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zapatista 03-03-2012 01:31 AM

Quote:

Originally Posted by furbs (Post 396122)
Quote from Luthier...this from the last patch notes...

"Generally, releases should follow at about the same pace as they have with the current patch"

furbsy furbsy, you'r having a relapse of tree'itis there :)

previous smaller patches were released fairly frequently during the mad "post initial sale of the game" period, in a desperate attempt to plug the holes in the ship and try and get the sim running at some halfway decent level of performance, to which they largely succeeded by about 4 months ago (except people like me on mid level pc's still have significant problems, but at least people with high end machines seem to be having fun online)

to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here

Heliocon 03-03-2012 01:55 AM

Quote:

Originally Posted by furbs (Post 395792)
Since there is no patch today, please could you ask Luthier to take 5 mins to answer these very very important questions to the best of his knowledge in the update thread today...

1) Will the patch fix the CTD(MEM leak)

2) What changes in the FM will we see in the patch?

3) What improvements can we expect in the AI?

4) Have the radio commands been worked on and fixed?

5) Has the ground handling been addressed?

6) Distant LoD model visibility fixed for aircraft and ground objects?

7) How close are the server docs and SDK away from release?

8 ) Has Luthier looked again at the issue of COOPs?

9) Will the FPS boost allow FSAA to be addressed and improved?

Thanks very much Blacksix and i hope you can inform Luthier about these important questions.

+1

carguy_ 03-03-2012 03:07 AM

Quote:

Originally Posted by zapatista (Post 396204)
furbsy furbsy, you'r having a relapse of tree'itis
to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here

I share your observation.

adonys 03-03-2012 07:49 AM

Quote:

Originally Posted by zapatista (Post 396204)
..to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here

the rewrite of the core did no take only 4-5 months, they've probably started it 9 months go, after the last fast patches from the 3 months after the launch.

But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best:

what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won't finish it (the new engine) in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state.

addman 03-03-2012 07:53 AM

Quote:

Originally Posted by adonys (Post 396264)
the rewrite of the core did no take only 4-5 months, they've probably started it 9 months go, after the last fast patches from the 3 months after the launch.

But 9 months is also too short of a time if they for example rewritten it from the scratch for DX11 (and not only using DX11's API, but using DX11 features like tessellation, etc). I've said it after game's launch, and I still believe it now, 1 year after, specially as what happened from then until now fits this theory best:

what we've seen launched as IL2CoD was actually a concept code, based on IL21946's code, slowly developed over time for testing various new systems with the old already available engine, with the intention to rewrite everything on clean from a certain point. Yet, when the plug was pulled, they've found out they won'y finish it in time for the launch date, so they've dropped the new engine code for the moment, and entered in a frenzy to patch the concept one in order to can launch it. After the launch and the 3 months of trying to save the sinking boat, they've got back focused on writing to finish the new engine's code, which by now reached a core-ready state.

Wow! Do you work at MG or is this speculation? If it's the latter you'd better stop because of the new forum rules.;)

David Hayward 03-03-2012 08:01 AM

adonys, when were you hired by MG?

Tree_UK 03-03-2012 08:14 AM

The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.

addman 03-03-2012 08:17 AM

Quote:

Originally Posted by Tree_UK (Post 396268)
The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.

Oh! Did I miss something? I can't seem to find any post by the devs that says the patch will have DX11 features activated. Post a link will you Tree.

Chivas 03-03-2012 08:17 AM

Quote:

Originally Posted by Tree_UK (Post 396268)
The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.

If the performance is as good as the devs suggest, the potenial for the option to enable DX11 is a possiblility.

edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.

Chivas 03-03-2012 08:21 AM

Quote:

Originally Posted by addman (Post 396269)
Oh! Did I miss something? I can't seem to find any post by the devs that says the patch will have DX11 features activated. Post a link will you Tree.

It was never mentioned, but the devs are certainly not willing to suggest the possibility unless they are absolutely sure it will make the option list. You know how people like to claim its a promise even when the developer goes out of his way to say nothing is promised.

edit.... i doubt it will be in the next patch, but the fps boost will make it more possible in the future.

DroopSnoot 03-03-2012 08:21 AM

I'll give it a mythbusters Plausible.

Worst case senario is they release the beta with gfx fixes and code etc, then when they release the RC they add in extra untested stuff and it becomes a bugfest step backwards as it did before with the second patch, the beta was ace then the RC was a disaster.

zapatista 03-03-2012 11:46 AM

Quote:

Originally Posted by Tree_UK (Post 396268)
The patch will certainly be worth the wait, this will be the same graphics engine that they use in BOM, so in the very near future we will be able to take full advantage of DX11. Happy days.

there are several unsubstantiated hypothetical's in your statement, and given your track record the overall impression your post gives is misleading

ergo, there is no confirmation anywhere recently from luthier of the imminent inclusion of directX 11 features in the current gfx engine update that is about to be released in the next patch.

having qualified your statement as such, you might actually be correct to speculate that this will be the case, we all live in hope, and i DO hope you are right, it would just be more pleasant to have normal discussions on this then have it slipped in wrapped as misinformation, just to be quoted later as if it was factual truth

furbs 03-03-2012 11:50 AM

Quote:

Originally Posted by zapatista (Post 396204)
furbsy furbsy, you'r having a relapse of tree'itis there :)

previous smaller patches were released fairly frequently during the mad "post initial sale of the game" period, in a desperate attempt to plug the holes in the ship and try and get the sim running at some halfway decent level of performance, to which they largely succeeded by about 4 months ago (except people like me on mid level pc's still have significant problems, but at least people with high end machines seem to be having fun online)

to now try and use the 4 - 5 months wait for the rewrite of the complete game gfx engine as an reason to believe that all subsequent patches will take that long is obviously not rational or reasonable. taking these type of extreme troll-like positions is what usually makes it impossible to include you in normal constructive exchanges here


Hold your horses there Zap my post was just to back up adonys belief that further patches would be on the same time line 3-5 months.

Trolling, give me a break im 39 not 12.

Tree_UK 03-03-2012 01:56 PM

Quote:

Originally Posted by zapatista (Post 396322)
there are several unsubstantiated hypothetical's in your statement, and given your track record the overall impression your post gives is misleading

ergo, there is no confirmation anywhere recently from luthier of the imminent inclusion of directX 11 features in the current gfx engine update that is about to be released in the next patch.

having qualified your statement as such, you might actually be correct to speculate that this will be the case, we all live in hope, and i DO hope you are right, it would just be more pleasant to have normal discussions on this then have it slipped in wrapped as misinformation, just to be quoted later as if it was factual truth

It does make sense of the big performance increase if they have managed to get DX11 working though, and Luthier said some time back that he had a big surprise for us, this could well be it.

senseispcc 03-03-2012 02:15 PM

I am more and more convinced there is no update no patch. ;)

Kankkis 03-03-2012 02:28 PM

I think that suprise was those controllable vehicles.

addman 03-03-2012 03:24 PM

Quote:

Originally Posted by Kankkis (Post 396365)
I think that suprise was those controllable vehicles.

I think the surprise was the lack of a surprise.

Kankkis 03-03-2012 03:32 PM

Quote:

Originally Posted by addman (Post 396372)
I think the surprise was the lack of a surprise.

Yes, i don't give a xxxx for controllable vehicles in flight sim :shock:

DroopSnoot 03-03-2012 05:09 PM

Quote:

Originally Posted by Kankkis (Post 396377)
Yes, i don't give a xxxx for controllable vehicles in flight sim :shock:

I'll be honest and agree at the moment, but I would definitley love to have them in the sim or hear all about their development when the flight sim side is way more finished and stable.

Kankkis 03-03-2012 05:14 PM

Quote:

Originally Posted by DroopSnoot (Post 396402)
I'll be honest and agree at the moment, but I would definitley love to have them in the sim or hear all about their development when the flight sim side is way more finished and stable.

Yes and maybe some fun with multiplayer in the future.

Bounder! 03-03-2012 06:09 PM

Quote:

Originally Posted by RCAF_FB_Orville (Post 395906)
It has nothing to do with turning anything into a 'superplane-sissyfire' (lol) at all. Your own post indicates that would not be the case anyway, and this is true. :) The salient point is that of historical veracity for all sides both blue and red. :)

This is important in something claiming to be a sim and representing the state of play in the BoB, I'm sure you'll agree. :) I actually fly blue more often than red these days, and have no favourites (unlike you Flanker mate I must say hehehe :grin:) I continually ask about correct blue performance in game also. Again, 'sides' have nothing to do with it and are neither here nor there.

So, we can hope that all aircraft receive their correct performances etc and everyone's happy.....Even the Luftwaffler-MoanerSchmitt crowd too (LOL! I jest of course. :D That will never happen! :grin:)

Very well said +1

zapatista 03-04-2012 04:34 AM

Quote:

Originally Posted by Tree_UK (Post 396354)
It does make sense of the big performance increase if they have managed to get DX11 working though, and Luthier said some time back that he had a big surprise for us, this could well be it.

we already had the surprise, it was the controllable ground vehicles being added

for most long term il2 fans that is great news, for you however it is just another reason to complain

note: most here also know that this new feature is NOT instead of fixing the other issues, like gfx engine performance, or working on the main bug fixes that need to be address

CWMV 03-04-2012 06:15 AM

Good that most of the people here have you to speak for them.
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.. ..

zapatista 03-04-2012 06:59 AM

Quote:

Originally Posted by CWMV (Post 396509)
Good that most of the people here have you to speak for them.
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight.. ..

which part did you find confusing ?

Tree_UK 03-04-2012 07:21 AM

Quote:

Originally Posted by zapatista (Post 396504)
we already had the surprise, it was the controllable ground vehicles being added

for most long term il2 fans that is great news, for you however it is just another reason to complain

note: most here also know that this new feature is NOT instead of fixing the other issues, like gfx engine performance, or working on the main bug fixes that need to be address

I haven't complained about ground vehicles, i think its great because it means they have fixed tree collision I mean you wouldn't have drivable vehicles that could drive through trees would you? You must be confusing me with someone else zap,

machoo 03-04-2012 08:08 AM

Quote:

Originally Posted by Tree_UK (Post 396515)
I haven't complained about ground vehicles, i think its great because it means they have fixed tree collisionm I mean you wouldn't have drivable vehicles that could drive through trees would you? You must be confusing me with someone else zap,


I bet the people doing the ground vehicles have read that and just gone "FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFU....... trees! , we never thought about the trees!!!!"

CWMV 03-04-2012 09:48 AM

Quote:

Originally Posted by zapatista (Post 396510)
which part did you find confusing ?

Only the part where you took it upon yourself to explain how most of the IL2 community feels about the vehicle debacle. Did you take a poll? I'm sure most of us weren't aware that you knew our opinions.

As a long term player of IL2 (10 years now) I'm more than mildly disgusted. Both at the glacial pace of fixes for the sim in question and at the blinder wearing sycophants that believe they know best and/or that all is well. The complaints against the sim are now well known so I wont repeat them here, only to say that its broken.

I really do have high hopes for the sim, FLIGHT sim that is.

zapatista 03-04-2012 11:10 AM

Quote:

Originally Posted by CWMV (Post 396527)
Only the part where you took it upon yourself to explain how most of the IL2 community feels about the vehicle debacle.

you sound a bit confused, let me make a slight clarification

Quote:

Originally Posted by Tree_UK (Post 396354)
It does make sense of the big performance increase if they have managed to get DX11 working though, and Luthier said some time back that he had a big surprise for us, this could well be it.

Quote:

Originally Posted by zapatista
]we already had the surprise, it was the controllable ground vehicles being added

for most long term il2 fans that is great news, for you however it is just another reason to complain

note: most informed people here also know that this new feature is NOT instead of fixing the other issues, like gfx engine performance, or working on the main bug fixes that need to be address

hope that helps ! :)

Quote:

Originally Posted by CWMV (Post 396527)
As a long term player of IL2 (10 years now) I'm more than mildly disgusted. Both at the glacial pace of fixes for the sim in question and at the blinder wearing sycophants that believe they know best and/or that all is well. The complaints against the sim are now well known so I wont repeat them here, only to say that its broken.
I really do have high hopes for the sim, FLIGHT sim that is.

more confusion from you ! the content of your ranting has anything to do with the subject of my previous post, or the purpose of this thread. having a bad day or not sure how forums work maybe ? you might find it helpful to look at the title threads before you post

DroopSnoot 03-04-2012 01:11 PM

Quote:

Originally Posted by Tree_UK (Post 396515)
i think its great because it means they have fixed tree collision I mean you wouldn't have drivable vehicles that could drive through trees would you?

I will LOL tree, you will say ffffuuuuuuu.
This is the new MG, a bit like the New Labour ..."We're commited to reducing unsustainable levels of immigration"... nearly 5 million people later.

You will have ghost trees for ever.

Luftwaffepilot 03-04-2012 06:45 PM

Quote:

Originally Posted by Tree_UK (Post 396515)
... I mean you wouldn't have drivable vehicles that could drive through trees would you? ...

I mean you wouldn't have planes that could fly through trees would you? ;)


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