangerous areas - Red:1 Blue:0
DGen\MOD\MessageEn.dat
In CombatMissionN. orgAF= -2. x=0.00 y=0.00 OlOpName=()
Allies: AF:7 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:0 Car:0 Con:0 Dep:0 HQ:0 Prt:1 Ship:18 Rail:0 Sea:0 Land:0 Trn:0 Trp:5 Zone:0 Constr:0 Clust:6 Soft:6
Can't select target type

Juri_JS 07-10-2013 02:28 PM

Quote:

Originally Posted by HarryM (Post 506530)
I added the B5N2 to the "*Imperial Japanese Navy Bomber", campaign (IN2) get an error when I try to gen Pearl Harbor mission...

Try adding the following line in the classesIN2 file of the campaign:
B5N2 GROUND

A problem I noticed, after I added the B5N2 is, that it never carries any bombs or torpedos. I guess this is a problem of the latest DGen version. I noticed this with other carrier aircraft too.

HarryM 07-10-2013 09:03 PM

1 Attachment(s)
Oddly enough Wake segment gens fine without changing the class, just something about Hawaii it doesn't like when it is left as default class of Bomber (Pearl Harbor mission probably has some hard-coding somewhere). It does get a loadout for Wake but the ones of the other flights is different...I've seen this in other campaigns as well.

Juri_JS 07-11-2013 04:53 AM

Strange, I don't get loadouts at Wake.

HarryM 07-11-2013 04:58 AM

I genned wake without changing the class to Ground, maybe the difference. When I change class to Ground and gen Hawaii, I get no loadout. In any case it looks like loadout stuff needs a good going through.

Rodwonder 07-11-2013 04:00 PM

Hi tried the emial... Didn't work so I'll put it here.
These are my findings so far...
German, Japanese, Finnish and Italian original Il 2 campaigns get hung up or don't work at all. Splash screen hung or just a beep when started.
All of the above also have no radio call back from squadron mates or home base.
So Russian, most of USA and British campaigns seem to be working. I'll test some more...
Thanks for all the work on this and the Solomons campaign is awesome!
Any questions just ask...

pandacat 07-19-2013 11:04 PM

Hi, I have 2.009 installed. How come I don't see allplanes.dat and allclass.dat files? I also have HSFX6 installed, I tried to bring HSFX planes into Dgen.

Asura 10-21-2013 10:35 AM

Long ago there were no new versions of the generator, but it doesn't mean that the project calmed down. All this time of Boelcke, Juri_JS and Motorhead checked version 2 which united all the best that was made for two main parts of game. Now the generator really uniform and as game doesn't depend on theater of operations.
True development of the generator will begin with version 2.0.1.0 - now it is possible to add quietly new opportunities, the base is for this purpose created. According to the link stable DGen_MOD version.

http://www.mediafire.com/download/3p...OD_2.0.1.0.zip

About plans on development I will write a bit later when they will finally be created for now you look new campaigns from Boelcke, Juri_JS and Motorhead for DGen_MOD 2.0 ;)

Juri_JS 10-21-2013 02:48 PM

http://i1103.photobucket.com/albums/...ps7a64f9de.jpg

I have released my Manchuria and Khalkhin Gol campaigns for Asura's new DGen:
http://www.axis-and-allies-paintwork...d.php?view.808

CAMPAIGNS AND FLYABLE PLANES

Soviet Air Force fighter pilot:
I-15, I-16, I-153, LA-5, LA-7, LAGG-3, P-39Q, P-63, YAK-3, YAK-9

Soviet Air Force bomber pilot:
A-20, B-25, Il-2, Il-4, Il-10, Pe-2, SB-2, TB-3

Imperial Japanese Army Air Force fighter pilot:
Ki-27, Ki-43, Ki-45; Ki-84


SUB-CAMPAIGNS

Lake Khasan, July - August 1938
Khalkhin Gol, June - July 1939
Khalkhin Gol, August - September 1939
Manchuria, August 1945


REQUIREMENTS

Il2-Sturmovik 1946 4.12.1 or later. The campaigns should also work with mod packs based on 4.12.1, for example HSFX 7.
Asura's DGen_MOD version 2.0.1.0 or later.

The official discussion thread is here:
http://www.axis-and-allies-paintwork....php?7624.post

Igo kyu 10-21-2013 07:21 PM

Quote:

Originally Posted by Juri_JS (Post 510259)
REQUIREMENTS

Il2-Sturmovik 1946 4.12.1 or later.

Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.

Juri_JS 10-21-2013 08:50 PM

Quote:

Originally Posted by Igo kyu (Post 510262)
Man, I'm running 4.7 (4.07?), most of the mods, including TD, require me to log onto some server, and I'm not really cool with that.

If you are worried about safety, download the patches from M4T. It is 100% safe, but you have to register first.
http://www.mission4today.com/index.p...ownloads&c=605

If you don't trust Mediafire, Asura's DGen is also available at Axis and Allies Paintworks. You can download it without having to register.
http://www.axis-and-allies-paintwork...d.php?view.807

wheelsup_cavu 10-22-2013 12:54 AM

Page 6 of the DGen_UserManual_En.pdf


Quote:

MaxBomberSkill – controls skills of bomber crews, both gunners and bombardiers. Available values: 0 – 3. 3 sets random skill level.
Normally the skill level is as follows.
0 - Rookie
1 - Average
2 - Veteran
3 - Ace

Which Skill level was removed to add the random feature and how do they correspond to the current setup?
0 - ??
1 - ??
2 - ??
3 - Random

If you are going to allow all skill levels plus a random feature the options should run from 0 to 4.

0 - Rookie
1 - Average
2 - Veteran
3 - Ace
4 - Random

Quote:

CampaignLength – this parameter is currently disabled, will be available in future versions.

CampaignAI – controls the balance of skill between friendly and enemy AI flights.

Available values:
CampaignLength=Hard – enemy AI are more skilful.
CampaignLength=Normal – the default value. Level of skills is set historically
CampaignLength=Easy – friendly AI are more skilful.
The available values descriptions for the CampaignAI feature seem to be for the Campaign length feature.

Is the CampaignLength feature actually disabled at this time?

What are the available values for the CampaignAI feature?

----------------------------------------------------------------

Pages 10 & 11 of the DGen_UserManual_En.pdf

Quote:

Nation – a country, the airplane belongs to.

Available values:
USSR - former DGen code RU - USSR (Russia) ?

France - former DGen code FR - France (Normandie-Nieman) ?

USA - former DGen codes UM - USMC (United States Marine Corps), UN - USN (United States Navy), US - USAAF (United States Army Air Force) ?

England - former DGen codes GB - RAF (Royal Air Force), RN - (Royal Navy) ?

Finland - former DGen code FI - Finland ?

Hungary - former DGen code HU - Hungary ?

Slovakia - former DGen code Sk - Slovakia ?

Romania - former DGen code Ro - Romania ?

Poland - former DGen code Pl - Poland ?

Germany - former DGen code DE - Germany ?

Italy - former DGen code IT - Italy ?

Japan - former DGen codes IN - IJN (Imperial Japanese Navy), JA - IJA (Imperial Japanese Army) ?

Australia - former DGen code RA - RAAF (Royal Australian Air Force) ?

NewZealand - former DGen code RZ - RNZAF (Royal New Zealand Air Force) ?

Holland- former DGen code DU - NL (Royal Netherlands Air Force) ?
If my list of old DGen codes corresponds correctly with the new DGen list how are the countries that used to have multiple DGen codes (USA, England, Japan) in the old DGen code handled now that they have been combined into a Single country code?

Will this list be user editable so more countries can be added since you have also removed the None (NN - None (can create yourself in Windows)) country option?


Wheels

Asura 10-22-2013 10:18 AM

MaxBomberSkill establishes the general level of preparation of AI

[RAF_No512SQN10]
Planes 4
Skill0 0 - only this parameter, restriction on the maximum value, all that is defined by random way less
skin0 placeholder.bmp

CampaignAI - in the instruction a typographical error thank you that noticed

CampaignAI – controls the balance of skill between friendly and enemy AI flights.
Available values:
CampaignAI =Hard – enemy AI are more skilful.
CampaignAI =Normal – the default value. Level of skills is set historically correct
CampaignAI =Easy – friendly AI are more skilful.

Nation - don't confuse the nation of the plane and codes of campaigns, these are different things.

Juri_JS 10-25-2013 12:58 PM

http://i1103.photobucket.com/albums/...ps41b09fbc.jpg

My next new campaign for Asura's Dgen:
http://www.axis-and-allies-paintwork...d.php?view.812

Discussion thread:
http://www.axis-and-allies-paintwork...topic.php?7659

Tempest123 11-17-2013 06:32 PM

Well this is the best thing since sliced bread (or 4.12), great job. I'm going to have to update the default campaigns with new planes.

Asura 06-20-2014 05:44 AM

After a long break the next version of the generator is ready. In it while there are no big changes, time was spent on debugging of available algorithms and on addition of data for different versions of game. In the following versions precisely there will be new types of missions and other changes. For now here:

v2.0.1.2 (20/06/2014)
+ user manual v.2.1
+ the algorithm of use drop tanks is reworked
+ added data on aircraft (528 lines) and armament (over 6000 lines)
+ corrected errors, caused collisions of large aircraft groups during the start of a mission
+ the MissionDistance parameter reworked - allowed values: Full - full flight distance, Medium - 75%, Short - 50%
+ the CampaignLength parameter reworked - it works as in the first version, but also takes into account the number of flights during the day
+ other errors corrected

v2.0.1.1 (01/04/2014)
+ corrected routes for strike groups, attacking moving targets
+ corrected markings of stationary aircraftmarkings
+ added data for Bessarabia and Slovakia maps (by Juri_JS and Lagarto)
+ added aircraft data for DBW 1.71
+ added aircraft data for HSFX 7 (by IV/JG7_4Shades and Charlie Chap)
+ other errors corrected

http://www.mediafire.com/download/j3...OD_2.0.1.2.zip

greybeard1 06-20-2014 07:06 AM

I get a virus alert downloading.

Asura 06-20-2014 11:39 AM

Quote:

Originally Posted by greybeard1 (Post 665881)
I get a virus alert downloading.

The generator is written as the program without window, often so write viruses. Some anti-virus programs in panic belong to DGen_MOD. Purity of my computers is regularly checked by KAV and NOD32 :) Viruses in archive aren't present.

Juri_JS 06-20-2014 03:04 PM

For those who are having problems with Mediafire the new DGen is also available at Axis and Allies Paintworks:
http://www.axis-and-allies-paintwork...d.php?view.807

greybeard1 06-21-2014 07:32 AM

Thanks Asura, batyushka, and Juri, golubnik, I've downloaded from A&A without problems.

Cheers,
GB

Derda508 06-21-2014 08:01 AM

Sorry for my ignorance.
Is the download in the link by Juri the complete new DGen or just a patch? In other words: if I want to give it a try and install it on a virgin 4.12.1 (or HSFX) do I have to install what I get from this download only, or do I have to install other things firdst (and if so, where do I find them)?
Thanks in advance,

Der Da

Juri_JS 06-21-2014 11:12 AM

It is the full new DGen version, not a patch.

Derda508 06-21-2014 05:12 PM

Thanks a lot.
I am looking forward to test it, while all my familiy is busy watching football :)

Asura 12-08-2014 10:21 AM

DGen_MOD_2.0.2.0
 
v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns
+ a completely new algorithm of distributing aircraft groups on start points when a mission starts
+ each side can use up to 8 aircraft groups (specified in ops file)
+ in carrier missions all carriers used to launch airplanes
+ a new way of placing the player on airfields (the settings file used)
+ a new way to create transfer missions (the settings file used)
+ a new group of mission types to model RAF Circus operations
+ new ground attack mission types - a free hunt and RAF Rhubarb operations
+ a static airplanes insignia error corrected
+ an algorithm of counting downed captured planes corrected
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ added data for ag_Dakar and g_Madagascar maps (by Сhameleon)
+ other errors corrected

http://www.mediafire.com/download/o8...OD_2.0.2.0.zip

The translation of the instruction of version 2.2 will appear at the end of December.

Asura 12-08-2014 10:27 AM

v2.0.2.0 (08/12/2014)
+ group victories accounted during dynamic campaigns
+ a completely new algorithm of distributing aircraft groups on start points when a mission starts
+ each side can use up to 8 aircraft groups (specified in ops file)
+ in carrier missions all carriers used to launch airplanes
+ a new way of placing the player on airfields (the settings file used)
+ a new way to create transfer missions (the settings file used)
+ a new group of mission types to model RAF Circus operations
+ new ground attack mission types - a free hunt and RAF Rhubarb operations
+ a static airplanes insignia error corrected
+ an algorithm of counting downed captured planes corrected
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ added data for ag_Dakar and g_Madagascar maps (by ?hameleon)
+ other errors corrected

http://www.mediafire.com/download/o8...OD_2.0.2.0.zip

The translation of the instruction of version 2.2 will appear at the end of December.

Asura 05-07-2015 11:37 AM

v2.0.3.0 (07/05/2015)

ATTENTION! The old hydroplane campaigns are not supported by the version 2.0.3.0 and could result in errors.

+ a mission could be bound to a key point, defined in a ops*.dat file
+ a completely reworked algorithm of using hydroplanes
+ hydroplanes are fully compatible with their relevant land versions
+ hydrodromes are defined in *AF.dat files, just like land airfields
+ new mission types to protect and attack hydrodromes
+ new codes for hydroplane groups
+ new types for hydroplanes
+ new RECON and PATROL aircraft types
+ a temporary airfield can be specified in *AF.dat files ('Test runway 1-5' objects in the full editor)
+ a generator setting to control intensity of AA artillery
+ automatic and historically accurate promotion of VVS regiments to the Guard regiments
+ when the player is transferred to a new unit, all his scores are kept
+ user's guide version 2.3
+ updated AllClasses_m.dat, AllPlaneDB_m.dat and AllWeapons_m.dat files
+ some errors corrected

http://www.mediafire.com/download/fo...OD_2.0.3.0.zip

Jones 05-18-2015 03:53 AM

Wow! Thanks so much for continuing your excellent work on this project.

Gloomy_Aristocrat 10-09-2015 02:14 AM

Berlin campaign crash?
 
Did anyone manage to test it in German campaign, particularly the end? I'd like to know will it be a cure for crash that doesn't let you finish the campaign (No matter what you do, whatever squadron are you into, what is your rank, it crashes at April 29 with "no MAP in mission file" and empty briefing window).

kampf 11-02-2015 08:18 PM

Hi is there a way to get english manual? I've installed the 2.0.3.0 zip but can't see any difference in game after starting a new campaign. The only difference is the presence of a DGenMod subfolder in my 1946 installation.
Thanks

ddr 04-24-2017 09:36 AM

Hello, I don't know if thread is still active.
I use stock Il-2 '46 4.13.4 and for some campaigns use Asura's DGen 2.0.5.0
I'm searching some DGen campaigns that use the Tobruk map, but I'm unable to find anything, so I woul like to try to scratch for myself (I have only a very vague idea on it, so I will only "try"), but in DGen/MOD folder I haven't the correct files for tobruk map (tobrukAF, tobrukBR and tobrukTown): where I can found these files? or I have to make it?

Thank you and bye! :)

P.S. there are some news about Asura's DGen in next TD patch?

taly001 04-26-2017 02:27 PM

DGen_MOD_1.0.1.0.zip has an English manual, it helps explain most of the features.

nevr44 04-26-2017 06:27 PM

Ru 2.05
https://yadi.sk/d/E8eglwBn3HPGoA

ddr 04-27-2017 10:28 PM

Thank you for the links :)

nevr44 04-28-2017 07:45 PM

You can contact the author.
http://forum.aviaskins.com/showthread.php?t=2337


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