![]() |
Quote:
Why would a server want to limit the player's ability to spawn aircraft of his choice or switch teams? Why would they go to all the trouble of pretty much letting the user interface with the sim with computer language code, to the point of controlling not only gameplay aspects but the interface as well? If people have no imagination all they see is a jaggy aerial mast that's bugging them for months. If they do, they see an online war where you choose your affiliation and unit at the start and are limited to flying that for its duration, within a dynamic strategic and tactical environment. There's way too many stuff like that to enumerate one by one. What about the in-game map tools preview? I can plot down waypoints mid-flight for crying out loud or while warming up, how long until i can have them apply to the rest of my AI spawned squad (we can spawn more than one aircraft already), then my buddies spawn into those aircraft and are presented with a nice flight plan ready to fly a mission? I think performance fixes are pretty much in their final stages, graphics and sounds are about to also be finalized, so i'm expecting the following two steps to occur next: 1) Rework any FMs that need tweaking and debug all the existing aircraft (Ju88 gyrocompass, radial engines CEM, streamlined control logic for all aircraft controls). At this point the sim is pretty much considered a complete product. 2) Release of the SDK and moving towards that goal of an expansive, dynamic battlefield, where the player's action have a more lasting impact on the environment than simply winning a single DF map or coop mission. I think that 6 months down the road, some people are going to be frantically trying to split the remaining 250 gallons of fuel in the airfield's reserve among them because a bunch of Heinkels blew up their fuel dump and now their Spitfires are sitting on the tarmac waiting for the AI truck convoy to arrive, while simultaneously begging for the Hurricane squadron stationed on the nearest field to throw up a bit of CAP for those fuel trucks. And when we get to such a stage, i'll be all the more glad that they decided to put their focus on these things and bite off more than they could initially chew, even if it meant putting the most commonplace features on the back burner for a while and having to endure the ire of the community. I didn't want CoD to be an old girlfriend with a new lipstick, i wanted it to be a new one and i didn't mind at all that her clothes were shabby and she wore no make up when i first met her. All the complaints about how could they miss what is considered a given for a modern day game are just that, having a drop dead gorgeous girl winking at you across the bar and not making a move because if she's wearing snickers and baggy jeans instead of high heels and lipstick then she's not good enough for mister snappy well-dressed :-P |
Just found some of Luthier's earlier work... maybe this sort of personnel animation will be added? :grin:
http://www.youtube.com/watch?v=ePl_a9nAwLc&NR=1 |
Guys, better keep your imagination and dreams at bay. ;)
No, something really big would`ve been used for marketing purpose - that would not have be decided by the developers, but by the puplisher. I would rather hope for some nice features like propwash, light reflections of canopies or the like (u can usually spot for many miles before you actually see the plane), meteors at night or something like that. Even a functioning oxygen device would have been great, but that is already done by DCS... |
Updated my original post at the topic start...I think I've cracked it ;)
Cheers, MP PS. Blimey some great ideas here, wonder who will be right?!! |
New Feature
omg look what I found!!1
Quote:
|
An integrated railway station clock sim? Huh, that`s old, even the Caucasian trains in DCS go after real time table schedule.... :cool:
|
I am guessing Co-op ;)
|
Quote:
|
So we get working clocks? Great what about fixing the game? Its like a man buying new flowers for his garden when his roofs fallen in
|
jk ;-)
|
Quote:
|
Quote:
Personally I think this will be potentially even more immersive than spinning windmills or balcony railing details! |
Quote:
|
Quote:
Either way, nice effort! :D Shame you didn't have a link to sukhoi.ru with a redirect to a Rick Roll video ;) |
Quote:
|
Quote:
|
Quote:
:grin: |
Quote:
|
As was mentioned, my hope is for anything that will add to the immersion of being in 1940. This sim simply has no "life" to it. So anything from movable ground vehicles, to even a hint that there are people down there as in A-10C Warthog. Cut scenes that follow your "war" would add much too, IMO.
Years ago, I think Oleg (could have been another game maker) commented that CPU power really was limiting AI development. Now that multi core processors are becoming commonplace, I would like to see AI become more "modular". As new theaters and presumably new A/C were introduced into the COD game engine, new AI and its capabilities, tactics and ability to learn from your game play, could be added by plugging into your game without destroying the AI already there. We all know different planes and opponents require different tactics, it's time to have AI that takes advantage of more than endless barrel rolls and climbs no human pilot can follow. I'd love to see programming that could use an entire CPU core dedicated to nothing but AI. Maybe that's still a long way down the road. |
+1
Of all the things that are broke, I would really really really like to have more realistic AI, not the robotic pilots we have right now, and the ability for AI pilots to gain "experience" but also "fatigue" the more they fly. BoBII did this well. |
Quote:
http://www.youtube.com/watch?v=GK9SZ...ayer_embedded#! |
That was the same in IL2 I would strafe a vehicle column and you would see all these little guys run away just like that.
|
Quote:
"Anything from movable ground vehicles"?!?!?! [youtube]t6xGuqK42TU[/youtube] [youtube]ehmu4-VDT3U[/youtube] The true is that people don't know this sim and keep assuming things... |
I'm not asking for much, I'll be more then happy if we just get what we already have fixed....anything extra will be a bonus.
|
Quote:
|
This is why I like the idea of a Falcon 4 style dynamic campaign. Seeing the big push building or going to defend the line and actually being an integral part of the battle.
Canned missions are just that, following a scripted plot, the DC though is a more exciting and unpredictable animal. I think RoF is certainly on the right track with their implementation and is has drastically improved the atmosphere and gameplay. Tough for me to hang onto anything else after seeing what's possible with today's technology. |
lol at pigs fly funny
I think Luthier is going the Toyota route. Keep small improvements and then you have a powerhouse Sim like IL-2 1946 is. And a solidly, nearly bug free ClOD will make competitors shiver. I'm going to go with what others are saying, forget the eye candy and extras, just get a solid game, then worry about the little stuff. funnies: Quote:
LOL , plane fu maybe for the flying tigers :D hey someone from here was posting, fess up! Quote:
|
"We also have a rather cool new major feature almost ready. It’s not going to make this patch. In order to keep the competitors squirming, we won’t say what it is until we’re ready to release it."
1. Dynamic weather (weather fronts, true dynamic clouds/wind) 2. Player drivables (AA or vehicles or ships) 3. Multicrew joining (join your buddy's plane on the ground &/or in-flight) |
Quote:
|
I think the water clue from Ilya is what it's all about -
So we may have Subs underwater and depth charges dropped from planes and when you have to force 'land' on water your plane will sink...and in cockpit you will get to see the water rushing over your cockpit ( as was in pre-release Moscow videos) All we need is a mine sweeper ship as well...oh My own wish list - FMB Scripting made easy Dynamic Campaign and the 2 things that come to mind whenever Battle Of Britain is mentioned - The Squadron scramble and RDF(radar) control. can't wait to see what it is !! . |
Frankly, I don't think is any huge feature, as they wouldn't had time for anything of above small magnitude, with everything they have to fix at this point. Unless it's a left-over feature which wasn't completed in time for release and until now..
So, considering all the above: - Dynamic Campaign was already done by other.. so no - Dynamic weather dunno if it was done in any other game, and they've announced it as a game feature.. so it might be a left-over finished (though it's a huge system of the game, and in no way a small thing to work on) - own pilot model present in cockpit i think was already one.. so no (but it might still be a probability) - pilot bail-out animation.. might be (as they've already talked and presented it at some point, and it's a small enough feature to can work on it without disrupting the development too much) -airplane/map/in-game-model.. no (they were talking about a feature, not a model) - persistent battlefield.. way too huge to can be possibly done (they haven't even made a DC until now) - vehicle/tank player controlled was done in other games.. so not really - cross platform multiplayer also already done in other titles - cross game multiplayer also already done in other titles (Silent Hunter 2 + Destroyer Command) - Radar control was already done, I think (in WoV BoB II) - squadron scramble already done, I think (in same WoV BoB II) There might be some other things too, of which we discussed as proposals of IL2DCE integration (as player battlefield commanders, player recon and so on), and if they won't add them, IL2DCE will. |
Some decent AI for off-line players would make many competitors squirm ;-). It would be good to see this given some attention sooner rather than later over eye candy and trains (different department I know!).
I've recently installed IL2 1946 with the HSFX 5.01 mod and except for a few areas Clod has an awful long way to go to even get close IMO. Like many others I want to see Clod succeed and become what it was meant to be. It remains to be seen how many of us are that patient. The graphics engine and sound overhaul are very welcome but even with these additions I wonder how long long I will last with the (laughable) F-16 like AI and inaccurate flight models as they are at present. I understand it can't all be done at once but I can't help thinking that there are some odd decisions being made in the 'priorities' department. :) |
FSAA and vastly improved AI. that's all i want for now.
|
The ability to have the AI copy manouveres seen performed by human pilots.
|
A beta out on time....;)
|
Quote:
|
Quote:
|
Maybe one of these?
- Dynamic and historic weather - Ground personell walking about and doing their stuff - Ground vectoring - Command room (just like in the old BoB) - Dynamic air and ground campaing a la Falcon4 - Real looking rain drops on you canopy, wings and fuselage - Nice looking vortices and other aerodynamic effects - Map of northern part of UK and Norway, Holland and Belgium ;-) - Learning AI? I assume they will concentrate on the flight sim part first and leave it up to the 3rd party dev's to use the SDK for all other stuff like tanks and first person shooters ;-) Rgs, FP |
Quote:
|
And now for something completely different.
It seems that a great deal of effort is being placed on the sound module at this time. So after completion of this major undertaking I began to think of an extension in the sound arena.
Voice activated commands! Now wouldn't that be an interesting breakthrough? Cheers |
Quote:
|
Quote:
No... I believe you'll go to another direction now, as your talking change to "only with great deal of effort into FMB"... We have a lot of ground units in CloD, equal as any good flight sim. More detail in a sim only in ArmA series, with simplified air sim. :-P |
What about an interactive AI crew in multicrew aircrafts?
(A2A b17 alike, but improved) I would love to have "company" when flying bombers, and not having to fly, navigate, aim bombs ALL by myself. I can't remember any combat simulator with this feature. |
Quote:
|
Quote:
|
B-17 2 The Mighty Eighth had this and it certainly added a lot to the atmosphere of the large bomber.
|
My guess is it's something big in regards to the online multiplayer experience. Oleg and Luthier in the updates years ago always spoke of large, epic battles going on for a long time.
I want to see something like this take shape and become a reality. Let's hope they can squash the major bugs soon so we can enjoy something like this. |
Quote:
http://www.dwvac.com/ :) |
Quote:
|
The new feature is Luthier playing his banjo in somewhere of england.
He told me. Sorry for my english XD. |
Quote:
|
Quote:
Something like that: http://www.youtube.com/watch?v=SoRVStgnTa8 |
Oleg in a cameo, animated role will rearm, refuel, check the oil, and get the windows...all very hush hush for now.
|
Quote:
|
Quote:
|
3-D Vision Ready
3-D Vision is an investment that will improve the joy factor. The 3D Vision takes PC graphics in a whole new direction and is the best thing that can happen to Cliffs of Dover.
Honestly Varrattu |
Quote:
|
Quote:
|
After reading the SimHQ review slamming the campaign, a DC is the only thing that would really elevate this sim above all the others. It would add years of playablity and allow for more payware lifespan. Its doable too.
|
I'm sure we will have some very good campaigns in the future, build by the developer and/or community. The use of Triggers already in the code will make for a very immersive experience no matter where you flew on the map.
|
Quote:
|
Quote:
"Been thinking a bit about how one might make multi-crew aircraft more interesting. Especially with regards to the roles crew members should play. AI Flight Engineers should tell you when an engine is overheating. A navigator should man a turret if a gunner is killed or wounded. All crew should be given some awareness of the outside world and be able to report on it. Below is how I hope a mission in SoW might play out: Inter-Service Communication & Crew Management and in SoW... You are flying the latest mission in your Blenheim bomber's single-player dgen campaign. It is September 1940. You are with 53 Sqn based at Detling. You mission brief is to patrol a section of occupied coast on a line from Ostend to Zeebrugge, and on up to Middleburg. On the Met screen (a handy innovation for SoW) you can see that there is expected to be 8/10th cloud all the way. Not bad, you tell yourself. Your orders are to return however if cloud cover is insufficient. 53 Squadron has taken a beating in the last few weeks. The Blenheims stand little chance against determined fighter attack, and on this mission you will be flying alone. A look at the Nav-screen (another first for SoW) it shows the Navigator's suggested course for the patrol. Looks okay, but you move the return waypoint near Middleburg a little further West. No need to tempt fate... In the air, you see that the weather is much as the met boys predicted. Eight-tenths, down to about 3000ft. You cross the coast near Ramsgate, skimming in and out of the cloud base. You key in your first instructions to the crew. This is done in a similar way to which you communicated to AI wingmen in the Il-2 series. Hitting the Tab key, you go to the Crew-All list and select the command to instruct them to report on all Land-Sea-Air contacts. The AI crew's reaction time in searching if you choose a specific area to search (air, for example) is much faster than all at the same time, but on this show you'll be needing a good lookout. Far out into the Channel now. The AI navigator gives you a course correction. Steer one-one-oh. You look down at the compass. Must have wandered off a bit... You put on a bit of right rudder and the nose of the Blenheim comes back around. "On course" says the Navigator approvingly. At almost the same moment, the wireless op/gunner suddenly calls out, "Ship to starboard!" Where? You dip the wing and peer out through the cloud and mist. Can't see anything. The gunner's skill in identifying sea and land targets isn't the best. He is just a gunner after all, and his experience level has been modelled appropriately. The AI navigator/bomb aimer however is more informative. "I see it" he says. "Bearing fifty" "Destroyer, one of ours!" You look in the direction indicated. Ah, there it is. Very pretty. Still a ways off though. Might as well say hello... Throttles forward, you sweep down with the intention of giving the Navy a damn good beat up. You are speeding towards the destroyer when suddenly the ships guns open up. A burst of AA appears to the right, and then suddenly another burst much, much closer, accompanied by the dry rattle of shrapnel. Oh, for F**k sake! You pull up and bank away from the destroyer. At the same time showing the roundels on the bottom of your wings. A few more shots, and the gunfire ceases. Ships in Sow have a likelyhood of aircraft recognition based on variables of distance, weather and angle. Circling the destroyer at a more respectful distance, you see a light flashing from the bridge. "Ship is signalling..." reports the AI Wop/Gunner. "Message reads: Apologies. Be advised, enemy aircraft in the vicinity..." No future in that, you tell yourself. You hit the Tab key again and bring up the commands for your navigator, requesting a heading to target. Within moments you are back on course, climbing back up towards cloud cover. A moments consideration and you also change the crews lookout instructions. Telling them to concentrate on seeking threats from the air. Not a minute to soon either... "Fighter, Fighter! Break right Break right!!" calls your gunner. As you throw the bomber into a steep bank, the rear gun begins to clatter . A dark shape booms over the top of your canopy and disappears into the cloud above. "Lost him..." says the gunner. Engines screaming, clawing for height, the first wisps of cloud sweep past..." |
That Audio clip is well known.
It was, apparently, a studio production for radio broadcast. http://www.youtube.com/watch?v=O22HbiJzFaM |
Personally, i think it will be two things
1. Ground unit controls, because of the tab in the control customisation 2. A body mesh for the player, i.e. like in a FPS you can see your characters arms hold a gun and then fire the gun, reload etc. This would mean that the old ejection animation will come back, yippee Hope you like AdamB |
Have you seen the latest World of Planes screenshots?
There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals :) |
Quote:
|
yes, it should not be priority, but it would be very good for immersion.
Same as having: - animated ground crew - animated pilots/crews (more motion capture animations of scanning the sky, moving, talking, etc) and so on.. |
DC is the king of sim features, bar none. CoD will destroy all others if it adds this and gets fixed up.
|
I go for dynamic weather
|
People.
Lots of them. |
Correct me if I'm wrong, but I seem to recall that pilot animation has always been 'doable' but they chose not to as it can actually spoil the game.
If you push a key on your keyboard then the pilot should be flicking the switch at that very moment. The animation would therefore have to preempt everything you do. Otherwise when you hit the key there will be a delay as the animation would have to move the hand to the switch first before flicking it. Now imagine that with the dash mounted prop pitch lever on the early 109. The animation would always be a step behind your actions. Personally I don't think we need it. |
And if it will be a delay.. what? Do not forget that in reality there actually was a delay between pilot thinking "I need to lower the prop pitch" and the actual action to lowering the pitch because, guess what? the pilot had to reach the prop pitch lever with his hand :)
And they can just stick it with the throttle and stick for the beginning anyway. |
Quote:
personally i would love to see animated people in the game, except the pilot itself.as someone already mentioned, one can see your own hands and even feet in your peripheral vision while playing.thats more than enough. the delays of motion would also detract from immersion i think, not to mention 3 or 4 hands.:grin: furthermore if there is this inevitable delay, the animated hands would overcast important gauges,reaching the prop pitch for example, where you already have set the pp, now steering the plane again, trying to look at the rpms. but bomber crew animations or ground crew animations and especially co-pilot animations are more than welcomed. but if its optional, i dont have a problem with it. |
With regards to the dynamic campaign, it was Luthier's project specifically before he took on the management of the entire team.
I distinctly remember that he was the one who posted a thread asking for interesting things to occur in a campaign (that's where featheredIV originally posted his ideas that you can read a few posts back in this thread), it turned into a lot of pages and Luthier was taking notes: when we were told before release that the DC had to be postponed, it was Luthier again who said "i'm sad because it was something i really wanted to do, but i've got a few hundred pages of design documents alone". So, i expect the DC to not only make it into the sim, but also be a good one if he spent so much effort just designing it before a single line of code was written for it. I just don't expect it to happen very soon, according to his own words in those posts it would take at least a year to 18 months after the initial release of the sim to code a campaign with all the features he was designing for it. |
Quote:
personally i think it would be a fair compromise to have pilot hands sticked to throttle and stick, everything else would just move by magic |
Quote:
rofl! |
Quote:
To clarify, I would like to see randomly moving vehicles, not just truck or armor columns like we've seen for years in IL2. A10 has civilian traffic that seems to be anywhere on the map. It might be just an occasional car or truck, but it does appear to be random. Destroy a column of vehicles and a train in the IL2 world and as often as not, you can fly the rest of the day and not see anything else. Unless someone puts it there. Cannot CoD be programmed in such a way that as a player flies along his path, the game will generate targets as the player approaches? Hells bells, pop up buildings appear as we get nearer. What a shame, with the attention to detail the ground vehicles have received, if they aren't used effectively by the program. If CoD is to be an online sim only so be it. But a great many players will be lost in the shuffle. Within reason, Luthier needs to figure out a way to make a believable dynamic world for us to fly in. |
Quote:
I believe we can do all this things with is already in the sim. But it's really poor documented... :| |
WWII online style supply / production system regarding plane availiblity as well as continuous dynamic online campaign where planes get "invented" as length of campaign progresses. Also, online rank system that allows you access to better planes when available and loss of all rank when pilot is killed. (meaning you start over from scratch when KIA). System is only way possible to replecate one's desire to live when faced with life threatening situations.. For example, won't see players online crashing into other planse when out of ammo or attempting to go 4 on 1.
Would be awsome.. :cool: Also, would give soemone a reason to bail out considering it doesn't matter if you do or don't at the moment. After safely making it to ground there should be a chance generator based on friendly or enemy territory pilot ends up it on whether the pilot makes it back to friendly territory / eaten by shark.. ect.. |
lol
|
terminator 2 ?
|
He's got three hands ;)
|
Quote:
http://www.youtube.com/watch?v=H0OaeMYTbs4 |
?????
|
Good old Walther!
|
I Love This Movie.
|
Clod will have Butterflies, Catterpillars, bumblebees and various other insects at ground level detail.
When the whiners and competitors say CloD is full of Bugs the fanboys can say......Yes! they're bloody great aint they, even their fm is spot on!......;) |
Smurfs! The Heartbraker will see you having Smurfett on your lap. RRRRRREEEOWW!
|
Was there an answer somewhere?
|
Quote:
|
Perks system like COD
|
Quote:
|
Integration with Red Orchestra 2? :-P
|
i believe the new addition is some sort of strategy based layer to the game . no idea what form it could take.
|
Quote:
|
There was info that they hired a person responsible for human animations like bail-out. My personal guess is it is not worth it to have a full-time employee only for dozen of bail-out animations. Thus, my logical conclusion is that we are going to see some action soon on the ground or in the Heartbreaker's cockpit :)
|
Quote:
|
|
Quote:
Mazex |
competitors? What competitors? :confused:
|
| All times are GMT. The time now is 03:37 AM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.