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-   -   Poll!! Regarding old style Coop GUI (http://forum.fulqrumpublishing.com/showthread.php?t=28429)

41Sqn_Banks 12-18-2011 01:21 AM

Quote:

Originally Posted by KG26_Alpha (Post 370996)
Just tested it.

No offence but it don't resolve any of the issues raised regarding the CooP GUI which is the point of the poll.

Seriously, what's missing? Debriefing?

KG26_Alpha 12-18-2011 01:27 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 370997)
Seriously, what's missing? Debriefing?

Read the very first post in this thread by nitrous.

;)

41Sqn_Banks 12-19-2011 11:45 AM

Maybe one of the moderators can move the posts about the coop script workaround into this dedicated thread here: http://forum.1cpublishing.eu/showthread.php?t=28559

The script has nothing to do with this poll, which I totally support. It is only a workaround to close the gap until a graphical solution is available (either by the devs or by community with SDK).

KG26_Alpha 12-20-2011 06:26 PM

Thanks for the effort.

I moved what I thought would be relevant over there.

Let me know if you want anything else moved deleted etc etc.

EAF331 Starfire 12-21-2011 12:08 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 370997)
Seriously, what's missing? Debriefing?

The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.

EAF331 Starfire 12-21-2011 12:30 PM

Quote:

Originally Posted by ACE-OF-ACES (Post 369898)
Just to be clear, I never said the COOP is unnecessary

I don't know of anwyone else that said that either

Only thing Ataros said was 1C merged DF and COOP into one, aka MISSIONS

He also noted that if someone wanted to, they could generate a IL-2 like COOP GUI/MENU/LIST with post mission debreifing

But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.

EAF331 Starfire 12-21-2011 12:45 PM

The ability to use a programming language to make missions is a nice extra option but it should be no more than that.
Most of us that have made mission for IL-2 (1946) don't have any knowledge of programming and I doubt that we will use (or have) the time getting to learn that. The end result will be fever missions and less community support.
I think it is imperativ that the focus lies on building a strong community base.

41Sqn_Banks 12-22-2011 01:11 AM

Quote:

Originally Posted by EAF331 Starfire (Post 371930)
The ability for all pilots to pick an aircraft before "server start and the ability to start in the air all at the same time.

Quote:

Originally Posted by EAF331 Starfire (Post 371936)
But this still DONT give my pilots the ability to pick their aircrafts before "Server start" with an airstart ability at the exact same space, speed and heading in relation to all other aircrafts.

Which is a really nice IL-2 feature when you wan't to train the same ACM situation again and again. It also makes evaluation of an ACM training a lot easier. You can also use it for a lot of other action packed missions.

You are right this was not possible so far. But now you can use the new coop lobby mission from here: http://forum.1cpublishing.eu/showthread.php?t=28559
It allows the host to preselect a mission. All players can then select a aircraft from the upcoming mission. When everyone is ready the host starts the mission and all players are placed into the selected aircraft.

robtek 12-22-2011 08:21 AM

And when the mission has a airstart?
Wasn't that what starfire missed.

41Sqn_Banks 12-22-2011 09:19 AM

Quote:

Originally Posted by robtek (Post 372124)
And when the mission has a airstart?
Wasn't that what starfire missed.

Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.

Ataros 12-22-2011 11:59 AM

Quote:

Originally Posted by 41Sqn_Banks (Post 372130)
Absolutely no problem. The actual mission is loaded when the host starts the mission from within the "lobby mission". At this time the players have already selected their aircraft. When the mission finished loading they are placed into the flying aircraft. Also gunners and and other positions are working fine.

So when he actual mission is loaded it is in it's initial state, all air groups and ground groups are at their intial position.

Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.

41Sqn_Banks 12-22-2011 12:05 PM

Quote:

Originally Posted by Ataros (Post 372160)
Thank you! this is great news! So, training COOPs with airstart are possible now making everyone happy. I understand, that the UI is text based, but all the functionality is in there now.

The advantage of text-based UI is that you can load different coop missions right from the 3D engine reducing loading time. You do not have to load map and landscape details every time you start a new COOP because you do not have to go out from 3D engine to 2D GUI and back to do this. E.g. if you loaded a COOP mission for training of a sandwich maneuver , you can then load another one for training of b&z without exiting to GUI, that saves a lot of time. I hate long loading times.

Yes no loading time between the mission. Also as long as the host doesn't change the selected mission the aircraft selections of the players stay the same. So when you finished the mission the host simply can "Stop mission" and "Start mission" again and it restart with the same same selection. So a takeoff crash doesn't cause any much delay anymore, the host simply starts again and everything is like before.

The only drawback is that the time and weather is not used from the loaded mission but from the lobby mission and the briefing is not available from within the lobby.

KG26_Alpha 12-22-2011 12:27 PM

Hi


Fixing the GUI is what this threads all about as proper fix.

Ok I have quickly knocked up a few screenies of what I think most of us want for a CooP gui

Please feel free to add your own stuff and suggestions for a scoring system as I have no idea of the log files capabilities for pilots stats at the moment.

Whether it be a small image of a aircraft for a kill or a building bridge vehicle train etc etc for ground forces destroyed.

Il2 1946 campaign mode used images to record the pilots kills so something like that might be better that a bunch of points shown in the debriefing room.


Just my thoughts ;..........................


http://img.photobucket.com/albums/v119/alpha1/coop1.jpg

http://img.photobucket.com/albums/v119/alpha1/coop2.jpg

http://img.photobucket.com/albums/v119/alpha1/coop3.jpg

http://img.photobucket.com/albums/v119/alpha1/coop4.jpg

Allons! 12-22-2011 12:46 PM

+ 1

Ataros 12-22-2011 01:01 PM

Quote:

Originally Posted by KG26_Alpha (Post 372175)
Sorry fellas you are fooling yourselves thinking some script is fixing the basic CooP mode problem.

Fixing the GUI is what this threads all about as proper fix.

Sorry, you are fooling yourself if you think that GUI will be fixed any soon. (When it is fixed it will be a great step forward however.)

In the meantime everyone who really wants to fly COOP now can do it with 41Sqn_Banks' script. It is not perfect yet but the key fact is it is being improved every day with 41Sqn_Bank's precious time and effort. It can have briefing and debriefing as well as other features.

This is similar to "dogfight" gameplay issues: who really wants to fly now flies on ATAG and Repka ATM. Who only wants to complain about launcher crash complains on the forums every day. For some the need to complain is higher than need to fly unfortunately.

Only a few guys like ATAG team, 41Sqn_Bank, Small_bee and several others are trying to improve online gameplay for everyone. IMO discouraging them by saying we will not fly online till the devs fix all the crashes/coop interface is not very constructive. Saying so only tells that the person does not have enough interest in flying to face and overcome the inconvenience of crashes or text-based GUI.

If you want to fly old-style IL-2 coop help 41Sqn_Bank to beta test and improve the script now. The devs may integrate this very script into the game with GUI tomorrow when it is polished.

GUI and functionality are 2 different things.

KG26_Alpha 12-22-2011 01:27 PM

Its not discouraging anyone but there's 2 different threads for this Ataros

I edited the first line of my post as it looked offensive when taken out of context as you have.

This threads for the GUI to be fixed. > http://forum.1cpublishing.eu/showpos...&postcount=139

Banks has already asked for his work around to be moved from here and into the COD multiplayer Sub Forums for scripting discussion. > http://forum.1cpublishing.eu/showthread.php?t=28559

And sorry the script he has spent time on has been thoroughly tested by myself falls short in a lot of ways shown in the screen-shots I posted here.

Keep bringing scripting discussion into here is just going around in circles.

We know there's no immediate fix but telling everyone the scripting fixes CooP is wrong.

Please use the thread in the Sub Forums for scripting discussion.

This is about the GUI.

Sometimes describing what's needed don't come across as we would like, so the discussion goes around and around, others add to the confusion.
Working together and discussion the problems can lead to work arounds and sometime oversights by people not understanding how something works in the new sim/game.
Fundamentally things are not working/broken so finding out what's a feature and what's a bug is a steep learning curve for those not actually working as a Dev and probalbly with all respect to them they could be/have been facing the same.
I think we can agree that this thread regarding the GUI is valid.
Just as the thread discussing scripting trying to emulate a hybrid MDS/CooP is also valid.

But the two are not the same.

If its never fixed then that's a big part of CoD that's missing for a lot of people, along with a dynamic off line campaign, but that's another story.

:)

Ataros 12-22-2011 01:46 PM

Quote:

Originally Posted by KG26_Alpha (Post 372186)

Keep bringing scripting discussion into here is just going around in circles.

This happens because some people like EAF331 Starfire to whom 41Sqn_Banks had to reply above say that it is not possible to fly COOP in CloD (with airstart, etc.) which is wrong. It is correct to say that it is not possible to fly COOP via GUI, but possible via TAB - 4 menu.

The more people learn about this opportunity the more happy online pilots we would have which makes this discussion constructive here imho.

I agree that GUI menu is needed and voted in this thread accordingly though. BTW this thread belongs to the MP section as the 2nd one too. However I think it is good that it stays in the main section for too long and brings people awareness to new opportunities. The 2nd one can be moved here too due to the same reasons.

KG26_Alpha 12-22-2011 01:57 PM

Quote:

Originally Posted by Ataros (Post 372190)
This happens because some people like EAF331 Starfire to whom 41Sqn_Banks had to reply above say that it is not possible to fly COOP in CloD (with airstart, etc.) which is wrong. It is correct to say that it is not possible to fly COOP via GUI, but possible via TAB - 4 menu.

The more people learn about this opportunity the more happy online pilots we would have which makes this discussion constructive here imho.

I agree that GUI menu is needed and voted in this thread accordingly though. BTW this thread belongs to the MP section as the 2nd one too. However I think it is good that it stays in the main section for too long and brings people awareness to new opportunities. The 2nd one can be moved here too due to the same reasons.

I agree its being moved there today to tidy up the main forum page.

Polls are usually left up longer though till they have lost interest with forum members.

6BL Bird-Dog 12-22-2011 02:02 PM

Quote:

Originally Posted by KG26_Alpha (Post 372175)
Hi


Fixing the GUI is what this threads all about as proper fix.

Ok I have quickly knocked up a few screenies of what I think most of us want for a CooP gui

Please feel free to add your own stuff and suggestions for a scoring system as I have no idea of the log files capabilities for pilots stats at the moment.

Whether it be a small image of a aircraft for a kill or a building bridge vehicle train etc etc for ground forces destroyed.

Il2 1946 campaign mode used images to record the pilots kills so something like that might be better that a bunch of points shown in the debriefing room.


Just my thoughts ;..........................


http://img.photobucket.com/albums/v119/alpha1/coop1.jpg

http://img.photobucket.com/albums/v119/alpha1/coop2.jpg

http://img.photobucket.com/albums/v119/alpha1/coop3.jpg

http://img.photobucket.com/albums/v119/alpha1/coop4.jpg

+1
Now thats a start in the correct direction for ideas on what is needed for the Coop GUI.

Ataros 12-22-2011 02:17 PM

Quote:

Originally Posted by KG26_Alpha (Post 372194)
I agree its being moved there today to tidy up the main forum page.

I am glad Luthier has probably seen it. They made a 6-month effort to make coop-style menus work but it is very disappointing to me that WPF.Unavailable issue and others mentioned above make all the efforts useless.

Maybe it is worth making similar polls to bring attention to other issues like TrackIR centering in Bf-109, , hanging chassis in MP, servers lost connection to Steam, etc. if nothing else helps :)

KG26_Alpha 12-22-2011 02:40 PM

Quote:

Originally Posted by Ataros (Post 372204)
I am glad Luthier has probably seen it. They made a 6-month effort to make coop-style menus work but it is very disappointing to me that WPF.Unavailable issue and others mentioned above make all the efforts useless.

Maybe it is worth making similar polls to bring attention to other issues like TrackIR centering in Bf-109, , hanging chassis in MP, servers lost connection to Steam, etc. if nothing else helps :)

http://forum.1cpublishing.eu/showthread.php?t=28341

JG52Krupi 12-22-2011 06:38 PM

Very nice Alpha but do you belong in that list? I don't recall seeing you in any films ;)

Quote:

Originally Posted by KG26_Alpha (Post 372175)


KG26_Alpha 03-27-2012 03:41 PM

General bumpage.

Further discussion on the CooP interface can be made here.

I dont want confusion happening again with CooP v DF server, nothings being asked to be taken away.

Just to add a interface to host CooPs correctly.

Qpassa 03-27-2012 03:58 PM

yes please

bw_wolverine 03-27-2012 04:20 PM

If the doctored screens above were how the co-op system worked, I would be quite happy with it.

6BL Bird-Dog 03-27-2012 05:46 PM

reposted
 
I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see.
How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops .
I also agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup.
Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this.
On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied.

--------------------------------------------------------------------------------

furbs 03-27-2012 06:30 PM

I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.

COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?

ATAG_MajorBorris 03-27-2012 06:47 PM

Quote:

Originally Posted by TheGrunch (Post 369624)
Ace, they are not talking about the new mission scripting or anything related to it. They are talking about the screen which is presented to the player when they choose to join a co-op, and how it is bizarre, unintuitive, and doesn't allow the player to choose an aircraft before the game starts. Nothing to do with FMB, just the multiplayer user interface. That can be changed without altering the C# scripting in any way other than to acknowledge that players have already chosen aircraft before mission start time.

I get that totaly, what I dont understand is how anyone would not fly the sim online for a lack of it.

We need pilots not advocates!

ATAG_MajorBorris 03-27-2012 06:50 PM

Quote:

Originally Posted by furbs (Post 403399)
I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.

COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?

The developers/pilots support is all we need to bring in more pilots, so far the devs got us beat I think.

Ataros 03-27-2012 06:53 PM

Alpha, could you please add the above pictures to this post of yours http://forum.1cpublishing.eu/showthread.php?t=27934 to make it easier to provide a link to it to luthier when he shows up. I think this post with pics can explain the issue very well and someone has to post a link to it on the 1st page of the patch thread when it is out.

Last time I was late with it and my post appeared on the 5th page only, not sure if Luthier saw it. I hope next time someone can be quicker :)

PS. If someone wants to fly COOPs already now, just copy and paste this file into your mission folder. No need to edit or even open the file. UserGuide is available. Link: http://forum.1cpublishing.eu/showthread.php?t=28559
No one? OK, then COOPs is not the priority :) jk

KG26_Alpha 03-27-2012 06:57 PM

I think the problem is from looking at my pager messages and general discussion in a few threads........

Coops are not liked too much by some of the dogfight types so they are not interested and unsupportive to the whole CooP thing as they see its not necessary or they hate/dislike the concept.

Also the whole IL2 1946 CooP scene requires pilots wait for the mission to launch and cannot be joined once its launched they cant just hop in and out.
So we have the lone wolf types that like to browse servers.

CooP is the only way to put a missions parameters precisely where you want it with pilots where they are supposed to be.

This allows us to host say 4 missions in 2 hours from attacking shipping off the Murmansk coast to Level bombing Monte Cassino in Operation Husky to Dive bombing tanks in the desert on the MTO map or a Torpedo run on a carrier.

The pilots are able to choose what side they want and after the mission see thier mission points or if they won/lost.

Shameful as it is the points system does invoke some aggressive flying styles, but not the usual over the shoulder dogfight server stuff.

:)


.

ATAG_MajorBorris 03-27-2012 07:05 PM

The points system, yes that could be a major improvement by switching back to the old il2 system.

furbs 03-27-2012 07:06 PM

Training is where COOPs are really needed the most. Having training nights for 12 pilots and being able to practice 5-6 missions a night with out fuss and no waiting around is where COOPs come into thier own.

Plus being able to play historical battles(or close to as we can) is where COOPs work well.

DF servers have their place and i enjoy them as well as do many people, we want the best of both worlds.

KG26_Alpha 03-27-2012 08:07 PM

Quote:

Originally Posted by MajorBoris (Post 403413)
The points system, yes that could be a major improvement by switching back to the old il2 system.

I was hoping CoD would show shared kills or bombed factories artillery... anything..something ...but nothing ?


http://forum.1cpublishing.eu/showthread.php?t=30273



.

ATAG_MajorBorris 03-27-2012 09:18 PM

We can show ships, artillery,tanks, landings etc on the web page for ATAG but at the moment only kills and deaths show in game, ATAG_COLANDER is still working on stats so we look forward to seeing his new work.

Shared kills are a new in game improvement thats implemented.:grin:

Buildings and static planes are sorely missing as targets for the mission builders and as such canot directly effect the mission(placing vehicles or AAA inside the buildings is how we have worked arround that).

In all modes indepth scoring will enhance what we have imho.

zapatista 03-28-2012 04:17 AM

KG26_Alpha

i also want a version of the Coop server back, for all the reasons you mentioned, and you illustrated very well how this can simply be added by adding some minor modifications of the current setup screen we have

but .......... !!

this has to include the improved features
of
1) other people still being able to join once the mission has started (controlled by the server admin, who can restrict this if needed). not having this feature was one of the big downsides of the old coop version, and at times resulted in significant delays before a mission could be launched (not enough players, one person still finishing their dinner, another person unfamiliar with the mission taking longer to get ready, etc..)
2) AND people who get killed (or have their aircraft destroyed) should still be able to rejoin and man another AI controlled plane, or take over a AI crew position in a multi crewed friendly plane

if people keep phrasing this request as "wanting the old coop version back", i just want to make sure we dont also get the old limitations that were rather frustrating at times :)

if this is the main thread that Luthier will be pointed to to get all the information, it might also be worth while to ask AOA to delete all his distracting posts in the first 3 pages where he keeps arguing against it, yet doesnt understand what is being discussed, it might put luthier off reading any further

furbs 03-28-2012 06:48 AM

Zap. again agreed, a "new" COOP GUI with IL2's ease of use and set up with CLOD's bells and whistles.

HessleReich 04-02-2012 09:59 AM

Hey all, (You guys probably know all this anyway) I would advise the COOP Loader missions by 41sqn banks in the meantime rather than trying to use the current Server System. It lets you refly on most missions alowing you jump in any aircraft at the begining or after bailing out of a wrecked plane. No need to restart when your wingman blows up on the runway.

I have over 100 missions to date downloaded from here and other servers and for you coop lovers i would recomend using this method as it enable's me to use existing single player maps. True no loadout customization... no skins...

In 1946 if you loaded a single player map on a server it would be playable coop giving me options of 1000's of campaigns and single missions, not to mention the amount of coops out there (Like the 2Mins2Action packs) anyone remember those?

CLoD Is new, 1946 took many years to get as good as it is/was.

Ataros 04-02-2012 10:48 AM

@HessleReich

S! Many thanks for sharing! if you have any issues with the script please post in this thread http://forum.1cpublishing.eu/showthr...t=28559&page=9
I think Banks will appreciate your feedback as you are actually interested in flying coops ATM.

Ataros 04-05-2012 01:13 PM

You can vote for COOP feature at li2bugtracker now (green arrow up).

http://www.il2bugtracker.com/issues/51

:) and for landing gear bug here http://www.il2bugtracker.com/issues/15

luthier's activity there http://www.il2bugtracker.com/users/14

Stublerone 04-16-2012 09:57 AM

I am really sorry, if I will repeat something, but I currently do not have the time for reading it in detail.

My question also referring to the bugtracker:

I haven't played CloD that much until now, but I was wondering about the complicated menues as everyone in the community, I think.

Especially I do not know, why so much mission are appearing for single player, but are not easily used for coop. I mean, that there are tasked flights for every plane. So why is it not possible to easily show the planes in the menue and take control of the AI planes, whereever possible? And the most important thing: It should have no matter, if u fly it as a single player mission or as coop multiplayer campaign. The flights should be shown in the gui and u can fly whatever is tasked. There are so much single player missions, which we cannot easily fly with our friends cooperative and I cannot understand the difficulty. The clans simply have too much work to do to het coop flights.

Perhaps this is exactly what you are talking about. But for all clans and flight schools, the coop training ability will be the next essential implementation.

Just new to such things but: Why not force every mission builder to task the flights and simply add the possibility to jump in that planes in coop moder, even if the intention of tje builder was to generate a single player mission. Simply track the flights, show them in the wished coop gui and give the clans to play it coop.

Sure, that u also have to think about limitations, cause 3rd party producers like desastersoft are selling mission packs. Not that they lose their ambitions and do not earn money with it anymore.

By the way: The new mission pack is out several days and I like the featured program, which is showing your performance through the missions. With such things, you will gain immersion, which is also urgently needed to fill the server and the community.

Sorry, but I never took care on this aspect. So feel free to comment and perhaps evolve the issued problem in the bugtracker.

Stublerone 04-16-2012 10:09 AM

To understand my partly weird post in just a few words: Why are tjere differences between single player missions and coop. There should be none! :)

Ataros 04-16-2012 11:41 AM

Quote:

Originally Posted by Stublerone (Post 409722)
To understand my partly weird post in just a few words: Why are tjere differences between single player missions and coop. There should be none! :)

There is not much difference. There is only one extra checkbox ticked for singleplayer: a "Player" checkbox on the player's aircraft property tab. otherwise the game would not know in which aircraft a player must spawn in SP.

HessleReich converted many SP and campaign missions into COOPs and flies them with his squadmates. You can download his mission pack and ask him further questions via the 2nd link below. The mission pack includes excellent recent Operation Sealion campaign by HEINKILL of SimHQ forums converted to coops.

If you have issues with Banks' coop lobby please use the 1st link below to discuss and report bugs.

Quote:

Originally Posted by Ataros (Post 408652)
ATM you can fly COOP using this lobby http://forum.1cpublishing.eu/showthr...ht=coop+script

Check out this mission pack for instance http://forum.1cpublishing.eu/showthr...ht=coop+script

For COOP GUI to be included into the game please vote here (register and press green arrow up) http://www.il2bugtracker.com/project...ues?query_id=1


ATAG_Doc 04-16-2012 01:52 PM

There is no coop. Sorry bud. But buy the game anyway and give it away. Muchas gracias

Stublerone 04-16-2012 03:24 PM

Thx guys, I will check it. I am searching exactly for something like the Heinkill missions! That would be great. But it is still some editing work for the mission guys instead of just having a gui, which directly shows every tasked flight and where u just can sit in the plane u want, right? So this could be solved and should be solved.

You shouldn't have to edit the missions. They have all necessary information, but not a handy gui solution. I have voted in the bug tracker! :)


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