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S!
I liked the update and the information provided really gave hope for CoD now :) Vehicles will be a part of IL-2 series as this was one of Oleg's visions years ago. Foremost I wait for the graphics update and FM/DM update. When those are top notch feel free to add whatever :) Thank you and have a nice weekend! |
Fantastic! Excellent update BS - many thanks!
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Great update. The new flight model info sounds promising. I'm really looking forward to that and more new sounds added to the new sounde engine.
Like someone mentioned above I really don't have a problem with them adding vehicles and thanks, IF they make using them have a PURPOSE. Can I drive a resupply truck to a front line airbase to repair it? Can I drive a tank into enemy territory and "capture" it with a moving dynamic frontline? If this type of stuff is the point of adding vehicles then I'm all for it. It should bring in more people to play this sim, steal a lot of people from WW2OL. We do want more people to buy this game right? I don't know about you but I'd rather fly with more than 2 people on my team on ATAG server late at night. I just hope they don't make it too arcadey. |
Wow! Of course I want all this,I really do,but please give me improved FPS first.I won't be able to do much with all these splendid vehicles if my 'On Ground ,with grass & smoke "FPs is in the 4-10 range...
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It's clear that this game is being put together like a jigsaw puzzle.. and as soon as a lot of people realize that, the sooner they will be able to relax and enjoy the ride... I'm sure these features we probably completed years ago.. and for some reason or another.. have been able to be implemented along the way. I'm sure they haven't just skipped working on radio commands, so that we could hop in a vehicle and tour the English or French country side... Thanks Luthier and B6 for the Great update!
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some FM revision is good news, let's see if they nail it on the head his time and correct the AC relative performance data, not just fine tune the existing performance relations.
the vehicles part is nice but not my bread, however CLoD does look good from ground level... great to see the landscape is looking better then ever, but performance wise it MUST get to acceptable levels or but few will see it in like that (full detail). sound seems to be coming along as well. it's this jigsaw type development that raises some doubts about the final picture, however i'm expecting a clearer image with the new performance and revisions that should be right around the corner. too long since last downloadable news and ppl are starting to get a bit anxious for improvement. and for god's sake hope they change the far distant autumn's tree colour (wip i know). |
Whilst the information provided in the update is great, I think the quality of the update itself is the best thing.
Thank you Hood |
I liked it
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Very nice, I hope that mission/map with all the vehicles and ground attacks can be made available to us!
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I looking forward to this too much, I can't wait and will get a monster pc to max it out :P
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Good stuff.
Thanks Black 6! |
now this is what i call an update !!
looks like 12 months after release things are starting to come together, excellent news on giving control over some ground vehicles and AA guns etc (lets hope tree collision is fixed to by then) and new grafix engine and reworked flight models are around the corner to, its all good ! time to get the band back together, and dust off the old Hotas again :) |
Interesting and appreciated update.
If the ground combat aspect can be implemented without detracting from the core flight sim, then it will be fantastic. I can see the scenarios that could come of this already and, if it works properly, it will change the way we look at WW2 air combat simulation. The ability to actually co-ordinate with human played ground units to accomplish a mission will add a depth of purpose to online play the likes of which we have not experienced. However, this progress must not come at the expense of the core air combat simulation. We already know how long it takes to develop new aircraft for the sim, adding the ground element will only increase the need for new aircraft types. Can this be done in a timely, and accurate manner? Only time will tell. I hope they can pull it off. |
i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.
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nice update thanks
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So instead of squashing bugs and getting this game fully optimized, they are creating drivable vehicles, in a FLYING game. Great. :rolleyes:
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Beautiful Detail! THX for the Update,I look forward to the patch.
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Mazex |
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The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars! |
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My dreams of the ultimate war simulator are going amok now ;) Mazex |
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Mazex |
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Creating tank`s 3D model is very different from an aircraft model, especially when the first one is say 10 times less complicated. I think Luthier said that in one of the updates : ground units modellers don`t do aircraft and IF they must, they take some time to convert their methods apropriately. |
I don't post often but I have to say when I first saw IL2 back in the day, I wanted to drive the vehicles and imagined nice sized online battles with AI and players as well. WWIIOL tried to make combined ops work, but that game is boring and static, not enough people in it and its a subscription based game.
Now with the promise of ground vehicles in this game this is bringing my dream video game to life, slowly. The reason this will succeed is because it is everything WWIIOL isn't. The community can make the campaigns, the community can support servers that are doing awesome. There won't be any strict rules. Mission makers / server admins can make whatever they dream of and if its fun the community will support them. Last but not least, we can have AI! I don't imagine this being all PVP but the tanks and the air, together working towards a common goal IE take this town from the AI / other players or Defend this town from the AI / other players. I am extremely excited for the future of this game. the possibilities really are limitless. I want to blast some player tanks with my stuka.:shock: |
Great sounds in the vid :grin:
Glad they are working on the FM, but if the performance data will be fixed, is not clear from the post. Regarding ground combat in IL2, I think without infantery it is without merit. But to each his own. |
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It would be weird if we had a controllable say Pz. IV, and not flyable IL2-M to counter it. Also, supply convoys didn`t always happen on ground as you may know. If we are about to see such vehicles get drivable, I would expect that aircraft types of the same role (eg. supply : the Li2) are also flyable. One type of a flyable would suffice. In Online wars the supply aircraft used throughout thw whole war were DB3/Li2 and noone complained. |
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o very nice , very nice.
now, you try to convert a nice flighjt simulator to an vert Arcadew version of Battlefield 1., yep , very nice. SO TRAGIC!:mad: why dont waste the time on fix more stuff, or miplementing rational things, why? |
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I would like see also some news about clouds, considering this is a flight sim and we are still waiting for clouds since the first Oleg updates. Don't ask me too buy Moscow to have a decent sky to fly in. I will buy it however, but for ETO not for other However some very good news today, thank for the update. Really, give us a "sky" guys. |
After more thinking my puzzlement at the shown development priorities grew. From a historical POV we still lack a good deal of ground objects and especially ships to make the world Clod is to be played in a lot more interesting. How about a Royal Navy destroyer or a similar escort ship so that we don't have to sub the german Minelayer for one? How about one or two other types of freighters (perhaps of different sizes)? How about adding the two missing major artillery guns for both sides (15cm sFH 18 for Germany and the 25pdr for the Brits)? How about giving the artillery the role it played instead of castrating it into some kind of high-caliber AT gun (with a detection range of less than 1000m)?
I'll continue my wait-and-see attitude and wait for the patch and what it brings in regards to stability and performance. Once that base is laid we can talk about other stuff ... IMO, of course. ;) |
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B6, we still don't have The Channel. Please make this "complain" clear to Luthier. Nice trucks and cars, really, but where is the Royal Navy? |
Now that is a proper update. Thx a million and keep up the good work
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Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors? Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable. So looking at it from the point of view that 1C is trying to keep investors happy.. i.e. 1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets! ;) |
Sound Comments?
Has anyone payed close attention to the sound in the video?
Any comments on the external aircraft sounds - Spit on take-off for example? |
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Stop Complaining about new content!
I see that some people get upset when the devs preview new content that may not be related to there agenda.
Do these same people go to restuarants and complain that the dishwasher is not cooking there food, I can see it now, "why is that guy doing dishes? clearly my soup is more important!?:confused: Wake up folks, different people do different jobs so that guy making cars is not going to fix your FM or graphics engine, but damn, if he makes cool cars for our flight sim, give him credit and dont buzz kill every preview of new content/features. The devs stopped releasing new content for CoD because people(that dont fly the sim/just the forums) complained. Well done whiners, you just completed your first objective!:rolleyes: |
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so are we looking at a new WWII battlefield online?
This would really be awesome can't wait! |
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Although I have to agree with the notion that this could be a lot less about Maddox Games priorities and a lot more about funny ideas of some 1C-beancounter-suitwearing-humorless-tiehidestheuglysoul-type salesman. |
Thx and keep up the good work...I just hope..that the performance issues re FLIGHT SIM are in the same class of what else has been worked on. I like what I see and where it is going, I would just like to make sure the "flight sim" portion of the game improves as well. Thanks!
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Yes they could Thor, but if you remember, the reason we were told the ships were slacked off on was because of all the people complaining about the 1st additional one they built. So in Luthiers own words "why build anymore" or something similar because of people complaining. Slap the gift horse in the mouth enough times, and they'll slap back.
But hey, lets all complain because we are getting an update with new features. So possible they can stop working on this too. Good call. |
But, honestly, is that professional? Not in my book ... :-|
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it's their product, they can create whatever they want, for those that will reply 'but I paid for a flight sim'.......you got one and more is coming.
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I think a lot of people here are failing to define 'basics' and 'priority' properly.
Do some people here consider 100octane fuel Spitfires a 'basic priority'? Yes. Is it breaking my game? No. I can say with pretty good confidence that the speed of the Spitfire in the game has not caused a crash to desktop. Do some people consider british naval vessels a 'basic priority'? Sure. Is it breaking my game? No. I can say with pretty good confidence that I have never needed to call for the H.M.S. Ridiculous to clear my six. Every time I play the game it is clear that things need to be worked on (the aforementioned fuel, the ships, the whatever). But it is also very clear that none of those required changes are causing me to stop playing the game. It's absolutely enjoyable for me and for many others. So complaining about additional content in the game really just amounts to "I WANT MY THING FIRST!!!!11", at least that's how all these 'don't work on that, work on this' posts come off. They've likely been working on the drivable vehicles since the game was released considering it was already obviously supposed to be part of the program. So if you want those ships, or that fuel, or whatever it is you want, I would take the news that this is almost ready as "Yes, we're completing work on this and now we'll be able to get to the next thing in the list which just might be new boats." |
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I think it boils down to you'll never make people happy that have an agenda in the 1st place. They are working on everything from FPS, to AI, to FM, to physics, graphics engine, and now even drivable ground units and manable AAA. I could be wrong, but I think that's some pretty good steps in the right direction. |
It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.
But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line. @ Bliss What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman. |
let them work on what they want, thats ok.
how it will work out it will be shown when it comes to sell the planned sequel. |
Achtung, panzers!
Can I plz get a chance to drive around with the Spitfire girl :grin::grin::grin: Pretty plz :grin: Else I will go all grumpy and mad :mad: Seriously, I am waiting for offline campaign where I wake up in a bed (with the Spitfire girl ofc.) and must rush to my plane to intercept enemy planes. But in order for it to be more epic I must be able to do a couple headshots on the way with my Luger :grin: Really seriously, thanks of the update. Things are looking really good, I just hope something polished will be released this year... |
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If you recall, one reason was Oleg felt this engine would be used by production companies to create documentaries...hence the detail/use on the ground.:) |
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But not all.. Some of us see this new content as 1C trying to be all things to all simmers (land, sea, and air) Which sounds great in concept But up to now has been imposable to do AND maintain a level of realism For example, take BF3, it is all things to all simmers (land, sea, and air) but now take a look at each aspect of the game.. Land.. All vehicals are pretty dumbed down Sea.. All vehicals are pretty dumbed down Air.. All vehicals are pretty dumbed down As nato said it "Jack of all trades master of none" Now 1C is going to try and be the exception to that long standing rule I for one hope they do it! In that I love WWII tank simulation! If they do it and maintain the level of realism we are use to they will be the FIRST to do it! It is that holy grail of games we have been dreaming about for 20+ years. In summary, if you thought 1C bit off more than they could chew with CoD the flight sim.. Taking on this task is like taking another bite while your mouth is still full! |
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I noticed only one machine gun firing from that pit it is a dual machine gun?
I also noticed the horizon looks allot better as do the graphics and atmosphere. |
I love the video! Good work guys!!
Being able to drive ground vehicles will open up a whole new world of possibilities! Just imagine in online multiplayer, baling out of your aircraft, but then finding an abandoned vehicle and continuing the fight on land! EPIC! :-P |
I'm really looking forward to the patch and sequel! Thanks for the update :)
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I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.
I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK. |
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Adding vehicles to the game is pretty cool. People who don't like flight sims can be recruited to drive tanks and act as FAOs.
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In this way developing ground war aspects does not slow down development of air simulation side. It is obvious that making one low-res cockpit for a tank is much faster than making high-res cockpit plus several high-res gunner positions for Wellington. External models of tanks are ready already. Not all vehicles will have cockpits (till made by 3rd parties), but only possibility for a camera to move inside of a car. ArmA2 has similar approach: it simulates infantry but keeps land, sea and air vehicles arcadish. From a marketing point of view this is a very strong differentiation point (or USP) needed to differentiate from competition crowd (WoWP, WoP, DCS P-51, RoF, etc.) and to attract newcomers. Speaking of extra ships for CloD I think ships were done by a different modeller who either left or was working on free-lance basis as special knowledge is needed to model a ship correctly. The reason mentioned by luthier could be said just for the sake of 'fine words' imo. On the other hand his 1С bosses are reading the forums and they could be mad at him because he insisted on developing the 1st ship (German mine-layer) which a few prolific whiners did not accepted on the forums. |
Great update - as were the Friday updates in the last weeks.
Thanks for keeping us up-to-date! |
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So in essance, As ARMA is to FPS, CoD (and sequals) is to FLIGHT SIMS As a flight simmer first, that is the best of both worlds IMHO! Thanks for talking me down off the ledge Ataros! ;) |
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"What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman"
@csthor: Unprofessional? maybe but what else do you do when your getting killed on these forums daily, from many people that dont even fly the sim. The sad part is potential new pilots(maybe the devs too) cant tell the difference between forum flyers and real sim pilots. |
Chivas, i think thats about 3 months worth of speculation bans right there! :grin:
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EPIC update, my eyes can´t unseen :shock:
Some video stuff remind me Flash Point (the first one off course ;) ) Incredible update, I'm just speechless ... |
from; No145_Bunny,
"I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE" @No145_Bunny....Dude, we fly every nite on the ATAG server and its very "useable" why dont you and a mate or two join us on ATAG ts3 and we can see if we can help you enjoy the parts that the sim excels at.:) |
Thank you BS and team!!!
I hope the graphic issues will be resolved soon! Looking forward for the update! Eventuelly we will meet in sky ;) StG2_Winni |
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don't involved in the matter, but wise and fine words! guys :) that's called 'community', I think.. ... I'm in a nice mood :P |
Impressive video regarding ground detail, vehicles etc. I almost forgot this was a flight simulator... :shock:
Thank you for the update. Please keep them coming! |
Oh man, driving up to the local castle in my vintage car, hopping in for a lazy afternoon over the English countryside in the Moth...
This looks great! |
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Wow thanks Luthier, seems incredible! :D But.... one question about the Graphics Engine... We will see the old colors from the last version? like the refractions, the epic sunsets and those things?.. i will very sad if we are not going to see them another time, becose the game looked much more incredible than now,if you are working whit the graphics engine to be more "smooth" you need to "optimizate" these colors and more Fps than now, and we will have the perfect Mix, thanks Luthier and oner time, Only my Opinion
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When I bought il2 Cliffs of Dover it was for one reason only: To fly
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Thank you Blacksix and team!
Would love if you could fix the shadows flickering, most immersion breaking thing imho. |
Guys if you want a Flight Sim then why not go to to play FSX ?
This is a Combat Flight Simulator, all this stuff just make the ground objects lively Geez just call a tank a ground object is just wrong, if ARMA is a Infantry Simulator with vehicles then what this video showed is a Combat Flight Simulator with vehicles. |
I'm feeling rather cautious about this update and the direction things are heading.
Having failed to take Britain, they are now preparing to march on Moscow. It's not a direct thrust, but an attack over a very broad front. Let us hope they do not forget their supply lines and over extend themselves. |
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please please fix the boost on the spit and hurricane
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I don't care what they include in this sim. Just get it optimized and fixed!:roll:
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And as far as "Hitting the nail on the head with the Fm.... Not everyone is going to be happy.. Do I want them to speed up the Spits I AND Ia..of course.. but what makes the allieds happy...isn't going to sit well with the axis players,and vice versa.The planes pretty evenly matched right now if it was Hurries vs 109's...but its not. The driveable vehicles, imho will give the game incredible depth, and really give you that feel of being apart of something bigger. Anyone that has played Battleground Europe will know exactly what Im talking about....heh I look at it this way... I am really hoping that all the Fm issues, radio comms and performance issues get worked out soon because this is the type of game that I have been dreaming about for along time.... Like a couple have said before.. even for the single player campaigns.. the possibilities could be endless. Imagine playing a "dead is dead" campaign.. and your pilot is shot down over France, and you have to avoid infantry and armor.. only to commender an enemy vehicle and make your way to the coast to be picked up by an allied ship and taken home.. lol. I feel the couple of videos that we have seen these last couple of updates.. are that "feature that will make other flight sims squirm"..just my observation.. ;) |
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i mean wy fix the boost cutout switch and not the boost its pointles? surely the boosts should have been one of the first things fixed for the spit and hurricane and still they have no boost 1 year on nearly. this combat sim is nothing short of amazing , you guys have done such a great job on this sim i cant get enough of it , its just this lack of boost for the allies planes really spoils it, its so frustrating.
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Awesome text Feathered_IV! And historicaly correct! :D ~S~ |
Does someone heard a shivering ?
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I thought I'd post some screen shots from the video. Hope that's okay. I'm really liking the colours, shadows, and lighting. Good job 1C and crew.
http://i43.photobucket.com/albums/e3...tgames/010.jpg http://i43.photobucket.com/albums/e3...tgames/009.jpg http://i43.photobucket.com/albums/e3...tgames/008.jpg http://i43.photobucket.com/albums/e3...tgames/007.jpg http://i43.photobucket.com/albums/e3...tgames/006.jpg http://i43.photobucket.com/albums/e3...tgames/005.jpg http://i43.photobucket.com/albums/e3...tgames/004.jpg http://i43.photobucket.com/albums/e3...tgames/003.jpg http://i43.photobucket.com/albums/e3...tgames/002.jpg http://i43.photobucket.com/albums/e3...tgames/001.jpg |
Huh? The colors look pretty much the same to me....
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Drivables: It's ArmAlicious :)
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for 7 years. it's just finally recoded and optimized, look at the antialiasing, and ansiotropic looks much sharper and cleare, I don't see any tree shimmering either. |
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but a little speedup they can gain if they have SLI GTX 590 systems with quad CPUs running at 5GHZ... |
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http://i43.photobucket.com/albums/e3...tgames/001.jpg
Love this picture, great shot.. looks like a painting to me.. If only I could fly those delicious aircraft :P |
This game is starting to look more and more like battlefield.
G.C. |
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