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Between all the technical topics in both computer stuff and simulated plane stuff the visual aspect was obviously lost. The mentality was probably a lot like "if it's ugly, throw more triangles at it". The problem with this is, in addition to the obvious performance pitfall, that "more triangles" will not automatically translate to "more beauty": If the basic visual content is good, then putting more technical resources to work on it (more triangles, higher texture resolutions, more shader fx) will certainly make it look even better. But if the basic visual content is lacking, no amount of technology you throw at it will make it look good. Considering the (over?) ambitous level of detail of the CoD project and the anti-creative nature of a sim that above all tries to be very accurate (so it's more an investigative process than a creative one), this lack of what i call visual talent should not come as a big surprise. Maybe the "Forgotten Battles" of CoD will be used as an opportunity to mend some of those visual aspects. If, with a few bulk operations on the texture sets the general color palette can be made a lot more enjoyable this might even be the key ingredient to make this hypothetical "Forgotten Battles Junior" really feel a bit like a new (even if related) game and less like a pay-patch. |
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To me of course. |
Maybe recycling the terrain in WOP format and COD avoided a lot of problems and bugs.Also the win in FPS can be considerable. Maybe a little less cosmetic but in this way the team can worked in the importants things and bugs of the Simultator and less at the side the cosmetic side.
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People can say, WOP maps are smaller, agreed fm and dm is not as good as in IL2 COD but, I play both and wop feels much more immersive in the graphical aspect(only :grin:) sometimes almost photo realistic. I am the one who would really like to see WOP graphics with IL2 COD. |
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End all of these sentences with "for now". CoD isn't and doesn't have a completion goal. It's a journey. It will have all you can stand and more.
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EDIT: In fact, you are being very unfriendly in your approach towards everyone, who doesn't seem to share your point of view. Remember, "taste and preferences" cannot be discussed... |
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But what some of us think WOP does well is the landscape and terrain under the green filter (so just to really labour the point completely: green filter....bad, landscape.... good). For why a lot of us think the landscape is good (ie more real and natural looking than COD) see the previous posts, but please understand you are attacking a different elephant in the room when you keep going for the green filter thing (or map size for that matter). Cheers. |
Hallelujah
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WoP could have too much green but the tiles (textures) are really amazing and much better than the CoD textures in DX10. CoD landscape should be reworked from scracth because is looking really bad for my opinion. CoD with WoP landscape would be another world.
Look also at the Rise of Flight autumn (fall) textures, coming soon......DX9. http://www.youtube.com/watch?v=4macu...layer_embedded Somentimes would be better simple to say the truth: CoD textures are horrible. |
All WOP has that is better than COD is the volumetric lighting, which looks brilliant, the lack of toxic greens and the way objects blend naturally in to the environment.
Unfortunately, instead of toxic green grass the world has little contrast and very low saturation :( |
about toxic green
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Dont forget though, it could all look so different once we get the DirectX 11 patch. :grin::grin: A little off track here, but do any of you remember during development myself and many others kept asking Luthier why he kept showing us screen shots of unweathered 109's and alsways the same skin/paintscheme, he said it was because he liked his 109's to look all shiney and new, of course it was nothing to do with the fact that the game doesn't save any of the paint schemes or weathering!! lol, what a little liar he turned out to be our Luthier!! Not having a go here just genuinely think its funny :grin::grin:
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Isn't he just?
I don't even think David has been to England before, let alone lived there all his life and flown over it a number of times. He is completely incredulous, but then that leads to delussionment, so it's clear to see why. I won't even bother posting any shots of england to demonstrate that WoP more accurately reflects the layout of the terrain here in Blighty, because guess what? I've already done it, Rocket Dog has already done it, as have many others. CloD has a number of things which are better than WoP, but the layout of the country-side, then way the trees are orientated, and the way the LoD models of bulding's is transitioned is much better. Don't get me wrong, colour-wise WoP really does fail to replicate England, but that is not really the point, so the green-puke-filter rubbish is rather irrelevent. CloD has the ability to look perfect, but the areas in which it fails on are extremely important: 3-D hedgerows (mising from every flight-sim I can think of); darker trees; neat land-arrangement of fields and housing estates; and, something which hasn't really been touched on, and accurate portrayal of trees from the air (the trunks should be completely invisible, with just a mass of foliage being seen.) |
mwahahaha someone is on my side ! the construct of the scenery is good. yes the colours bad. without hours and hours of tweaking it cant be made better. when i get those hours in front of me. i will deliver a new colour experience.
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+1 he is very funny I mean why post that comment David it's obvious that wop landscape only looks good at a certain height and is about 1/10000 of the size of the clod map.
Only a spastic would even consider comparing them both. http://simhq.com/forum/ubbthreads.ph...ntryside_.html |
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ok, im going to give you folks a WOP makeover. it wont be pretty though.
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If your eyes are bleeding go to a hospital. TBH, I can't find any credibility in a poster's view, especially when it comes to the subject of visual aesthetics, when he is telling me his eyes are bleeding.
Here's some help for you; the filter does not affect the layout of the terrain. You, my dear sir, are just being childish. And you are what, 47 did you say? It's amazing how adults can act so childish. And to add; yes, I agree that comparisons between CloD and WoP are largely irrelevent. Because WoP is modelling a lot less details than CloD is. The comparison over terrain layout is only to show that, even without 3-D hederows or the like, not much is needed to be well on the way to make the CloD landscape look more like England. |
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Are you being obnoxious for the fun of it, or is this your real and honest oppionon? You totally deny the fact, that the present terrain of CloD compared to 2011 standards, is somewhat left behind (mildly underestimated). It is not even close to reality (look at the way trees are "planted" symetric on both sides of the roads). And the overall colors are terrible (cartoonish at the moment). I hope though, things are going to evolve, for the better, but it looks a bit grim, at the moment... And what if the bleeding from your eyes is caused by something else - blindness perhaps??? ;) (Sorry, couldn't resist) |
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David, you are really not listening to or taking on board anything that anyone is saying. The specific point we are making about one feature of WOP has been made many times now in this thread. You keep arguing about something else despite being told that most people already agree with your point (the green thing!)
We get your position, but there comes a point where it is wise to just 'agree to disagree' with what others are saying, otherwise this thing will degenerate into : "Oh yes it is..." "Oh no it isn't...", etc , etc |
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WoP is more realistic in this aspect, which is a point you seem to fail to realise. Here we go, a rather poor WoP shot (note, not highest settings) http://forum.1cpublishing.eu/attachm...3&d=1304697864 another, better, one: http://forum.1cpublishing.eu/attachm...4&d=1304698427 There's a nice neat layout of trees and fields here; no hedgerows, but then what sim models those? http://www.webbaviation.co.uk/galler...nt-ba27118.jpg Nice shot of England, here. http://forum.1cpublishing.eu/attachm...0&d=1301958818 And CLoD. Note the horribly, and unrealstically, coloured trees, and lack of dense foliage and neatly orinentated fields/trees. I'm not bashing CloD; it has all the elements to be perfect, but it just needs a push to get it there. |
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We are all talking about the layout of the terrain, and were doing so before you trolled in here. |
Can you see where I was coming from with the 'badly painted water colour' now Philip. :grin:
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:grin: |
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You're right that I/we are picking out one specific detail of WOP - that is the whole point of this thread. That one specific detail that some of us feel WOP does well and where COD could be improved if it did something similar. |
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I don't think I would be able to convince you, whatever screenshots I would post. Like now, you would catagoricly deny any evidence presented before you and thus I don't even bother trying... Your way of ranting and defining reality as you see it (and thus it MUST be true for everyone else!?! - is very egocentric and infantile) and very much resembles the rhetoric forms of religious madmen... |
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Or: I know I'm right. God is with me, because I'm a true believer and you're not... :grin: |
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No one here is saying that colors in wop are not oversaturated because they are. But you can't negate that overall landscape is much better implemented in WOP. Pay special attention to the last three pictures. I play both and I like both sims in their respective areas they are good at. Quote:
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And the last three pictures were taken from different altitudes. |
After so many years, we should have to complain only about the Spitfire or Emil FM, and not about a DX10 landscape but we are....so something is gone wrong in the landscape. England in DX10 should have been something different i think as for France.
You like it? Good for you but for a lot of us it looks terrible if not horrible, and in DX10 this shouldn't have to happen. |
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Think this thread is now kaput! (or should be)
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FOV is different in WOP for this reason they may look further in COD. You only complain but never prove a thing. I spent time trying to get same shots as accurately as could. Stop it, unless you have a better point than my eyes are bleeding or WOP is a disaster. |
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However i'm not comparing WoP with CoD all around (or CloD?) but only the tiles (textures). Colors can be changed or improved with filters (usually blue is fine to rise the green), but bad textures can be only changed with new ones. We are talking about a DX10 landscape. Yes i don't like it, i don't like it at all, as for sounds and clouds but if i can still hope for new sounds and clouds, i really doubt we could never have a nice landscape here. However, somebody here said that was great also the violet England posted by Oleg some months ago, so..... For my opinion this landscape should be trashed and reworked from scratch. |
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Screenshots are there. Intelligent open minded people will make their own conclusions. I am done here. |
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We are talking about DX10 and powerfull hardware to run it. Like it or not, the quality of these textures is really poor in 2011. However i've been joked the first time with this release. Be sure, it will not happen again. |
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not to mention that water merges seamlessly with land in the seashore or rivers, where in CoD water just cuts through land abruptly... the water splashes of WoP are better... the water trails of moving ships are more believable as they include side ripples... point is there are graphical aspects that CoD needs to catch up, since in the simulation area does so much, and the cockpits are so gorgeous... what a shame to ruin that with terrain errors that could be improved and somewhat ruin the immersion for many people as a closer, Dear trool that has been trooling one entire thread by himself, you hurt your reputation so much (in case you had any 'cause i don't know you); i'm not even gonna comment what you said. anyone that doesn't realize the points been made looking at the 3 SC set presented, anyone who doesn't realize that real trees in that real place seen from the air look like A and not like B, with the photo of the real place and SC of A and B right in his face, is in complete denial. boot licking the 1C team doesn't do anyone any good. there you have your attention. i'm done here |
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But, for now, CoD certainly looks better than any of the other current WW2 options. |
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you know what ? i changed my mind, here it is, no green filter, everyone forget the eye bleed and let's have a blast; let's see someone tell in everyone's face that trees from the air in reality look more like CoD and less like WoP, and do the ridicule once more
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If you don't like CoD, that's fine. But post actual photographs if you want to make your point. Don't post WoP screenshots. WoP is a disaster.
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ok i get the point. :evil:WoP IS THE DEVIL:evil: i'm really done here...
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I think the phrase we are looking for is 'you cannot educate pork' . :grin:
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Ok, it has a lower resolution than CoD, and it's very similar to IL2 but is not WoP.
This is (was) Storm of War. http://www.150gct.it/users/150GCT_Veltro/StormOfWar.jpg Was it so bad? Textures and colors didn't for my opinion. Just to know your opinion. |
Somebody told me David Hayward is really Oleg Maddox in disguise,now I understand where he's coming from.
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I'm beginning to see why some of you think WoP is so great.
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Any argument beyond this is pointless.
I, a resident of England for all my life, have posted screenshots showing that WoP models the layout of fields better than CloD. From what I can see, 99% of posters here agree with me. Indeed, having actually experienced the terrain here in England, I think my credibility far outweighs David's. What does David have to show? Nothing. I think we are done here. |
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I am telling you guys again it's like taking your women to a party and having some strange new really very hot women show up and all the guys notice her. But leave it to your women to start to trash her and she doesn't even know her. This is normal. She is very territorial and feels threatened by her.
We need more flight sims so you guys pool your money together and buy one or develop one and make it bigger and better than all the rest. We'll buy it. But at the end of the day this girl is the prettiest one at the dance. |
No question about that! It's leaps and bounds over WoP! But this one feature is just better represented in WoP, and that (as they say) is that.
I'm not out for moral victories over faceless forum goers in the internet. I want to see this sim improved, and terrain wise, this is one element which needs improving (among many). 'Nuff said. |
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Phillip you must have been absent when it was announced let me get my attendance records...hmm..Phillip Phillip ahh yes! You were! Phillip this isn't a finished product. It's an evolution and it's ongoing. It's a trilogy. Me entiende? Unlike WoP where its released and then followed up with some fixes and much of the add-ons are done by a community of users. This (obviously) is just the Battle of Brittan. Following? Well far be it from me to point this out to all of you but Phillip the end of that battle was't the end of the war. There is much much more to come. Sit back. Relax. Have a coke. WoP was fun. If you dedicated a lot of hours and time making maps pretty we thank you and love it! But the reality is there is a new Sheriff in town. And his name isn't Reggie Hammond. It's Cliffs of Dover. |
Huh? I don't think you know me at all....
I have no affection for WoP in the slightest; I don't even own the game. I know that CloD is a development process, but in many respects, that's another way of saying that the release was an insult to the community, who were under the impression that, after 6 or so years of development, the game would be a proper release. Where is the BoB? I'm not trying to be rude, but it's not even in the game. I'll play BoB2 for that. So CloD is currently all about the visuals and the limited combat experience; hence why this topic set out to show that the terrain needs a fair amount of improving. I know that CloD will be awesome in time, for many it already is, and watching the game unfold is an enjoyable process. But WoP never really was competition in the first place. |
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And what would you know wether fixing this game is possible or not??? Are you a hardcoding programmer of 1c dev. team? I think not. But hey, though a bit naive, its ok to hope... |
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:cool: But hey, I'm not the one to proclame, wether something is fixable or not. I also wouldn't dare make such a statement without first having studied the hardcoding intensively... |
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This is so weird. There are developers all around me at work and they have these same exact conversations with each other but face to face.
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Bet Oleg could fix it.or maybe Jimmy Savile.:) (thats for a few older Brits)
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stop the squabling and understand that the tree colour alone in COD ruins the overall feel of cod. this proves it folks. darker trees in cod makes a hell of a difference.
http://i.imgur.com/9I33nl.jpghttp://i.imgur.com/O4uzll.jpg |
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Seems really way better. |
Brilliant! How do they look like from up close, Ali? I'm just thinking that a bit more green might be needed, in case the trees look almost black from a short-distance.
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:shock: Quite a transformation! Suddenly the field textures seem to come together as well.
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Slightly darker trees sounds like a pretty tough programming issue. I'm not sure it can be fixed.
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good work Ali.
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I am hopeful that soon there will be a way to submit things like this for release globally. Sort of like an app at the app store ya know.
Maps and sounds! As long as it passes their test where it doesn't go crazy and allow white planes with blood splatters all over it as I seen once before I think that would be great. |
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