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Re: Kevin, I think there are quite a few 1C employees who could usefully be offered the opportunity to seek employment more suited to their abilities. Perhaps in the house-cleaning or catering industries?
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As for it being an unfinished demo, you are probably right, but I have been having quite a good time online, unfortunately you dont give a hoot about on-line play, so you arent going to be trying that side of things. |
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Far beyond the capabilities of those you mention.:rolleyes: |
steady gents :-P
both "on-line" and "off-line" players should have equal standing, as well as graphics/ sound, MP, etc... sorry, but one isn't better than the other or more urgent It seems all the "bugs" are being chipped away at, slowly but surely |
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I wait in anticipation. Cheers! |
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I, personally, believe that most of the programming talent went off with Oleg. |
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So the original point remains. They should show us what they can do. Put up or shut up as the old saying goes. From my point of view the sim as it stands is better and more imersive than any other I've bought, Haven't been able to go back to IL2 since Cods release. Cheers! |
I get the impression that people think it's "cool" to bag on the dev team when they have no idea what's going on.
"Hey look at me, I'm being a complete d*ckhead, hur hur. Luthier, go vacuum my carpet, you shouldn't make sims, hur hur. Now I have friends, duhr". Mob mentality and all... Anyway, thanks for the update Ilya. Don't get too discouraged, there are still somewhat intelligent people out there. |
The really sad thing is, they actually think they have a point when taking cheap shots.
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I believe that the really good news is that the devs do have long term plans.
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Thx Luthier.
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So let me double check this just to be sure,they don't give much info for a little bit and some of you lot lose your mind whinging about the injustice of it all and when we do get some good info the same lot lose their mind whinging about the injustice of it all,bloody tools.
Massive cheers for the Update Luthier,it's all coming along very nicely thank you :) |
Thanks for the update! The 109 pitch fix along with more realistic AI & FM are on the top of my list. I don't see those mentioned in particular, but I trust it's part of the:
"Improvements to FM and DM and various cockpit systems, as usual - long list there." |
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http://pioneerintl.co.in/images/f1.jpg |
And some of you still ask why Luthier and others of the dev team rarely come here and communicate with the community? After having to read some of the comments posted here that are well beyond the pale?
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Originally Posted by col123
What a pathetic fiasco!.....blah, blah, blah -------------------------------------- I see col can count to 3---- surprising really. cheers, Ibis. |
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... Good things come to those who wait ...
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too bad some people in here seem to have had a long run of not wanting to wait, repetadly causing outbreaks of rage.
Patience is a virtue. 2 weeks, be sure is the new "amen" :p I'm happy doing other things in my life than F5 the forums, and while I'm doing these other things I like to think that whilst I can run around all day and do whatever I want to do, the game is being developed and improved constantly, even with the absense of myself at the forums :) Luthier and co. on the other hand, have to sacrifice what time they have to meet our demands, and THAT is the reason they cannot stalk the forums constantly. Some of you guys need to take a walk :p |
I would prefer them to work on the 'sim' side of things and getting them right before thinking of doing anymore with the MP. It works well enough at the moment, better to get the sounds, AA, fullscreen, flight/damage models, performance, GUI... etc up to standard first and then tweak the MP.
Still, it's good something is being done and I'm sure eventually I will again enjoy the IL2 series as I have in the past.. |
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you missed an apostrophe in it's
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Despite the title this game is about 100 times more complex than the old IL series, so if you expect it to run the same as IL2:FB did on your system you can forget it. |
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If I put "teh" in a post would you assume that I didn't know how to spell "the?" It's the internet not a dissertation. |
WOW....col.....chill man!
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And for communicating with the community well they did communicate with the community during and before the development from CoD. And the result was....Cod in its release state. So much for "communication with the community" Communication only makes sense when you're able to listen and draw the right conclusions and here we come back to "trapped in the ivory tower" IMHO there will be Offline Campaigns from Third Party Groups aka the community, but for shure there will nothing come from 1c! |
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Well done on the issues that have been adressed but Fps and video problems should be regarded as a prority issue as the smooth runing of CLOD far outweighs any other issue at present .
Sounds ,FMs, DMs & user interfaces can all be bought up to scratch with modification updates at any time as long as the game runs smoothly.Even iL2 when it was first released ran smoother than the first release of CLOD on the specified minamal spec systems .Updates have made big improvements but surelyliquid video output is the escence of having a sound foundation for the game |
That it no more work on SLI crossfire optimation? as you said it was a priority .. keep your word !!!
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Not sure if I read Luthier's explanation correctly but is he suggesting the ATI stripes and ground/water textures on the shores is an engine problem and not driver related?
Or is he only reffering to the ground/water textures? @ Luthier - Thanks for the update. @ mod please delete my thread asking for a update :grin: |
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http://forum.1cpublishing.eu/showthread.php?t=23604 |
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FPS-not fixed for two months? This is a serious setback for those of us who hoped this would be among the first things solved...sigh...
I'll bet this will delay U.S. release til about then... |
I can't play the game for more than 10 mins at a time before it locks up.. this has happened since the last 'hotfix'.. oh well..
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The performance has come a long way from the initial launch in the west, believe it or not. Not to suggest simply throwing money at a problem (always easy to do if you have it) but in this case we're getting close to the time when an upgrade is the only thing that will make the game run better. Your machine is good, but that video card of yours is getting on now. If you can sort yourself out with a decent card, the game should by rights run very well for you. |
By sounds you mean...real MERLIN and BMW sound implemented into the game..
I understand that will take some time(a couple of months). But its worth it...its what this game needs. Thank you in advance. By the way...i cant get rid of the feeling that people are running away from this game faster than they run away from their mother in law...NOT GOOD!! |
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Playing the game and complaining about its flaws won't make the next patch come any faster, so I for one am mostly doing other things, popping back in to check the forum from time to time. When the next patch comes, I'll probably fly a bit again and see whether the sim is yet worth investing time in. If not then I'll go back to mostly doing other stuff until it is. I suspect that a lot of people are just quietly doing much the same thing. But we don't write threads about it, whereas the people who are angry tend to be quite vocal in writing "screw you guys, I'm going home!" threads. So there's perhaps a false impression that loads of people have quit, when the reality is probably that a few people want attention for their anger, and the majority are just doing other things whilst they wait for the sim to be finished. Personally, I think it might have been more honest if the sim had been released as a cheap paid beta, with a cheap upgrade to the full version for those people who bought the beta. That way we would probably have avoided some of the angst, and a lot of the bad reviews. In any case, I suspect that there are a lot of people out there who will suddenly return once the patches take us to "finished product" levels of quality. |
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-Gollum |
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Thank you!
Keep up the good work! |
xx
i dont understand why Combat flight simulator 2 which is over 10 years old allows real weather as an option extra cloud sets and has over the years had uploaded by the fans the real sounds of almost all the aircraft present in WW2,they simply went out with the recording equipment to the airshows and recorded them start up, etc,same goes for gun sound whats the big deal? so why cant the developers here do the same!!??:confused:
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Thanks for the up date on the next patch.
There are problem's with CLoD as we know. I also know that the CLoD team are using new engines to make this sim that have never been used before. And there working to make things work in uncharted waters. I'm glad thy released this sim when thy did and not months or years form now. I'm having a blast with this sim. |
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Yes, cloud sets but the landscape is basically archaic and you can't do a darn thing but color it. The sounds are excellent, gotta admit. Yet, remember the sounds weren't there for several years after the initial release. All the aircraft, is a plus... You can't do anything with the AI performance it's locked into the code. There is no monitoring of Online gaming. The Zone when it was up was a nightmare of cheats. The one absolute best thing about CFS2. THe misson builder was the best available for any ww2 air combat sim. The BOB COD FMB should best it, because of programmable scripting. We should all wait and see on things, before we conclude too much about what the BOB COD isn't or won't be. The facts are - sounds are already availabe witnin the IL2 mods, which are equal or superior to the CFS2 sounds. Get yourself a copy of IL2 1946 and then download one of mod packs, with sounds. You'll be astonished what has already been done. The BOB COD developers could just use those sounds, and make life easy. Then again, taking the easy route has never been what this sim is about is it? There are many options and an SDK is in the works for BOB COD. I suspect the developer will allow the hooks within SDK for using third party sounds. |
Waiting the patch in anticipation. Too bad the patch will come just as I will go for a trip for a week :O
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It should be implemented into game,and i think they will. |
PLEASE, fix the AI for the Defiant, i just watched a excellent video (Oleg?) showing a squadron of defiants being attacked by 110s .. for some reason the defiant AI did very little except climb & dive ???? say what? One of the defiants weak spots was its belly, it wasn't going to show it to the enemy!
AI tactics should be to bank left OR right, to give gunner full view of rear attacking enemy, especially from 6 O'clock low. Please add this. Thanks He111. |
When can we have decent anti-alliassing?
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Please Fix the plane options, and loadouts.
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So much for...:rolleyes:
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It's one thing for me to record sounds from an airshow and upload a mod because nobody can hold me responsible thanks to internet anonymity, but it's a completely different thing for a software publishing company to do the same and have lawyers knocking on the door. Selling memorabilia and sound recordings is usually what pays for the expenses of keeping restored warbirds in an airworthy state, so i doubt the associations maintaining them would take kindly to having their aircraft sounds used without permission. Sure, these are non-profit groups of volunteers but that doesn't mean they don't need money, it's very expensive to keep a 70 year old engine running when there's no supply of spare parts. |
I don't know how anyone would know if they were hearing their specific aircraft or not.
I mean an aircraft engine sounds like what it sounds like. So, I would'nt think air show participants would give a flip. I know the guys that worked on BOB II WOV actually went out to airports and recorded aircraft sounds under all kinds of conditions. The aircraft owners were very helpful. The owners were very helpful, afterall they encourage all simmers for the most part. We go to airshows and air museums and are very interested in the aircraft. I think you might get in more trouble plagerizing sounds on the internet than actual aircraft. Then again... I think with all the sound editing tools available.... I don't see how anyone could point a finger and identify their specific recorded sounds. |
It would make sense to me if 1C avoided unsourced sounds such as Jaffa's, but found away to allow an individual user to integrate them into his copy of the game.
Flexibility would seem to be the way forward. |
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Must... Have .... E4 . .. Sooon!
:grin: and E1, E7, and 110 with actual MG FF/M |
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I haven't actually installed Cliffs of Dover on my new PC because of the sad state it is in at the moment. Why bang my head against the brickwall with that when I could be playing other games such as Rise of Flight or DCS A-10C, both of which just recieved significant updates further polishing what were already fine games to begin with.
That said I am looking forward to this next patch. As long as it addresses most of the critical bugs currently plaguing the game (no sound bug and graphical artifacts) I'll be happy to wait for future patches to finally give us a completed game and will reinstall it. |
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This has degenerated into a wishing whining slanging match. There's no way Luthier is going to read through this heap to find valid questions on his original post. What a wasted opportunity. |
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@Phazon - You will notice some good improvement since the release, although not enough if you ask me... |
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IL-2 1946 is really near to be deleted of my HD soon... |
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damn trolls, the fms are a bit messed up at the moment. I havent played 1946 for a while but last time i checked I could turn in a 109 E. |
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"ILYA: Simple. The formulas process more variables and are therefore more precise. Il-2 was pretty darn close to the real thing, so the flight model in Cliffs of Dover doesn’t feel drastically new. You will see the most differences at low speeds and in adverse conditions such as stalls and spins. Basically, in Il-2 we calculated simpler physics at fewer points around the aircraft. In Cliffs of Dover, we look at more parameters in more places. In reality this means a codebase that’s many times larger. Our engine model alone is over 20 times the size of that of Il-2." "Flight Model" isn't just a few variables as "turn rate" or "max speed". If you fly in IL-2: Cliffs of Dover after years in old IL-2 series, you can fell the new engine work providing a much better flying experience. |
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Haven't touched IL2:1946 since installing CoD, despite the initial optimization troubles. Now that it actually runs well on my 2 year old PC with mostly medium settings (which look better than IL2's high settings), there's definitely no way of going back.
Sure, i miss my FW190A sometimes, but the CEM alone in the new sim makes IL2 feel like a toy to me now :-P |
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From what I have seen CoD with poor ground textures looks terrible compared to 1946 but from medium to high settings you just cannot compare them, CoD looks fantastic. |
Looks are subjective period. I don't think CODs terrain looks all that much better. Sure some higher res textures here and there at a cost of FPS I might add. Flickering Shadows and the same clouds as IL2. Yeah it's that much better?
For those of you not able to fly anything but COD because of its CEM and Graphics... IL2 with the mods is years beyond COD in terms of Content and Game Play at the moment. COD has a long ways to go before it comes even close to what we have now. COD is not even a complete game and I do wish the developers luck and fortune so the developement can continue. At this point we are all Beta testers at best. |
I don't think it looks too bad I can deal with it. I bet these are not final at all.
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I agree... I was just saying that it wasn't all that others make it out to be... It's really not that much different than IL2 with exception of a few high res textures. I'm not completely floored like others.
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In CloD we have much better trees. We don't have "invisible trees". We have more real railroads and roads. We have CURVES! We have much better terrain shading. We have much better planes and cockpits, and pilots, gunners, etc. We have amazing and detailed ground units, with decent physics. And MUCH more, effects, etc... A long list! "Not that much different than IL2 with exception of a few high res textures" is a joke... And a bad one! But I can understand... People think in "terrain" as just the ground itself, with a big texture on it. Well, all look the same in any modern flight sim: texture work. What makes ALL THE DIFFERENCE is the shading and things above ground... And I don't see anything near CloD quality today! |
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Take a look at DCS A10c. It's a DX9c game that is doing WAY more than IL2 COD which is a DX10 game and runs much nicer and it even has Cockpit shadows and HDR to boot. As I said before if you can have all that eye candy and it performs you have my attention. Right now COD is on my hard drive ready for the next few patches before I will look at it again. It's missing way too much content and it has a long way to go before I would consider it to be Viable. It's and early Beta. Guy salavating over the graphics need to go back and look at SAS and UP3.0 RC before they throw the baby out with the bath water. COD is not all that and a hand bag. |
you know you can deconstruct any argument that way, it doesn't matter if its true or not...
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don't forget that this sim isnt ready yet as Luthier states
many new features isn't ready yet at the end we will have the best WWII sim ever -S- |
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Everyone sounds like a used car salesmen. This doesn't have this and its beta and it sucks however I have this 1990 toyota that has this ashtray. Find a car today that includes an ashtray. YOU CAN'T FIND IT! This is why you need this and you look so good in it. |
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DCS A-10 great game, bacause of avionics, and cocpit interior... but the landscape... I hate the satelite images. Looks good from 10k, but ugly as sh*t in low flight :cool:
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For me it's not about the graphics so much. The aircraft are better looking than IL2, the terrain depends on time of day but i don't mind it that much because it does have multiple times the objects IL2 had. I run mostly medium settings on two year old hardware and it plays fine in any case.
What does it for me is operating the aircraft. Flying IL2 after flying CoD is like having a co-pilot in the 109 squeezed behind the cockpit, making sure i don't have to do a bunch of stuff that needed to be done, or at the very least hold my hand through it and mitigate any possible negative consequences from my mishandling. And after sampling what little CoD currently has to offer, that is a giant step back for me. I want the aircraft modeling to reflect some of the individual quirks and nuances of each type, compared to that IL2 currently feels like some accurate numbers (FM) strapped onto a 3d model and not a complete piece of wartime machinery. There's no feel for what lurks under the hood and how it might come back to bite me in the behind if i'm not careful with it, the workload is highly diminished to the benefit of situational awareness and improved ability to focus on maneuvering and the pretty artificial CEM limitations combined with the small maps make it possible to run around at top performance all day long (reduced fuel and almost constant WEP use). This doesn't just completely skew tactical considerations and limitations further away from reality, it also influences immersion because there's no feel of having a complex machine around you. Don't get me wrong, i loved IL2 and have every single title since 2001, but after giving CoD a try it doesn't do much for me anymore. For me it's the CEM, the detailed autopilots and bombsights, the ability and requirement to properly balance my fuel load in a twin engined aircraft and so on. I wanted IL2 with a bit of FSX thrown in and i got it, so i'm perfectly happy. In other words, it's a matter of taste and priorities. |
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But I understand you: you are a fanboy of UP. I like the modpack, but I'm not blind and don't tell lies. The funny part is you talking that IL-2 with mods looks good as CloD and when exposed to the obvious flaws in old IL-2 1946 engine you start with "apples and oranges"... Go do something usefull, please. By the way, in my rig trees aren't "FPS killers" at all: I fly with forest = medium and all runs OK. Tired of all this crap. People don't fly CloD and jump here to talk a lot of Bull#@$@. |
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"Subtle"? Geta life, please! Watch the explosions in CloD, hits on units, smoke effects, physics in vehicles exploding... "Subtle"... Go fly UP3.0RC, please, untill 2020... |
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For who there is anything experience with the game, and understands it what happens why in the cockpit, it does not say one like that, that the il-2 better. Absurdity, if you look at the CEM only, nothing else, there are light-years between the two games then. In the il-2, one thing better: 300 flyable planes. That's it. (yey yes, cod has many bugs now, but its temporary) |
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It is a refresing change not to have the rear gunner of a EA put a round into raditor while his aircraft alternates between cart wheels and barrel rolls, and never losing any speed in the process. The maps in IL-2 look like your flying over various colors of felt, no comparision to COD. |
Comparing stock IL2 '46 to CoD is just a little bit silly, why not compare it to something like UP3 or HSFX?
Maps-UP/HSFX win. The maps are huge, highly detailed, and don't look like the countryside has been irradiated. Not to mention that at this point there are maps for just about everywhere you would want to go. Aircraft-Easy win for UP3/HSFX. There are sooooooo many aircraft of high quality that one can add it boggles the mind, and with the 3d done by the likes of japancat the external models rival CoD, at least in my eyes. Effects-I haven't seen much to impress me over the work of the Cinema effects pack or HG&P's effects packages. DM-Easily CoD. Still kinda cartoony in '46. FM-Such an easy win for UP3/HSFX. In these you can actually fly the aircraft against real world war time evaluations and they are dang close, at least with the 109's. I'm sure there are some that are off but when your talking about hundreds and hundreds of aircraft Christ, there will be exceptions. And in the end it comes down to one thing for me-CoD just feels like a shell of a game. Its got nothing more than great 3d models. Its like the great looking blonde with assets in all the right places, but dumb as a box of rocks. Shell be fun for a few days, but after that, eh, whats the point? needless to say Ill be sticking with UP3. Besides who wants to play the same 6 month period of the war over, and over, and over again? |
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People like so much their 109s uber in some mod that became blind. Too much stupidity for me to handle. |
Must be a lot of Silent Hunter 5 fans here.
I for one am tired of waiting years for a sim to come out, buying it, and then waiting months, years, or never for it to work properly. This is what is killing sims. Silent Hunter 5 torpedoed WWII sub sims for the foreseeable future. CloD most likely has done the same for WWII flight sims. Time will tell. Cdr |
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Get off the fanboy wagons guys, this isn't a competition. I know there's a genuine and strong feeling for IL-2 and the mods have taken it way beyond what MG were prepared to allow - I liked the mods very much and was fed up with the simulation restrictions of the outdated version 4.xx - but at its heart CoD is a better simulation. Anyone who hasn't flown CoD just isn't in a position to appreciate what it has and will become when the bugs have been sorted. Anyone who has flown it and can see past the bugs will know that as a flight combat sim it is ahead of IL-2 - as you'd expect ten years down the line even with the mods - its just that its easy to be put off by all the bugs and I can sympathise with that. No it isn't fully ready yet, yes it's still not much more than beta, but there is an undeniable difference between the two simulations. Perhaps its only experienced at its potential best at 'full switch' settings as that is where some of the best features lie. Of course it's a limited planeset and map options. There is only one planeset and only one serious map because this is just the first of many theatres and periods. In that respect its like IL-2 when it first came out. It's pointless to compare the scope of IL_2 with CoD. Madblaster, no-one is saying IL_2 isn't a good sim or that it doesn't have CEM but there is more to the CoD CEM than just testing the mags etc.. It takes IL-2's CEM a stage further as it has more of an impact on combat than IL-2's CEM which is much more forgiving. The thing that keeps you in the air is your engine. It is a big consideration for a combat pilot but one that can be managed with practice and many of us don't want to macro away the experience. IL_2 has everything you say but a key phrase of yours is "if pilots choose to ignore it, they do get penalized". They get penalised in CoD too but much sooner and under a few more possibilities than in IL-2. The combat experience is different, I think Blackdog_kt has nailed the basics in his last post. If CoD isn't what you want then let it go, fly IL-2. |
The most anoying thing about this sick bunch blaming CloD is the simple fact that the new sim is just the new release, the evolution, of their beloved IL-2 series...
Why this people are so proud of IL-2 1946 modded and talk a lot of crap of IL-2 1946 "vanilla" and CloD? I spend just about 200 euros to enjoy CloD and wait for BF3. A new 1GB Dx11 VGA. What I really can see here is a bunch of lazy people or people with dated hardware that STILL talking crap. |
Don't forget that a lot of them are probably trying to play on max settings and start to cry when it crashes :( sad times
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I think so that most people that have bought their rig like 1-2 years ago expected that COD runs smoothly on max settings. That just is not anyway posible. My old rig core2 duo 2.4Ghz whit 8G DDR2 was able to run smoothly medium settings -forest low -building ammount low. My old rig was 3 years old so i bought a new one.
Now i have: Core i7 2600k 3,4Ghz 8GB DDR3 1600Mhz Gainward GeForce GTX560 Ti Panthom 2GB Asus P8P67 Now COD runs MAX settings whit AVG fps around 40. I dropped building detail to medium (cant see any different when airborne) Also i dropped forest to Medium (cant see any different when airborne) After this modification to MAX settings i get AVG fps around 50. Depending on the ammount of AC at close range. I tested my rig Whit MAX settings and whit total number of 125 planes in combat in radius of 3X3km and then fps avg dropped unplayable. Did same test whit 70 planes and it was playable only that AVG fps dropped to around 30. Whit my old rig 30 planes was absolute limit whit medium settings. |
Guys, we aren't morons. I have CLoD. Cdr has CLoD. I think Stubing probably has the game. We all play at WoP Spit/109 for long time. I spent a bunch of time mapping out my controls for CLoD, writing macros for it and I tweaked my settings on my low end system enough to where I could dogfight with 109 just fine. I expected to be buying a new computer when CLoD came out. But the problem is all these "bugs" or just bad design/implementation totally unrelated to CEM/DM. So much so that it overshadows greatly the new CEM and DM models imho.
The question is do you want to spend the next year beta testing CLoD or do you want to spend your time playing upcoming UP 3.0? If you don't have the hardware, why invest in top end hardware for a beta CLoD game and then have that hardware obsolete by the time CLoD is polished a year from now? If you do have the hardware now, why waste your time on a beta game that may or may not ever be completed? At least we have reasonable assurance that UP 3.0 will rock. Vanilla, DT patches and community mods all rolled into one. You get the sounds, the maps...everything. Why not play that for now? We paid money for CLoD to be a complete game. They need to fix it. But it's been like 6 years and Oleg is gone. We're just being realistic I think. Hope to see you at spit/109 when they get 3.0 running.:) |
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