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BRIGGBOY 05-23-2011 08:19 PM

Quote:

Originally Posted by David Hayward (Post 287870)
WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.

+1

Lololopoulos 05-23-2011 09:40 PM

Quote:

Originally Posted by ChicoMick (Post 287706)
Even low shots look good I think.

...just an innocent comment btw ;)

http://forum.1cpublishing.eu/picture...&pictureid=718

i don't see any "green puke".

usr 05-23-2011 10:37 PM

Quote:

Originally Posted by jf1981 (Post 287801)
In my opinion, this has to do with the fact that CoD is realistic & complex management oriented while WoP is Graphic design oriented. Much work has been done in one or the other way but not both ... yet.

Or in other words: lack of visual talent. Which basically means keeping the capability of fair judgement of ones own work even after many hours have been invested. Talented people keep evaluating other options, while less talented people are blind with pride once they get anything done (i know more about this than i'd like to...).

Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good.

Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise.

Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch.

jf1981 05-23-2011 10:43 PM

Quote:

Originally Posted by usr (Post 287934)
Or in other words:[...]

This sim is not bad visually but it's looking half finished on that matter.
To me of course.

Danelov 05-23-2011 11:39 PM

Maybe recycling the terrain in WOP format and COD avoided a lot of problems and bugs.Also the win in FPS can be considerable. Maybe a little less cosmetic but in this way the team can worked in the importants things and bugs of the Simultator and less at the side the cosmetic side.

David Hayward 05-24-2011 01:15 AM

Quote:

Originally Posted by Lololopoulos (Post 287921)
i don't see any "green puke".

That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

ATAG_Doc 05-24-2011 01:46 AM

Quote:

Originally Posted by David Hayward (Post 287973)
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

yup

jt_medina 05-24-2011 02:03 AM

Quote:

Originally Posted by David Hayward (Post 287973)
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only :grin:) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.

David Hayward 05-24-2011 02:10 AM

Quote:

Originally Posted by jt_medina (Post 287988)
Most of us agreed that at some moments colors in WOP are over saturated, but I think what most of us mean is that graphically speaking wop looks way better and if we overlook this excessive color saturation, buildings, trees look better implemented in the landscape.

People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only :grin:) sometimes almost photo realistic.

I am the one who would really like to see WOP graphics with IL2 COD.

Yes, if you can ignore the fact that the WoP colors are laughably bad it looks great. Sadly, I can't ignore colors so bad that they make my eyes bleed.

ATAG_Doc 05-24-2011 02:20 AM

End all of these sentences with "for now". CoD isn't and doesn't have a completion goal. It's a journey. It will have all you can stand and more.

DK-nme 05-24-2011 02:23 AM

Quote:

Originally Posted by David Hayward (Post 287870)
WoP looks like complete crap. It cracks me up that there are people who are still trying to sell green puke as looking better than CoD.

Being childish in your rhetoric, doesn't help you in your cause or crusade against the all conspiring WoP...

EDIT: In fact, you are being very unfriendly in your approach towards everyone, who doesn't seem to share your point of view. Remember, "taste and preferences" cannot be discussed...

Jatta Raso 05-24-2011 02:31 AM

Quote:

Originally Posted by David Hayward (Post 287990)
Yes, if you can ignore the fact that the WoP colors are laughably bad it looks great. Sadly, I can't ignore colors so bad that they make my eyes bleed.

that's rich! if i used the same evolved line of dialog i'd say some may find radioactive green an eye therapy then...

Hunden 05-24-2011 02:45 AM

Quote:

Originally Posted by Doc_uk (Post 286981)
Plz no more, What if Cod was Wop,
Im felling suicidal:(

Please do not use this phrase lightly I'm deeply offended.

kendo65 05-24-2011 07:52 AM

Quote:

Originally Posted by David Hayward (Post 287973)
That photo, and every WoP screenshot of England, has a puke green hue to it. If you can't see it, it's because you are desperately trying to pretend it isn't there.

You are totally right. We all can see it. That bit isn't good and is not something any of us would want to see replicated in COD.

But what some of us think WOP does well is the landscape and terrain under the green filter (so just to really labour the point completely: green filter....bad, landscape.... good).

For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter).

Cheers.

SsSsSsSsSnake 05-24-2011 08:30 AM

Hallelujah

150GCT_Veltro 05-24-2011 08:51 AM

WoP could have too much green but the tiles (textures) are really amazing and much better than the CoD textures in DX10. CoD landscape should be reworked from scracth because is looking really bad for my opinion. CoD with WoP landscape would be another world.

Look also at the Rise of Flight autumn (fall) textures, coming soon......DX9.
http://www.youtube.com/watch?v=4macu...layer_embedded

Somentimes would be better simple to say the truth: CoD textures are horrible.

SQB 05-24-2011 09:48 AM

All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.

Unfortunately, instead of toxic green grass the world has little contrast and very low saturation :(

pupaxx 05-24-2011 11:19 AM

about toxic green
 
Quote:

Originally Posted by SQB (Post 288080)
All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.

Unfortunately, instead of toxic green grass the world has little contrast and very low saturation :(

...me too I dislike toxgreen..but consider my picts at page 7 and 8 in this thread..I think it is something to consider..:)

Tree_UK 05-24-2011 12:47 PM

Dont forget though, it could all look so different once we get the DirectX 11 patch. :grin::grin: A little off track here, but do any of you remember during development myself and many others kept asking Luthier why he kept showing us screen shots of unweathered 109's and alsways the same skin/paintscheme, he said it was because he liked his 109's to look all shiney and new, of course it was nothing to do with the fact that the game doesn't save any of the paint schemes or weathering!! lol, what a little liar he turned out to be our Luthier!! Not having a go here just genuinely think its funny :grin::grin:

David Hayward 05-24-2011 01:03 PM

Quote:

Originally Posted by kendo65 (Post 288038)
For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter).
Cheers.

Countless screenshots have been posted showing that the CoD terrain and layout is quite close to real life, while WoP terrain repeats and looks like someone puked on it. It's not even a close call. WoP looks like complete crap and plays like complete crap. I deleted it from my PC.

Tree_UK 05-24-2011 01:08 PM

Quote:

Originally Posted by David Hayward (Post 288140)
Countless screenshots have been posted showing that the CoD terrain and layout is quite close to real life, while WoP terrain repeats and looks like someone puked on it. It's not even a close call. WoP looks like complete crap and plays like complete crap. I deleted it from my PC.

lol, this guy is really funny. :grin:

David Hayward 05-24-2011 01:17 PM

Quote:

Originally Posted by Tree_UK (Post 288141)
lol, this guy is really funny. :grin:

I'm not nearly as funny as the Wings of Puke fanboys. :grin:

philip.ed 05-24-2011 01:19 PM

Isn't he just?
I don't even think David has been to England before, let alone lived there all his life and flown over it a number of times. He is completely incredulous, but then that leads to delussionment, so it's clear to see why.
I won't even bother posting any shots of england to demonstrate that WoP more accurately reflects the layout of the terrain here in Blighty, because guess what? I've already done it, Rocket Dog has already done it, as have many others.
CloD has a number of things which are better than WoP, but the layout of the country-side, then way the trees are orientated, and the way the LoD models of bulding's is transitioned is much better.
Don't get me wrong, colour-wise WoP really does fail to replicate England, but that is not really the point, so the green-puke-filter rubbish is rather irrelevent.

CloD has the ability to look perfect, but the areas in which it fails on are extremely important: 3-D hedgerows (mising from every flight-sim I can think of); darker trees; neat land-arrangement of fields and housing estates; and, something which hasn't really been touched on, and accurate portrayal of trees from the air (the trunks should be completely invisible, with just a mass of foliage being seen.)

Ali Fish 05-24-2011 01:19 PM

mwahahaha someone is on my side ! the construct of the scenery is good. yes the colours bad. without hours and hours of tweaking it cant be made better. when i get those hours in front of me. i will deliver a new colour experience.

JG52Krupi 05-24-2011 01:20 PM

+1 he is very funny I mean why post that comment David it's obvious that wop landscape only looks good at a certain height and is about 1/10000 of the size of the clod map.

Only a spastic would even consider comparing them both.

http://simhq.com/forum/ubbthreads.ph...ntryside_.html

David Hayward 05-24-2011 01:27 PM

Quote:

Originally Posted by philip.ed (Post 288146)
but that is not really the point, so the green-puke-filter rubbish is rather irrelevent.

It's completely relevant when it's causing your eyes to bleed. You might be able to ignore it, but I can't.

Ali Fish 05-24-2011 01:31 PM

ok, im going to give you folks a WOP makeover. it wont be pretty though.

philip.ed 05-24-2011 01:33 PM

If your eyes are bleeding go to a hospital. TBH, I can't find any credibility in a poster's view, especially when it comes to the subject of visual aesthetics, when he is telling me his eyes are bleeding.

Here's some help for you; the filter does not affect the layout of the terrain. You, my dear sir, are just being childish. And you are what, 47 did you say? It's amazing how adults can act so childish.

And to add; yes, I agree that comparisons between CloD and WoP are largely irrelevent. Because WoP is modelling a lot less details than CloD is. The comparison over terrain layout is only to show that, even without 3-D hederows or the like, not much is needed to be well on the way to make the CloD landscape look more like England.

David Hayward 05-24-2011 01:46 PM

Quote:

Originally Posted by philip.ed (Post 288155)
And to add; yes, I agree that comparisons between CloD and WoP are largely irrelevent. Because WoP is modelling a lot less details than CloD is.

Then why do you keep doing it? CoD looks better by a very large margin. There might be a few small details that WoP gets better because it's map is much, much smaller, but, overall, CoD crushes WoP like a little ugly bug.

DK-nme 05-24-2011 01:48 PM

Quote:

Originally Posted by David Hayward (Post 288140)
Countless screenshots have been posted showing that the CoD terrain and layout is quite close to real life (...).

Man, how ignorant could you possible be (sorry for the harsh word, can't seem to find a better and less "hard" word for it)?
Are you being obnoxious for the fun of it, or is this your real and honest oppionon?
You totally deny the fact, that the present terrain of CloD compared to 2011 standards, is somewhat left behind (mildly underestimated). It is not even close to reality (look at the way trees are "planted" symetric on both sides of the roads). And the overall colors are terrible (cartoonish at the moment). I hope though, things are going to evolve, for the better, but it looks a bit grim, at the moment...

And what if the bleeding from your eyes is caused by something else - blindness perhaps???
;)
(Sorry, couldn't resist)

David Hayward 05-24-2011 01:56 PM

Quote:

Originally Posted by DK-nme (Post 288163)
Man, how ignorant could you possible be (sorry for the harsh word, can't seem to find a better and less "hard" word for it)?
Are you being obnoxious for the fun of it, or is this your real and honest oppionon?

I've seen countless photographs and screenshots that all support my view, and NONE that support yours. Feel free to post some photographs and screenshots which support your view. But, as of now, it isn't even a close call. CoD crushes WoP.

kendo65 05-24-2011 02:05 PM

David, you are really not listening to or taking on board anything that anyone is saying. The specific point we are making about one feature of WOP has been made many times now in this thread. You keep arguing about something else despite being told that most people already agree with your point (the green thing!)

We get your position, but there comes a point where it is wise to just 'agree to disagree' with what others are saying, otherwise this thing will degenerate into :

"Oh yes it is..."
"Oh no it isn't...", etc , etc

David Hayward 05-24-2011 02:10 PM

Quote:

Originally Posted by kendo65 (Post 288169)
David, you are really not listening to or taking on board anything that anyone is saying. The specific point we are making about one feature of WOP has been made many times now in this thread. You keep arguing about something else despite being told that most people already agree with your point (the green thing!)

Sorry, but you're doing the exact same thing. You're ignoring the green puke and tiny map size and zooming in on some small detail of WoP that you like better than CoD. When you compare the overall look, including the green puke, CoD blows WoP away. It's not even a close call.

philip.ed 05-24-2011 02:12 PM

Quote:

Originally Posted by David Hayward (Post 288162)
Then why do you keep doing it? CoD looks better by a very large margin. There might be a few small details that WoP gets better because it's map is much, much smaller, but, overall, CoD crushes WoP like a little ugly bug.

I only do it because the actual modelling of the terrain is not directly related to performance here. CloD models thousands of trees, which look like some almighty God ejaculated them over the South-East. The layout is not realitic to any real degree.
WoP is more realistic in this aspect, which is a point you seem to fail to realise.

Here we go, a rather poor WoP shot (note, not highest settings)

http://forum.1cpublishing.eu/attachm...3&d=1304697864

another, better, one:

http://forum.1cpublishing.eu/attachm...4&d=1304698427

There's a nice neat layout of trees and fields here; no hedgerows, but then what sim models those?

http://www.webbaviation.co.uk/galler...nt-ba27118.jpg

Nice shot of England, here.

http://forum.1cpublishing.eu/attachm...0&d=1301958818

And CLoD. Note the horribly, and unrealstically, coloured trees, and lack of dense foliage and neatly orinentated fields/trees.

I'm not bashing CloD; it has all the elements to be perfect, but it just needs a push to get it there.

philip.ed 05-24-2011 02:13 PM

Quote:

Originally Posted by David Hayward (Post 288173)
Sorry, but you're doing the exact same thing. You're ignoring the green puke and tiny map size and zooming in on some small detail of WoP that you like better than CoD. When you compare the overall look, including the green puke, CoD blows WoP away. It's not even a close call.

No, we all agree on that :rolleyes:
We are all talking about the layout of the terrain, and were doing so before you trolled in here.

Tree_UK 05-24-2011 02:14 PM

Can you see where I was coming from with the 'badly painted water colour' now Philip. :grin:

David Hayward 05-24-2011 02:19 PM

Quote:

Originally Posted by philip.ed (Post 288175)
And CLoD. Note the horribly, and unrealstically, coloured trees, and lack of dense foliage and neatly orinentated fields/trees.

I'm not bashing CloD; it has all the elements to be perfect, but it just needs a push to get it there.

I don't see anything horribly unrealistic about the CoD screenshot. It looks a LOT close to the photo than either of the WoP screenshots. The CoD colors are MUCH better, and the CoD tree layout is closer to the photo than WoP. The only problem I see with CoD is that the trees should be slightly darker. Other than that, it blows WoP away.

David Hayward 05-24-2011 02:21 PM

Quote:

Originally Posted by Tree_UK (Post 288177)
Can you see where I was coming from with the 'badly painted water colour' now Philip. :grin:

I'll take "a badly painted water color" over "someone puked on my map" any day.

:grin:

kendo65 05-24-2011 02:22 PM

Quote:

Originally Posted by David Hayward (Post 288173)
Sorry, but you're doing the exact same thing. You're ignoring the green puke and tiny map size and zooming in on some small detail of WoP that you like better than CoD. When you compare the overall look, including the green puke, CoD blows WoP away. It's not even a close call.

No. I'm not ignoring those issues. I've already said that I agree with you about them.

You're right that I/we are picking out one specific detail of WOP - that is the whole point of this thread. That one specific detail that some of us feel WOP does well and where COD could be improved if it did something similar.

DK-nme 05-24-2011 02:23 PM

Quote:

Originally Posted by David Hayward (Post 288166)
I've seen countless photographs and screenshots that all support my view, and NONE that support yours. Feel free to post some photographs and screenshots which support your view. But, as of now, it isn't even a close call. CoD crushes WoP.

Sigh. So, you are not only pretending being an ignorant, you in fact are one.
I don't think I would be able to convince you, whatever screenshots I would post. Like now, you would catagoricly deny any evidence presented before you and thus I don't even bother trying...
Your way of ranting and defining reality as you see it (and thus it MUST be true for everyone else!?! - is very egocentric and infantile) and very much resembles the rhetoric forms of religious madmen...

David Hayward 05-24-2011 02:23 PM

Quote:

Originally Posted by philip.ed (Post 288176)
No, we all agree on that :rolleyes:
We are all talking about the layout of the terrain, and were doing so before you trolled in here.

WoP has a tiny map. Comparing layout is utterly ridiculous. Besides, the photos show the CoD layout looks as good as the WoP layout.

DK-nme 05-24-2011 02:27 PM

Quote:

Originally Posted by David Hayward (Post 288184)
WoP has a tiny map. Comparing layout is utterly ridiculous. Besides, the photos show the CoD layout looks as good as the WoP layout.

You are free to have your own oppinion in the matter and that is fine, but plz don't try to convince us or tell us what to think or like...

David Hayward 05-24-2011 02:28 PM

Quote:

Originally Posted by DK-nme (Post 288183)
Sigh. So, you are not only pretending being an ignorant, you in fact are one.
I don't think I would be able to convince you, whatever screenshots I would post. Like now, you would catagoricly deny any evidence presented before you and thus I don't even bother trying...
Your way of ranting and defining reality as you see it (and thus it MUST be true for everyone else!?! - is very egocentric and infantile) and very much resembles the rhetoric forms of religious madmen...

I might be ignorant, but the people who made the sim agree with me.

David Hayward 05-24-2011 02:29 PM

Quote:

Originally Posted by DK-nme (Post 288187)
You are free to have your own oppinion in the matter and that is fine, but plz don't try to convince us or tell us what to think...

I don't have to convince you of anything. If you want the game to be changed it's you who has to do the convincing. So far you are failing completely.

DK-nme 05-24-2011 02:33 PM

Quote:

Originally Posted by David Hayward (Post 288188)
I might be ignorant, but the people who made the sim agree with me.

Ha-ha-ha, like stating: It's true, because the bible says so.
Or: I know I'm right. God is with me, because I'm a true believer and you're not...

:grin:

David Hayward 05-24-2011 02:42 PM

Quote:

Originally Posted by kendo65 (Post 288182)
You're right that I/we are picking out one specific detail of WOP - that is the whole point of this thread. That one specific detail that some of us feel WOP does well and where COD could be improved if it did something similar.

Judging from the screenshots that were recently posted the only thing WoP gets better than CoD is the color of the trees. I really don't see how you could find the WoP terrain layout to be better. I'm not saying this to be difficult. I really don't see what you are seeing.

jt_medina 05-24-2011 02:44 PM

Quote:

Originally Posted by David Hayward (Post 288166)
I've seen countless photographs and screenshots that all support my view, and NONE that support yours. Feel free to post some photographs and screenshots which support your view. But, as of now, it isn't even a close call. CoD crushes WoP.

I think you should visit the doctor or buy a new monitor, because my eyes don't "bleed" when playing WOP.

No one here is saying that colors in wop are not oversaturated because they are. But you can't negate that overall landscape is much better implemented in WOP.
Pay special attention to the last three pictures.

I play both and I like both sims in their respective areas they are good at.

Quote:

Originally Posted by jt_medina (Post 287408)


David Hayward 05-24-2011 02:44 PM

Quote:

Originally Posted by DK-nme (Post 288191)
Ha-ha-ha, like stating: It's true, because the bible says so.
Or: I know I'm right. God is with me, because I'm a true believer and you're not...

:grin:

Are you drunk?

David Hayward 05-24-2011 02:46 PM

Quote:

Originally Posted by jt_medina (Post 288195)
No one here is saying that colors in wop are not oversaturated because they are. But you can't negate that overall landscape is much better implemented in WOP.
Pay special attention to the last three pictures.

Yes, I actually can negate it.

And the last three pictures were taken from different altitudes.

150GCT_Veltro 05-24-2011 02:47 PM

After so many years, we should have to complain only about the Spitfire or Emil FM, and not about a DX10 landscape but we are....so something is gone wrong in the landscape. England in DX10 should have been something different i think as for France.

You like it? Good for you but for a lot of us it looks terrible if not horrible, and in DX10 this shouldn't have to happen.

David Hayward 05-24-2011 02:59 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 288200)
You like it? Good for you but for a lot of us it looks terrible if not horrible, and in DX10 this shouldn't have to happen.

I know you think it looks terrible. However, you don't help yourselves by comparing it to WoP. WoP is a complete disaster.

jt_medina 05-24-2011 02:59 PM

Quote:

Originally Posted by David Hayward (Post 288199)
Yes, I actually can negate it.

And the last three pictures were taken from different altitudes.

What are you talking about!!!???.

kendo65 05-24-2011 03:01 PM

Think this thread is now kaput! (or should be)

Oh no isn't
Oh, Yes it is!

Quote:

Originally Posted by Tree_UK (Post 288177)
Can you see where I was coming from with the 'badly painted water colour' now Philip. :grin:

I think you've been proved right on a lot of things Tree. Been asking myself how I got it so wrong in the run-up.

David Hayward 05-24-2011 03:02 PM

Quote:

Originally Posted by jt_medina (Post 288206)
What are you talking about!!!???.

Look at the trees in the CoD shot. They are tiny compared to the other shots. It was obviously taken from a different altitude and/or much further away.

jt_medina 05-24-2011 03:10 PM

Quote:

Originally Posted by David Hayward (Post 288209)
Look at the trees in the CoD shot. They are tiny compared to the other shots. It was obviously taken from a different altitude and/or much further away.

NO!!, Altitudes in all shots are almost the same!!. Don't even try this!.
FOV is different in WOP for this reason they may look further in COD.
You only complain but never prove a thing. I spent time trying to get same shots as accurately as could.
Stop it, unless you have a better point than my eyes are bleeding or WOP is a disaster.

150GCT_Veltro 05-24-2011 03:13 PM

Quote:

Originally Posted by David Hayward (Post 288204)
I know you think it looks terrible. However, you don't help yourselves by comparing it to WoP. WoP is a complete disaster.

If you prefer i could say also that Storm of War (the fisrt engine) did have some better english textures.

However i'm not comparing WoP with CoD all around (or CloD?) but only the tiles (textures). Colors can be changed or improved with filters (usually blue is fine to rise the green), but bad textures can be only changed with new ones.

We are talking about a DX10 landscape. Yes i don't like it, i don't like it at all, as for sounds and clouds but if i can still hope for new sounds and clouds, i really doubt we could never have a nice landscape here.

However, somebody here said that was great also the violet England posted by Oleg some months ago, so.....

For my opinion this landscape should be trashed and reworked from scratch.

David Hayward 05-24-2011 03:13 PM

Quote:

Originally Posted by jt_medina (Post 288214)
NO!!, Altitudes in all shots are almost the same!!. Don't even try this!.
FOV is different in WOP for this reason they may look further in COD.

OK, the FOV is different. Comparing different FOV is as pointless as comparing different altitudes. Find 2 shots with the same FOV and altitude.

David Hayward 05-24-2011 03:15 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 288215)
However i'm not comparing WoP with CoD all around (or CloD?) but only the tiles (textures).

That comparison is not nearly as much in WoP's favor as you people seem to think it is. I see virtually no difference. If anything I think CoD might be slightly better.

VO101_Tom 05-24-2011 03:16 PM

http://smileys.emoticonsonly.com/emo...pcorn-1245.gif

jt_medina 05-24-2011 03:19 PM

Quote:

Originally Posted by David Hayward (Post 288216)
OK, the FOV is different. Comparing different FOV is as pointless as comparing different altitudes. Find 2 shots with the same FOV and altitude.

No you do!.
Screenshots are there. Intelligent open minded people will make their own conclusions.

I am done here.

David Hayward 05-24-2011 03:23 PM

Quote:

Originally Posted by jt_medina (Post 288220)
No you do!.

I'm not the one trying to convince people that they should add WoP features to CoD. So far you are failing.

150GCT_Veltro 05-24-2011 03:32 PM

Quote:

Originally Posted by David Hayward (Post 288217)
That comparison is not nearly as much in WoP's favor as you people seem to think it is. I see virtually no difference. If anything I think CoD might be slightly better.

Don't forget about the game requirements.

We are talking about DX10 and powerfull hardware to run it. Like it or not, the quality of these textures is really poor in 2011.

However i've been joked the first time with this release. Be sure, it will not happen again.

David Hayward 05-24-2011 03:37 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 288223)
Don't forget about the game requirements.

We are talking about DX10 and powerfull hardware to run it. Like it or not, the quality of these textures is really poor in 2011.

I eagerly await a WW2 flight sim with higher quality textures (that does not look like someone puked on it). How long do you think I'm going to have to wait?

DK-nme 05-24-2011 03:43 PM

Quote:

Originally Posted by David Hayward (Post 288225)
I eagerly await a WW2 flight sim with higher quality textures (that does not look like someone puked on it). How long do you think I'm going to have to wait?

For ages. So, the question is: How old are you and how many years have you left for waiting?
:cool:

150GCT_Veltro 05-24-2011 03:44 PM

Quote:

Originally Posted by David Hayward (Post 288225)
I eagerly await a WW2 flight sim with higher quality textures (that does not look like someone puked on it). How long do you think I'm going to have to wait?

CoD was the last chance.

Jatta Raso 05-24-2011 03:52 PM

Quote:

Originally Posted by David Hayward (Post 288221)
I'm not the one trying to convince people that they should add WoP features to CoD. So far you are failing.

you know what? i was going to post the same set of 3 SC in greyscale to end this green filter nonsense (that only applies to ONE map of WoP btw) but never mind, point has been made. i see a lot of people realizes that we should't be seeing the tree trunks from the air, just masses of green instead of little toothpicks with green heads in the distance, which WoP does LOADS better than CoD. i don't mind that CoD trees look amazing up close, as they look odd in medium-long distance and above all, they look Mediterranean instead of northern.

not to mention that water merges seamlessly with land in the seashore or rivers, where in CoD water just cuts through land abruptly... the water splashes of WoP are better... the water trails of moving ships are more believable as they include side ripples...
point is there are graphical aspects that CoD needs to catch up, since in the simulation area does so much, and the cockpits are so gorgeous... what a shame to ruin that with terrain errors that could be improved and somewhat ruin the immersion for many people

as a closer, Dear trool that has been trooling one entire thread by himself, you hurt your reputation so much (in case you had any 'cause i don't know you); i'm not even gonna comment what you said.
anyone that doesn't realize the points been made looking at the 3 SC set presented, anyone who doesn't realize that real trees in that real place seen from the air look like A and not like B, with the photo of the real place and SC of A and B right in his face, is in complete denial. boot licking the 1C team doesn't do anyone any good. there you have your attention. i'm done here

David Hayward 05-24-2011 03:53 PM

Quote:

Originally Posted by 150GCT_Veltro (Post 288229)
CoD was the last chance.

I doubt it. CoD will be improved. 777 might get into the WW2 market. The WoP folks might get rid of the puke filter and come up with a more realistic game. Someone else could get it into the market.

But, for now, CoD certainly looks better than any of the other current WW2 options.

Jatta Raso 05-24-2011 04:01 PM

1 Attachment(s)
you know what ? i changed my mind, here it is, no green filter, everyone forget the eye bleed and let's have a blast; let's see someone tell in everyone's face that trees from the air in reality look more like CoD and less like WoP, and do the ridicule once more

David Hayward 05-24-2011 04:07 PM

If you don't like CoD, that's fine. But post actual photographs if you want to make your point. Don't post WoP screenshots. WoP is a disaster.

Jatta Raso 05-24-2011 04:14 PM

ok i get the point. :evil:WoP IS THE DEVIL:evil: i'm really done here...

Tree_UK 05-24-2011 04:19 PM

I think the phrase we are looking for is 'you cannot educate pork' . :grin:

150GCT_Veltro 05-24-2011 04:20 PM

Ok, it has a lower resolution than CoD, and it's very similar to IL2 but is not WoP.

This is (was) Storm of War.

http://www.150gct.it/users/150GCT_Veltro/StormOfWar.jpg

Was it so bad? Textures and colors didn't for my opinion.

Just to know your opinion.

SsSsSsSsSnake 05-24-2011 04:29 PM

Somebody told me David Hayward is really Oleg Maddox in disguise,now I understand where he's coming from.

David Hayward 05-24-2011 04:32 PM

I'm beginning to see why some of you think WoP is so great.

Ali Fish 05-24-2011 04:45 PM

am i not helping ? is anyone else ?

http://forum.1cpublishing.eu/showpos...&postcount=113

philip.ed 05-24-2011 05:28 PM

Any argument beyond this is pointless.
I, a resident of England for all my life, have posted screenshots showing that WoP models the layout of fields better than CloD. From what I can see, 99% of posters here agree with me. Indeed, having actually experienced the terrain here in England, I think my credibility far outweighs David's.

What does David have to show? Nothing.

I think we are done here.

David Hayward 05-24-2011 05:38 PM

Quote:

Originally Posted by philip.ed (Post 288277)
Any argument beyond this is pointless.
I, a resident of England for all my life, have posted screenshots showing that WoP models the layout of fields better than CloD. From what I can see, 99% of posters here agree with me. Indeed, having actually experienced the terrain here in England, I think my credibility far outweighs David's.

What does David have to show? Nothing.

I think we are done here.

Congrats on your big "victory"! Be sure to let us know when the Queen plans to confer your knighthood.

ATAG_Doc 05-24-2011 05:42 PM

I am telling you guys again it's like taking your women to a party and having some strange new really very hot women show up and all the guys notice her. But leave it to your women to start to trash her and she doesn't even know her. This is normal. She is very territorial and feels threatened by her.

We need more flight sims so you guys pool your money together and buy one or develop one and make it bigger and better than all the rest. We'll buy it. But at the end of the day this girl is the prettiest one at the dance.

philip.ed 05-24-2011 05:51 PM

No question about that! It's leaps and bounds over WoP! But this one feature is just better represented in WoP, and that (as they say) is that.

I'm not out for moral victories over faceless forum goers in the internet. I want to see this sim improved, and terrain wise, this is one element which needs improving (among many).

'Nuff said.

ATAG_Doc 05-24-2011 06:05 PM

Quote:

Originally Posted by philip.ed (Post 288290)
No question about that! It's leaps and bounds over WoP! But this one feature is just better represented in WoP, and that (as they say) is that.

I'm not out for moral victories over faceless forum goers in the internet. I want to see this sim improved, and terrain wise, this is one element which needs improving (among many).

'Nuff said.


Phillip you must have been absent when it was announced let me get my attendance records...hmm..Phillip Phillip ahh yes! You were!

Phillip this isn't a finished product. It's an evolution and it's ongoing. It's a trilogy. Me entiende?

Unlike WoP where its released and then followed up with some fixes and much of the add-ons are done by a community of users.

This (obviously) is just the Battle of Brittan. Following? Well far be it from me to point this out to all of you but Phillip the end of that battle was't the end of the war.

There is much much more to come. Sit back. Relax. Have a coke.

WoP was fun. If you dedicated a lot of hours and time making maps pretty we thank you and love it! But the reality is there is a new Sheriff in town.

And his name isn't Reggie Hammond. It's Cliffs of Dover.

philip.ed 05-24-2011 06:49 PM

Huh? I don't think you know me at all....

I have no affection for WoP in the slightest; I don't even own the game.

I know that CloD is a development process, but in many respects, that's another way of saying that the release was an insult to the community, who were under the impression that, after 6 or so years of development, the game would be a proper release.
Where is the BoB? I'm not trying to be rude, but it's not even in the game. I'll play BoB2 for that.
So CloD is currently all about the visuals and the limited combat experience; hence why this topic set out to show that the terrain needs a fair amount of improving.

I know that CloD will be awesome in time, for many it already is, and watching the game unfold is an enjoyable process. But WoP never really was competition in the first place.

David Hayward 05-24-2011 06:55 PM

Quote:

Originally Posted by philip.ed (Post 288314)
that's another way of saying that the release was an insult to the community, who were under the impression that, after 6 or so years of development, the game would be a proper release.

I didn't take the fact that WoP is a steaming pile of poop as an insult. I don't know why you would take CoD's condition as an insult. I fully expected CoD to be loaded with bugs. At least CoD can be fixed.

DK-nme 05-24-2011 07:03 PM

Quote:

Originally Posted by David Hayward (Post 288320)
(...) At least CoD can be fixed.

Ha-ha-ha-ha-ha-ha-ha-ha-ha-ha, David, you funny guy.
And what would you know wether fixing this game is possible or not??? Are you a hardcoding programmer of 1c dev. team?
I think not. But hey, though a bit naive, its ok to hope...

David Hayward 05-24-2011 07:05 PM

Quote:

Originally Posted by DK-nme (Post 288328)
Ha-ha-ha-ha-ha-ha-ha-ha-ha-ha, David, you funny guy.
And what would you know wether fixing this game is possible or not??? Are you a hardcoding programmer of 1c dev. team?
I think not. But hey, though a bit naive, its ok to hope...

No, I've been coding hospital software for the last 20+ years. There is no such thing as software that can't be fixed. How much programming experience do you have?

DK-nme 05-24-2011 07:15 PM

Quote:

Originally Posted by David Hayward (Post 288329)
No, I've been coding hospital software for the last 20+ years. There is no such thing as software that can't be fixed. How much programming experience do you have?

Other than a short introduction to c++, absolutely none.
:cool:
But hey, I'm not the one to proclame, wether something is fixable or not.
I also wouldn't dare make such a statement without first having studied the hardcoding intensively...

David Hayward 05-24-2011 07:29 PM

Quote:

Originally Posted by DK-nme (Post 288336)
I also wouldn't dare make such a statement without first having studied the hardcoding intensively...

Considering that you have ZERO programming experience, that is probably a good position for you to take. In fact, you shouldn't talk about coding at all. I have 20+ years of programming experience, and I'm quite confident that any code can be fixed.

ATAG_Doc 05-24-2011 08:08 PM

This is so weird. There are developers all around me at work and they have these same exact conversations with each other but face to face.

SsSsSsSsSnake 05-24-2011 08:24 PM

Bet Oleg could fix it.or maybe Jimmy Savile.:) (thats for a few older Brits)

Ali Fish 05-24-2011 08:35 PM

stop the squabling and understand that the tree colour alone in COD ruins the overall feel of cod. this proves it folks. darker trees in cod makes a hell of a difference.

http://i.imgur.com/9I33nl.jpghttp://i.imgur.com/O4uzll.jpg

jt_medina 05-24-2011 08:40 PM

Quote:

Originally Posted by Ali Fish (Post 288378)
stop the squabling and understand that the tree colour alone in COD ruins the overall feel of cod. this proves it folks. darker trees in cod makes a hell of a difference.

http://i.imgur.com/9I33nl.jpghttp://i.imgur.com/O4uzll.jpg

Good work. When can you have it ready for download?.
Seems really way better.

philip.ed 05-24-2011 08:42 PM

Brilliant! How do they look like from up close, Ali? I'm just thinking that a bit more green might be needed, in case the trees look almost black from a short-distance.

jt_medina 05-24-2011 08:46 PM

Quote:

Originally Posted by David Hayward (Post 288346)
Considering that you have ZERO programming experience, that is probably a good position for you to take. In fact, you shouldn't talk about coding at all. I have 20+ years of programming experience, and I'm quite confident that any code can be fixed.

Arrogant.

Ali Fish 05-24-2011 08:46 PM

Quote:

Originally Posted by philip.ed (Post 288383)
Brilliant! How do they look like from up close, Ali? I'm just thinking that a bit more green might be needed, in case the trees look almost black from a short-distance.

the same colour. the far trees blend with the close up model.they have got a bit of a rough alpha transparency presently which might be why they were left so colourfull. an easy fix.

kendo65 05-24-2011 08:48 PM

:shock: Quite a transformation! Suddenly the field textures seem to come together as well.

David Hayward 05-24-2011 08:48 PM

Slightly darker trees sounds like a pretty tough programming issue. I'm not sure it can be fixed.

SsSsSsSsSnake 05-24-2011 08:48 PM

good work Ali.

jt_medina 05-24-2011 08:49 PM

Quote:

Originally Posted by Ali Fish (Post 288389)
the same colour. the far trees blend with the close up model.they have got a bit of a rough alpha transparency presently which might be why they were left so colourfull. an easy fix.

Why don't just release it.

SsSsSsSsSnake 05-24-2011 08:50 PM

Quote:

Originally Posted by David Hayward (Post 288329)
No, I've been coding hospital software for the last 20+ years. There is no such thing as software that can't be fixed. How much programming experience do you have?

of course it can be fixed David re the darker trees..you said so yourself.

RocketDog 05-24-2011 09:07 PM

Quote:

Originally Posted by Ali Fish (Post 288389)
the same colour. the far trees blend with the close up model.they have got a bit of a rough alpha transparency presently which might be why they were left so colourfull. an easy fix.

Nice work on the darker trees, it looks so much better with your mod. I hope it's something you can release.

ATAG_Doc 05-24-2011 09:30 PM

I am hopeful that soon there will be a way to submit things like this for release globally. Sort of like an app at the app store ya know.

Maps and sounds!

As long as it passes their test where it doesn't go crazy and allow white planes with blood splatters all over it as I seen once before I think that would be great.


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