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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, February 17, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=29806)

csThor 02-17-2012 02:35 PM

Quote:

Originally Posted by bw_wolverine (Post 391524)
Yeah, to all the people who are saying 'this is not flight sim!':

It's pretty clear that this kind of vehicle stuff was always in the plan for this game, they just hadn't finished it yet upon release (the page of control options for vehicles should have been a clue).

So this was always a priority for IL-2: Cliffs of Dover. To complete the game they're trying to make. The fact that the post led with tons of info about how they're updating and upgrading the flight model and should tell you something as well. This is still a flight sim.

Here's where I see the new vehicle stuff being AWESOME:

Setup a smaller battle area (not the channel map). Maybe about 20 players a side. Setup objectives (destroy airfields, etc). Setup lots of AAA.

So players start out by launching tanks to go out and destroy enemy airfield AAA with a few fighters for cover.

But the enemy destroys a bridge! Can't get across that way. Have to take long way around.

Enemy has time to get its own tanks out to the choke point. Tank battle ensues!

Fighters/bombers scrambled to provide assistance. Protect the tanks! Get them through!

New objective! General needs transportation from one airfield to another. Get him there safely! Enemy gets report of his car and projected destination! Drive an AAA tank to protect him!

Supplies needed! Drive a transport and trailer full of ammo from a depot to the gun position! Success means your AAA keeps firing!

Lots of amazing stuff that could be done with this that not only give us lots of different things to do in terms of driving or flying or gunning, but also add completely organic mission objectives for BOTH sides. One guy driving a truck somewhere is just as much a shoot down a truck objective.

No need for 128 players for this to be great fun. We'll get there, I'm sure. Until then, I'm really excited to see where it goes!

Simply put to me that description is a description of some ahistorical gangbang. If I wanted that I'd play BF or something ... :?

ACE-OF-ACES 02-17-2012 02:36 PM

Quote:

Originally Posted by Krt_Bong (Post 391519)
though I would like to see more physics modeling, momentum, roll and tumble on destruction, relative speed and maneuvering; tanks are slow, trucks and cars are faster etc..

There is a scene in the video where a truck turns too sharp and rolls over

Flanker35M 02-17-2012 02:40 PM

S!

I liked the update and the information provided really gave hope for CoD now :) Vehicles will be a part of IL-2 series as this was one of Oleg's visions years ago. Foremost I wait for the graphics update and FM/DM update. When those are top notch feel free to add whatever :)

Thank you and have a nice weekend!

SEE 02-17-2012 02:42 PM

Fantastic! Excellent update BS - many thanks!

kestrel79 02-17-2012 02:53 PM

Great update. The new flight model info sounds promising. I'm really looking forward to that and more new sounds added to the new sounde engine.

Like someone mentioned above I really don't have a problem with them adding vehicles and thanks, IF they make using them have a PURPOSE. Can I drive a resupply truck to a front line airbase to repair it? Can I drive a tank into enemy territory and "capture" it with a moving dynamic frontline?

If this type of stuff is the point of adding vehicles then I'm all for it. It should bring in more people to play this sim, steal a lot of people from WW2OL. We do want more people to buy this game right? I don't know about you but I'd rather fly with more than 2 people on my team on ATAG server late at night. I just hope they don't make it too arcadey.

jamesdietz 02-17-2012 02:54 PM

Wow! Of course I want all this,I really do,but please give me improved FPS first.I won't be able to do much with all these splendid vehicles if my 'On Ground ,with grass & smoke "FPs is in the 4-10 range...

Ribbs67 02-17-2012 02:58 PM

It's clear that this game is being put together like a jigsaw puzzle.. and as soon as a lot of people realize that, the sooner they will be able to relax and enjoy the ride... I'm sure these features we probably completed years ago.. and for some reason or another.. have been able to be implemented along the way. I'm sure they haven't just skipped working on radio commands, so that we could hop in a vehicle and tour the English or French country side... Thanks Luthier and B6 for the Great update!

Jatta Raso 02-17-2012 02:59 PM

some FM revision is good news, let's see if they nail it on the head his time and correct the AC relative performance data, not just fine tune the existing performance relations.

the vehicles part is nice but not my bread, however CLoD does look good from ground level...

great to see the landscape is looking better then ever, but performance wise it MUST get to acceptable levels or but few will see it in like that (full detail). sound seems to be coming along as well.

it's this jigsaw type development that raises some doubts about the final picture, however i'm expecting a clearer image with the new performance and revisions that should be right around the corner. too long since last downloadable news and ppl are starting to get a bit anxious for improvement.

and for god's sake hope they change the far distant autumn's tree colour (wip i know).

Hood 02-17-2012 03:01 PM

Whilst the information provided in the update is great, I think the quality of the update itself is the best thing.

Thank you

Hood

JG5_emil 02-17-2012 03:01 PM

I liked it

von Brühl 02-17-2012 03:04 PM

Very nice, I hope that mission/map with all the vehicles and ground attacks can be made available to us!

Tavingon 02-17-2012 03:07 PM

I looking forward to this too much, I can't wait and will get a monster pc to max it out :P

5./JG27.Farber 02-17-2012 03:07 PM

Good stuff.

Thanks Black 6!

zapatista 02-17-2012 03:15 PM

now this is what i call an update !!

looks like 12 months after release things are starting to come together, excellent news on giving control over some ground vehicles and AA guns etc (lets hope tree collision is fixed to by then)

and new grafix engine and reworked flight models are around the corner to, its all good !

time to get the band back together, and dust off the old Hotas again :)

ElAurens 02-17-2012 03:17 PM

Interesting and appreciated update.

If the ground combat aspect can be implemented without detracting from the core flight sim, then it will be fantastic. I can see the scenarios that could come of this already and, if it works properly, it will change the way we look at WW2 air combat simulation. The ability to actually co-ordinate with human played ground units to accomplish a mission will add a depth of purpose to online play the likes of which we have not experienced.

However, this progress must not come at the expense of the core air combat simulation. We already know how long it takes to develop new aircraft for the sim, adding the ground element will only increase the need for new aircraft types. Can this be done in a timely, and accurate manner?

Only time will tell.

I hope they can pull it off.

JG53Frankyboy 02-17-2012 03:30 PM

i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.

addman 02-17-2012 03:37 PM

Quote:

Originally Posted by JG53Frankyboy (Post 391548)
i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.

Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.

garengarch 02-17-2012 03:40 PM

nice update thanks

Factor 02-17-2012 03:42 PM

So instead of squashing bugs and getting this game fully optimized, they are creating drivable vehicles, in a FLYING game. Great. :rolleyes:

badaboom 02-17-2012 03:43 PM

Beautiful Detail! THX for the Update,I look forward to the patch.

mazex 02-17-2012 03:44 PM

Quote:

Originally Posted by addman (Post 391552)
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.

+ 1

Mazex

ATAG_MajorBorris 02-17-2012 03:49 PM

Quote:

Originally Posted by salmo (Post 391474)
Regarding vehicles, I can understand how you might use tank-to-tank warfare or air-to-tank warfare in the sim, but can someone give me an idea of the purpose of driving a car/jeep/bomb trailer in the simulator?

What I mean is, that without a defined purpose for the vehicle there is little point/incentive for a player to use it in the a sim. For example, a full dynamic war generator is needed so a bomb cart can be used to load a bomber, or a car can be used to get a pilot to a plane, or an ambulance can be used to heal a wounded pilot, and so on.

Yes, I can only imagine the devs are going to tie all those assets together in the FMB so the mission builders can expand mission complexity. Otherwise thats alot of work for a staff car if he cant deliver the latest intel for the general, or the supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!

mazex 02-17-2012 03:52 PM

Quote:

Originally Posted by kestrel79 (Post 391533)
If this type of stuff is the point of adding vehicles then I'm all for it. It should bring in more people to play this sim, steal a lot of people from WW2OL. We do want more people to buy this game right? I don't know about you but I'd rather fly with more than 2 people on my team on ATAG server late at night. I just hope they don't make it too arcadey.

Mmm, that's a great idea! It would make blowing up trucks so much more relevant accept the usual "IL2 blow up 20 trucks goal" you would actually stop the progress of the tanks that actually capture the territory you defend!

My dreams of the ultimate war simulator are going amok now ;)

Mazex

mazex 02-17-2012 03:53 PM

Quote:

Originally Posted by JG52Uther (Post 391513)
I never thought this would be just a flight sim. With the amount of detail put in to the ground vehicles, that we saw years ago in Oleg's updates, I'm surprised thats all anyone ever thought it would be.

+ 1

Mazex

carguy_ 02-17-2012 03:55 PM

Quote:

Originally Posted by addman (Post 391552)
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.

Not only that.

Creating tank`s 3D model is very different from an aircraft model, especially when the first one is say 10 times less complicated. I think Luthier said that in one of the updates : ground units modellers don`t do aircraft and IF they must, they take some time to convert their methods apropriately.

Shadylurker 02-17-2012 03:55 PM

I don't post often but I have to say when I first saw IL2 back in the day, I wanted to drive the vehicles and imagined nice sized online battles with AI and players as well. WWIIOL tried to make combined ops work, but that game is boring and static, not enough people in it and its a subscription based game.

Now with the promise of ground vehicles in this game this is bringing my dream video game to life, slowly. The reason this will succeed is because it is everything WWIIOL isn't. The community can make the campaigns, the community can support servers that are doing awesome. There won't be any strict rules. Mission makers / server admins can make whatever they dream of and if its fun the community will support them. Last but not least, we can have AI! I don't imagine this being all PVP but the tanks and the air, together working towards a common goal IE take this town from the AI / other players or Defend this town from the AI / other players.


I am extremely excited for the future of this game. the possibilities really are limitless.

I want to blast some player tanks with my stuka.:shock:

tintifaxl 02-17-2012 03:57 PM

Great sounds in the vid :grin:

Glad they are working on the FM, but if the performance data will be fixed, is not clear from the post.

Regarding ground combat in IL2, I think without infantery it is without merit. But to each his own.

carguy_ 02-17-2012 03:59 PM

Quote:

Originally Posted by MajorBoris (Post 391558)
supply lines(trucks/ships/cars/trains etc dont supply/rearm/repair/rescue etc!)

The possibilities are endless with the ground vehicles, lets hope the devs make it so we can create those epic online wars!

Just some food for thought.

It would be weird if we had a controllable say Pz. IV, and not flyable IL2-M to counter it. Also, supply convoys didn`t always happen on ground as you may know. If we are about to see such vehicles get drivable, I would expect that aircraft types of the same role (eg. supply : the Li2) are also flyable. One type of a flyable would suffice. In Online wars the supply aircraft used throughout thw whole war were DB3/Li2 and noone complained.

ATAG_Bliss 02-17-2012 03:59 PM

Quote:

Originally Posted by Shadylurker (Post 391562)

I want to blast some player tanks with my stuka.:shock:

I'ma blast your Stuka with my Valentine! :grin:

zakkandrachoff 02-17-2012 04:04 PM

o very nice , very nice.
now, you try to convert a nice flighjt simulator to an vert Arcadew version of Battlefield 1., yep , very nice.



SO TRAGIC!:mad:

why dont waste the time on fix more stuff, or miplementing rational things, why?

150GCT_Veltro 02-17-2012 04:08 PM

Quote:

Originally Posted by JG53Frankyboy (Post 391548)
i personaly couldnt care less about this groundaction (how was ist, no time of the 3D artists to make a Wellington flyable but trucks and tanks able to drive.......), but the rest of the update sounds ok , thx.

Same here.

I would like see also some news about clouds, considering this is a flight sim and we are still waiting for clouds since the first Oleg updates. Don't ask me too buy Moscow to have a decent sky to fly in. I will buy it however, but for ETO not for other

However some very good news today, thank for the update.

Really, give us a "sky" guys.

csThor 02-17-2012 04:14 PM

After more thinking my puzzlement at the shown development priorities grew. From a historical POV we still lack a good deal of ground objects and especially ships to make the world Clod is to be played in a lot more interesting. How about a Royal Navy destroyer or a similar escort ship so that we don't have to sub the german Minelayer for one? How about one or two other types of freighters (perhaps of different sizes)? How about adding the two missing major artillery guns for both sides (15cm sFH 18 for Germany and the 25pdr for the Brits)? How about giving the artillery the role it played instead of castrating it into some kind of high-caliber AT gun (with a detection range of less than 1000m)?

I'll continue my wait-and-see attitude and wait for the patch and what it brings in regards to stability and performance. Once that base is laid we can talk about other stuff ... IMO, of course. ;)

150GCT_Veltro 02-17-2012 04:25 PM

Quote:

Originally Posted by csThor (Post 391568)
After more thinking my puzzlement at the shown development priorities grew. From a historical POV we still lack a good deal of ground objects and especially ships to make the world Clod is to be played in a lot more interesting. How about a Royal Navy destroyer or a similar escort ship so that we don't have to sub the german Minelayer for one? How about one or two other types of freighters (perhaps of different sizes)? How about adding the two missing major artillery guns for both sides (15cm sFH 18 for Germany and the 25pdr for the Brits)? How about giving the artillery the role it played instead of castrating it into some kind of high-caliber AT gun (with a detection range of less than 1000m)?

I'll continue my wait-and-see attitude and wait for the patch and what it brings in regards to stability and performance. Once that base is laid we can talk about other stuff ... IMO, of course. ;)

Well said Thor, i couldn't say it better.

B6, we still don't have The Channel. Please make this "complain" clear to Luthier. Nice trucks and cars, really, but where is the Royal Navy?

BRIGGBOY 02-17-2012 04:25 PM

Now that is a proper update. Thx a million and keep up the good work

ACE-OF-ACES 02-17-2012 04:39 PM

Quote:

Originally Posted by addman (Post 391552)
Flyable Wellingtons won't sell a game, drivable vehicles and tanks will.

The more I think about it..

Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors?

Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable.

So looking at it from the point of view that 1C is trying to keep investors happy.. i.e.

1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort

If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets! ;)

Catseye 02-17-2012 04:40 PM

Sound Comments?
 
Has anyone payed close attention to the sound in the video?
Any comments on the external aircraft sounds - Spit on take-off for example?

bongodriver 02-17-2012 04:42 PM

Quote:

Originally Posted by Catseye (Post 391574)
Has anyone payed close attention to the sound in the video?
Any comments on the external aircraft sounds - Spit on take-off for example?

Yes, somethings got better.

von Brühl 02-17-2012 04:50 PM

Quote:

Originally Posted by BadAim (Post 391481)
I doubt that there is anyone working on manable tanks or AA guns at MG that would be of any use working on the aircraft FM or comms or anything else that anyone wants. Most of us want mostly the same things, with varying levels of priority granted.

I'd be surprised to find a single person here who would put the ground aspects before the air aspects, and I'd be just as surprised if Ilya wasn't acutely aware of that.

I'm not worried at all. Perhaps I'm naive.

Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.

ATAG_MajorBorris 02-17-2012 04:54 PM

Stop Complaining about new content!
 
I see that some people get upset when the devs preview new content that may not be related to there agenda.

Do these same people go to restuarants and complain that the dishwasher is not cooking there food, I can see it now, "why is that guy doing dishes? clearly my soup is more important!?:confused:

Wake up folks, different people do different jobs so that guy making cars is not going to fix your FM or graphics engine, but damn, if he makes cool cars for our flight sim, give him credit and dont buzz kill every preview of new content/features.

The devs stopped releasing new content for CoD because people(that dont fly the sim/just the forums) complained.

Well done whiners, you just completed your first objective!:rolleyes:

ATAG_Bliss 02-17-2012 04:55 PM

Quote:

Originally Posted by von Brühl (Post 391577)
Wow, if this were the case, someone did a terrible job of hiring for a company that produces flight sims/games.

I wouldn't say that. If anyone had paid attention to the updates pre-release or taken one simple look at the controls section of IL2COD, I think it was pretty clear that we'd be driving vehicles (if not more) at some point in development cycle. That is just one aspect of the big picture they are doing. And I think it's phenomenal.

JG52Krupi 02-17-2012 04:56 PM

Quote:

Originally Posted by majorboris (Post 391578)
do these same people go to restuarants and complain that the dishwasher is not cooking there food, i can see it now, "why is that guy doing dishes? Clearly my soup is more important!?:confused:

lmao


Quote:

Originally Posted by ATAG_Bliss (Post 391581)
I wouldn't say that. If anyone had paid attention to the updates pre-release or taken one simple look at the controls section of IL2COD, I think it was pretty clear that we'd be driving vehicles (if not more) at some point in development cycle. That is just one aspect of the big picture they are doing. And I think it's phenomenal.

Yeah it not exactly "NEW" news, but I do agree that the basics should be worked on first so this might mean they have it running perfectly ;)

GF_Mastiff 02-17-2012 04:56 PM

so are we looking at a new WWII battlefield online?
This would really be awesome can't wait!

csThor 02-17-2012 04:59 PM

Quote:

Originally Posted by MajorBoris (Post 391578)
I see that some people get upset when the devs preview new content that may not be related to there agenda.

Do these same people go to restuarants and complain that the dishwasher is not cooking there food, I can see it now, "why is that guy doing dishes? clearly my soup is more important!?:confused:

Wake up folks, different people do different jobs so that guy making cars is not going to fix your FM or graphics engine, but damn, if he makes cool cars for our flight sim, give him credit and dont buzz kill every preview of new content/features.

The devs stopped releasing new content for CoD because people(that dont fly the sim/just the forums) complained.

Well done whiners, you just completed your first objective!:rolleyes:

A general swipe at people not joining into the choir singing glory halleluya isn't particularly smart, either. Ground object modellers could do ground objects, such as the ones I listed, or even - heaven forbid - new models for the planned sequel (since the Eastern Front does need a decent bunch).

Although I have to agree with the notion that this could be a lot less about Maddox Games priorities and a lot more about funny ideas of some 1C-beancounter-suitwearing-humorless-tiehidestheuglysoul-type salesman.

priller26 02-17-2012 05:02 PM

Thx and keep up the good work...I just hope..that the performance issues re FLIGHT SIM are in the same class of what else has been worked on. I like what I see and where it is going, I would just like to make sure the "flight sim" portion of the game improves as well. Thanks!

ATAG_Bliss 02-17-2012 05:04 PM

Yes they could Thor, but if you remember, the reason we were told the ships were slacked off on was because of all the people complaining about the 1st additional one they built. So in Luthiers own words "why build anymore" or something similar because of people complaining. Slap the gift horse in the mouth enough times, and they'll slap back.

But hey, lets all complain because we are getting an update with new features. So possible they can stop working on this too. Good call.

csThor 02-17-2012 05:05 PM

But, honestly, is that professional? Not in my book ... :-|

bongodriver 02-17-2012 05:07 PM

it's their product, they can create whatever they want, for those that will reply 'but I paid for a flight sim'.......you got one and more is coming.

bw_wolverine 02-17-2012 05:10 PM

I think a lot of people here are failing to define 'basics' and 'priority' properly.

Do some people here consider 100octane fuel Spitfires a 'basic priority'? Yes.

Is it breaking my game? No. I can say with pretty good confidence that the speed of the Spitfire in the game has not caused a crash to desktop.

Do some people consider british naval vessels a 'basic priority'? Sure.

Is it breaking my game? No. I can say with pretty good confidence that I have never needed to call for the H.M.S. Ridiculous to clear my six.

Every time I play the game it is clear that things need to be worked on (the aforementioned fuel, the ships, the whatever). But it is also very clear that none of those required changes are causing me to stop playing the game. It's absolutely enjoyable for me and for many others.

So complaining about additional content in the game really just amounts to "I WANT MY THING FIRST!!!!11", at least that's how all these 'don't work on that, work on this' posts come off. They've likely been working on the drivable vehicles since the game was released considering it was already obviously supposed to be part of the program.

So if you want those ships, or that fuel, or whatever it is you want, I would take the news that this is almost ready as "Yes, we're completing work on this and now we'll be able to get to the next thing in the list which just might be new boats."

ATAG_Bliss 02-17-2012 05:15 PM

Quote:

Originally Posted by csThor (Post 391589)
But, honestly, is that professional? Not in my book ... :-|

So it's more professional to be the loudest complainer who the devs happened to listen to on that particular day? 1st thing about being professional in the customer service department is listening to their customers. Again, enough complaints, they listened alright.

I think it boils down to you'll never make people happy that have an agenda in the 1st place. They are working on everything from FPS, to AI, to FM, to physics, graphics engine, and now even drivable ground units and manable AAA.

I could be wrong, but I think that's some pretty good steps in the right direction.

csThor 02-17-2012 05:15 PM

It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.

But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line.

@ Bliss

What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman.

JG53Frankyboy 02-17-2012 05:17 PM

let them work on what they want, thats ok.

how it will work out it will be shown when it comes to sell the planned sequel.

moilami 02-17-2012 05:21 PM

Achtung, panzers!

Can I plz get a chance to drive around with the Spitfire girl :grin::grin::grin:

Pretty plz :grin:

Else I will go all grumpy and mad :mad:

Seriously, I am waiting for offline campaign where I wake up in a bed (with the Spitfire girl ofc.) and must rush to my plane to intercept enemy planes. But in order for it to be more epic I must be able to do a couple headshots on the way with my Luger :grin:

Really seriously, thanks of the update. Things are looking really good, I just hope something polished will be released this year...

SlipBall 02-17-2012 05:21 PM

Quote:

Originally Posted by csThor (Post 391594)
It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.

But as I said it's very likely pressure from above to make the engine more versatile to create the potential of selling it to other companies for additional income. As such it's quite normal and perhaps even a boon, although I have my doubts if any such revenues would be used to make the basic engine better and/or create new in-house releases for the Il-2 line.

@ Bliss

What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman.


If you recall, one reason was Oleg felt this engine would be used by production companies to create documentaries...hence the detail/use on the ground.:)

ACE-OF-ACES 02-17-2012 05:21 PM

Quote:

Originally Posted by bw_wolverine (Post 391591)
So complaining about additional content in the game really just amounts to "I WANT MY THING FIRST!!!!"

That may be true for some..

But not all.. Some of us see this new content as 1C trying to be all things to all simmers (land, sea, and air)

Which sounds great in concept

But up to now has been imposable to do AND maintain a level of realism

For example, take BF3, it is all things to all simmers (land, sea, and air) but now take a look at each aspect of the game..

Land.. All vehicals are pretty dumbed down
Sea.. All vehicals are pretty dumbed down
Air.. All vehicals are pretty dumbed down

As nato said it "Jack of all trades master of none"

Now 1C is going to try and be the exception to that long standing rule

I for one hope they do it! In that I love WWII tank simulation!

If they do it and maintain the level of realism we are use to they will be the FIRST to do it!

It is that holy grail of games we have been dreaming about for 20+ years.

In summary, if you thought 1C bit off more than they could chew with CoD the flight sim..

Taking on this task is like taking another bite while your mouth is still full!

addman 02-17-2012 05:23 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 391573)
The more I think about it..

Maybe the manable ground stuff is NOT intended to SELL it to us (flight simmers), but to SELL it to investors?

Thinking back, all the vehical 3D art we saw in this video has been done for a very long time.. Thus no real effort lost in drawing a wellington.. The effort (time, money) lost of late is making these things manable.

So looking at it from the point of view that 1C is trying to keep investors happy.. i.e.

1C -> Investors: Hey you all know how much $ is being made by games like BF3.. Look we can do the same thing with our game engine with every little effort

If that is what 1C is doing.. Than I am all for it!! Get the investors to invest, and get the BF3 noobs that like to drive jeeps online.. Just more targets! ;)

100% correct there Ace! They are trying to make investors happy so they will get funded to make a game that will sell well to a potentially very large group of people instead of just cater to a handful of "extremist simmers" on a banana colored forum. ;) It's kind of a miracle in these days that CloD even got released in the first place, broken or not. People wonder/complain why Ubisoft didn't market the game better. Might be because CloD is an insignificant little speck of a game compared to big releases like Assassins Creed and the likes. CloD is a game, doesn't matter how you twist and turn it, it's a game and a super niche one to boot. Ic/MG are trying to reach out to a wider audience, good on them!:grin:

GF_Mastiff 02-17-2012 05:24 PM

I noticed only one machine gun firing from that pit it is a dual machine gun?

I also noticed the horizon looks allot better as do the graphics and atmosphere.

BaronBonBaron 02-17-2012 05:25 PM

I love the video! Good work guys!!

Being able to drive ground vehicles will open up a whole new world of possibilities!

Just imagine in online multiplayer, baling out of your aircraft, but then finding an abandoned vehicle and continuing the fight on land! EPIC! :-P

Sven 02-17-2012 05:26 PM

I'm really looking forward to the patch and sequel! Thanks for the update :)

Chivas 02-17-2012 05:36 PM

I haven't read all of the thread, but this could be very good for all of us. Someone should post this video in the tank sim forums, if it hasn't been already. This could have many of the the tankers investing in the sim now.

I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK.

ACE-OF-ACES 02-17-2012 05:40 PM

Quote:

Originally Posted by Chivas (Post 391606)
I realize the angst some have of these features watering down a combat flight sim, but I doubt over the long haul this will be the case. The new series is primarily a combat flight sim made by combat flight sim enthusiasts, these features will only draw in money from other genres, that will help finance the sim over a very long haul. The added monies will allow for new features primarily aircombat in nature, and even ships that are sorely needed. The longer this sim stays in development the closer we are to the SDK.

Fingers Crossed! ;)

David Hayward 02-17-2012 05:43 PM

Adding vehicles to the game is pretty cool. People who don't like flight sims can be recruited to drive tanks and act as FAOs.

No601_Merlin 02-17-2012 05:46 PM

Quote:

Originally Posted by No145_Bunny (Post 391510)
Well,

this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.

I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!

And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.

Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?

Sorry to sound full of despair......... but I am

No145_Bunny
Tangmere Pilots

www.tangmerepilots.co.uk

+1

Ataros 02-17-2012 05:57 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 391599)

If they do it and maintain the level of realism we are use to they will be the FIRST to do it!

It is that holy grail of games we have been dreaming about for 20+ years.

As far as I get from reading sukhoi.ru , they will not maintain the level of realism for ground war. It will be a flight sim for flight simmers and an arcade game for tankman.

In this way developing ground war aspects does not slow down development of air simulation side. It is obvious that making one low-res cockpit for a tank is much faster than making high-res cockpit plus several high-res gunner positions for Wellington. External models of tanks are ready already. Not all vehicles will have cockpits (till made by 3rd parties), but only possibility for a camera to move inside of a car.

ArmA2 has similar approach: it simulates infantry but keeps land, sea and air vehicles arcadish.

From a marketing point of view this is a very strong differentiation point (or USP) needed to differentiate from competition crowd (WoWP, WoP, DCS P-51, RoF, etc.) and to attract newcomers.

Speaking of extra ships for CloD I think ships were done by a different modeller who either left or was working on free-lance basis as special knowledge is needed to model a ship correctly. The reason mentioned by luthier could be said just for the sake of 'fine words' imo. On the other hand his 1С bosses are reading the forums and they could be mad at him because he insisted on developing the 1st ship (German mine-layer) which a few prolific whiners did not accepted on the forums.

DUI 02-17-2012 06:01 PM

Great update - as were the Friday updates in the last weeks.

Thanks for keeping us up-to-date!

ACE-OF-ACES 02-17-2012 06:02 PM

Quote:

Originally Posted by Ataros (Post 391616)
As far as I get from reading sukhoi.ru , they will not maintain the level of realism for ground war. It will be a flight sim for flight simmers and an arcade game for tankman.

That is good news!

So in essance, As ARMA is to FPS, CoD (and sequals) is to FLIGHT SIMS

As a flight simmer first, that is the best of both worlds IMHO!

Thanks for talking me down off the ledge Ataros! ;)

Chivas 02-17-2012 06:04 PM

Quote:

Originally Posted by No145_Bunny (Post 391510)
Well,

this is a worry. I applaud the ability to make CLoD more appealing to more people who want to use vehicles and flak positions in such a way.
However,
The success of the original IL2 series was built on multiplayer Squadrons and on-line play using coops. The developers MUST fix/improve the multiplayer aspect of CLoD so that the VERY MANY SQUADRONS out there can invest their money and time into the product that should be the "next" IL2.

I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE!! Please work out how much money IC is losing in just this circumstance!

And yet we are presented with new features so we are able to drive vehicles, brilliant, but we still cant fly in the flight simulator that we want to.

Your best stream of revenue must surely come from on-line Squadrons ? Shouldnt this take priority instead of vehicles I can drive around in whilst what I really want to do is fly a coop with 20+ Squadron members over the channel in the Battle of Britain ?

Sorry to sound full of despair......... but I am

No145_Bunny
Tangmere Pilots

www.tangmerepilots.co.uk

Your making the assumption that because someone in the development is working on drivable vehicles, everyone else stops work to watch him. As a matter of fact the development is putting the final touches to the new graphics engine that will allow most people to play online, with much better frame rates, that also address the CTD's and memory leak. All is not lost, 95% of the development team is still working on combat flight sim related features.

ATAG_MajorBorris 02-17-2012 06:12 PM

"What I found unprofessional was the sulking tone when Luthier announced that no further ships would be modeled and especially the reason given. That's diva behavior and not the rational behavior of a businessman"

@csthor: Unprofessional? maybe but what else do you do when your getting killed on these forums daily, from many people that dont even fly the sim.

The sad part is potential new pilots(maybe the devs too) cant tell the difference between forum flyers and real sim pilots.

furbs 02-17-2012 06:14 PM

Chivas, i think thats about 3 months worth of speculation bans right there! :grin:

Buchon 02-17-2012 06:17 PM

EPIC update, my eyes can´t unseen :shock:

Some video stuff remind me Flash Point (the first one off course ;) )

Incredible update, I'm just speechless ...

ATAG_MajorBorris 02-17-2012 06:24 PM

from; No145_Bunny,
"I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE"


@No145_Bunny....Dude, we fly every nite on the ATAG server and its very "useable" why dont you and a mate or two join us on ATAG ts3 and we can see if we can help you enjoy the parts that the sim excels at.:)

StG2_Winni 02-17-2012 06:24 PM

Thank you BS and team!!!

I hope the graphic issues will be resolved soon! Looking forward for the update!

Eventuelly we will meet in sky ;)



StG2_Winni

StG2_Winni 02-17-2012 06:28 PM

Quote:

Originally Posted by MajorBoris (Post 391631)
@No145_Bunny,

Dude, we fly every nite on the ATAG server and its very "useable" why dont you and a mate or two join us on ATAG ts3 and we can see if we can help you enjoy the parts that the sim excels at.


don't involved in the matter, but wise and fine words! guys :) that's called 'community', I think..

... I'm in a nice mood :P

jg27_mc 02-17-2012 06:30 PM

Impressive video regarding ground detail, vehicles etc. I almost forgot this was a flight simulator... :shock:

Thank you for the update. Please keep them coming!

Friendly_flyer 02-17-2012 06:43 PM

Oh man, driving up to the local castle in my vintage car, hopping in for a lazy afternoon over the English countryside in the Moth...

This looks great!

JG52Krupi 02-17-2012 06:51 PM

Quote:

Originally Posted by Friendly_flyer (Post 391638)
Oh man, driving up to the local castle in my vintage car, hopping in for a lazy afternoon over the English countryside in the Moth...

This looks great!

Screw that pansy stuff I am gonna jump in a Schwimmwagen drive to England and steal your Moth :P ;)

il_corleone 02-17-2012 06:56 PM

Wow thanks Luthier, seems incredible! :D But.... one question about the Graphics Engine... We will see the old colors from the last version? like the refractions, the epic sunsets and those things?.. i will very sad if we are not going to see them another time, becose the game looked much more incredible than now,if you are working whit the graphics engine to be more "smooth" you need to "optimizate" these colors and more Fps than now, and we will have the perfect Mix, thanks Luthier and oner time, Only my Opinion

tomandre81 02-17-2012 06:58 PM

When I bought il2 Cliffs of Dover it was for one reason only: To fly

ATAG_MajorBorris 02-17-2012 07:03 PM

Quote:

Originally Posted by JG52Krupi (Post 391640)
Screw that pansy stuff I am gonna jump in a Schwimmwagen drive to England and steal your Moth :P ;)

Make that a million and one posibilities lol

Boogz 02-17-2012 07:03 PM

Thank you Blacksix and team!

Would love if you could fix the shadows flickering, most immersion breaking thing imho.

Buchon 02-17-2012 07:04 PM

Guys if you want a Flight Sim then why not go to to play FSX ?

This is a Combat Flight Simulator, all this stuff just make the ground objects lively

Geez just call a tank a ground object is just wrong, if ARMA is a Infantry Simulator with vehicles then what this video showed is a Combat Flight Simulator with vehicles.

Feathered_IV 02-17-2012 07:05 PM

I'm feeling rather cautious about this update and the direction things are heading.

Having failed to take Britain, they are now preparing to march on Moscow. It's not a direct thrust, but an attack over a very broad front. Let us hope they do not forget their supply lines and over extend themselves.

Chivas 02-17-2012 07:06 PM

Quote:

Originally Posted by Boogz (Post 391646)
Thank you Blacksix and team!

Would love if you could fix the shadows flickering, most immersion breaking thing imho.

I'm hoping the new graphics update could address that situation.

MIRGERVIN 02-17-2012 07:08 PM

please please fix the boost on the spit and hurricane

Buchon 02-17-2012 07:12 PM

Quote:

Originally Posted by Feathered_IV (Post 391648)
I'm feeling rather cautious about this update and the direction things are heading.

Having failed to take Britain, they are now preparing to march on Moscow. It's not a direct thrust, but an attack over a very broad front. Let us hope they do not forget their supply lines and over extend themselves.

You know, your analogy with the WWII german army with the implicit meaning that Madoxx will lose their objectives only unveil your wishes.

icarus 02-17-2012 07:14 PM

I don't care what they include in this sim. Just get it optimized and fixed!:roll:

Ribbs67 02-17-2012 07:21 PM

Quote:

Originally Posted by Jatta Raso (Post 391536)
it's this jigsaw type development that raises some doubts about the final picture, however i'm expecting a clearer image with the new performance and revisions that should be right around the corner. too long since last downloadable news and ppl are starting to get a bit anxious for improvement...

Yeah...its not my idea of an ideal development scenario...either..but it is what it is..
And as far as "Hitting the nail on the head with the Fm.... Not everyone is going to be happy.. Do I want them to speed up the Spits I AND Ia..of course.. but what makes the allieds happy...isn't going to sit well with the axis players,and vice versa.The planes pretty evenly matched right now if it was Hurries vs 109's...but its not.
The driveable vehicles, imho will give the game incredible depth, and really give you that feel of being apart of something bigger. Anyone that has played Battleground Europe will know exactly what Im talking about....heh
I look at it this way... I am really hoping that all the Fm issues, radio comms and performance issues get worked out soon because this is the type of game that I have been dreaming about for along time....
Like a couple have said before.. even for the single player campaigns.. the possibilities could be endless. Imagine playing a "dead is dead" campaign.. and your pilot is shot down over France, and you have to avoid infantry and armor.. only to commender an enemy vehicle and make your way to the coast to be picked up by an allied ship and taken home.. lol.
I feel the couple of videos that we have seen these last couple of updates.. are that "feature that will make other flight sims squirm"..just my observation.. ;)

Feathered_IV 02-17-2012 07:26 PM

Quote:

Originally Posted by Buchon (Post 391651)
You know, your analogy with the WWII german army with the implicit meaning that Madoxx will lose their objectives only unveil your wishes.

I very much wish for them to succeed.

MIRGERVIN 02-17-2012 07:27 PM

i mean wy fix the boost cutout switch and not the boost its pointles? surely the boosts should have been one of the first things fixed for the spit and hurricane and still they have no boost 1 year on nearly. this combat sim is nothing short of amazing , you guys have done such a great job on this sim i cant get enough of it , its just this lack of boost for the allies planes really spoils it, its so frustrating.

335th_GRAthos 02-17-2012 07:27 PM

Quote:

Originally Posted by Feathered_IV (Post 391648)
I'm feeling rather cautious about this update and the direction things are heading.

Having failed to take Britain, they are now preparing to march on Moscow. It's not a direct thrust, but an attack over a very broad front. Let us hope they do not forget their supply lines and over extend themselves.


Awesome text Feathered_IV!

And historicaly correct! :D

~S~

Buchon 02-17-2012 07:28 PM

Does someone heard a shivering ?

Robert 02-17-2012 07:38 PM

I thought I'd post some screen shots from the video. Hope that's okay. I'm really liking the colours, shadows, and lighting. Good job 1C and crew.

http://i43.photobucket.com/albums/e3...tgames/010.jpg

http://i43.photobucket.com/albums/e3...tgames/009.jpg

http://i43.photobucket.com/albums/e3...tgames/008.jpg

http://i43.photobucket.com/albums/e3...tgames/007.jpg

http://i43.photobucket.com/albums/e3...tgames/006.jpg

http://i43.photobucket.com/albums/e3...tgames/005.jpg

http://i43.photobucket.com/albums/e3...tgames/004.jpg

http://i43.photobucket.com/albums/e3...tgames/003.jpg

http://i43.photobucket.com/albums/e3...tgames/002.jpg

http://i43.photobucket.com/albums/e3...tgames/001.jpg

recoilfx 02-17-2012 08:11 PM

Huh? The colors look pretty much the same to me....

Ailantd 02-17-2012 08:20 PM

Quote:

Originally Posted by Robert (Post 391661)
I thought I'd post some screen shots from the video. Hope that's okay. I'm really liking the colours, shadows, and lighting. Good job 1C and crew.

I realy think the engine used in the video is the same we have now, as in the last week video. Blacksix could confirm that, but I´m pretty sure.

Slayer 02-17-2012 08:42 PM

Drivables: It's ArmAlicious :)

GF_Mastiff 02-17-2012 08:42 PM

Quote:

Originally Posted by Ailantd (Post 391666)
I realy think the engine used in the video is the same we have now, as in the last week video. Blacksix could confirm that, but I´m pretty sure.

well of course it's the same engine they been working on
for 7 years. it's just finally recoded and optimized, look at the antialiasing, and ansiotropic
looks much sharper and cleare, I don't see any tree shimmering either.

Tvrdi 02-17-2012 09:20 PM

Quote:

Originally Posted by MajorBoris (Post 391631)
from; No145_Bunny,
"I am a member of a Squadron of 40+ players that all fly the original IL2, we want to purchase CLoD and use it BUT WE CANT BECAUSE MULTIPLAYER IS UNUSABLE"


@No145_Bunny....Dude, we fly every nite on the ATAG server and its very "useable" why dont you and a mate or two join us on ATAG ts3 and we can see if we can help you enjoy the parts that the sim excels at.:)

you forgot to tell them they should avoid looking at dust or fire...and if possible to fly in pairs low over cities....to avoid massive SLOWDOWNS

but a little speedup they can gain if they have SLI GTX 590 systems with quad CPUs running at 5GHZ...

smink1701 02-17-2012 09:28 PM

Quote:

Originally Posted by GF_Mastiff (Post 391671)
well of course it's the same engine they been working on
for 7 years. it's just finally recoded and optimized, look at the antialiasing, and ansiotropic
looks much sharper and cleare, I don't see any tree shimmering either.

Tree shadows only vibrate in cockpit view.

Tavingon 02-17-2012 09:43 PM

http://i43.photobucket.com/albums/e3...tgames/001.jpg

Love this picture, great shot.. looks like a painting to me.. If only I could fly those delicious aircraft :P

giovanni the ace 02-17-2012 09:53 PM

This game is starting to look more and more like battlefield.

G.C.

von Brühl 02-17-2012 09:57 PM

Quote:

Originally Posted by giovanni the ace (Post 391687)
This game is starting to look more and more like battlefield.

G.C.

No, that's just their forums!


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