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Pursuivant 10-27-2017 03:00 PM

Quote:

Originally Posted by Sita (Post 716915)
agree

Lovely that there's a flyable Fw-189 in the works. I've always liked that plane and it will be great fun to test its agility in a dogfight.

Does the plan for a flyable Fw-189 include plans to add observation, photo recon and/or artillery spotting missions to the game? Adding those sorts of missions will really allow the Uhu to come into its own.

Sita 10-27-2017 04:31 PM

Quote:

Originally Posted by Pursuivant (Post 716928)
Lovely that there's a flyable Fw-189 in the works.

for now it's only in dream ..

shelby 10-28-2017 11:36 AM

bombs for the g50 :)

Czary 10-30-2017 09:06 AM

1 Attachment(s)
Another small but tasty upgrade - parachute by Ranwers :
http://forum.1cpublishing.eu/attachm...1&d=1509357855
Transparent silk- awesome !

stugumby 10-30-2017 05:13 PM

also bombs for the mc202 as well as the early ki43 series.

Verdun1916 11-03-2017 03:33 AM

The Hawker Typhoon and the Vickers Wellington for the upcomming Channel Map. And of course the Dewoitine D.520.

taly001 11-20-2017 01:38 PM

Over the years of time ;D the mission builder has changed from using in (imperial navy) to jn (japanese navy) and now neither work, and they default to German markings in game! Work around is to use ja (japanese army).

AI torpedo bomber AI is FUBAR, they try so hard to avoid AAA they either skirt around the ships and don't drop the torps, or climb and divebomb-lob the torpedo!

Music 11-20-2017 07:28 PM

well, I'm glad they updated the chutes, i use those a lot.:-P

Verdun1916 11-22-2017 04:30 PM

I would like to see a larger version of the generic Western Europe map. The one we have is a great map to use as a stand-in for many diffrent areas but I feel it's a bit to small sometimes.

stugumby 11-22-2017 10:27 PM

AI torp fubar?? im not seeing this, is the flight tasked to hit a seperate target ship and at a decent altitude to begin with? if the builder of the mission placed the target icon over a grid box and plane is at 2300m it has to take time to descend etc. If building missions for torp planes, set way point at 800m at 270-300 kph, leave a nearly full grid box away from target icon, but link the flight to that ship, do the same for each flight. set target "destroy ground" to center of expected contact map grid box and enlarge the circle to cover time distance factors. Set goal to 50% or higher so planes will make repeated attacks if still carrying torps. Set planes to veteran. let the ai do its thing. Works for me with all types of torp planes.

Also we need some other countries flares so we can make night torp attacks.

taly001 11-23-2017 03:24 AM

Quote:

AI torp fubar?? im not seeing this, is the flight tasked to hit a seperate target ship and at a decent altitude to begin with?
Thanks, i've only been using Dgen missions with AttackShips or AttackCarrier.
The AI torpedo flights fly to the warships fleet and seem to start their attack run but never drop, it "appears" they are trying to avoid AAA.....I'm using altitudes 150m flight and 80m attack for B6N2 and G4M with late war torpedo.......hmmmmm

I might have to manually edit the Dgen generated .mission with defined targets just to see it work :)

BTW the jn in plane nation problem I mentioned earlier is with parked planes. (4.13.4)

shelby 11-25-2017 10:48 AM

Italy in both single mission and carrer USMC RAAF RNZAF NL Poland and France in single mission

Verdun1916 12-11-2017 10:25 PM

The Curtiss Helldiver would be a cool addition to the stock game.

Fhechene 12-12-2017 02:52 PM

I know I've posted already, but I've just thought about this.
-Sometimes, in a Dgen generated campaign, you get two missions in the same date. The issue with this is, completing the second mission erases all kills and deaths of the first mission. Like it never happened.

-In the Berlin DGen Campaign you sometimes get help from Americans, but after their participation, these guys go to the southwest corner and loiter there, permanently. It would be nice to have an outside borders airfield, so they can land.
When Americans appear, I just place a test strip, in -5000,-5000 and make them land there.

stugumby 12-14-2017 06:45 PM

Any news?
 
havent seen anything in a while, any news for the masses to consume and dribble over?

Sita 12-14-2017 07:14 PM

for now no any big new and any big noticable changes ... but works going forward ...

past week i've show few picts on aviaskins already ... may be not everybody seen it ...


we are reworking pilot pit for He177

infact space for pilot on he 177 is a huge space for 3 -4 person

pilot - copilot - navigator/nose gunner - operator upper turret ... and now we add two turret in gondola from down part of pit ... with mg151 and mg 131 ...


https://img-fotki.yandex.ru/get/8777...ae9e43_XXL.jpg

https://img-fotki.yandex.ru/get/8941...65d27c_XXL.jpg

model of 131 was made by one our new good friend ... you can look at model more closely by link below...

https://sketchfab.com/models/abdcb27...dee3d151ef5894

https://img-fotki.yandex.ru/get/4780...0bc5e5_XXL.jpg

https://img-fotki.yandex.ru/get/8927...1a5509_XXL.jpg

and compare old low poly mg131 model with new mg131 which low poly btw too ... but how much it looks more nicely ....

and one of our old friend learning 3D modeling ... hew few result of his work ...


https://img-fotki.yandex.ru/get/5090...fabc83_XXL.jpg

https://img-fotki.yandex.ru/get/8939...503ae8_XXL.jpg


https://sketchfab.com/models/d67e0ea...e4391c3cb778da

https://sketchfab.com/models/e1f8959...a503aeb7b53140

https://sketchfab.com/models/4ac9df9...4b6d47d09d2658

Verdun1916 12-14-2017 09:06 PM

Thanks for the news, Sita!

The guns look great! :)

shelby 12-21-2017 05:58 PM

su-2 and r-10

Verdun1916 12-21-2017 07:11 PM

Quote:

Originally Posted by shelby (Post 717145)
su-2 and r-10

We have both as AI but off course it would be nice to have them updated to flyable status! :D

Sita 12-21-2017 07:18 PM

Su-2 is one of my dream ...

Verdun1916 12-21-2017 07:53 PM

Quote:

Originally Posted by Sita (Post 717148)
Su-2 is one of my dream ...

It is a beautyful looking aircraft! It has lovely lines!

I't one of many of the stock AI-planes that would be nice to see updated to playable status one day.

Howver the Wellington, Blenheim, Swordfish and Fulmar is a bit higher up on my personla wishlist. The Avenger to. It's sad that Northrop-Grumman put so much limits on this game! I know new additions of N-G-related aircrafts can't be added without paying license fees for it. Howevr is it possible to upgrade an aircraft to flyable status, like the Avenger, that is already present in the game as an AI- plane? Or does the N-G deal prevent that to?

shelby 12-22-2017 03:34 PM

more 24bit skins

Bolelas 12-22-2017 06:13 PM

I would like to see 2 diferent keys to map for landing gear:
Landing gear UP and landing gear DOWN, for players that have 2position switches... (And the usual toggle)
If it is not too difficult to implement.

Thank you Daidalos team.

Verdun1916 12-23-2017 01:48 AM

The Letov S-328 upgraded to playable would be cool! :)

And it would be nice with the possibility to be able to choos what sight, the tube or the reflector sight, to use before a mission for the Fokker D.XXI. It's very annoying that it changes between the two from mission to mission! And it kind of ruins the fun of flying this perticular aircraft. Atleast it does so for me.

GROHOT 12-23-2017 05:08 AM

Quote:

Originally Posted by Verdun1916 (Post 717154)
The Letov S-328 upgraded to playable would be cool! :)

And it would be nice with the possibility to be able to choos what sight, the tube or the reflector sight, to use before a mission for the Fokker D.XXI. It's very annoying that it changes between the two from mission to mission! And it kind of ruins the fun of flying this perticular aircraft. Atleast it does so for me.

Letov +1.

You can use only needed sight, but only with user skin. I try translate my beta version of manual about this function. But only part on english. I wtight that manual on russian language and not finished yet. But I working on translate. Maybe I can translate before New Year 2018.

https://cloud.mail.ru/public/CwUL/G6FJuoztS

If you read example from link you can use this function. But for now only in russian.

For D.XXI always use tube sight if you choose user skin. Not default. If you want reticle sight for D.XXI you need wright checksum your user skin in section [ReticleSight] at file customization.ini from folder with skins D.XXI

Best regards, GROHOT

Marabekm 12-23-2017 10:30 AM

I know everyone gets tired of hearing planes, but ehh... Its a wish list right. :grin:
I really would like an A6M3-22. We have the A6M3-32 already. The model 22 is really the only zero not in game.

And for non plane request:
Allow level stab to be used for all aircraft, not just bombers......... BUT, add a difficulty setting allowing the host to choose if he wants to allow level stab or not in the mission.

stugumby 12-23-2017 03:14 PM

I would like to see a single seater Il2 with 37mm gun pods and the earlier DB bombers made flyable. The A6m3-22 would be interesting as well.

Verdun1916 12-23-2017 04:41 PM

Quote:

Originally Posted by GROHOT (Post 717155)
Letov +1.

You can use only needed sight, but only with user skin. I try translate my beta version of manual about this function. But only part on english. I wtight that manual on russian language and not finished yet. But I working on translate. Maybe I can translate before New Year 2018.

https://cloud.mail.ru/public/CwUL/G6FJuoztS

If you read example from link you can use this function. But for now only in russian.

For D.XXI always use tube sight if you choose user skin. Not default. If you want reticle sight for D.XXI you need wright checksum your user skin in section [ReticleSight] at file customization.ini from folder with skins D.XXI

Best regards, GROHOT

Yeah, I know. And that's why I would like a SIMPLE way to choose between the tube and reflective sight ingame.

RPS69 12-25-2017 03:13 PM

Quote:

Originally Posted by Sita (Post 717148)
Su-2 is one of my dream ...

This plane is one of the "forgotten" ones from year 1941.
It wasn't the starish il2 who battled the invading Germans, but the modest SU-2.
Pilots didn't understood how to use the il2, and it suffered heavy losses at the beginning of Barbarossa. The blunt of operations was overtaken by the SU-2.

We played a 1941 campaign from the Russian side with modded SU-2.
The plane may be almost too good, but we enjoyed it a lot.

Sita 12-25-2017 03:44 PM

in fact few years ago i almost start work on it.... but at that moment wasn't enough info about it ...

http://forum.aviaskins.com/showpost....01&postcount=1

Verdun1916 12-25-2017 08:45 PM

Quote:

Originally Posted by Sita (Post 717168)
in fact few years ago i almost start work on it.... but at that moment wasn't enough info about it ...

http://forum.aviaskins.com/showpost....01&postcount=1

Well, when the info lacks it's difficult to continue working.
Anyway I, and many with em appreciate the work you and the rest of TD do to keep the updates comming!

Well done, sir! And a merry x-mas, or what ever holiday you may celebrate, to you and to the rest of TD! :)

greybeard1 01-08-2018 06:17 AM

Yak-6
 
Good day and happy New Year to all.

Forced by DGen which requires mandatory at least a "Reconplane" and a "Staff" planes to mate Normandie-Niemen fighters (if undefined it gives two randomly picked Russian aircraft) - while the "Reconplane" could easily be the Po-2, I had no idea about the "Staff" one. After a brief search, I saw Normandie-Niemen used the Yak-6 in this role, so i got intrigued into this for me so far unknown aircraft.

Here follows, in short, what I found:

From Wikipedia:

"The Yakovlev Yak-6 was a Soviet twin-engined utility aircraft, developed and built during World War II. It was used as a short-range light night bomber and a light transport.
...
The design was required to be simple to build and operate... the first prototype Yak-6 flying in June 1942... powered by two 140 hp Shvetsov M-11F radial engines driving two-bladed wooden propellers... the aircraft's fuel tanks were made of chemical-impregnated plywood rather than metal or rubber. Many Yak-6s were fitted with fixed landing gear... two versions, one as a transport and utility aircraft for the supply of partisans, transport of the wounded, and for liaison and courier services... The second version was a light night bomber (designated NBB - nochnoy blizhniy bombardirovshchik - Short Range Night Bomber), capable of carrying up to 500 kg of bombs on racks under the wing centre sections and with a defensive armament of a single ShKAS machine gun in a dorsal mounting. A total of 381 examples were built with production ending in 1943.
The Yak-6 was used with great effect at the front lines in the Great Patriotic War both as a transport and as a bomber, proving popular with its crews, although the potential for the aircraft to enter a spin if overloaded or carelessly handled resulting in production ending in 1943... By 1944, most operational units of the VVS had a Yak-6 as a utility aircraft. In the Battle for Berlin, the Yak-6 was fitted with rocket launchers under the wings for ten 82-mm RS-82 missiles for use against ground targets. After the end of the Second World War, some Yak-6s were supplied to allies, while it remained in large scale service with Soviet forces until 1950."


http://massimotessitori.altervista.o...-6/yak6ccr.jpg

At the excellent Massimo Tessitori's site many useful references and links about Yak-6 are provided. Here follow some drawings:

http://hobbyport.ru/mkmagazin/avia/yak_6_07.gif
http://hobbyport.ru/mkmagazin/avia/yak_6_08.gif
http://hobbyport.ru/mkmagazin/avia/yak_6_09.gif
http://hobbyport.ru/mkmagazin/avia/yak_6_10.gif

all drawings are downloadable in printable form clicking on THIS link.

I would like to ask TD here to realize this plane, not necessarily flyable, for game versions 4.14: that would be a significant contribute to historical inventory.

Thanks for your attention,
GB

Pursuivant 01-09-2018 11:47 PM

Quote:

Originally Posted by Sita (Post 717148)
Su-2 is one of my dream ...

I'm guessing that the problem is lack of pictures of the interior, especially the gunner's position.

There is a replica at the Central Air Force Museum in Moscow, but I doubt it's complete.

Is there any chance that Sukhoi still retains blueprints?

Pursuivant 01-10-2018 12:21 AM

Quote:

Originally Posted by greybeard1 (Post 717197)
all drawings are downloadable in printable form.

Thanks for the link and the information about a "rare bird".

Compared to many other countries, the USSR is well represented in the game (which is only fair . . .) but there are some minor gaps. Most of the missing planes are planes which were rushed into service in 1941. They had serious problems and were mostly destroyed by the Luftwaffe during the early days of Barbarossa. Data regarding performance was lost during the confusion of the Russian retreat and the evacuation of critical industries to the East.

[edit]While performance data might have been lost for some Soviet early war planes, at least for the Su-2 factory photographs and partial blueprints of the BB-1 and both Su-2 engine variants appear to exist. They have been reprinted, at least in part, in several specialist books that I've been able to find. Additionally, there was a series of articles in Modelist Konstructor in 1974 which probably had lots of good information. People who live in Russia might have better luck finding these issues.

I have found:

- schematics for the turret.

- pictures of the plane in various states of assembly/disassembly showing the engine firewall, engine mounts, wing roots, and rudder frame.

- some pictures of the gunner's compartment, including control panel, radio equipment, good views of the ventral gun station, no views of the inside of the fuselage around the turret, though.

- some pictures of the pilot's compartment, including cockpit and rudders, cockpit combing, and some pictures of the interior of the cockpit (sadly, not complete).

- very good pictures of the bomb bay and various armament loadouts.

- decent pictures of the landing gear (no pictures of the landing gear wheel well, though).

- a diagram showing the positions of the fuel (and possibly oil) tanks.

Assuming that Sita has found the same resources that I have, it just might be possible to create a full Su-2 interior by making a few guesses as to missing equipment based on cockpit photos of contemporary Soviet planes, and by extrapolating from the excellent Modelist Konstructor side-view which is available online.

There are also scale model cockpits for the Su-2, so either the designers are guessing too, or there actually is enough documentation out there to do a full cockpit.[/edit]

JacksonsGhost 01-10-2018 11:36 AM

As we begin the new year I’ll be happy to see any improvements that Daidalos bring our way as always!

But for what it's worth, my personal number ones on the wish list are still the same as last year really...

Aircraft: Heinkel He 115 (non-flyable is fine)

Ship: USS Ranger (CV-4)

Gameplay: More realistic AI behaviour in general is always greatly appreciated if someone has the know-how to do it. Plenty of room for improvement still, as often discussed in the forums.

Functionality: Not so important, but I haven’t mentioned this before. Having a Full Mission Builder that forgets where you were on the mission building map every time you return from play test mode is really annoying when you’re fine tuning missions in the far corner of a larger map. It would save heaps of time if we had an FMB that automatically returned to the same location and zoom on the map when you exit the play test mode. I don’t know if that’s a difficult ask or not.

Thanks anyway, and happy new year!

Marabekm 01-11-2018 10:29 AM

1. Waypoint headings for the way points in FMB.

IE---- I want to build a mission, and I want my ship on course say 135 Degrees
Currently I have to put in the ship, on what my best guess is to 135. Then put in an aircraft over the ships waypoints, save mission, go out, launch co-op, pick airplane, see its waypoints. Oh.. Its 117 Degrees. Go back out, pull up FMB. Adjust ship a little more to the south. Move aircraft waypoint to match ships again... and repeat and repeat and repeat. A very time consuming process.

2. New loadouts:
for SBD-3/5 ------ two 100 lb bombs on wings with one 500 lb under center
For B5N2 ---- one 800 Kg bomb
two 250 Kg bombs

3. More players :grin:

Verdun1916 01-12-2018 04:24 AM

Ship convoys!

We have land based road columns. It would be great do have something similar for the ships. And it would makes it alot easier every time you want to add a convoy of ships instead of having to make it ourself one ship at a time.

dimlee 01-12-2018 12:43 PM

Quote:

Originally Posted by Verdun1916 (Post 717213)
Ship convoys!

We have land based road columns. It would be great do have something similar for the ships. And it would makes it alot easier every time you want to add a convoy of ships instead of having to make it ourself one ship at a time.

I agree wholeheartedly. Probably, the feature one of the most desired by mission makers.

Pursuivant 01-12-2018 01:22 PM

Quote:

Originally Posted by Verdun1916 (Post 717213)
Ship convoys!

We have land based road columns. It would be great do have something similar for the ships. And it would makes it a lot easier every time you want to add a convoy of ships instead of having to make it ourself one ship at a time.

And if you've got the code to do ship convoys (to make ships "follow the leader" while in formation), it would be easy to program simple movement patterns for the convoy, like zig-zag, or left or right turn, as well as straight ahead.

JacksonsGhost 01-13-2018 12:33 PM

Oh, and while we're talking ships...

We already have the facility in Full Mission Builder to rotate stationary ships on their axes, giving the hope that we might be able to simulate a listing ship, or even a capsized one (think 2nd wave at Pearl Harbor), yet we don't currently have the facility to SAVE those rotations when the mission is saved. Rather frustrating and seemingly pointless ... it would be nice if there was a simple fix for that! But once again I really don't know if that's a big ask.

Marabekm 01-16-2018 10:38 PM

Sb2u
 
Vought SB2U-3 also served with the French as V-156F

Here is cockpit from surviving SB2U-2

http://www.navalaviationmuseum.org/n...our/?s=pano725

Pursuivant 01-16-2018 11:25 PM

Quote:

Originally Posted by Marabekm (Post 717224)
Vought SB2U-3 also served with the French as V-156F

That's effectively two different cockpits because the V-156F and SB2U-3 had different instruments, crew equipment, and guns.

Verdun1916 01-17-2018 12:40 AM

Quote:

Originally Posted by Marabekm (Post 717224)
Vought SB2U-3 also served with the French as V-156F

Here is cockpit from surviving SB2U-2

http://www.navalaviationmuseum.org/n...our/?s=pano725

Does Vought designed and manufactured aircraft circumvent the whole Northrop-Grumman issue? Apparantly N-G bought Vought in 1994. However in 2000 The Carlyle Group bought Vought from N-G.

If there is no N-G issues the Vought OS2U Kingfisher would be a cool edition to fill the gap of the lack of an western allied floatplane.

gaunt1 01-19-2018 07:47 AM

My wish list is just about every plane in ww2, flyable.

No, seriously. Just the Ju-88C6. Hopefully with cockpit.

Pursuivant 01-19-2018 10:09 PM

Quote:

Originally Posted by Verdun1916 (Post 717226)
Does Vought designed and manufactured aircraft circumvent the whole Northrop-Grumman issue? Apparently, N-G bought Vought in 1994. However, in 2000 The Carlyle Group bought Vought from N-G.

It depends on the exact wording of the consent decree, but I'm guessing that Vought aircraft are officially off-limits. That would explain the lack of improvements to the Corsair series over the years.

That means that, for American catapult-launched float planes, our only options are the horrible Curtiss SO3C Sea Mew or the reliable, if obsolescent, Curtiss SOC Seagull.

Verdun1916 01-20-2018 01:11 AM

Quote:

Originally Posted by Pursuivant (Post 717235)
It depends on the exact wording of the consent decree, but I'm guessing that Vought aircraft are officially off-limits. That would explain the lack of improvements to the Corsair series over the years.

That means that, for American catapult-launched float planes, our only options are the horrible Curtiss SO3C Sea Mew or the reliable, if obsolescent, Curtiss SOC Seagull.

You are most likely right.

well, a US floatplane would be nice. But luckely it's not at the top o my wishlist, the Blenheim, Wellington, Swordfish, SeaHurricane and the D.520 are. :P

I'm also looking forward to the MDR-2 and the BoB-era Spitfire.

Pursuivant 01-26-2018 12:04 AM

Quote:

Originally Posted by Verdun1916 (Post 717236)
well, a US floatplane would be nice. But luckily it's not at the top o my wishlist, the Blenheim, Wellington, Swordfish, SeaHurricane and the D.520 are. :P

A flyable Blenheim is at the top of my list since it fills the most "holes" - early war, British bomber, widely-produced, used on all fronts, used in multiple roles, used by several Air Forces other than the RAF, historically important role in multiple aerial campaigns.

Verdun1916 01-31-2018 09:12 PM

Quote:

Originally Posted by Pursuivant (Post 717259)
A flyable Blenheim is at the top of my list since it fills the most "holes" - early war, British bomber, widely-produced, used on all fronts, used in multiple roles, used by several Air Forces other than the RAF, historically important role in multiple aerial campaigns.

I can only agree with you! It would fill the gap of an Winter War and early Continuation War bomber for the Finns, something very dear to my heart.
And besides I've always found the long nosed version to be a very good looking aircraft hehe :D

Verdun1916 02-04-2018 07:34 PM

A flyable, Heinkel He 115 would be a cool addition for a future update.

dedogist 02-05-2018 12:56 AM

Personally, I would absolutely love to see a minor revamp to the existing classic DGen campaigns to make them take advantage of some of the newer additions we have had.

It would also be fantastic if the classic DGen grand campaigns could be upgraded with more units and detail populating airfields and stuff as they feel a bit bare-bones now that they have aged. :grin:

Fhechene 02-15-2018 06:23 AM

Quote:

Originally Posted by Fhechene (Post 716873)
I always expect that the vanishing treelines 169 and 170 bug be corrected.

Playing with mods I realised that the issue is not with those trees alone. For example, in Asura's modpack, 1149, 1150, 3103, 3114 and 3127 treelines also don't show. Curiously, multiple palm trees do show. It seems it's something in the game itself. So maybe, how about giving us the individual trees of those treelines?

Verdun1916 02-16-2018 04:27 AM

It would be nice to have the eight five-inch HVAR rockets added.
A flyable B-25H or J with a solid nose would be really cool to.

Rockets for the P-51 would be nice to.

Music 02-18-2018 09:09 AM

a couple of features I would like too see added.

The Head left and Right and Up are not available if you use a head tracking device, (as far as i can tell). Using only a one point cap, that would be a nice thing to have. And ability to set your head height along a axis as a default position.

Ability to deselected individual planes (A.I.) from external camera view, and visibility on in_game map. Lock a camera on to a column of tanks/vehicles or non carrier ships.

Time out on Cameras, on and off

Ability to select Country, restore if wrecked, plane type/Object/tank(s) available, like only Russian from 1943, German from 1943, or even individual planes, tanks, vehicles, Artillery, & objects available, so only they show up in objects list when building mission. And of course, the ability to change mid stream if you want.

A way to cloak unwanted airfields.

Ground vehicles that have speed variable. And tank columns that disperse when enemy planes are attacking, or enemy tanks are near enough to fire at, really get some distance between them.

Tanks that only fire when a target is in line of sight. Right now, they will shoot through every building, looks realistic, all the columns of smoke and explosions in the city, but I'd like to have them play cat and mouse in the buildings, with me hunting them from the air.

Ability to move the clouds when building a mission.

sub categories for Objects, runways, buildings, winter, German tanks, or even axis tanks allied tanks, ect. And one for sand bags, I can never find them.

Dreams....
Don't know if it's possible, I though one was in the works, but a jeep, or truck with AAA, or even one tank that the player can use. I was watching ships run through a mission, and thought it would be cool to control the big guns, or a AAA battery and steer the ship like a plane. (graphics do not have to be photo realistic, the way things move is perfect, the game feels real in that way)

Flying a mission makes a ghost track for a A.I. plane you can add. Or at least sets way points, maybe a key to leave a anchor.

Some things I have mentioned in other posts.

Gun stats and the Map at end of campaign mode that shows your flight path at end of all mission types would be nice.

Players on line can fly a flight of four bombers like in QMB, and with the ability jump from one to the other as they get shot down, if they do.

to that, AI gunners in bombers that don't all fire at once, and continuously. especially the heavies. Had a flight of b-29's run out of ammo the other day, Was setting up freetrack, getting the turning the head to be fluid and realistic, just flying along with the stream. They never stopped firing at me.

Update old maps with new textures, especially the Pacific, those dark textures from the Solomons would look great on Pacific islands, or any of the old maps, and the few European ones.
Thats off the top of my head, :-P

Cheers.

Verdun1916 02-21-2018 01:08 AM

The Halifax B.III would be a nice addition. Both for AI and as a playable one.

KG26_Alpha 02-21-2018 05:23 PM

Quote:

Originally Posted by Fhechene (Post 717330)
Playing with mods I realised that the issue is not with those trees alone. For example, in Asura's modpack, 1149, 1150, 3103, 3114 and 3127 treelines also don't show. Curiously, multiple palm trees do show. It seems it's something in the game itself. So maybe, how about giving us the individual trees of those treelines?

Check perfect mode is enabled.

Fhechene 02-23-2018 03:55 AM

Quote:

Originally Posted by KG26_Alpha (Post 717355)
Check perfect mode is enabled.

I know I can do that, thanks. I can also reduce tree texture via conf.ini. Those are two fixes that I know of. At what I'm pointing at it's that given what I posted we may have a clue about the issue(s?) that makes treelines invisible at high resolutions and tree texture quality.


And at what I pointed at in my previous post is that I'd like a fix that doesn't entail reducing graphics quality.

KG26_Alpha 02-23-2018 03:52 PM

Makers of modded maps infer that the use of perfect mode is necessary.

Canonuk Channel map is one example where its been modded many times by different people using different textures and techniques.

One of our squad was getting kicked from loading the map until some graphic settings were applied.

Some talk about textures etc.
http://www.mission4today.com/index.p...ewtopic&t=8364

Music 02-25-2018 11:42 AM

A couple of additional features that would be nice,

Ability to adjust HOTAS while in cockpit, flying. Never really fine tuned it, just set to something that seemed ok, or the best after a few tries, and left it. I have a basic curve I know works for every re_install, but increments of 1 here and 2 there might make a difference.

A QMB mission where your plane is set up on a stand, so your tail is up while stationary, level to the ground, to set up gun convergence, with a target that you can move forward and back. Maybe just a Traditional circle, but why not a stationary plane, even be able to pivot it to see what different hits do.

They also had a bit of lee way with up and down apparently, a half inch spacer at either end of the length of the Gun would change the angle at 200 yards by quite a bit. If you are targeting Ground stuff you'd put a spacer under the back of gun, to keep your nose up while straffing And dog fighting spacer at front of Gun. so you were shooting high. I don't know if they did that, but it would make sense.

And the ability to sit in cockpit and change settings. (That might be a problem as far as security goes), but even just to quit back to QMB, and change it and reload game would be easier than taking off and strafing watching the alt meter trying to gauge things.

:idea:
Any thoughts on convergence Pilots. I have mine set to 175m for wep 1 and 200m for wep 2. I figure thats 500 feet and 600 feet, Just at 2 foot ball fields away, or little further than the next row of houses behind the the ones across the street from me, something tangible.

The best shots seem to come when target is between .75 .50 on the tag when turning and burning, moves less in the screen, and you can see the flaps moving by then, and plane is clear enough to see when pilot is slipping side ways. and is close enough to see where bullets are going. Mine go wide

It's the same with Ground Stuff, my convergence seems to be right for the Gun cam footage that is high res enough to see where the convergence is in ground strikes. Namely B-29's over japan, when the P-1's go strafing, and P-47's over Italy.

Both are good quality color USSAF official releases, The Fighting Lady also is in good shape, and has a lot of Pacific footage to go by. All three of those titles should bring you right to those movies on uTube.

I've had it down to 100w1 and 120w2, and as wide as 650w1 700w2. But I find the .75 .50 is the best shot as far as taking one with confidence that you might hit it, so have had it around there for a while now.

i think my guns have a device like the one that stops props from getting shot off, except mine stops the guns when a target might get hit. ;)



Cheers!

JacksonsGhost 02-26-2018 12:40 PM

If considering modelling the Heinkel He-115 here's an extensive thread from Storm of War devoted to drawings and discussion for doing just that.

http://www.stormofwar.org/phpBB3/vie...hp?f=42&t=5252

I didn't realize there is already an AI He-115 modelled in Cliffs of Dover. I'm not sure if that helps or hinders our chances of getting it in 1946.

Sita 02-26-2018 01:13 PM

in fact DT have own unfinished He115

https://www.sas1946.com/main/index.p...html#msg600681

Verdun1916 02-26-2018 02:51 PM

Quote:

Originally Posted by Sita (Post 717366)
in fact DT have own unfinished He115

https://www.sas1946.com/main/index.p...html#msg600681

Cool! :grin: Is it a work in progress for a future update?

I just have a think for float planes and sea planes in this game. We have so many great maps were they can be employed so it would be awesome to have more of them as flyables to take advantage of that!

I'm really looking forward to the MBR-2! And the HE-115 would be a great addition for the Axis side. And so would the Catalina/Nomad be for the allies.

Sita 02-26-2018 03:03 PM

we have a lot unfinished projects ... Magot have somewhere even PBY ... in dark DT Hangar)

Music 02-27-2018 01:32 AM

Hey, ever heard of this, a buoyant runway, this would be cool.

https://youtu.be/aBBVcMB9yqY?t=472
wait, Il-2 updating notice??

info buble says "stationary Buoyant runways added to D//:Il-2/objects/stationary ships."

ummmmmm, thanks, Sita, DT Oleg, what service...

https://youtu.be/aBBVcMB9yqY?t=472

JacksonsGhost 02-27-2018 11:02 AM

Quote:

Originally Posted by Sita (Post 717366)
in fact DT have own unfinished He115

https://www.sas1946.com/main/index.p...html#msg600681

Excellent! Thank you! You've probably already seen or contributed to the info in that storm of war thread then.

I have a half finished historical mission in dire need of the He-115! I was starting to think I'd just have to pretend by using the CANT Z.506 in German markings as a poor substitute! I guess in the short term that will have to do as I will hopefully be completing that mission fairly soon.

shelby 02-27-2018 07:47 PM

Quote:

Originally Posted by Sita (Post 717368)
we have a lot unfinished projects ... Magot have somewhere even PBY ... in dark DT Hangar)

sometime i saw ki-44 beaufighter os2u more p40s.

shelby 03-03-2018 09:11 PM

i wish for the bluckburn skua and roc

kalsonic 03-05-2018 04:00 AM

Realistic radio communication difficulty, carrier catapults
 
Something that I've hoped for to be in both 1946 and BoX. Any chance this would be implemented for 4.14? It is does somewhat exist for 1946 due to realistic navigation (you have to be in a certain range and altitude for ship/YG beacons to work), but there's not much of this for the earlier years of the war (1942 and previous).

Not only would this difficulty option add more depth to the sim, but also provide a better overall performance outlook for some aircrafts which seem to have gain weight throughout the years without much noticeable improvement in engine, durability and firepower. Heavier radio equipment with its own communication performance would've justified the increased weight and add to the gameplay experience.

And then there's the carrier catapults. So far the only way to fly off a fully loaded Corsair from a CVL is by giving enough wind speed. CVEs are for the most part a worse option due to it not having catapult capabilty to compensate for its short deck.

I really hope these two suggestions would be featured in 4.14. Thank Team Daidalos for your support all these years.

Verdun1916 03-26-2018 11:28 PM

Armed merchants would be nice. Versions of the already present merchant and tanker ships with a gun or two for self protection.

JacksonsGhost 03-27-2018 03:06 AM

Quote:

Originally Posted by Verdun1916 (Post 717478)
Armed merchants would be nice. Versions of the already present merchant and tanker ships with a gun or two for self protection.

+1 to that.

Marabekm 04-03-2018 09:25 AM

Quote:

Originally Posted by kalsonic (Post 717392)
Something that I've hoped for to be in both 1946 and BoX. Any chance this would be implemented for 4.14? It is does somewhat exist for 1946 due to realistic navigation (you have to be in a certain range and altitude for ship/YG beacons to work), but there's not much of this for the earlier years of the war (1942 and previous).

Not only would this difficulty option add more depth to the sim, but also provide a better overall performance outlook for some aircrafts which seem to have gain weight throughout the years without much noticeable improvement in engine, durability and firepower. Heavier radio equipment with its own communication performance would've justified the increased weight and add to the gameplay experience.

And then there's the carrier catapults. So far the only way to fly off a fully loaded Corsair from a CVL is by giving enough wind speed. CVEs are for the most part a worse option due to it not having catapult capabilty to compensate for its short deck.

I really hope these two suggestions would be featured in 4.14. Thank Team Daidalos for your support all these years.


We don't have any CVLs in the stock game. (And there is a reason no Corsairs ever operated from a CVL or CVE) Make sure your carrier is going full speed, or around 25 - 30 kts (45 - 55 kph). Also they need to be going into the wind.

I would also highly, highly recommend against Corsair operation from a CVE. CVEs, cant reach as high of speeds. Around 18 kts I believe is the max. (30 kph) . Stick with the FM-2.
Catapults would still be a good idea of course, and we have them in HSFX. (Which since your talking about CVLs, I assume your already using!


Ok, I am excited for the Ju-52 and Gooney Bird (C-47)!!!!
Maybe not the most exciting to fly a cargo plane, but opens up a whole new range of missions I can make. Also the flying boat is very cool. Time to go hunting for Kriegsmarine! Recon missions, are also,not the most exciting but necessary and as a mission builder, it gives me opportunity to build new and different missions!!!

Now for my wish list: (For some later patch)
Flyable TBD-1
Flyable Blenheim Mk I and/or Mk IV
New armament for SBD-3 and -5 ---- 1 x 500 and 2 x 100 pound bombs
New armament for B5N2 ----- 2 x 250 Kg bombs
1 x 250 Kg and 6 x 60 Kg bombs
1 x 800 Kg bomb
Japanese Cruisers!!!!
One day ... LOL
Cr-32
Ba. 65
Sm. 81
F1M1 Pete
A6M2-22
D3A2
Any of the Ki-bombers for IJA (Ki-48,Ki-49, Ki-51,etc.)

inglishpl 04-03-2018 07:01 PM

414 wish...
 
From september 1939:

https://en.wikipedia.org/wiki/PZL.37_Łoś

https://en.wikipedia.org/wiki/PZL.23_Karaś

Fighterace 04-07-2018 11:26 AM

Possible for more US aircraft

iMattheush 04-11-2018 06:05 PM

He 111 H-1 or early H-2 (with only 3 MG 15s)

Verdun1916 05-10-2018 08:51 PM

After reading a bit in Hannu Valtonens book "Luftwaffe saved Finland" about Gefechtsverband Kuhlmeys and their role in stopping the Soviet summer offensive in 1944 on the Karelian Istmus I started looking through all the diffrent battlefield maps in the book and realised there is an area that would be great to have represented in the stock IL-2 1946.

The Southern part of Eastern Karelia (Ladoga Karelia and Aunus), were the front ran along the Svir between Ladoga and Onega for the most part of the Continuation War of 1941-1944.

The area saw heavy fighting during the Winter War in 1939-1940 when the Soviets invaded Finland. Then again during the summer and fall of 1941 as the Finns launched their offensive to recapture what they had lost during the Winter War. After the Finnish offensive the front stabalized along the Svir between Ladoga and Onega and a war of position commenced that lasted until the summer of 1944. Then the Red Army launched it's summer offensive to push the Finns back.

This area was spacely populated with few larger towns or cities, few roads, vast forrests and lot's of lakes, rivers and streams, from small to big and.

This would be a great area for a new summer and winter map. And it would give the Finnish Curtiss Hawk 75's a home since most of them saw service in this area of operation.
The countless lakes would be perfect for secret missions with the upcomming MBR-2 aswell.

I'd love to see this area added as a summer and Winter map sometime in the future.

Sita 05-10-2018 09:16 PM

http://waralbum.ru/wp-content/upload...MBR_2_M_34.jpg

)

Verdun1916 05-10-2018 09:46 PM

Great photo, Sita! Thanks for sharing! :D

Pursuivant 05-11-2018 04:59 PM

Quote:

Originally Posted by Verdun1916 (Post 717649)
After reading a bit in Hannu Valtonens book "Luftwaffe saved Finland" about Gefechtsverband Kuhlmeys and their role in stopping the Soviet summer offensive in 1944 on the Karelian Istmus I started looking through all the diffrent battlefield maps in the book and realised there is an area that would be great to have represented in the stock IL-2 1946.

One of the first modded maps for IL2 was Kapteeni's Svir Map which covers exactly the area you're asking for.

IIRC, it was pretty good.

I wonder if it would be possible to adapt it to stock IL2?

Verdun1916 05-11-2018 08:22 PM

Quote:

Originally Posted by Pursuivant (Post 717653)
One of the first modded maps for IL2 was Kapteeni's Svir Map which covers exactly the area you're asking for.

IIRC, it was pretty good.

I wonder if it would be possible to adapt it to stock IL2?

I hope it would since I only play the stock game.

dimlee 05-12-2018 04:45 PM

Looking at the photo above.
Those Finns, they put anything on skis, don't they?
Give them B-29 and... :grin:

idefix44 05-20-2018 08:40 PM

To be able to increase the engine(s) sound volume heard from the cockpit without increasing all the other objects sound volume (no ear radar).

Thanks.

Pursuivant 05-21-2018 06:43 PM

Quote:

Originally Posted by dimlee (Post 717657)
Looking at the photo above.
Those Finns, they put anything on skis, don't they?
Give them B-29 and... :grin:

And VERY thick ice on a VERY big lake and enough vodka . . .

shelby 06-24-2018 08:35 PM

swordfish or tbd flyable

Sita 06-24-2018 10:44 PM

Quote:

Originally Posted by shelby (Post 717803)
swordfish

another one bird from my dream((

shelby 06-27-2018 11:30 AM

he177a5 for the guided bombs

saldy 06-27-2018 08:58 PM

Quote:

Originally Posted by shelby (Post 717813)
he177a5 for the guided bombs

Yeeeees:idea:

[youtube]WpZl2e8MzPI&[/youtube]

shelby 06-29-2018 08:19 PM

CAC Wirraway for RAAF

stugumby 06-29-2018 11:10 PM

How will the he177 engines work?
 
Since there are 2 engines coupled to each other, which engine is 1,2 etc, is it outer first, inner first etc. And for engine start, same thing is it prop wont rotate until engine 2 is started etc? just curious as its a duplex drive arrangement. Same for prop pitch is it automatic?

Also a question on the MBR, is it fixed pitch or variable pitched?

JacksonsGhost 06-30-2018 01:47 PM

Quote:

Originally Posted by shelby (Post 717819)
CAC Wirraway for RAAF

That would be nice from an Australian historical mission perspective. It would certainly make for some not-so-nice challenges as a pilot flying it in air combat missions against the Japanese! Although primarily a trainer, it was used quite a bit as a combat aircraft in the early desperate actions against the Japanese.

If anyone with the skills is keen to make it a project I'm pretty much a one stop shop for any historical, photographic, or tech data you would like to have for it. Just message me. Generally speaking, the aerial actions of the Pacific in 1942 are my most specialized area of historical expertise so you're welcome to quiz me on that anytime if it helps to improve the sim. :)

stugumby 06-30-2018 03:28 PM

Boomerang?
 
wasnt there a Boomerang made several years ago, from the aviator mod team in new zealand??

Sita 06-30-2018 04:45 PM

i saw only a render... and some picts on SAS ...

Pursuivant 06-30-2018 06:42 PM

Quote:

Originally Posted by stugumby (Post 717823)
wasnt there a Boomerang made several years ago, from the aviator mod team in new zealand??

It was a victim of the 2011 Christchurch earthquake. IIRC, Team Pacific had the project well along, plus a few other projects, when they lost everything.

Moral: Backups. Multiple backups in multiple locations.

After that, I have no idea what happened to them. I think that they lost interest in modding IL2 and moved on to other things.

Music 07-01-2018 11:56 PM

more of a question than a request....
Is it possible to have the Net part of the game load random versions of say "MTO", like you can do in QMB by changing the suffix.
MTODogfight00, MTODogfight01, MTODogfight02 ect.

Fhechene 07-02-2018 05:32 PM

I remember that there were some buildings that couldn't be destroyed if attacked. I mean, 16 fully loaded B-29's. I can't remember which ones, exactly, but, maybe Reichstag or Stella or Brandemburg Gate? I'm sure there are others.

Pursuivant 07-06-2018 06:52 PM

Quote:

Originally Posted by Fhechene (Post 717833)
I remember that there were some buildings that couldn't be destroyed if attacked. I mean, 16 fully loaded B-29's. I can't remember which ones, exactly, but, maybe Reichstag or Stella or Brandemburg Gate? I'm sure there are others.

That might be intentional. All those objects are more or less solid stone and they survived countless air raids during the war.

Also, the Reichstag was destroyed before WW2 started, so in the game, it should already show up as destroyed! :)

dimlee 07-07-2018 08:35 AM

Quote:

Originally Posted by Pursuivant (Post 717845)
That might be intentional. All those objects are more or less solid stone and they survived countless air raids during the war.

Also, the Reichstag was destroyed before WW2 started, so in the game, it should already show up as destroyed! :)

Reichstag was damaged but "destroyed" would be exaggeration in my opinion.

Fhechene 07-10-2018 04:07 AM

Quote:

Originally Posted by Pursuivant (Post 717845)
That might be intentional. All those objects are more or less solid stone and they survived countless air raids during the war.

Also, the Reichstag was destroyed before WW2 started, so in the game, it should already show up as destroyed! :)

I understand that some of those building were super tough in reality, but still, shouldn't they at least have a charred sprite after being destroyed? I can't remember too well, but I believe the Reichstag had a charred sprite, but the Brandenburg gate didn't. Or maybe it was the other way around, I can't really remember.

Pursuivant 07-11-2018 02:41 AM

Quote:

Originally Posted by Fhechene (Post 717855)
I understand that some of those building were super tough in reality, but still, shouldn't they at least have a charred sprite after being destroyed? I can't remember too well, but I believe the Reichstag had a charred sprite, but the Brandenburg gate didn't. Or maybe it was the other way around, I can't really remember.

Not much to burn on a big stone arch, but a "broken" model seems appropriate.

FWIW, the Reichstag did suffer additional damage during WW2, and for many years the central dome wasn't replaced. After German unification, the original dome was replaced with a clear glass one.

Given the famous Soviet film of Russian troops raising the red banner over the ruins of the Reichstag, it seems like a major oversight by 1C if they didn' include a destroyed model.

I guess I'll have to go and virtually bomb Berlin to make sure. . . :)

Fhechene 07-11-2018 03:48 PM

Quote:

Originally Posted by Pursuivant (Post 717856)
Not much to burn on a big stone arch, but a "broken" model seems appropriate.

FWIW, the Reichstag did suffer additional damage during WW2, and for many years the central dome wasn't replaced. After German unification, the original dome was replaced with a clear glass one.

Given the famous Soviet film of Russian troops raising the red banner over the ruins of the Reichstag, it seems like a major oversight by 1C if they didn' include a destroyed model.

I guess I'll have to go and virtually bomb Berlin to make sure. . . :)

Now that you are bombing Berlin, I can't see for myself right now, so, I'll ask you. Is the Reich Chancellery building present in Berlin? I can't really remember.

Marabekm 07-25-2018 09:05 AM

All the new aircraft added since 4.11 are not in the Temperature guide. Can we get this guide updated?

ddr 07-25-2018 10:29 PM

Hello! I hope is possible to adjust the text for new planes in "wiew object" section - yes, it isn't a priority, I know...


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